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  Topic: Creating .shp cameos from a 'raw' image
superepicgecko

Replies: 3
Views: 1424

Post Posted: Fri Mar 10, 2017 2:39 am    Subject:   Creating .shp cameos from a 'raw' image
Subject description: (Some knowledge assumed)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Hi there! Today I was working on a mod project for Tiberium sun and stumbled into a problem.

Tiberium Sun uses .shp files for in-game cameos, and I wanted to make a custom one.

For this I atte ...
  Topic: RA3 Japanese style buildup (3ds max)
kenosis

Replies: 21
Views: 4761

Post Posted: Sat May 30, 2015 8:24 pm    Subject:   RA3 Japanese style buildup (3ds max)
Forum:  Modding Central » Media Hut » Tutorials
Dunno how to explain this in detail.....but I will try to make it clear. Most problem is that my 3dmax is in chinese. Would be problems with the terms......

These two are different animations. You ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 1056

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: The FAST way of rendering&converting model from other games
kenosis

Replies: 0
Views: 1564

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Use of the W3x Viewer [Video][*]
Zengar_Zombolt

Replies: 0
Views: 2880

Post Posted: Wed Nov 13, 2013 4:32 am    Subject:   Use of the W3x Viewer [Video][*]
Subject description: yes, I get asked about the W3X viewer.
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
[youtube]http://www.youtube.com/watch?v=0LmIf66IIQA[/youtube]
An Older Tutorial on the use of the Packed in W3x Viewer, a tool packed in the CnC3 and RA3 SDK. It's simple, and my first attempt at vid ...
  Topic: C&C3 Texture formats
Madin

Replies: 2
Views: 2594

Post Posted: Tue Nov 12, 2013 3:48 pm    Subject:   C&C3 Texture formats
Subject description: A basic tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
A quick review of C&C3 dds texture formats and the effect they have on a 512x512 .psd texture.



DXT1
8:1 compression (file size 171kb, TGA 769kb).
Diffuse
http://media.moddb.com/images/me ...
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)
HG_SCIPCION

Replies: 14
Views: 4725

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?

https://www.youtube.com/watch?v=z5WxgE2J6QY

[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]

Smile  Rolling Eyes

sorry!!!!
  Topic: Mech Bot Tutorial (Voxel) (***)
Zero18

Replies: 0
Views: 2512

Post Posted: Fri May 10, 2013 8:24 pm    Subject:   Mech Bot Tutorial (Voxel) (***)
Forum:  Modding Central » Media Hut » Tutorials
http://i416.photobucket.com/albums/pp242/Starecon/MechbotTutorial_zps4d064d25.png

Ever want to make your own mechbots? Not good with SHP or doesn't have the skill in making it? But your good with v ...
  Topic: (***) how to create SHP units with 3dsmax
Lin Kuei Ominae

Replies: 0
Views: 3173

Post Posted: Thu Dec 13, 2012 10:14 am    Subject:   (***) how to create SHP units with 3dsmax
Subject description: now with building foundation example
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a tutorial showing how i create SHP units.
It's probably not the best way but the result is still good.

\EDIT
This is a faster way that IcySon55 told me. For this you need Step Nr1: Crea ...
  Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units
Atomic_Noodles

Replies: 54
Views: 20692

Post Posted: Sat May 12, 2012 6:57 pm    Subject:   [RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ...
  Topic: Rotating 2d buildings from other games in right perspective
smoke_th

Replies: 13
Views: 6488

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: 3dsMax/RA2 Max Script Cliff Tut
Cranium

Replies: 4
Views: 5512

Post Posted: Mon Apr 19, 2010 6:00 am    Subject:   3dsMax/RA2 Max Script Cliff Tut
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
these are 1x1 and 2x2 cliff templates. They were made to be used with the RA2 Max script and in conjunction with DonutArnolds cliff tutorial. Just skip the first part of DonutArnolds tutorial where it ...
  Topic: How To: Make Your Own Terrain.
Palkia323

Replies: 2
Views: 2365

Post Posted: Fri Apr 09, 2010 2:00 am    Subject:   How To: Make Your Own Terrain.
Subject description: Patience is a virtue.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I know there are already some Terrain tutorials, but I'm posting one anyway.

First:

Open Temperat.ini (I use notepad)

Now find " [TileSet0081] " -that is the Kodiak Crash. (It's wha ...
  Topic: Simple Voxel Enhancement
ConMan

Replies: 2
Views: 3832

Post Posted: Tue Sep 22, 2009 8:31 pm    Subject:   Simple Voxel Enhancement
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial shows you a simple technique to enhance and texturize the look of your voxels, making them look more realistic.

Things needed:

-VXLSE3
-Adobe Photoshop (don't think it matter whic ...
  Topic: How to Setup Your Vehicle Models for Generals
DaFool

Replies: 4
Views: 5482

Post Posted: Tue Jul 21, 2009 8:24 pm    Subject:   How to Setup Your Vehicle Models for Generals
Subject description: Working with RenX
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
How to Setup Your Vehicle Models for Generals

Preliminary Steps
This tutorial is not about how to model or texture or anything, but rather how you should set up your model for the game.  Before y ...
  Topic: How to Make a Quick Cameo
ConMan

Replies: 28
Views: 15291

Post Posted: Sat Apr 04, 2009 1:50 am    Subject:   How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.

THings needed:

-SHP Builder (You can download it at here File > Imp ...
  Topic: (**) Converting palettes of SHPs
Bittah Commander

Replies: 0
Views: 2603

Post Posted: Wed Feb 18, 2009 9:42 am    Subject:   (**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.

First of open the XCC Mixer, browse to ...
  Topic: Making A Terrain Tile (*)
MT

Replies: 26
Views: 14448

Post Posted: Sat Jan 24, 2009 12:08 am    Subject:   Making A Terrain Tile (*)
Subject description: With TMP Builder
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well, I didn't find a tutorial on this, and Icy kept complaining (thread now erased, along with the rest of TACKTICS's forum) about people asking him how, so I thought "why not?".

This tu ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 19670

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: Edit your minimap for your TS MAPS. (*)
Wiziwig

Replies: 22
Views: 12854

Post Posted: Fri Dec 05, 2008 1:59 am    Subject:   Edit your minimap for your TS MAPS. (*)
Subject description: Because everyone loves doodling dongs on their minimap for everyone to see. 8D
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Pretty much the title is self-explanatory. This is for those people who hate the look of the minimap that is generated by Finalsun, and want it to look more 'Official', aka similar to the official Wes ...
  Topic: How to make half decent shps, in MS paint
Team Black

Replies: 18
Views: 11230

Post Posted: Wed Dec 03, 2008 8:19 pm    Subject:   How to make half decent shps, in MS paint
Subject description: if you MUST use it..
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I promised you guys this tutorial a long time ago, back when I made the DO NOT USE THE DARKEST BLACK - IT WILL SHOW AS TRANSPARENT IN THE GAME!!!

When you resize your pic, you'll need to find a way ...
  Topic: Making SHP Buildings/units from 3d models
IVI

Replies: 1
Views: 3139

Post Posted: Mon Aug 04, 2008 9:21 am    Subject:   Making SHP Buildings/units from 3d models
Subject description: tedious, but effective.
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Difficulty: Easy

to convert 3d models to SHPs, you can try the most basic albeit tedious method that I use:

1.) open your file.

2.) rotate, tilt and position the camera in such a way that wou ...
  Topic: Making Custom Billboards (***)
Aro

Replies: 4
Views: 5071

Post Posted: Fri Jun 20, 2008 3:56 pm    Subject:   Making Custom Billboards (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tools Required: XCC Mixer, Photoshop, OSHPBuilder.

Making your own custom billboards is actually really easy though it looks like a pretty complicated thing to do. If you want to make your own http ...
  Topic: Converting blueprints to voxel templates
Roaches

Replies: 26
Views: 32567

Post Posted: Mon Jun 09, 2008 11:45 pm    Subject:   Converting blueprints to voxel templates
Subject description: based off of MigEater's voxel guide
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial is based on MigEater's guide to voxelling: http://forums.revora.net/index.php?showtopic=54236&hl=life

However he didn't explain how to convert the blueprints to a voxel template a ...
  Topic: Cliffs [3d tutorial] -unfinished
DonutArnold

Replies: 36
Views: 23056

Post Posted: Fri May 30, 2008 8:00 pm    Subject:   Cliffs [3d tutorial] -unfinished
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello to you who happens to have 3ds Max/other 3d program. I like to present you a set of tutorials (which will be done when I have free time) that helps classic C&C modding 3d artists to be less ...
  Topic: How to prevent problems with buildings, mouse.shp
Reaperrr

Replies: 3
Views: 21319

Post Posted: Sun Jan 06, 2008 1:55 am    Subject:   How to prevent problems with buildings, mouse.shp
Subject description: ...and where to find the palettes for some SHPs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I found out some stuff about SHPs and palettes while working on ROTD, so I thought I just might share these infos.

It's entirely possible that some or even most of you have found out about  these ...
  Topic: [User Info] Auto Normalizer tips.
Banshee

Replies: 0
Views: 4711

Post Posted: Sun Feb 18, 2007 2:56 am    Subject:   [User Info] Auto Normalizer tips.
Subject description: For VXLSE III 1.36 or newer.
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The version 1.36 of the Voxel Section Editor III and newer comes with a fully customizable AutoNormalizer dialog. It may look greek for some, but the purpose of this tutorial is to make it simple and ...
  Topic: How to make a good looking blended texture (**)
Sleepwalker

Replies: 8
Views: 6305

Post Posted: Sat Sep 09, 2006 2:36 pm    Subject:   How to make a good looking blended texture (**)
Forum:  Modding Central » Media Hut » Tutorials
For terrain-makers, a normal difficulty is when making new textures, you need the cells to blend with eachother, that can be a pain in the ass, but not if you follow my tutorial. Smile

1. Start off by ...
  Topic: Lightsaber Effect [PSP or Photoshop required]
Durrandi

Replies: 10
Views: 19091

Post Posted: Fri Dec 16, 2005 5:56 pm    Subject:   Lightsaber Effect [PSP or Photoshop required]
Forum:  Modding Central » Media Hut » Tutorials
I don't have Photoshop  but it shoulf be really similar.

This tutorial shows how to make the glowing lightsaber effect you see in the movies.



1. First just get an imgage of somebody or some ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 7409

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: Making civilian vehicles that blend in with the WW ones (*)
Tyler Adams

Replies: 2
Views: 6420

Post Posted: Sun Oct 09, 2005 12:34 am    Subject:   Making civilian vehicles that blend in with the WW ones (*)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Not really a tutorial, just some useful hints on how to make something blend in.

Color. WestWood ones use colors 19 and 20 (remap) for the main body, dark grey for the windows (say, 53-5Cool, black ( ...
  Topic: TMP Editing: Making your own terrain
GeckoYamori

Replies: 21
Views: 40605

Post Posted: Thu Aug 11, 2005 12:18 am    Subject:   TMP Editing: Making your own terrain
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
TMP Editing Tutorial
Terrain artists seem very scarce in the community, I can't even name 5 people capable of doing it including me. It's really not as hard as one might think it is, all it requires ...
  Topic: Converting Voxels to SHPs (*)
Durrandi

Replies: 4
Views: 6302

Post Posted: Wed Aug 10, 2005 1:31 pm    Subject:   Converting Voxels to SHPs (*)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Required:

Shp Builder
Voxel Viewer
A voxel (duh)
an animator of some sort

difficulty: monkey (very,very easy)

I suggest this is only for non-animating voxels

1. Open up the voxel you wa ...
  Topic: Solar Plexus Walkthrough - Photoshop
j4m3sb0nd

Replies: 4
Views: 5609

Post Posted: Wed Aug 10, 2005 4:01 am    Subject:   Solar Plexus Walkthrough - Photoshop
Forum:  Modding Central » Media Hut » Tutorials
A walthrough to one of my Sci fi images; Solar Plexus.

Hope you learn something from it. Smile

Finished image at 50% of its full resolution can be found here: http://fs4.deviantart.com/i/2004/211/5 ...
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4281

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Colour Conversion Methods (CCM) explanation.
Banshee

Replies: 2
Views: 4729

Post Posted: Sat Sep 04, 2004 12:35 pm    Subject:   [User Info] Colour Conversion Methods (CCM) explanation.
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
For those who doesnt understand what is a colour conversion method, concept created on this program, here's a small explanation.


SHP can hold up to 256 values for colours (0-255), but most of gra ...
  Topic: [User Info] Making cameos from TS units with SHP Builder!
Banshee

Replies: 27
Views: 26956

Post Posted: Mon Aug 30, 2004 4:37 am    Subject:   [User Info] Making cameos from TS units with SHP Builder!
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Making Cameos from TS units with OS SHP Builder



1. Introduction:


Hello. This tutorial will show you a nice and easy way to make cameos with the OS SHP Builder for your TS voxels featuring ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 40387

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: HVA Animation 101
MadHQ

Replies: 2
Views: 4958

Post Posted: Mon Apr 19, 2004 1:30 am    Subject:   HVA Animation 101
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
i havent seen a HVA Animation tutorial so i thought i would write one. so here it is.
  Topic: How to make cameos using Adobe Photoshop 7.0
DeeZeL

Replies: 0
Views: 7297

Post Posted: Tue Jan 06, 2004 4:08 pm    Subject:   How to make cameos using Adobe Photoshop 7.0
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I am writing this to clarify some points in Blade's tutorial (also because i lack the presence of any visual material to help you Very Happy), which can be found additional area to the one you select it earli ...
  Topic: Using Flyby's Voxelizer
Banshee

Replies: 12
Views: 14689

Post Posted: Fri Aug 08, 2003 12:47 am    Subject:   Using Flyby's Voxelizer
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
bullethead authorized me to post this excelent and quite simple tutorial about converting your 3d models to voxel with the Voxelizer script from Flyby. I should point out that this tutorial also works ...
  Topic: Converting TD graphics to TS
Banshee

Replies: 18
Views: 15026

Post Posted: Tue Aug 05, 2003 1:20 pm    Subject:   Converting TD graphics to TS
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
That's quite simple to convert graphics from Tiberian Dawn (C&C95) to Tiberian Sun. Follow the 8 steps below:


1. turn on the convert from TD option in XCC Mixer
2. convert the SHP to PCX
...
  Topic: GMAX -> Tiberian Sun
Banshee

Replies: 12
Views: 17421

Post Posted: Thu Jun 05, 2003 9:48 pm    Subject:   GMAX -> Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. Fomr that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
...
  Topic: Resizing infantry in Paintshop Pro.
Tratos

Replies: 10
Views: 9278

Post Posted: Thu Jun 05, 2003 9:38 pm    Subject:   Resizing infantry in Paintshop Pro.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a tutorial for Paint Shop Pro, i used version 8 of PSP and cannot guarantee this will work exactly the same in other versions.

-------------------------------------------------------------- ...
  Topic: Converting Shps from other C&C Games to Red Alert 2 form
tibmaker

Replies: 6
Views: 8956

Post Posted: Tue Apr 22, 2003 4:06 am    Subject:   Converting Shps from other C&C Games to Red Alert 2 form
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Converting Shps to Red Alert 2 format
Requirements:
XCC Mixer
Tiberian Sun, or Red Alert
Some of you might already know this but there is a lot of you out there who keep saying t ...
  Topic: Converting PCX's to Voxels
tibmaker

Replies: 10
Views: 9662

Post Posted: Tue Apr 22, 2003 4:03 am    Subject:   Converting PCX's to Voxels
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC
All your PCX files
It isn't that hard to do but it is really long. First you must create you PCXs. To make a voxel out of PCXs you have to make each PCX a verti ...
  Topic: Resizing Shps
tibmaker

Replies: 0
Views: 4445

Post Posted: Tue Apr 22, 2003 4:02 am    Subject:   Resizing Shps
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Author: tibmaker
Requirements:
XCC Mixer
Shp Files
This is the simplest tutorial I have ever done. Open XCC Mixer and find the file you want changed. Do what I did in the tutorial about Convert ...
  Topic: RA2->TS Animations
Banshee

Replies: 10
Views: 9308

Post Posted: Fri Apr 11, 2003 1:48 pm    Subject:   RA2->TS Animations
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This was initially a reply to TerroR in the topic "Few Questions", but it might help a lot of people showing how to convert RA2 animations to TS.

RA2 to TS animations conversion


Ste ...
  Topic: Normals Painting
Banshee

Replies: 13
Views: 8670

Post Posted: Wed Dec 25, 2002 5:03 pm    Subject:   Normals Painting
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Tutorial Name: Normals Painting
Made By:


This guide has been optimised for viewing in 1024x768 resolution screens.

|------------Introduction------------|
Surface normals, considered the mo ...
  Topic: Adding new cameos
Banshee

Replies: 23
Views: 25522

Post Posted: Sun Dec 22, 2002 11:33 pm    Subject:   Adding new cameos
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorial Name: Adding New Cameos
Made by: Banshee
Dificulty: Easy

Attention! You can post this tutorial in any forum you wish (except arm-ent), as long as I'm credited. If you wanna post it in yo ...
 
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