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Tyler's Rules Version 1.1
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 11, 2005 1:33 am    Post subject:  Tyler's Rules Version 1.1 Reply with quote  Mark this post and the followings unread

Yep, version two, with all the files.



TylerRules1.1.rar
 Description:
I forgot expand02 in the last version..

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 Filename:  TylerRules1.1.rar
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 11, 2005 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

*/me plays the boring and lazy member*

This Thread Is Worthless Without Pictures

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Aug 11, 2005 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL LOL LOL

Why you dont play it Banshee? =P

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

C'mon, nobody likes it?


Someone must like it..
I can't improve it if nobody tells me what they want in the next version.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Aug 12, 2005 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont have the time lol.

post some ss first =P

Then i tell my freinds is a new ts mod out =P

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't.

The comp the mod is on doesn't have internet access now.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Aug 12, 2005 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's your mod about? Don't just give the download man, give some info aswell.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Aug 12, 2005 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

well.........i played it and i did not see much of a change, other than small infantry and a new orca. but thats it, so i didnt realy find it good to play

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 12, 2005 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

TShyper wrote:
well.........i played it and i did not see much of a change, other than small infantry and a new orca. but thats it, so i didnt realy find it good to play


I agree with you TShyper
Add more stuff than rezized infantry and a new orca!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Play the Map "Tiberium Garden Redux", then try some things.. Like engineers on TD buildings..

It mostly adds more neutral stuff. The new version will have buildable TD stuff, AGT, GT, that kind of stuff. I'll add TD buildings to many of the maps. I encourage people to edit their favorite map to add some TD buildings, if they want.

.:: GDI ::.

Mutant Hijacker is now GDI's and has a new icon. Essentially the same unit, but with some added TLC.

Umagon. Yep, I added her. Build limit of one.

Mammoth MK II. It's now no longer something you build quickly & hope Nod doesn't have a few Obelisks. It costs 5000, with higher HP & damage, for both missiles & Railgun, it can destroy a Apache II in two missiles, a Harv(Most of the time) in one shot. Something to wait for, but still not the superunit it was in "UNSTOPPABLE".

Juggernaught is a little bigger.

Wolverine is a little smaller.

.:: Nod ::.

To balance the Mutuant Hijacker being GDI, I added the Chameleon Spy. Buildlimit of two.

Cyborg Commando. Just with a buildlimit of two, to balance a Mammoth MK II.

Harpy renamed to Apache II.

Apache II & Banshee are fully remappable.

:.: Univerisal/Civilians :.:

All infantry are TD sized.

I added more TD stuff, a GDI infantry barracks & a Helipad. TWThe Helipad isn't just a converted TD helipad, it's an heavy edit of the Nod Helipad.

Probably more that I forgot, but still, that's most of it.


(BTW, Vw, DON'T SPAM MY MOD'S TOPIC!! If you need to spam, go spam at Tumsun.)

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 12, 2005 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not spamming but i say the maps don't works!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

What?

Please write so people can read it..

No one noticed my better Harv.. Or my better GDI APC.. or my Orca bomber.. Or anything else?

I'm adding easter eggs; Goodies for the guys who like to use engineers on things..

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 12, 2005 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What?

Please write so people can read it..


Eeeh? i can say the mod is good enough but it need more stuff!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, well, that's better.

Thanks.

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 12, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

But how can i play the maps? Neutral

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 12, 2005 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

WHAT MAPS?

The ones in my mod?

Unzip the whole package into your Tiberian Sun directory, duh..

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 12, 2005 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course i do that i'm not stupid!
In your mod yes! But i can't play them for some reason Sad

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Aug 14, 2005 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uninstall your TS, then install, get mod, see what happens. btw, is it for FS?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Aug 14, 2005 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Either, but it's best for FS, with the Juggernaught & other stuff.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 18, 2005 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Version 3.

New changes:

GDI AGT, GDI GT, GDI Orca, & Nod Apache are all buildable.

Helipad has a new snow image.

Mammoth Mk II has 1000 Strength, a buildlimit of 3, & has "TypeImmune=yes"

Harv is the original image, as the new image looked.. wrong.. I had a bad HVA alignment.

Map "Tiberium Garden Redux" has many more TD buildings, each player has two small bases or one larger base.

More, but I can't think of it. That's the major changes.



Tyler'srules1.2.zip
 Description:

Download
 Filename:  Tyler'srules1.2.zip
 Filesize:  1.06 MB
 Downloaded:  170 Time(s)


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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Thu Aug 18, 2005 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah i like! Very Happy Nice enough dude! Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 18, 2005 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Manage to fix the "Map problems", did you?

Thanks.

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Thu Aug 18, 2005 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know what the problem is ... edit .map to .mpr !  Smile

Ps:I have a awesome screenshot here Wink



Untitled-1.gif
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Like tiberian dawn!
 Filesize:  186.08 KB
 Viewed:  6900 Time(s)

Untitled-1.gif



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 18, 2005 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep.. Sure is.

Thanks.

That little base started out as a Weapons Factory with a Tiberium fiend on some pavement.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Aug 20, 2005 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

... I don't play TS right now, so I aint gonna try it. I play MO APYR, for RA2. Kick ass mod.

The only encouragement about is that it's better than anything I could have made.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Aug 20, 2005 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

woa woa woa,your using TS TD buildings?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Aug 20, 2005 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh?

Yes, but only for building prerequisites. None do anything besides the Helipad, which units can dock with and the AGT/GT, which only shoot missiles/machine gun.


I think I should add a Nod MSA, with Nod colors.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Aug 28, 2005 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm using this for my mod... why dont you make some new versions of TD buildings for your mod...



refinary.PNG
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refinary.PNG



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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Aug 28, 2005 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Where's the remap?

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Aug 28, 2005 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It is not a shp yet, the remap is the gold...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Sep 03, 2005 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll stick with my own versions..

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Sep 10, 2005 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm, this mod is nothing more than just ini changes (i know thats wat it sopose to be) but maybe you should try somthing more complex, like a real mod? No offense intended but this mod is kind of a drag....i personally dislike ini mods, mods that add new buildings and units are fun, but i gatta say the helipad looks nice  Cool

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Sep 10, 2005 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

It's not entirely an .ini mod..  I improved most of the voxel GDI units.. some Nod units..

As well as adding TD stuff.. if you're GDI, capture a TD Helipad, and have one of your own Helipads, you can build a TD Orca, almost the same with Nod, except you get to build Apaches..

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