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Mental Omega
Moderators: Global Moderators, Red Alert 2 Moderators
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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Oct 05, 2005 6:57 am    Post subject:  Mental Omega Reply with quote  Mark this post and the followings unread

Does anyone have the Mental Omega mod for YR? If so, tell me how I get all the audio out of the mod, since it's the only mod of its kind I've seen; 'cuz it creates the files while YR is loading, then deletes them upon exit, making EVERYTHING inaccessible. I also want to get the INI files out, so I can change the PixelSelectionBracketDelta on several units, but I want the sounds more.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Oct 05, 2005 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Download the XCC Mod Creator into the same directory, run it, then drop the launcher executable into it, that will extract all the mod files for you.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Oct 05, 2005 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! Some things were driving me bat nuts, and this is the biggest thing.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Oct 06, 2005 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

you ever tried asking Speeder?

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Oct 06, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

WHAT A GREAT IDEA!!!!

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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