They arn't bad. Not at all. But there are a few problems, the bomber is a little stubby, and the fighters missile pods, at the color that they are, will look like headlights instead of missiles. I suggest a darker color, like 48-55. The Fighers nose cone design, might not show up correctly. Just some constructive critisim, there is great potential there, though, so don't give up! Also, the fighters missle racks have only 2 missiles instead of 3.
im sorry if i annoy you but this voxel is just plain horrible. theres not alot else i can say about it except that you should work on thr textures and colouration as well as remap placment. _________________ QUICK_EDIT
no of course not but there is a thing called learning from example. he should look at other popular graphics and see what they have that his dont and work from there not get all stressed that his frankly terrible looking voxel is in fact terrible looking. _________________ QUICK_EDIT
no of course not but there is a thing called learning from example. he should look at other popular graphics and see what they have that his dont and work from there not get all stressed that his frankly terrible looking voxel is in fact terrible looking.
Here u'r right. Yeah, indeed looking at popular voxels comes in handy. When I tried my first voxel (that recieved some nice feedback) I stared at other popular voxels, just to get some inspiration and learn the ways the authors did them.
Anyway, let's stop this off-topic, there are IMs and there were some similar discussions.
Yuri's 2000. clone, it's good for a first try, but ackron's advice is useful. Try to make other voxels, but if they won't get popular, then maybe voxeling ain't your calling (we all know that mapping is). QUICK_EDIT
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