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[quote="ApolloTD"]Its known issue of the paint resize method of the tool, it changes index of the background shade in process. Just change the color back IF you must use that resize. Reality is however, quality suffers greatly if you use 50% or more like resize steps at once besides how rough resize method it uses and it would be far better resize in higher than 256 color.[/quote]
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Posted: Sun Jan 31, 2016 3:39 pm
its an easy fix either way if i resize with ms paint in os shp builder then export images as png then import them again with the import 0,0 as background. still with all the faff, infran viewer batch resizing is a lot easier and effective but takes abit more time getting used to the colour options and viability with the ts palette.
some of the import options would be amazing for the resizing section,, but with so many other ways to resize is it worth your time implementing that feature into the os shp buidler at present?
Posted: Sat Jan 30, 2016 6:49 pm
I'll have to add an option to do that and to let it be selected by default, depending on what kind of SHP type is selected.
Posted: Fri Jan 29, 2016 3:52 am
Could you not by default fix the background colour by using 0,0 as the reference like the importer?
Posted: Mon Jan 25, 2016 2:30 pm
By default, MS Paint converts the original picture into a 16 bits bitmap and then, it reconverts it back to SHP. During the process, it looses the information of which pixels are the background or remappable.
Lin Kuei Ominae
Posted: Mon Jan 25, 2016 7:55 am
The results of MS Paint and Blocky look quite the same imo and since Blocky works fine, i'm not sure if it's really necessary to fix MS Paint.
If anything, then maybe implement meself's downsizer as another option before putting work on the MS Paint method, whose result isn't that great anyway.
Posted: Mon Jan 25, 2016 6:26 am
I thought I've set some kind of protection against change of color #0 and remaps at MS Paint resize mode, but I guess I did not. I'll do it once I'm able to do it.
Posted: Sat Jan 23, 2016 11:04 am
what had me stumped is i'ved used the ms paint option for all of the resizes in my pic, the rocket angel and the spear steel ronin came out fine, but the rest didnt. thought it was something i was doing . if its a known bug then fine .i am going to resize and edit the shps, anyway. guess i'll have to get the hang of mass batch png resizing earlier than expected. having to much fun gleefully editing shps in os builder, 1 pixel at a time. to waste my time on something annoyingly efficient as mass batch operations.
Lin Kuei Ominae
Posted: Fri Jan 22, 2016 8:03 am
start SHP Builder
-press CTRL+R (SHP Builder resize function) Use "Blocky", not "MS Paint" method
If the SHP had the correct palette and transparent background, it will also have it after the resize.
Posted: Fri Jan 22, 2016 5:43 am
Its known issue of the paint resize method of the tool, it changes index of the background shade in process.
Just change the color back IF you must use that resize. Reality is however, quality suffers greatly if you use 50% or more like resize steps at once besides how rough resize method it uses and it would be far better resize in higher than 256 color.
Posted: Fri Jan 22, 2016 5:16 am
If you're importing, there's a tab which asks how to choose background, use the one that says pixel 0,0....
Posted: Thu Jan 21, 2016 1:20 pm
Post subject: Resized Infantry
ok so was messing around with my edited Infantry shps (very bad edits mind you)
and want to test the resize option in os shp builder, im aware there are better ways to resize but i dont hav paint shop pro. the resize works fine no problems with the actual resize, in game they appear smaller but the canvas also shows in game. ive resized infantry many times this whay and never got this error before so i am at an impasse. Thanks for any insight you can provide
(edited.... i'm completely flabbergasted, i've resized infantry before as the image shows some but the more recently resized infantry are showing the canvas ingame. i quickly threw together a few edited steel ronin to show my point. what am i doing differently?. Ive tested further, spent all of today. perhaps im missing some obvious thing thats staring me in the face. on further testing
any resized file saved or saved as will save the background as the shp. ie it will show canvas ingame if it was resized using the paint option ticked.can tell by file sizes, tested with the blocky option ticked shps resize normally with no canvas showing ingame and file sizes are normal. ive thoroughly tested with shadows on/off and background off and or on in the Options tab, no disernable effect. it seems my paint option suddenly copies the background under a different palette or something. I've thoroughly selected the ts palette before and after resize, no discernible effect.
in the past ive resized using the paint option as the resized rocket angel and resized steel ronin shows. suddenly it doesnt work. clearly an issue on my end, or is it? ive test on my window tablet that i run ts on as well as my main rig and same issue. i must be missing a glaringly obvious thing.BAH)
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