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Allied Generals: Revora Hour (YR/Rock Patch)
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 10, 2005 8:39 am    Post subject:  Allied Generals: Revora Hour (YR/Rock Patch) Reply with quote  Mark this post and the followings unread


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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Oct 10, 2005 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

general raminator will paradox you all Very Happy

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just a simple logo by bricks @ raminator, on Flickr

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Oct 10, 2005 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Wohoo!! Awesome, nice modding and voxels... Very Happy

I'll send nuke bombers into ur base...!

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Mon Oct 10, 2005 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dont make me pwn you both with Tom Laden Laughing

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Oct 10, 2005 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

na...i´ll travel back in time and kill him #Tongue
but i fear "Tante Emma Laden"

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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Mon Oct 10, 2005 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

(Y)

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A Newsflash By J4m3sb0nd:
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if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Oct 11, 2005 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good on ya AG! I'll definatly check this one out

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Oct 11, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

How 'bout general Alex05, please? I'd like to be in it...i could be...Artillery Specialist! That would SO rock! C'mon! Please! I could have an orbital Ion cannon as special weapon...and i could have the howitzer! And maybe the infantry specialist or tank specialist could have volkov...Or maybe cyborg specialist wich would have volkov...i could be cyborg specialist too, and laotze made some damn good shp's for Volkov and the TS cyborgs for RA2...

Oh, and some damn freaking nice work. Never seen so good, only asians can do so good work. I give this mod a 10/10! ROCK ON!!! I CAN'T WAIT!!!!

Last edited by Alex06 on Tue Oct 11, 2005 11:40 pm; edited 3 times in total

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Oct 11, 2005 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

youre armoury kinda looks like a buger shop......but your voxels i like alot. good job!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Oct 11, 2005 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does look like one...Reminds me, I need another Monster Thickburger from Hardees. e.e

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Oct 11, 2005 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

For your Abrams, i found a better one on YRARG. It's made by spider-man2099. You can get it on page 12 of ground voxels on yrarg.cncguild.net

Link, if you're too lazy (#Tongue):
http://yrarg.cncguild.net/downloads/voxels/SAbrams.zip

Pic:


EDIT: oh, and "However the Mental Tank is immune to mind control as the driver is considered too "insane" to mind control."
LMAO! That's a good one. Nice idea too. And your mod reminds me of not only C&C Generals, but Advance Wars. (http://www.advancewarsnet.com) The new Nintendo DS one which was out a month and a half ago in the US rocks. I always loved the idea of having generals in C&C RA2.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Oct 12, 2005 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
How 'bout general Alex05, please?


Laughing

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Oct 12, 2005 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
How 'bout general Alex05, please? I'd like to be in it...i could be...Artillery Specialist! That would SO rock! C'mon! Please! I could have an orbital Ion cannon as special weapon...and i could have the howitzer! And maybe the infantry specialist or tank specialist could have volkov...Or maybe cyborg specialist wich would have volkov...i could be cyborg specialist too, and laotze made some damn good shp's for Volkov and the TS cyborgs for RA2...

Oh, and some damn freaking nice work. Never seen so good, only asians can do so good work. I give this mod a 10/10! ROCK ON!!! I CAN'T WAIT!!!!


I'm asian  Laughing  Wink

Also only people I know, have experience or I just like will feature in the mod and its called Revora Hour so believe it or not u probably need to a revora member.

Hence why DCoder is a general  Laughing

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Oct 13, 2005 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Oct 13, 2005 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Persistent, aren't you.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Oct 13, 2005 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
Oh, and i knew you were asian. That's why i said that. hmmm...i could have a special hero unit...Lieutenant Tyler Adams. He could be a GDI marine. Laughing


That is politically, militaricly, and correct in every way possible.

Plus, I'm a Revora member.


Tyler Marat.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Oct 14, 2005 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm a Revora Network Leader and I have no General Sad...

*cries #Tongue*

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Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Oct 14, 2005 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I'm a Revora Network Leader and I have no General Sad...

*cries #Tongue*


hmm...*cries harder*
Dude, my elite cyborgs totally pwn your apocalypse banshees. Laughing (j/k)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Oct 14, 2005 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

And my M16A7 kicks your cyborgs asses.

Laser sight and .50 slugs, you know.


Grenade launcher, too.

I'm off to defend Colony Six. See ya.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Oct 14, 2005 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Begging to be a general will get you no where.
And I'm sure it puts Allied General in a slightly uncomfortable position as well.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Oct 14, 2005 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

This new font, is this something done through the Rock patch?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Oct 15, 2005 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm i think you can just change the fnt it uses.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Oct 15, 2005 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This new font, is this something done through the Rock patch?

No, afaik it's just an edited game.fnt file.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Oct 15, 2005 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I prefer to use well trained soldiers.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Oct 15, 2005 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer artillery,then infantry and waves of light tanks and vehicles.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Oct 15, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ugh

Allied General wrote:
General Genobreaker
Side: Soviets (Cuba)
Tactical Overview: Infantry
Rank: General, Class AAA

Know to his troopers as The Iron Fist, General Genobreaker can mobilise four divisions in 24 hrs thanks to his streamline and somewhat brutal command structure. His divisions feature several weapons and transport systems unique in the soviet army.

Army Modifications

- Conscript, Attack Dog, Tesla Trooper and Boris start at veteran status
- Boris can detect disguised infantry and is immune to psychic weapons. Weapons have shorter reload times and increased range.
MiG's take less time to arrive when called upon.
- Rhino is unavaliable
- Apocalypse is unavaliable
- Industrial Plant decreases cost of barrack units by 30% and grants auto-heal to all infantry.
Build time of Industrial Plant increased by 15% and no plant bonus is added to war factory or naval units.
- Infantry move 25% faster.


The Power of infantry.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Oct 15, 2005 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer small units of powerful aircraft.

Like a formation of 8 elite Harriers and a couple NightHawks to divert the fire.

You construction yard has NO chance.

I know, I actually tried that. Yep, 8 Elite harriers against a conyard protected against a few flak cannons.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Oct 16, 2005 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,Exile,I didn't mean exactly infantry general.I ment the Overwhelming generall-everything is build faster,costs less,is faster,no defences[exept anti-infantry and anti-air defences],no heavy tanks,small navy,small airforce. That's my kind of general.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Oct 20, 2005 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread



General BobingAbout (Chemical & Biological Weapons)

Toxin Blaster (replaces Mastermind)
Prerequisite: Yuri War Factory + Yuri Battle Lab
Weapon: Toxin Launcher
Cost: $2000


The Toxin Blaster launches a vicious mixture of chemicals and biological agents across enemy walls and onto there forces. Upon impact clouds of virus gas are released.

The highly toxic nature of the combined chemical/biological weapon is enough to cause signficant damage to vehicles and structures. The Toxin Blaster is immune to mind control.


Credit to lefthand & gamemate, all credits listed on forums for AG:RH

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Last edited by Allied General on Fri Oct 21, 2005 10:26 am; edited 1 time in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Oct 20, 2005 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a rather good voxel indeed. The unit idea itself reminds me of the Inkvine catapult from Emperor.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Oct 20, 2005 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good new unit.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Oct 21, 2005 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rock patch 1.07 was recently released so



General Apollo (Tanks)

Tank Drop
Prerequisite: Radar Tower
Recharge Time: 5 minutes 30 seconds


Deployed from the Radar Tower, Tank Drop delivers four veteran lion tanks to any accessible location on the map.



General Andre27 (Navy)

Naval Mine
Prerequisite: Allied Naval Yard + Airforce Command Centre
Weapon: High Explosive Charge
Cost: $700


An highly advanced, mobile  mine which skims underneath the surface before exploding and causing tremendous damage to any unfortunate target.

The Naval Mine cannot detect cloaked threats but its high speed, immunity to being destroyed by friendly naval mine explosions and moderate resistance to damage coupled with low cost makes it a effective weapon for controlling naval channels.

However to achieve this accuracy and agility, the Naval Mine is remote controlled by the Airforce Command Centre. If the centre no longer exists or low power occurs then all active mines will cease to operate until the airforce is functional again.

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Last edited by Allied General on Wed Oct 26, 2005 6:43 pm; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Oct 22, 2005 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good.Just one question-will you make ships cost more,so that the game is realistic?

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Oct 23, 2005 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

huh?

why...

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Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
https://www.moddb.com/mods/yr-zero-hour

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Oct 24, 2005 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's the point? Only do that if U increase all of the Naval units's size.

BTW, nice camoes AG.

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IN-GAME NAME: MAKINTOKE

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Xenon Wolf
Vehicle Driver


Joined: 26 Oct 2005

PostPosted: Wed Oct 26, 2005 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice work indeed Smile

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