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"Tiberian Sardines" -by blai from TumSun
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ialb
Vehicle Driver


Joined: 16 Jul 2005

PostPosted: Mon Oct 03, 2005 9:25 pm    Post subject:  "Tiberian Sardines" -by blai from TumSun Reply with quote  Mark this post and the followings unread

blai from TumSun wrote:
Well I decided to get my lazy ass off of my cute little swivel chair and start making a mod.  The actual name of the mod is Tiberian Sun:Rising Dawn, NOT Tiberian Sardines.  

Purpose :to create the missing branch from the RA series to the Tiberian series with all new units and campaigns.

Factions :
1) Pre-TD Brotherhood of Nod, using more of a terrorist-type army rather than a sci-fi army.  The Nod campaign starts off shortly after the events after the Soviet victory in RA1.
2) A new faction replacing GDI: the Spec. Ops. Group Echo, Black Ops 9, but we'll just call 'em the Spec Ops.  If you read "Understanding your Enemy" in the CnC manual, you'll see that the GDI were formally called the Spec Ops.  The Spec Ops campaign starts off after the Allied victory in RA2.

Features:
1) Naval Combat (many thanks to the TO team for the 2nd factory code)
2) More realistic detail, such as bullet contrails from guns, a TD style SAM site (yes, it WILL pop out, working on the graphics right now) resized infantry (not hard to do...), all new sounds, ect.
3) A new Desert Terrain.
4) Captureable Tech buildings (at least that's what they're called in RA2...)
5) Helicopter combat, with working blades.
6) Other stuff that I can't mention now.  Pie is yummy!

Nod Unit List :
Infantry
1- Nod Swarmer: Your basic infantry unit, however instead of using a carbine, they use deadly shotguns.  Just so they would stand out from their enemies.
2- Rocket Trooper: Weak and slow, this guy wields a heavy-duty rocket launcher.  The rockets are good against both tanks and infantry (that's a first).  The launcher can fire 2 rockets before reloading.  
3- Assassin: Quick and stealthy, this guy can easily slip through defences.  He is armed with a silenced pistols for dealing with infantry, and small explosives for buildings and vehicles.  However, he is easily detected and must get up close to use the explosives.
4-AOL Technician: Damn guys always giving you spyware and computer viruses.  He can capture enemy buildings for you reletively quickly, though.
Tanks/Vehicles
1- Scorpion Light Tank: Basic light tank armed with a 75mm cannon.  Pretty weak, although they are powerful against buildings.
2- Scorpion Defender: Built to defend the Scorpion Light tanks from the Spec Ops' Medium Tank, this thing can dish out heavy damage against other tanks.  They also have a design similar to Light Tanks, which makes it easy to pull off mind games.
3- Amphibious Tank: Basically a hovercraft armed with a 75mm cannon.  It can transport up to 5 troops.
4- NBC Tank: The result of Nod's hideous research into NBC weapons, this tank lobs nuclear warheads at a long distance.  It uses it's chemicals to quickly remove of enemy infantry.  However, it is hellishly slow and lightly armored.
5- Attack Buggy: Just a little dune buggy with a machine gun mounted on it.  Cute, isn't it?
6- Demolition Truck: Read the name, dummy.
7- Howitzer: Launches large nalpam bombs over huge distances,  Excels against buildings and infantry.
8- Vulcan Cannon:  A truck with two Vulcan Cannons mounted on the back.  Great for taking out aircraft and infantry.
Aircraft
1- Chinook T-Copter: Can carry a squad of infantry or a vehicle.
2- Hind: A small helicopter with a small rocket launcher. 8 shots before reloading.
3- Chemical Sprayer: Sprays deadly toxins onto the ground.
Ships
1- Cruiser: Has a small Vulcan cannon mounted on the deck.  Also has a small cannon designed to take out those pesky submarines.
2- Demolition Boat: Same as the Demo Truck, but on water.
3- Dreadnaught: Fires salvos of rockets onto enemy instalations.  The missiles all have a small nuclear warhead.
Super Weapons
1- ICBM Launcher:This mobile launcher, when deployed, preps and then fires a large NBC missile at the target area.
2- Suicide Bomber: Dispatches a squad of suicide bombers onto the targeted area.

I will do the building list and the Spec Ops list later, as my hands are getting really tired now.

I am currently in need of a .shp artist for infantry units, and I also need a graphics designer for menues and terrain.  I am doing the coding, voxelling, and .shps for buildings.

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Mr.Graffitti
Cyborg Soldier


Joined: 01 Oct 2005

PostPosted: Tue Oct 04, 2005 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

This mod is going to be for Ra2 right?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Oct 04, 2005 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

No. It's for Tiberian Sun.

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Tue Oct 04, 2005 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too many units...

Scrap 1 or 2 NOD vehicles...

NOD with cruiser AND a dreadnought? Seems to exceed Kane's budget doesn't it? And its too high tech for a bunch of terrorists...

But, your version of the link between RA and TS is very good... Or at least of what I think you ar thinking. Other than that, good luck  Smile

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