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What In The World?
Moderators: Triforce
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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Jul 26, 2005 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome units! Great structures! Two things though. As has been mentioned, the powerplant looks a bit off. Also, it looks like there's something wrong with the base of the obelisk(Horizontal lines across the bottom).

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Wed Jul 27, 2005 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The obelisk owns!!!! Surprised   Great job!!!

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jul 27, 2005 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated Nod Base Pic. See If you can figure out what is new. #Tongue

Triforce



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jul 27, 2005 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, i must say, this mod i starting to go on my MUST PLAY! list, cant wait for it #Tongue

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Wed Jul 27, 2005 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree  Laughing

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Wed Jul 27, 2005 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

V nice but terret alignment needs sorting and the SAM needs its turret. Oh and walls dont fit but bar that, shit hot!

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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 27, 2005 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice work,this has also arrived on my must play list.keep up the good work,but please  get those units sorted out.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jul 27, 2005 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

those are some badass buildings.. I like the new guns too.

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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Thu Jul 28, 2005 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Natus the samsites from Tiberian Dawn the turrets popup. This is to make is so GDI aircraft would have a hard time finding them.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Jul 28, 2005 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking better and better everytime

I take back my comment on possibly using the TD graphics instead Wink

The sam site looks a little out of place though, however i am aware that it is all Work in Progress

Well done Triforce !

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jul 28, 2005 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Triforce wrote:
Updated Nod Base Pic. See If you can figure out what is new. #Tongue
Triforce


Conyard =

You have edit the roof,add a beter cran.
edit the GDI sig too NOD sig. This is much beter.

ADV power plant =
I like this. Nice color on the new pipe. Wink

Tiberium Rifnery =

This is much beter.
Nice color and i love it Very Happy

NOD Airstripe =

You have recolor the silo or what is are :S much beter color Wink.
Or is mabye just the light on the map Wink.

NOD Radar =

You have do it a bit darker and the white thing some come upp is longer and color edit on.

Hand of NOD =

You should have a airpad on the roof like in the Renegad.

Nod Turret =

You need edit the turret is on the turret Wink.

The building some are under the ground is that's the nod sam?

OR this mod i need play nice work here Very Happy

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu Jul 28, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

theidiot wrote:
Natus the samsites from Tiberian Dawn the turrets popup. This is to make is so GDI aircraft would have a hard time finding them.


Two things, the SAM in Renegade which these are converted from dosent pop up and two look carefully at the SAM pad, the base holder for the turret is present.

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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jul 28, 2005 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SAM Turret is there, I am having problems with the .SHP base covering up the voxel turret, I haven't figured out how to fix this yet, if anyone knows feel free to post it here.

Triforce

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 29, 2005 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heres a work in progress pic of my version of the TD Weapons Factory. I hate the one used in renegade, so I'm making my own. Very Happy



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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Jul 29, 2005 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It owns!  Laughing

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 29, 2005 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
I take back my comment on possibly using the TD graphics instead Wink


I don't.

I think it looks good, yes, but not really to my liking..

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Aug 01, 2005 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI base Update. New War Factory, Refinery, Power Plant Angels and some Voxel changes.



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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Mon Aug 01, 2005 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice base  Very Happy
But not better than nod base

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Aug 01, 2005 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice,Im looking forward to this mod more and more.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Aug 01, 2005 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't recall the mammoth tank bigger than the Powerplant LOL, and the medium tank is a bit wierd.
But looks good though Smile

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Aug 01, 2005 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

finally PPs are fixed! btw make medium tank same as 4tnk, just thinner, not that wide

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Aug 02, 2005 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, didn`t look here for some time.
@Triforce: PWNAGE!!! But is it me or in the first pic from this oage the Power Plants are in a wrong angle?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Aug 05, 2005 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

The Nod And GDI Helipads are complete! I know they are a tad big, I'll rescale them soon.



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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 05, 2005 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome!! Shocked
Can't wait to play!!  Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 05, 2005 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know that there's Helipads in the last mission, right?

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Fri Aug 05, 2005 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes?

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Aug 07, 2005 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, just what i think.
I love all the buildings except two, but everything else REALLY pwns Smile
O. The Hand on the Hand of Nod doesn't lk right to me. Also the turret on the ... turret... looks as tho it's about to fall of backwards....
Bu i must say the Mod looks seriously good, keep it up Smile

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Aug 07, 2005 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTSchikinhed wrote:
THAT! TEMPLE! PWNS!


"Sorry if I revived this...But" I agree, that Temple does own.  Very Happy

Edit: ( " " part...please ignore. #Tongue )

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Mon Aug 08, 2005 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm... Somehow those buildings look.... a bit less detailed then the tiberian sun buildings, they look too much like screenshots of low poly 3d models. Confused

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Aug 08, 2005 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ****! It's great! I really can`t wait to play this mod.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Aug 08, 2005 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

They hardly fit with the TS terrain/atmosphere. and the Voxels... yeech. the Bradley looks like total ass.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Aug 08, 2005 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a very strange lack of shading...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Aug 08, 2005 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
Ummm... Somehow those buildings look.... a bit less detailed then the tiberian sun buildings, they look too much like screenshots of low poly 3d models. Confused


I believe they are.

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Slayer549
Vehicle Driver


Joined: 12 Apr 2005
Location: Merp

PostPosted: Wed Aug 24, 2005 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

If only westwood could see this. . . .

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Yoshi
Hungry Hungry Lizard!


Joined: 30 Mar 2003
Location: Ontario, Canada

PostPosted: Sun Sep 11, 2005 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

*ahem*

Wow. Somone beat me to it. I suppose it was only a matter of time.

Does anyone remember Armagedon Entertainment? I do. Well back then. When It came out, I was TRYING TO GET THESE BUIDLINGS. The ones from renegade, into my mod "Ra2: Renegade" Now, here, after all this time, you guys have it....

Would you at all mind if I used the renegade buildiongs for my mod? could they be converted to ra2?

I would really appriciate it.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Sep 11, 2005 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is reminding me of renegade!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Sep 11, 2005 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

IT IS RENGADE!

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Yoshi
Hungry Hungry Lizard!


Joined: 30 Mar 2003
Location: Ontario, Canada

PostPosted: Mon Sep 12, 2005 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread


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