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PsychicJab
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southsidehitman7
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Sun Oct 16, 2005 7:58 pm    Post subject:  PsychicJab Reply with quote  Mark this post and the followings unread

is it possible to make the psychicjab an air and land attack such as the flak trooper is able to do w/ his flak weapon

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ChrisBlitz
Medic


Joined: 17 Sep 2005

PostPosted: Mon Oct 17, 2005 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course it is. Just add AA=yes to the projectiles entry.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Oct 17, 2005 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't. Create a custom projectile and tweak that. [InvisibleLow] is used by other things too, you don't want to mess them up.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 17, 2005 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Invisible3 will just be fine but it overpowers the yuri basic infantry by giving him AA and gattling tanks do the job fine

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Oct 17, 2005 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Initiates are already overpowered in garrisons, moot point. #Tongue

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southsidehitman7
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Tue Oct 18, 2005 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Don't. Create a custom projectile and tweak that. [InvisibleLow] is used by other things too, you don't want to mess them up.

So if i create a new projectile do i need to do anything else, like add it some where in another .ini?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Oct 18, 2005 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

just change Psychic Jab projectile to Invisible3

and deezire's ini guide and some 5 min experimentation might help.

And fair point dcoder, but this just overpowers them even more  Laughing

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Oct 18, 2005 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although their weapon might be powerfull, their armour dosn't protect shit.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Oct 19, 2005 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe cos he is a lowly infantry?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 25, 2005 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

GIs deployed are overpowered. Especially when elite and on a cliff, damn i would have won that game if it wasnt for GIs.  Crying or Very sad

Sorry i just want attention...  Laughing

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Oct 25, 2005 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why they're called "elite", because they own rookie units... And no, that's not unbalanced.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Oct 25, 2005 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, y'wanna example of how unbalanced those Yuri Initishi*s are?
Ok, this is a sick topic... And you thought the Yuri infantry could get anymore unbalanced.
AA targeting? How would he do that?

6000 Health Juggernaut Tank
+30% armor for SS Army special ability.
8 Initiates in a Bunker. About 12 seconds of continious firing, about 25% damage inflicted to Juggernaut Tank.
No Warhead changes

The Initiate is by far the most unbalanced infantry unit, as GIs like DCoder said are not unbalanced. They have a decent UC Weapon, and initiates overpowered UC weapon should be the first thing a modder should tackle in a YR mod imo, not enhancing it. U might as well surrender the battle when facing Yuri.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Oct 26, 2005 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Allied General:
So? It doesn't mattar if he's a, "lowly", infantry unit. He still has crappy armour.

@eva-251:
No, U shouldn't. Always die fighting... Well, Online anyways.

Guys, don't be fools. There are always ways to beat Yuri. It's your fault if U let the Yuri player have shit loads of Initiats. You just have to use different strategies. (Unless of course, your origional stratagy works fine.)

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Oct 26, 2005 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

units r noobed dual purpose rushed, the who juggling of magnetron is bugged up and slaves turning into brutes with mutator.

The whole SSA warhead being effective against heavy armour is dodgy though.

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ScorpionCommando
Civilian


Joined: 25 Jan 2006

PostPosted: Wed Feb 01, 2006 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

To takeout Initiates in buildings hit them with a demotruck. Works every time

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Feb 01, 2006 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
The whole SSA warhead being effective against heavy armour is dodgy though.


Very true. In RA2, it made sense as the GIs and garrisons were meant to be anti-tank, but since the introduction of Yuri and the new units, it really does make tanks worthless on many well defended maps.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Feb 02, 2006 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid wrote:
Allied General wrote:
The whole SSA warhead being effective against heavy armour is dodgy though.


Very true. In RA2, it made sense as the GIs and garrisons were meant to be anti-tank, but since the introduction of Yuri and the new units, it really does make tanks worthless on many well defended maps.
Really now, how many people on XWIS play on these well-defendable maps, WITH yuri on? Everybody bitches 'NO YURI!!111!!1' 'SELL YURI', and rush with Prism/BF-GGI combos. Initiates are no match for Prism tanks.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Feb 02, 2006 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Really now, how many people on XWIS play on these well-defendable maps, WITH yuri on? Everybody bitches 'NO YURI!!111!!1' 'SELL YURI', and rush with Prism/BF-GGI combos. Initiates are no match for Prism tanks.


Lay off the caffenine dude.

Yuri's initiates are unbalanced. If you have a garrison of five in a moderate sized house, they will kill a tank in about half the time it would take 5 GIs or 5 conscripts. That, and other imbalances highlighted in this thread are why people don't want to play against Yuri online.

That and if you're getting Battle Fortress and Prism Tank 'rushed', you're waiting too damn long to start the game. Both are tech center units.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Feb 02, 2006 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, most people who play online don't want to play against Yuri because he can stop a tank rush, not because of certain unit imbalances.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Feb 02, 2006 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri kills their only tactic, Panzer rushing, hence, Yuri garners the noobish label.

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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Thu Feb 02, 2006 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, people don't like to play against the Yuri side because it requires them to use smart tactics instead of mindless hey-let's-swarm-the-crap-out-of-them pseudo-tactics?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Feb 02, 2006 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri is not overpower is weak team ^^

and just use some prims tank and send them on the tower and kill it and then rush the base whit alor of infantry and tank is help everytime #Tongue.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Feb 02, 2006 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
and tank is help everytime

So is legible English.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Feb 02, 2006 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. I dunno how many times Anderwin gets flamed for that.

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