Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Oct 24, 2005 8:29 pm Post subject:
Just To Confirm: EA IS working on Zero Hour 1.05
Google translates french to english better than german to english. Here's the information that google translated from Time Of War:
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"Perhaps as you know it, Raphaël was present in the night of October the 22 or 23 at the LAN GetBoinked in Berlin for a presentation of exclusiveness in the next TOW Tools in front of very many players and people in Electronic Arts. There for your information, this presentation occurred apparently and had very well much success, you will be entitled to a full report above before long...
But if I speak to you about this LAN, it is that another "event" took place, and this during a videoconference with studios EA of Los Angeles in presence amongst other things of Aaron Kaufman, community to manage of its state.
During this lapse of time, he quite simply announced that a patch 1.05 for Zero Hour was planned, neither more nor less. He could not give of date for the moment and it will thus be necessary for us to still wait a few times to know some more on this subject, but the news is excellent all the same and it is hoped that this blow of whip given to the support of the last C&C will be always of topicality in a few years!"
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As usual, Google doesn't make much sense, but the patch is being worked on, no features announced and no release date.
So, I repeat: Post your feedback about the game here (Guest Posting Allowed!), bugs that you've experienced, ballance changes that you think that could improve the game experience and we will gather the info (together with other sites) to send a report to EA. Hopefully, with the community support, the patch can be better than it was originally designed to be... QUICK_EDIT
hmm im not a Zero Hour player but maybe thay could help out by also making it modder freindly then the modders aswell as the players could be happy and maybe cut some slack off EA, i dont know QUICK_EDIT
well maybe make (or someone else) a small wish list that could be posted on the forums or other ZH forums that the users / modders could fill in, then that way the modders could clearly mark out the main things that need, not the uber crap "i want flying tanks with floating buldozers or whatever. kinda liek a wishlist that could also be stuck with the normal bug fix wishlist. QUICK_EDIT
Posted: Tue Oct 25, 2005 12:54 am Post subject:
Bug I'd like fixed in Zero Hour 1.4
It's not a big bug...but I'd really like it if they did this. Whenever I capture an enemy super weapon or a command center and build one of their super weapon. How come the icon doesn't show up on the right side ( you know...the easy access buttons ). For example, I'm playing the US side. When I build a particle cannon. The super weapon button shows up on the right side for easy access. However, when I capture a GLA scud storm or a China Nuke they don't appear. I have to manually click on the Nuke and press the launch button, as with the scud storm. It really blows.
Ooo...another one is this. Why doesn't General Granger get the Aurora Alpha? I thought he's supposed to have the best of the best in terms of air units? Another thing about General Granger...Why is the carpet bombing now a general power? Why doesn't it come with the Strategy Center? It takes up 1 level and General Granger is already at a dis-advantage with his conventional weapons. Could we please make it back to the way it was when it came with the Strategy Center please? QUICK_EDIT
Posted: Tue Oct 25, 2005 1:10 am Post subject:
Multiplayer
Sorry...but this also is bugging me. How come EA games these days require a person to be a tech geek in order to play multiplayer? I mean...it says...you have to open this port and that port and ensure firewall is down. I don't know about you...but CnC Renegade works perfectly fine with my firewall up and I didn't have to open this port and that port. Same with the older games. Why can't they fix that? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Oct 25, 2005 1:44 am Post subject:
Quote:
It's not a big bug...but I'd really like it if they did this. Whenever I capture an enemy super weapon or a command center and build one of their super weapon. How come the icon doesn't show up on the right side ( you know...the easy access buttons ). For example, I'm playing the US side. When I build a particle cannon. The super weapon button shows up on the right side for easy access. However, when I capture a GLA scud storm or a China Nuke they don't appear. I have to manually click on the Nuke and press the launch button, as with the scud storm. It really blows.
- Yea, that's a bug that I've also experienced and it sucks.
Quote:
Ooo...another one is this. Why doesn't General Granger get the Aurora Alpha? I thought he's supposed to have the best of the best in terms of air units?
I don't understand it either. Their design team decided that.
Quote:
Why is the carpet bombing now a general power? Why doesn't it come with the Strategy Center? It takes up 1 level and General Granger is already at a dis-advantage with his conventional weapons. Could we please make it back to the way it was when it came with the Strategy Center please?
- Maybe they did that to avoid certain kind of rushes or very early attack. Plus, it's a quite strong thing to be free...
Quote:
Sorry...but this also is bugging me. How come EA games these days require a person to be a tech geek in order to play multiplayer? I mean...it says...you have to open this port and that port and ensure firewall is down. I don't know about you...but CnC Renegade works perfectly fine with my firewall up and I didn't have to open this port and that port. Same with the older games. Why can't they fix that?
- Meh... I think firewall is one of the most useless things that only causes headaches. I prefer to control the programs and the stuff that starts with my computer. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Posted: Tue Oct 25, 2005 6:39 am Post subject:
Skirmish lag
There is a persistant problem for certain users (including me) where in skirmish the game would slow down incredibly or stutter, even on my 3.2ghz Radeon9600 computer.
This usually happened some time into the game when the computer players had built up their bases. This problem never occured to me in the normal Generals, even on my old 1.7ghz computer. Many other people have experienced this bug on various hardware configurations, and it would be good to have this obvious problem with zero hour fixed.
This is a funny one, and they don't have to fix it, but here it is:
When I play generals challenge with the Airforce general against Nuke general, I see that Nuke general has got those towers that have been filled with tank-killers (or what-ever it's name is). I just thought that "it would be nice to buy a stealth fighter, and upgrade it with bunker buster bombs, and then to blow up that tower" so, I did so, shooted the tower with the stealth fighter...the screen shaked a bit, and then it happenned:
The soldiers flew out from the tower's windows faster than rockets!!!
Then i said that "WTF was that?!?" it was sure funny, cos after a couple of seconds, the soldiers falled from the sky like raindrops...
- Sir, what are those things...are they somekind of bombs?
- They look more like a....what the...?!?! Everyone, take cover!!! enemy troops are falling from the sky...!!!
Posted: Tue Oct 25, 2005 9:43 pm Post subject:
Heh
In the words of Geri Halliwell's music,"It's Raining Men"... =P
Yuri's 2000. clone wrote:
This is a funny one, and they don't have to fix it, but here it is:
When I play generals challenge with the Airforce general against Nuke general, I see that Nuke general has got those towers that have been filled with tank-killers (or what-ever it's name is). I just thought that "it would be nice to buy a stealth fighter, and upgrade it with bunker buster bombs, and then to blow up that tower" so, I did so, shooted the tower with the stealth fighter...the screen shaked a bit, and then it happenned:
The soldiers flew out from the tower's windows faster than rockets!!!
Then i said that "WTF was that?!?" it was sure funny, cos after a couple of seconds, the soldiers falled from the sky like raindrops...
- Sir, what are those things...are they somekind of bombs?
- They look more like a....what the...?!?! Everyone, take cover!!! enemy troops are falling from the sky...!!!
Posted: Fri Oct 28, 2005 1:22 am Post subject:
Laser Tanks
Ok...Found something I'm also questioning. Why does the laser tank power down if you're low on power? Do they travel and fight with a huge electric cable that comes from the power plant? It just doesn't make sense for a vehicle to power down if you're low on power. It makes these units seem a bit odd and scary to use...and thus...labelled as useless unit...I'd rather fill the humvees with rocket troopers and get the same result. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Oct 28, 2005 1:15 pm Post subject:
Re: Laser Tanks
Lenardz wrote:
Ok...Found something I'm also questioning. Why does the laser tank power down if you're low on power? Do they travel and fight with a huge electric cable that comes from the power plant? It just doesn't make sense for a vehicle to power down if you're low on power. It makes these units seem a bit odd and scary to use...and thus...labelled as useless unit...I'd rather fill the humvees with rocket troopers and get the same result.
That's a ballance option that they have at EALA. They decided to make the Laser General very dependent on power. QUICK_EDIT
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