:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 64 matches
 Forum index » Search
Page 1 of 2 [64 Posts]   Goto page: 1, 2 Next
Author Message
  Topic: Rise of the East v1.01 Released
XxpeddyxX

Replies: 1
Views: 722

Post Posted: Mon Sep 25, 2017 9:06 am    Subject:   Rise of the East v1.01 Released
Forum:  PPM Zone » PPM News Network
http://media.moddb.com/images/articles/1/242/241844/riseoftheeast.png


After working on and off on this mod I finally have a good enough version open for the public to download.

v1.01 brings in ...
  Topic: Ares 0.E has arrived
AlexB

Replies: 1
Views: 1019

Post Posted: Thu Sep 14, 2017 3:49 am    Subject:   Ares 0.E has arrived
Forum:  PPM Zone » PPM News Network
With the new Ares 0.E, which is just fresh out of the oven (so grab it while it is still hot!), many more IFV modes are now possible, as well as Tunnel Networks known from Generals. Another focus was ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 166
Views: 41476

Post Posted: Fri Aug 18, 2017 1:31 pm    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
http://i.imgur.com/IvcWt00.jpg

I know it has been a few years since I last talked about this mod. and I was planning on including it in the C&C Mod Spotlights, but that was only until its lead ...
  Topic: Requesting reinforcements...
Banshee

Replies: 6
Views: 1409

Post Posted: Wed Jul 19, 2017 6:30 pm    Subject:   Requesting reinforcements...
Subject description: "Where the hell are these reinforcements?" (TS GDI Mission 1)
Forum:  PPM Zone » PPM News Network
Hello everyone! You may have notice my silence in the news for a couple of... errr.. months, perhaps. But I think that most of you know the reason: my bloody doctorate, where my situation only gets wo ...
  Topic: Ares 0.D is available
AlexB

Replies: 7
Views: 1932

Post Posted: Sun Jun 11, 2017 6:25 pm    Subject:   Ares 0.D is available
Forum:  PPM Zone » PPM News Network
Here's the official Ares 0.D, which adds some big features like support to change mouse cursors, mechanics and ambulance vehicles, or to make the AI build more than one building of a type. Ivan death ...
  Topic: Next Ares version needs your feedback!
Banshee

Replies: 26
Views: 3439

Post Posted: Fri Apr 07, 2017 3:10 am    Subject:   Next Ares version needs your feedback!
Subject description: We need to put our guinea pig army back to work.
Forum:  PPM Zone » PPM News Network
Hello everyone! If you've been browsing our forums recently, you might have seen Long time no updates.... After 0.C's release, I went on to work on its successor, which was scheduled in three months f ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 166
Views: 41476

Post Posted: Thu Apr 06, 2017 1:17 pm    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
http://i.imgur.com/tnbZLty.png

This upcoming Friday, April 7th 2017 I will be chilling in the Mental Omega 3.3.1 lobby and spectating some games starting at 18:00 GMT.
If you want to watch, then I ...
  Topic: Tigers of the World
Mig Eater

Replies: 0
Views: 998

Post Posted: Mon Mar 13, 2017 12:10 pm    Subject:   Tigers of the World
Forum:  PPM Zone » PPM News Network
The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, sev ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 166
Views: 41476

Post Posted: Sun Mar 12, 2017 3:03 pm    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
Tomorrow, March 13 2017 will mark my 4 years on twitch as a livestreamer.
I'd say it's time I celebrated that tonight with the very mod that got me into it!
Tonight at 19:00 GMT on me channel on Twi ...
  Topic: Ansaldo Magrini Mangiapan
Mig Eater

Replies: 0
Views: 968

Post Posted: Sat Feb 25, 2017 10:35 am    Subject:   Ansaldo Magrini Mangiapan
Forum:  PPM Zone » PPM News Network
It's been quite awhile since I posted any new http://dday.migeater.net/wiki/images/d/d4/Magrini_3d.gif

http://dday.migeater.net/wiki/images/1/1e/Magrini.jpg

The Ansaldo Magrini Mangiapan was des ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 166
Views: 41476

Post Posted: Fri Dec 23, 2016 2:46 am    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
http://i.imgur.com/Hj1TerE.png

100 in favor, 9 against. I'd say the results were MAD, man.
There is no need to wait until after Christmas so I will be giving all who voted in favor an early Christ ...
  Topic: Mental Omega 3.3 Released
Speeder

Replies: 11
Views: 3785

Post Posted: Tue Dec 20, 2016 2:06 pm    Subject:   Mental Omega 3.3 Released
Forum:  PPM Zone » PPM News Network
http://media.moddb.com/images/articles/1/145/144382/auto/mo3logo.png

The time has come once again, the new version of Mental Omegathe Foehn Revolt - complete with its own 3 subfaction, structures, ...
  Topic: Ares 0.Cp1 has just been released
AlexB

Replies: 1
Views: 1007

Post Posted: Tue Dec 20, 2016 4:33 am    Subject:   Ares 0.Cp1 has just been released
Forum:  PPM Zone » PPM News Network
This service release improves stability and fixes nine issues like the crash on singleplayer startup that some machines experience. Also, a memory leak and some logic bugs that could lead to crashes h ...
  Topic: Some PProgress (PP News #3 | 9/11/2016)
Starkku

Replies: 0
Views: 1054

Post Posted: Wed Nov 09, 2016 8:53 am    Subject:   Some PProgress (PP News #3 | 9/11/2016)
Subject description: New unit showcase videos and some miscellanneous things.
Forum:  PPM Zone » PPM News Network
So what's up with Project Phantom currently? The news-silence has been mostly due to the mod currently being in a beta testing phase, with most focus going on to polishing gameplay and finishing some ...
  Topic: A trans panel which can use Chrono technology
OverWatch

Replies: 5
Views: 2882

Post Posted: Mon Nov 07, 2016 9:36 am    Subject:   A trans panel which can use Chrono technology
Forum:  Modding Central » Media Hut » Voxels
The blueprint is designed by Trans_c , it was the fortress Very Happy .
I use it as a special APC, it has  long range Chrono Beam can rescue our soldier immediately from the battle field.
Oh,you need Ares ...
  Topic: AGSA News (22/09/16) feat. Frank Klepacki
Allied General

Replies: 4
Views: 1176

Post Posted: Thu Sep 22, 2016 8:56 pm    Subject:   AGSA News (22/09/16) feat. Frank Klepacki
Subject description: New EVA for AGSA and other news!
Forum:  PPM Zone » PPM News Network » Community News
What?! This mod isn't dead?! The funny thing about many modifications, is that creators make them in their own free time, for no financial incentive.

You may have heard of so called "mod team ...
  Topic: Mercenary Factions & Unit Showcases (PP News #2 | 8/9/2016)
Starkku

Replies: 2
Views: 1562

Post Posted: Thu Sep 08, 2016 5:48 pm    Subject:   Mercenary Factions & Unit Showcases (PP News #2 | 8/9/2016)
Subject description: Unit showcase videos and website updates including mercenary faction info.
Forum:  PPM Zone » PPM News Network
People who follow Project Phantom at Facebook, Twitter or ModDB might have already noticed recently uploaded unit showcase videos on hero infantry and experimental (stolen technology) units.

Hero S ...
  Topic: Mental Omega News Bulletin #26
Speeder

Replies: 2
Views: 1786

Post Posted: Sat Aug 27, 2016 7:25 pm    Subject:   Mental Omega News Bulletin #26
Subject description: New Units Showcase #1 - The Foehn Revolt
Forum:  PPM Zone » PPM News Network
So what are we doing these days? We're testing the client created by Rampastring of the , which has now been labeled 3.3, happen.

This new client will make Mental Omega work with Foehn Revolt, I've ...
  Topic: Mental Omega News Bulletin #25
Speeder

Replies: 1
Views: 1374

Post Posted: Mon Jul 25, 2016 12:56 pm    Subject:   Mental Omega News Bulletin #25
Subject description: Allied, Soviet & Epsilon Tech Tree Update
Forum:  PPM Zone » PPM News Network
A quick heads up about all the recent more or less stealth updates happening on Factions information pages.

I have updated the information pages about the Structures, Infantry, Units & Tech Tre ...
  Topic: XCC Utilities (PPM's Distribution) is now available!
Banshee

Replies: 10
Views: 3610

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: Ares 0.C is ready for download
AlexB

Replies: 3
Views: 1705

Post Posted: Sat Jun 18, 2016 8:44 pm    Subject:   Ares 0.C is ready for download
Forum:  PPM Zone » PPM News Network
The final Ares 0.C has arrived, with new features like the long requested Bounty, particle optimizations, and many other assorted new toys to play with. Overall, again a smaller release, which adds a ...
  Topic: Side that only AI can pick.
silverwind

Replies: 5
Views: 481

Post Posted: Sat Jun 18, 2016 12:00 am    Subject: Side that only AI can pick.
Forum:  Modding Central » Red Alert 2 Editing Forum
Sorry for the late reply, but ListIndex=-1  ;negative numbers disable selection from dropdown.
RandomSelectionWeight=1  ;higher integers mean more likely

This will hide the country from ...
  Topic: D-Day: Fields of Battle
Mig Eater

Replies: 6
Views: 2691

Post Posted: Mon Jun 06, 2016 1:04 pm    Subject:   D-Day: Fields of Battle
Subject description: 14th Anniversary
Forum:  PPM Zone » PPM News Network
It's June 6th, D-day! This day also marks the 14th anniversary of the Axis:
http://dday.migeater.net/screen/axis_map_s.pngClick to enlarge: 19mb

A four player tournament style map set in an urban ...
  Topic: Heroes and Experimentals (PP News #1 | 4/6/2016)
Starkku

Replies: 4
Views: 1853

Post Posted: Sat Jun 04, 2016 7:44 pm    Subject:   Heroes and Experimentals (PP News #1 | 4/6/2016)
Subject description: Website update, hero infantry, experimental units and terrain.
Forum:  PPM Zone » PPM News Network

First in series of (semi)regular media and progress updates, detailing progress as the mod moves towards it's eventual public release.

page has been online for a while now on Project Phantom web ...
  Topic: Mental Omega News Bulletin #24
Speeder

Replies: 8
Views: 3112

Post Posted: Sat Jun 04, 2016 3:32 pm    Subject:   Mental Omega News Bulletin #24
Subject description: Testing skirmish AI with new additions!
Forum:  PPM Zone » PPM News Network
We've been posting AI-only skirmish videos on our Foehn Revolt.

Thanks to recent developments it is possible for me to become an observer of an AI-only game and with proper Mental AI Boosts an abso ...
  Topic: Mental Omega News Bulletin #23
Speeder

Replies: 0
Views: 1262

Post Posted: Fri Apr 29, 2016 9:56 pm    Subject:   Mental Omega News Bulletin #23
Subject description: Foehn infantry, Nanofiber Sync and superweapons!
Forum:  PPM Zone » PPM News Network
Work on the next the Foehn Revolt. In this News Bulletin, we'd like to show you some of their infantry and a special power which connects them all - the Nanofiber Sync.

http://media.moddb.com/cache ...
  Topic: Making ROF of Primary and Secondary don't effect each other
MustaphaTR

Replies: 0
Views: 1249

Post Posted: Sun Apr 10, 2016 4:31 pm    Subject:   Making ROF of Primary and Secondary don't effect each other
Subject description: Uses Ammo= on weapon in lastest Ares.dll
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
In 0.B Ammo= on weapons is introduced. And i realised that we can use it to fix the ROF conflict betwen weapons. What you need to do is making game use Ammo= for long one and ROF for short one.

Her ...
  Topic: Ares 0.B has been released!
Banshee

Replies: 0
Views: 1093

Post Posted: Wed Mar 30, 2016 2:49 am    Subject:   Ares 0.B has been released!
Subject description: Soviet KGB reports that CIA has taken advantage of this patch.
Forum:  PPM Zone » PPM News Network
AlexB has released the latest version of Ares. The 0.B release was a smaller one, but it still has some interesting features such as:

- The prerequisite system has been expanded to support units fo ...
  Topic: Mental Omega News Bulletin #22
Speeder

Replies: 0
Views: 992

Post Posted: Sun Mar 20, 2016 2:36 pm    Subject:   Mental Omega News Bulletin #22
Subject description: Here comes the Foehn Revolt!
Forum:  PPM Zone » PPM News Network
Silent but not inactive, we've been working on new features for and have begun integration with the current version of CnCNet. More news on that later though, as today we'll dive into the latest addi ...
  Topic: JSDF defences
Mig Eater

Replies: 1
Views: 1128

Post Posted: Tue Mar 15, 2016 10:58 am    Subject:   JSDF defences
Forum:  PPM Zone » PPM News Network
To see more information and photos of these guns click on the images to go to their Wiki pages.

M40 106mm
http://dday.migeater.net/wiki/images/9/9a/M40_106mm.jpghttp://dday.migeater.net/wiki/image ...
  Topic: Tree Fire
Ich-Henker

Replies: 0
Views: 1488

Post Posted: Sun Oct 04, 2015 1:28 pm    Subject:   Tree Fire
Subject description: Creating spreading tree fires
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hey to all!

When  I wanted to recreate this C&C phenomenon no real tutorial was available - most of the discussions were incomplete or a little misleading; when I found the solution I got a u ...
  Topic: [ARES] Powerups for specific units via superweapon/weapon
XxpeddyxX

Replies: 2
Views: 2027

Post Posted: Fri Jul 31, 2015 3:43 am    Subject:   [ARES] Powerups for specific units via superweapon/weapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Been playing around with ARES and managed to get a powerup system working, the AI uses it properly somewhat.

In my mod this SW powers up Cuba's flametrooper and flame tank, as an example;

Any co ...
  Topic: Using IsLine/ColorAdd with regular weapons [ARES]
Millennium

Replies: 0
Views: 1067

Post Posted: Mon Jun 29, 2015 1:42 pm    Subject:   Using IsLine/ColorAdd with regular weapons [ARES]
Subject description: stopgap solution
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
YR has the feature of adding IsLine to weapons, which will draw a colored line (distinct from a laser) between the firer and the target. It also causes the target to "glow". This feature is ...
  Topic: Using a batch file to copy INIs from working directories.
Darkstorm

Replies: 1
Views: 1087

Post Posted: Thu Jun 11, 2015 1:22 am    Subject:   Using a batch file to copy INIs from working directories.
Subject description: Plus some organized rules for use with Ares.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I'm not sure how others handle their mods, but I like to have a separate directory for all the assets and INIs outside the directory I run it from. This presents an annoyance in constantly copying fil ...
  Topic: Making Immobile infantry (for trees and whatever)
GenesisAria

Replies: 2
Views: 1456

Post Posted: Sun Apr 12, 2015 4:33 am    Subject:   Making Immobile infantry (for trees and whatever)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
If you want to make a terrain object like a tree, and to have it use unit palettes (or custom palettes if you are able to do that)...
Here is the script for making infantry that act like trees (note ...
  Topic: Weapons w/ altered trajectories versus some targets [ARES]
Millennium

Replies: 10
Views: 2309

Post Posted: Thu Mar 19, 2015 3:04 pm    Subject:   Weapons w/ altered trajectories versus some targets [ARES]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Remember the ECM tank's feature that would prevent it from being hit by guided missiles in Generals? The following tutorial should explain how a similar effect can be re-created in YR (with Ares), pro ...
  Topic: [ARES] AI using vehicles from pardrop for defenses only
MasterHaosis

Replies: 4
Views: 1948

Post Posted: Fri Mar 13, 2015 10:26 pm    Subject:   [ARES] AI using vehicles from pardrop for defenses only
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello guys.
For example, we want AI Soviet to drop 3 Rhino Tanks on each 5 minutes in its base from Battle Lab, and collecting them, while AI is building Rhino Tanks from War factory, ignoring parad ...
  Topic: [ARES] Destroying drainable buildings with Floating Disks
MasterHaosis

Replies: 8
Views: 2441

Post Posted: Wed Mar 11, 2015 10:59 am    Subject:   [ARES] Destroying drainable buildings with Floating Disks
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So, as we all know, Floating Disks are designed for draining certain structures (base defenses, refineries and power plants) instead of destroying them, so you cannot win with Yuri from air, or you ha ...
  Topic: [RA2/YR] VQA Movies
Glukv48

Replies: 6
Views: 2710

Post Posted: Thu Jul 24, 2014 11:50 pm    Subject:   [RA2/YR] VQA Movies
Subject description: Use the VQA movies in RA2 or YR
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I will not describe here step by step action. I just explain the basic principles.

Historic information:
VQA movies used in all C&C games to RA2, code responsible for VQA completely preserved ...
  Topic: Three (or more ) weapons for a unit
BaRaka

Replies: 7
Views: 3706

Post Posted: Fri Jul 18, 2014 8:09 am    Subject:   Three (or more ) weapons for a unit
Subject description: Adding more than two weapons
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I wrote a tutorial for this "hack" a few years ago on another Ra2YR modding forum, but I'll post the info here aswell.

Ok, here's how you can give more than just two weapons to any vehicl ...
  Topic: [YR] Train bridges*
Gangster

Replies: 5
Views: 2881

Post Posted: Sat Sep 14, 2013 12:46 pm    Subject:   [YR] Train bridges*
Subject description: Recycling Wood bridge to Train brige.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I ll be short. Its seems logic is still there. You just need a proper grafic and you are ready to go.

http://25.media.tumblr.com/tumblr_mc0tmfFcuM1r99uloo1_500.gif


[BRIDGEB1]
Image=RAILBRDG; ...
  Topic: Advanced Stealth Soldier System
MasterHaosis

Replies: 31
Views: 13757

Post Posted: Sat Nov 24, 2012 3:32 pm    Subject:   Advanced Stealth Soldier System
Subject description: Tutorial for RA2/YR, very easy
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello guys, Very Happy

As you followed this tutorial of mine http://i45.servimg.com/u/f45/11/75/26/39/strp10.png

First screenshot: Desolators are deployed stealthed in the middle of his base, waiting si ...
  Topic: [ARES] Using Factories and Cloning to make spammable drones.
Darkstorm

Replies: 0
Views: 1999

Post Posted: Thu Nov 22, 2012 4:24 am    Subject:   [ARES] Using Factories and Cloning to make spammable drones.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I've been working on my private mod and concocted an idea to use cloning to make a system of spammable drone vehicles for tier 1 & 2 vehicles. This can be accomplished using Ares 0.2 and the new l ...
  Topic: (The closest thing to) Drop Pods in YR! [Ares]
Millennium

Replies: 4
Views: 2852

Post Posted: Sat Nov 10, 2012 1:40 am    Subject:   (The closest thing to) Drop Pods in YR! [Ares]
Subject description: Does not even really require Ares, but doing it in normal YR is terribad and breaks all paradrops...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial will propably soon be made obsolete by future versions of Ares, but I'll add it anyways. It allows you to re-create something akin to the Drop Pod SW in Firestorm. For those of you who h ...
  Topic: Unlimited V3-Like rockets WITHOUT addons
NimoStar

Replies: 2
Views: 5296

Post Posted: Wed Nov 07, 2012 6:13 pm    Subject:   Unlimited V3-Like rockets WITHOUT addons
Subject description: Interceptable, launchable, custom unit-weapons
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Ok, I am new here, but I think I have found something that none has done before (since they keep asking for it as a feature, that would still be welcome since this is not *exactly* the same, but a ver ...
  Topic: [ARES] 4x3 Unit factory
Gangster

Replies: 8
Views: 4228

Post Posted: Thu Oct 18, 2012 11:39 am    Subject:   [ARES] 4x3 Unit factory
Subject description: not obvious but possible
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
As what was mentioned by DCoder at old bug tracker.

Unit harcoded to exit at 11th outline(FoundationOutline.10 since zero based). So if you setup building with custom foundation, you will be able ...
  Topic: Creating a new IFV
Sir Shockwave

Replies: 5
Views: 3308

Post Posted: Mon Oct 15, 2012 7:41 am    Subject:   Creating a new IFV
Subject description: A quick analysis of IFV coding
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
IFV's are complex vehicles to make, and can throw a inexperienced/rookie modder off track. Indeed, as some of the more veteran members appeared to have had some issues, I decided to write a quick tuto ...
  Topic: An another uses of NPatch's AI power plant select system
Linglin

Replies: 4
Views: 2560

Post Posted: Fri Oct 12, 2012 4:57 am    Subject:   An another uses of NPatch's AI power plant select system
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Seem almost nobody knows about this (except MK) so I post it here.
Original thread:
[GDI]
PowerPlant=GAPOWR,GDIPOWR
PowerPlants=GAPOWR,GDIPOWR,GDIPOWRUP,GDIPOWRUP2 (GDIPOWRUP2 is recom ...
  Topic: [ARES] Twilight Cyborg Commando
Magicknight94

Replies: 2
Views: 2583

Post Posted: Thu Aug 23, 2012 3:16 am    Subject:   [ARES] Twilight Cyborg Commando
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello, I just finish my Cyborg Commando and I want to share it. After you have a .shp infantry and .shp animation, the key is DeathAnims which turn your Cyborg Commando into Hijacker version after it ...
  Topic: Mine Layer weapons [Ares]
Mig Eater

Replies: 16
Views: 13077

Post Posted: Wed May 16, 2012 8:18 pm    Subject:   Mine Layer weapons [Ares]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Quick tut on making mine layers via dummy weapons that spawn immobile "mine" infantry.

This is a system for spawning just one mine at a time, recommended for infantry usage.


***Rule ...
 
Page 1 of 2 [64 Posts]   Goto page: 1, 2 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.4799s ][ Queries: 16 (0.2831s) ][ Debug on ]