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Paradox Device Files
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 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
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Topic review


TAK02
PostPosted: Fri Apr 08, 2016 3:26 pm    Post subject:

MadHQ is a pervert.
Priority level: 1
Mission: Complete termination
*fires Ion Cannon*

BTW: LOVE the SHPs
Lin Kuei Ominae
PostPosted: Fri Apr 08, 2016 3:01 pm    Post subject:

Read this
(**) How to add downloaded units,buildings and graphics
MadHQ
PostPosted: Fri Apr 08, 2016 2:52 pm    Post subject:

Do not misinterpret this image...  Razz

Goldfingereye
PostPosted: Fri Apr 08, 2016 3:47 am    Post subject:

Um, Sir!?



How Can I Use These?
Question  Question  Question
warlock
PostPosted: Tue Jun 18, 2013 8:57 am    Post subject:

I see... I got Ares already... I'll give a try! Very Happy
Thanks folks!
ApolloTD
PostPosted: Tue Jun 18, 2013 6:30 am    Post subject:

Yes, what is so unclear of that, the reason for custom palettes was the intent for best quality back then.

Ares/NPatch is mandatory unless you are to do a merged palette etc like process in place of unittem.pal, such is quality lossy however to some extent.
Darkstorm
PostPosted: Tue Jun 18, 2013 12:08 am    Post subject:

I guess the real thing is it needs a patch (Ares or, I guess, NPatch) that has the multiple custom palettes feature?
Allied General
PostPosted: Mon Jun 17, 2013 9:37 pm    Post subject:

Darkstorm wrote:
They each seem to have their own palettes. (Meaning Ares is essentially required to use them.)


or NPatch
Darkstorm
PostPosted: Mon Jun 17, 2013 8:27 pm    Post subject:

They each seem to have their own palettes. (Meaning Ares is essentially required to use them.)
warlock
PostPosted: Mon Jun 17, 2013 6:27 pm    Post subject:

I got a small question... What is the palette of the Allies buildings?
TiberFCSL
PostPosted: Mon Mar 07, 2011 8:13 pm    Post subject:

Excuse me, does anybody know what palette is used by the chronosphere? I've tried with lots of them but none of them work!!!
Krow
PostPosted: Sun Mar 06, 2011 11:43 am    Post subject:

Should i? What i did was just changing the palette from the original terrain files so the images are still the same only with a different palette. And you should also change the palette for all of the ruble of the civillians' buildings.
OmegaBolt
PostPosted: Sun Mar 06, 2011 11:28 am    Post subject:

I'd show your work first...
Saref
PostPosted: Sun Mar 06, 2011 10:37 am    Post subject:

Krow
I want it. Possible i will use it in my mod Smile
Krow
PostPosted: Sat Mar 05, 2011 2:32 pm    Post subject:

Hey guys. I've edited a few of the YR terrains to make it match with Merophage's palette. Anybody wants it? But it's still not finished yet. I'll try to do it asap if anybody is interested. Smile
pd
PostPosted: Thu Oct 28, 2010 6:53 am    Post subject:

It's a shame to see this mod won't make it, I was really looking forward to it and enjoyed being one of the guys who got a sneak peek very early. Smile Thanks buckets for releasing the assets though! If I ever get back to YR (which I will, question is always just "when?"), I will extend my mod by RA1 sides using these.

Kudos! Awesome work!
SMIFFGIG
PostPosted: Tue Oct 12, 2010 7:56 pm    Post subject:

Untrue wrote:
The weather control is the best. Very Happy
OmegaBolt wrote:
Names can change, IIRC it was Spider-Man_2099 previously.

How?

Dumbest question 2010

anyway nice to see you again Spidey and great that your sharing all your Paradox Device work (even if it is a shame to see the mod still dead)
Untrue
PostPosted: Mon Oct 11, 2010 1:23 pm    Post subject:

The weather control is the best. Very Happy
OmegaBolt wrote:
Names can change, IIRC it was Spider-Man_2099 previously.

How?
OmegaBolt
PostPosted: Sun Oct 03, 2010 10:27 am    Post subject:

Names can change, IIRC it was Spider-Man_2099 previously.
Deformat
PostPosted: Sun Oct 03, 2010 8:58 am    Post subject:

Huh? He's Merophage since 2003 at least...
SaneDisruption
PostPosted: Sat Oct 02, 2010 7:52 pm    Post subject:

jesus, havnt seen you in quite a while there, Spiderman2099(i think that was your old name...). great stuff as usual, would be nice to see RAPD finished, Mig would do some great justice to the project. good luck guys.
Merophage
PostPosted: Sat Oct 02, 2010 7:29 pm    Post subject:

No shps were ever made for the weather control, so I uploaded the models here
http://ppmsite.com/forum/viewtopic.php?p=401254
Along with a gap generator I found, I'm hoping if someone does make shps out them they would be publicly released as well.
Remus
PostPosted: Sat Oct 02, 2010 5:38 pm    Post subject:

Merophage,

I don't suppose while you're feeling generous about releasing work, you could re-confirm if the following unfinished structure graphics are public?

http://www.sleipnirstuff.com/forum/viewtopic.php?t=4473&highlight=weather+control

I recall a post many years ago saying that was abandoned and free for people to use in their mods, but before I were to consider using it in a private mod of mine, I wanted to confirm that. I can't find the post on SS at the moment...
Merophage
PostPosted: Sat Oct 02, 2010 2:54 pm    Post subject:

@Migeater: It is a far fetched possibility, but a pssiblity nontheless. I've relased the warfactory 3d file as an example file if anyone wishes to take a look and perhaps even finish the buildings, though as Deformat and Crimsonum pointed out, I highly doubt such community porjects are even possible.

@Nyerguds: Hey mate, yes, took my my time releasing them, I guess I always thought I would at some point come back to it, ah well.

@CCHyper, Nikademis Von Hisson, Volgin, SSTG: Thanks
SSTG
PostPosted: Thu Sep 30, 2010 3:48 am    Post subject:

Damn I'm gonna look into getting this stuff into my mod it looks epic!
Nyerguds
PostPosted: Thu Sep 30, 2010 1:28 am    Post subject:

Aah, about time you released those! They've been rotting on my hard disk for ages, and every time I stumbled on them I thought "man, Mero should really release those."

Your infantry units are simply brilliant Smile
Volgin
PostPosted: Wed Sep 29, 2010 2:08 pm    Post subject:

Final Dawn doesn't break the surface, nor does it demand preorders. #Tongue

Also, I absolutely came buckets.
Crimsonum
PostPosted: Wed Sep 29, 2010 1:28 pm    Post subject:

Eh, Final Dawn is a myth, a DNF (although this is a bad example as it's likely to come out now that the studio changed) if you will. There hasn't been a single community project yet, not to mention if there really is a "community" anymore.
Deformat
PostPosted: Wed Sep 29, 2010 12:51 pm    Post subject:

Mig Eater wrote:
Well now that the files are public anyone can help finish off the last bits, this could turn into a community project.


TBH community projects are meant to...well. Kinda fail. Look at PPM's Final Dawn. To me this idea is a tad communist, really. There would be a lot more people that would help, lets say, TI than PPM:FD.
Nikademis Von Hisson
PostPosted: Wed Sep 29, 2010 11:51 am    Post subject: P D F

Tony wrote:
Those have to be the best mechs I have ever seen! O.O


Not a big fan of mechs, but I agree they are good, nice work
Mig Eater
PostPosted: Wed Sep 29, 2010 11:24 am    Post subject:

Well now that the files are public anyone can help finish off the last bits, this could turn into a community project.
CCHyper
PostPosted: Wed Sep 29, 2010 10:53 am    Post subject:

Good! Something of this stature should not go to waste!
Merophage
PostPosted: Wed Sep 29, 2010 8:15 am    Post subject:

@Aro, Deformat: Thanks.

@CCHyper: It was actually your post in the sandbox that finally got me off my lazy ass to pack this thing and upload it.

@Allied General:Thanks, and yes, I hope so too.

@Mig Eater: Long time no see =p, How are you doing? looks like dday is finally close to release, looks great man. Also that's great to hear, couldn't think of anyone better to complete it, I hope I'll have time to help out with finishing it off.
Mig Eater
PostPosted: Tue Sep 28, 2010 3:09 pm    Post subject:

I made a start on finishing off RAPD awhile ago but didn't get very far, I plan to carry on after the D-day beta is done tho.
Allied General
PostPosted: Tue Sep 28, 2010 11:18 am    Post subject:

Krow wrote:
The terrain is awesome! But some tiles are missing. Sad


Merophage wrote:
These are some of paradox device files. Only the buildings, infantry and terrain shps are included, or what was finished of them.


Thank you Krow for stating the obvious.

Excellent work Merophage and I hope someone is inspired to carry on with this project or fill in the missing pieces.
Krow
PostPosted: Tue Sep 28, 2010 9:52 am    Post subject:

The terrain is awesome! But some tiles are missing. Sad
CCHyper
PostPosted: Mon Sep 27, 2010 8:37 pm    Post subject:

Ya'know, this would not be a bad idea for showcasing HP once i get most RA logics completed...
Deformat
PostPosted: Mon Sep 27, 2010 6:48 pm    Post subject:

This guy wins the contest. Period.

I need to check this terrain...I sooo want a new terrain.
Aro
PostPosted: Mon Sep 27, 2010 9:21 am    Post subject:

Oh I know you're busy, that's why I haven't sent you any PM's. Razz All this material is fantastic anyway, easily some of the finest SHP work I have ever seen.
Merophage
PostPosted: Mon Sep 27, 2010 7:29 am    Post subject:

@Lin Kuei Ominae: Thanks. I'm sure with your skill you can make money off 3ds.

@Aro: Thanks for the offer but I don't have time for modding atm, especially for large projects like yours. Sorry.

I have added a link to the old Paradox Device thread here on ppm at the first post, I realize it's better to see what you're getting.
Aro
PostPosted: Mon Sep 27, 2010 12:12 am    Post subject:

Man, what I would do to have your talent on my team.
Lin Kuei Ominae
PostPosted: Mon Sep 27, 2010 12:00 am    Post subject:

thanks. Smile No, 3ds max is just a hobby, though i wouldn't mind using it professional too. Very Happy

I can also only give that compliment back. Your mechs and buildup-anims on the buildings are plain excellent.
Merophage
PostPosted: Sun Sep 26, 2010 11:14 pm    Post subject:

@Tony: Thanks.

@DaFool: Thanks. It wasn't anything like that, it's just a matter of tailoring the frames to go right with the unit speed, I think the trick was using a slightly lower speed than the walk anim would play normally, I know it sounds weird but it actually looks quiet nice ingame.

@Lin Kuei Ominae: I have been out of contact with the cnc modding community for a long while, so I've only just got a chance to look at your work and I have to say I'm impressed, do you use 3ds max professionally?
DaFool
PostPosted: Sun Sep 26, 2010 3:34 pm    Post subject:

I guess you could have the mech start shifting backwards in the frame to counteract ice skating, but your work is epic.
Tony
PostPosted: Sun Sep 26, 2010 2:46 pm    Post subject:

Those have to be the best mechs I have ever seen! O.O
Merophage
PostPosted: Sun Sep 26, 2010 12:49 pm    Post subject:

@Saref: Thank you and you're welcome. I didn't make any of the voxels, Major Gilbear did all of them and I believe Mig Eater did one or two as well. As far as I know Major Gilbear has been unreachable for years, maybe if someone is still in contact with him and he approves I can release them, otherwise, I know he didn't like releasing his work. I'm sorry.

@OmegaBolt: Thanks.

@Lin Kuei Ominae: Thanks. The mechs worked surprisingly well ingame though, I don't know if there was some coding trickery involved or not, but there was no noticable skating ingame at all.
Lin Kuei Ominae
PostPosted: Sun Sep 26, 2010 12:28 pm    Post subject:

Spotlighted. Congrats Merophage. Smile

btw, nice walkanim on those mechs, even if they aren't that well suited for ingame usage due to them standing still for a moment when they put down the foot. Ingame they wouldn't stop in this moment which will give them some kind of skating look.
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