Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 9:16 pm
All times are UTC + 0
Open Source Cube Normalizer 1.5 released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 27, 2005 8:48 pm    Post subject:  Open Source Cube Normalizer 1.5 released! Reply with quote  Mark this post and the followings unread

So, our new cubed normalizer featured in Voxel Section Editor III is a success! But... I know what's your feeling about it now. Opening every single voxel on VXLSE III just to renormalize it is a pain in the ass, right? Don't worry, we are always a step ahead Wink.

Today, I proudly present: OS Cube Normalizer 1.5. The cube normalizer was updated after one year and a half with a lot of new features and being the first tool to interact with others (VXLSE III). Also, the tool that inaugurate the OS Modding Tools package. From now on, we recommend all tools to be placed in the same directory (CnC Tools in your program files dir).

Anyway, for those who have no idea of what does this OS Cube Normalizer does, let's recap: It's a batch tool for voxels. This means, you can normalize, compress, smooth and fix multiples voxels at once, instead of opening VXLSE III for each of them.

This new version comes with several features to make it much more confortable for you, user. You can now add multiples files at once and remove multiples at once too. It includes the new cubed normalizer and a remove incorrect colours (which is a hard coded custom scheme). The confort was also improved for once your voxels are done: you can simply remove them from the list with one right and one left click. If this isn't enough, you can also open the selected voxel straight in the VXLSE III. But, the tool requires VXLSE III 1.2 or better (like 1.2c). Unfortunatelly, there is no option to preview the voxel with OS Voxel Viewer yet, but this will be added in a later version, once OS:VV support parameters properly.


Here's the changelog for 1.5:



 1.5
 - revisions by Banshee:
    - Added: Cubed Normalizer. Users can now use the normalizers from VXLSE III 1.2c (Cubed and 6-Faced Normalizer).
    - Added: Remove Incorrect Colours. This is a special custom scheme to remove the colours #1 to 15 and #240 to #255.
    - Added: Edit Voxel with VXLSE III. If you have VXLSE III 1.2 or better, you'll be able to edit the selected voxel with it from Cube Normalizer.
    - Added: Auto Select Normals. Don't bother selecting if the normals for your voxel is the RA2 or TS.
    - Added: Now you have an option to clear all finished batches with the right click of your mouse.
    - Added: Compatibility with future CnC Tools updating service.
    - Updated: Add Batch allow you to select multiples files instead of only one. Use shift or control just like you do with windows explorer.
    - Updated: Delete option now deletes all selected items, instead of only one.






Support for this tool is available at CnC Editing Tools forum (guest posting allowed).

You can download it HERE. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Stucuk and I are credited for our efforts.

Last edited by Banshee on Sun Nov 27, 2005 10:15 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Sun Nov 27, 2005 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosh...! now you tell me? i spent a lot of time opening 88 voxels up seperatley yesterday using voxel editors when i could of done it all in one go , ohwell atleast it will save more time in the furture . and i can see that from the image above it uses the new cubed normalizer , sweet !  Cool

_________________
If you don't eat, you don't poo, if you don't poo, you die.

Back to top
View user's profile Send private message Send e-mail Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 28, 2005 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank god I didn't do that ^ Laughing

_________________


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1979s ][ Queries: 11 (0.0080s) ][ Debug on ]