Posted: Sun Oct 02, 2005 1:48 pm Post subject:
FLH
Well this is something ive always found fiddly guessing endlessly; So i was wondering, is there a quick & easy way to get an accurate value to place in the FLH of say a voxel unit or building anim? This would help alot... QUICK_EDIT
Use a another ww unit as as base so if tank then use TTNK then fiddle around with F & H (+10 -10 incredments) unless it double fire then add 10 to L _________________ QUICK_EDIT
This value varies for lateral and height. Does anyone have more info to help me to make a reliable system to figure out the values? There must be a way, because I trully doubt that Westwood made it manually. _________________
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How are those pixels/leptons related to voxel cubes? That's the real question, since you can work out the FLH on SHPs relatively easily, as I see it. There are plenty of variables involved in voxels: voxel dimensions, scale, bounds... QUICK_EDIT
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