Posted: Tue Aug 30, 2005 10:19 pm Post subject:
A Small Colour List Quest By Me & Judeau.....
before i continue there is a very high chance that you may know this, but we did not....so this is why we even tryed this. this is mainly for refrence!.
hmm well me and jedeau done a little bit of playing with the colour list, becasue we thought it would be nice to have new colores ingame. but also without them showing though the shroud (useing the colour patch that is) so if you want to change them dull colours you see ingame, or you want them to look more "snazzy" then this will help....
Code:
Gold - Gold=
Red - DarkRed=
Blue - DarkBlue=
Green - DarkGreen=
Orange - Orange=
Sky Blue - DarkSky=
Purple - Purple=
Pink - Magenta=
each of the above states what colour from the skirmish colour list goes in dual with the colour list....
(#### being the skirmish name, ####= being the tag that goes controls that colour.)
the odd thing about this is you can change them to any colour you want and it will not! show though the shroud (well this is good ), but remember thay use H,S,B....NOT H,S,V
"Green=" will universaly control the loading screens text for all sides, IE. GDI, NOD, 3rd & 4th sides
"LightGrey=" will control the colour of the text that is on the side bar, IE. "ready" or "on hold" also! the test that shows up in the tool tips.
here are judeaus two of a few new colors he has edited...
im sure there is one or two that also do some things, but i have not had time at late to try some and all the possible areas thay could change. if people do not already know this, then use it in your mods as it will make another nice feature to it, but REMEMBER! this does not change the colours that show up over the text in the colour selection box in skirmish, however, the names can be changed by editing the language.dll as shown here...
(thay are located in the "strings table" and at numbers 44 and 54)
.....but make sure you back it up before you edit
This isn't quite accurate. The colours you can use for multiplay are determined based on where in the list they occur. You can avoid breaking the singleplay campaign's use of colours by rearranging the colours in the list instead of changing them. (You can also add new ones but be sure to move the colours they replace to the end of the list.)
I think the easiest way to explain is with the section from my personal rules.ini. It has grey and brown in place of pink and purple:
ahhh interesting
kinda odd though so many things in ts are based on the positions in the lists _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
well that's simply the only problem with having the black color heh _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
shame u can't colors in the name though, thats probably harcoded.
Last time i checked white wasn't pink writing ;p
I think it is. (It's slightly possible there's some hidden colour palette that's used for these; I'll have a look.)
Dutchygamer wrote:
in what order are the colors?, i mean, is it like this: red, green, blue. or is it something else?
The colours are in HSV. That's Hue, Saturation, Value. Hue is circular. 0 means red, 85 means green, and 170 means blue. 256 would also mean red, but 255's the cap. (Or is it 240? I'm not sure...) Saturation determines the 'greyness' or 'whiteness' of the colour. 0 mean completely white (or grey, depending on Value) while 255 means pure colour. Value is brightness. 0 for freaky black, and 255 for the brightest.
Tshyper, please share the FadedBlue HSV! I love it! QUICK_EDIT
dudes,try editing sun.ini so it will not display cameo text and add your own coloured text to the cameos via shp if you want to use it for cameos. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Oct 28, 2005 7:54 am Post subject:
It all has remap. The special color cases were hardcoded... like pretty much everything in C&C1. Buildings are red, units are grey, except for the MCV and Harvester, which are both red too as they respectively turn into and dock with a red building (Harv unload is inside the refinery shp animations in TD). _________________ QUICK_EDIT
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