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Tiberian Survival: Reborn
Moderators: Tyler Adams
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Oct 21, 2005 7:53 pm    Post subject:  Tiberian Survival: Reborn Reply with quote  Mark this post and the followings unread

As Tiberian Sun: Tritium.

Yep.

TS:T's intention is to increase the amount of civilan units on maps and increase eyecandy.

Not too much.

But every unit in tibsun.mix (except the Shoebox of Death, and a couple others) will be used.

However, some will be vastly improved.. Including the Orca Fighter, Orca Bomber, and Amph APC. And some will be new, like my Cargo truck with 'flat tires'. And others.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Oct 21, 2005 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you provide me a new description for the forum? The current one is outdated...

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Oct 22, 2005 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Uhh.. Right.

Tiberian Sun: Tritium is not a total conversion. It's purpose is simple: make those useless-looking Refineries and Power Plants helpful. Meaning, they store Tiberium and provide power, respectively. And that's not all. It adds many new things, like new buildings, from Red Alert 1. And it will have maps that include all of these things. And almost every single unit in the mix files WILL be used. And most of the art will be upgraded, insignifigant as it may seem.

How's that, Banshee?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Oct 22, 2005 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I probably did a mod like that before I even discovered PPM. Yea, I did.

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