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A Small Colour List Quest By Me & Judeau.....
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Aug 30, 2005 10:19 pm    Post subject:  A Small Colour List Quest By Me & Judeau..... Reply with quote  Mark this post and the followings unread

before i continue there is a very high chance that you may know this, but we did not....so this is why we even tryed this. this is mainly for refrence!.

hmm well me and jedeau done a little bit of playing with the colour list, becasue we thought it would be nice to have new colores ingame. but also without them showing though the shroud (useing the colour patch that is) so if you want to change them dull colours you see ingame, or you want them to look more "snazzy" #Tongue  then this will help....

Code:

Gold        -   Gold=
Red         -   DarkRed=
Blue        -   DarkBlue=
Green       -   DarkGreen=
Orange      -   Orange=
Sky Blue    -   DarkSky=
Purple      -   Purple=
Pink        -   Magenta=



each of the above states what colour from the skirmish colour list goes in dual with the colour list....
(#### being the skirmish name, ####= being the tag that goes controls that colour.)

the odd thing about this is you can change them to any colour you want and it will not! show though the shroud (well this is good Very Happy), but remember thay use H,S,B....NOT H,S,V #Tongue

you can use this program to find a colour you want useing the right format
http://rtb.strategy-x.com/dl/tool_rgbhsb.rar
(made by Pad/pd)


we also found out that these two colour tags....

Code:

Green=
LightGrey=



control something abit more useful indeed #Tongue

"Green=" will universaly control the loading screens text for all sides, IE. GDI, NOD, 3rd & 4th sides #Tongue

"LightGrey=" will control the colour of the text that is on the side bar, IE. "ready" or "on hold" also! the test that shows up in the tool tips.

here are judeaus two of a few new colors he has edited...




im sure there is one or two that also do some things, but i have not had time at late to try some and all the possible areas thay could change. if people do not already know this, then use it in your mods as it will make another nice feature to it, but REMEMBER! this does not change the colours that show up over the text in the colour selection box in skirmish, however, the names can be changed by editing the language.dll as shown here...



(thay are located in the "strings table" and at numbers 44 and 54)
.....but make sure you back it up before you edit #Tongue

you can play Judeaus mod with these new colours here > http://www.ppmsite.com/forum/viewforum.php?f=231

-TShyper-

Last edited by CCHyper on Sun Sep 18, 2005 7:52 pm; edited 3 times in total

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 30, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tan... Surprised

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Judeau
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Joined: 28 Feb 2004

PostPosted: Wed Aug 31, 2005 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

here we go an ss of a starting tan base

"and tshyper it's Judeau not jedeau"



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 31, 2005 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Offtopic: how did Tiberian Dawn Nod units have their remap grey, and building remaps red? could it be possible in TS?

Ontopic:  nice  Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Aug 31, 2005 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

well maybe thay made units with no remap and the buildings with remap Rolling Eyes

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MetalMario
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Joined: 15 Jul 2003
Location: Canada

PostPosted: Thu Sep 01, 2005 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

This isn't quite accurate. The colours you can use for multiplay are determined based on where in the list they occur. You can avoid breaking the singleplay campaign's use of colours by rearranging the colours in the list instead of changing them. (You can also add new ones but be sure to move the colours they replace to the end of the list.)

I think the easiest way to explain is with the section from my personal rules.ini. It has grey and brown in place of pink and purple:
Code:
[Colors]
; Col. Mustard
LightGold=34,128,255      ; 0
Gold=34,160,255         ; 1   MP
DarkGold=34,235,255      ; 2

; Mrs White
LightGrey=0,0,220         ; 3
Grey=0,0,190         ; 4
DarkGrey=0,0,120         ; 5
Black=0,100,0         ; 6
;as white as we can get
White=0,0,255         ; 7

; Miss Scarlet
LightRed=0,70,255         ; 8
Red=0,160,255          ; 9
DarkRed=0,235,255         ; 10  MP
Burgandy=0,255,150       ; 11

;Orange Julius
LightOrange=24,165,255       ; 12
Orange=24,255,255         ; 13  MP
DarkOrange=11,235,255       ; 14

; Mrs Peacock
LightMagenta=228,120,255   ; 15
MultiGrey=0,0,190         ; 16  MP
DarkMagenta=228,235,255      ; 17

; Prof. Plum
LightPurple=200,160,255      ; 18
MultiBrown=20,235,150      ; 19 New  MP
HyundaiPurple=200,235,170    ; 20

;Little Boy Blue
LightBlue=164,140,255      ; 21
Blue=164,200,255         ; 22
DarkBlue=164,200,179      ; 23  MP
NeonBlue=164,255,255      ; 24

;Sky
LightSky=142,70,255      ; 25
Sky=142,160,255         ; 26
DarkSky=142,235,255      ; 27  MP

;Cyan
LightCyan=132,70,255      ; 28
Cyan=132,160,255         ; 29
DarkCyan=132,235,255      ; 30

;Teal
LightTeal=110,70,255      ; 31
Teal=110,160,255         ; 32
DarkTeal=110,235,255      ; 33

; Mr. Green
LightGreen=85,70,255      ; 34
Green=85,160,200         ; 35
DarkGreen=85,235,150      ; 36  MP
NeonGreen=85,255,255      ; 37

;Mellow Yellow
LightYellow=43,70,255      ; 38
Yellow=43,160,255         ; 39
DarkYellow=43,235,255      ; 40
NeonYellow=43,255,255      ; 41

;Life is Peachy
LightPeach=21,120,255      ; 42
Peach=21,150,255         ; 43
DarkPeach=21,180,255      ; 44
DarkerPeach=21,255,255      ; 45

;Lemon lime
LightLime=53,70,255      ; 46
Lime=53,160,255         ; 47
Darklime=53,235,200      ; 48
NeonLime=53,235,255      ; 49

; New Colors
NeonRed=0,255,255         ; 50 New
NeonPurple=200,240,255      ; 51 New
Purple=200,235,255      ; REPLACED MP COLOURS GO HERE!
Magenta=228,160,255      ; 53

(BTW, I like the TD-esque dark turquoise colour. Please tell us the HSV!)

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Sep 01, 2005 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh interesting
kinda odd though so many things in ts are based on the positions in the lists

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Sep 01, 2005 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I played with these when I learnt to mod rules.ini. Black and grey pwn in ts!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Sep 01, 2005 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

what about messages though in black in shroud?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Sep 02, 2005 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

well that's simply the only problem with having the black color heh

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Sep 02, 2005 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Funky, interesting Metal Mario, this means you can name your own colour. Smile

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Sep 02, 2005 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

shame u can't colors in the name though, thats probably harcoded.

Last time i checked white wasn't pink writing ;p

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Sep 02, 2005 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
shame u can't colors in the name though, thats probably harcoded.


im going to see how that works now, might find something nice  Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Sep 03, 2005 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

in what order are the colors?, i mean, is it like this: red, green, blue. or is it something else?

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MetalMario
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Joined: 15 Jul 2003
Location: Canada

PostPosted: Sun Sep 04, 2005 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
shame u can't colors in the name though, thats probably harcoded.

Last time i checked white wasn't pink writing ;p

I think it is. (It's slightly possible there's some hidden colour palette that's used for these; I'll have a look.)

Dutchygamer wrote:
in what order are the colors?, i mean, is it like this: red, green, blue. or is it something else?

The colours are in HSV. That's Hue, Saturation, Value. Hue is circular. 0 means red, 85 means green, and 170 means blue. 256 would also mean red, but 255's the cap. (Or is it 240? I'm not sure...) Saturation determines the 'greyness' or 'whiteness' of the colour. 0 mean completely white (or grey, depending on Value) while 255 means pure colour. Value is brightness. 0 for freaky black, and 255 for the brightest.

Tshyper, please share the FadedBlue HSV! I love it!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Sep 04, 2005 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

donwload TS: Dusk and you will see it in the rules #Tongue, btw i have always use HSB for the colours Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Sep 05, 2005 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanx, now i can create some cool colours Razz
but how can you change the language.dll?

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Judeau
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Joined: 28 Feb 2004

PostPosted: Mon Sep 05, 2005 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

resource hacker



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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Sep 05, 2005 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

dudes,try editing sun.ini so it will not display cameo text and add your own coloured text to the cameos  via shp if you want to use it for cameos.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 11, 2005 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
well maybe thay made units with no remap and the buildings with remap Rolling Eyes


well then how did they (nod units) be gold if u play GDI and build them from a captured nod airfield/hand of nod  Rolling Eyes  Rolling Eyes

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Oct 28, 2005 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It all has remap. The special color cases were hardcoded... like pretty much everything in C&C1. Buildings are red, units are grey, except for the MCV and Harvester, which are both red too as they respectively turn into and dock with a red building (Harv unload is inside the refinery shp animations in TD).

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Oct 28, 2005 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, thanx for informing...

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