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  Topic: paladin tank

Replies: 10
Views: 306

Post Posted: Wed Feb 22, 2017 7:27 pm    Subject:   paladin tank
Subject description: 32 face shp
Forum:  Modding Central » Media Hut » SHPs
the art code for this is lost Very Happy but it is simple.
Rendered from ZH model. Guess I made the turret offset wrong......
  Topic: Vodnik APC

Replies: 9
Views: 787

Post Posted: Thu Jan 05, 2017 11:50 pm    Subject:   Vodnik APC
Forum:  Modding Central » Media Hut » Voxels
Developed by GAZ but never put into Russian service. There are many variations of this from the early 2000's that look like silly armour-plated afterthoughts, but this one is apparently spacious and m ...
  Topic: Nova-RailGun Tank

Replies: 10
Views: 1633

Post Posted: Sat Dec 17, 2016 1:08 pm    Subject:   Nova-RailGun Tank
Forum:  Modding Central » Media Hut » Voxels
It's a large guy to control the battlefield !
  Topic: Bulldog APC

Replies: 3
Views: 966

Post Posted: Sun Nov 06, 2016 6:06 pm    Subject:   Bulldog APC
Subject description: Edited Battle Fortress
Forum:  Modding Central » Media Hut » Voxels
This is the edited version of battle fortress. It's armed with a tank gun and aa rockets. Credit me if you use in your mod.
  Topic: Tech Irradiator

Replies: 3
Views: 729

Post Posted: Wed Nov 02, 2016 5:16 pm    Subject:   Tech Irradiator
Subject description: For all your mapping radiation needs.
Forum:  Modding Central » Media Hut » SHPs
Why would civilians own these? Let me tell you, they're just plain tired of being run over by crazy tanks and shot by flak toting infantry. Or it could just be to fend off zombies.

Decided to relea ...
  Topic: Pumpkin Bomb from Marvel Green Globin

Replies: 2
Views: 830

Post Posted: Fri Oct 28, 2016 12:48 pm    Subject:   Pumpkin Bomb from Marvel Green Globin
Forum:  Modding Central » Media Hut » Voxels
and here is a cute proj,too.
the pumpkin bomb was an idea from MARVEL Green Goblin.
  Topic: Spooky Treant (RA2/YR)

Replies: 13
Views: 1289

Post Posted: Mon Oct 24, 2016 4:44 pm    Subject:   Spooky Treant (RA2/YR)
Subject description: a Halloween Map Prop " Vehicle "
Forum:  Modding Central » Media Hut » SHPs
As its near Halloween , heres something I've made using one of my last year Halloween style trees.

It walks , melee attacks and deploys into a static tree " building ".

A Code Readme i ...
  Topic: My Flak Track Voxel (UPDATED)

Replies: 3
Views: 967

Post Posted: Sun Oct 23, 2016 6:57 pm    Subject:   My Flak Track Voxel (UPDATED)
Subject description: It's actually modified version of original Flak Track.
Forum:  Modding Central » Media Hut » Voxels
So i edited flak track's voxel. New modders that complain about flak track's look and question how does 5 infantry can fit in can use this. Don't forget to ...
  Topic: OpenRA Release 20161019 is now available.

Replies: 39
Views: 3939

Post Posted: Thu Oct 20, 2016 2:57 am    Subject:   OpenRA Release 20161019 is now available.
Subject description: Burn baby, burn. Cooler GFX on fire to burn Windows XP to the ground.
Forum:  PPM Zone » PPM News Network
A new stable release of http://www.ppmsite.com/newspic/20161015-ra-contentinstaller.png

This feature comes with one minor down-side: since the new assets are installed into a different place than i ...
  Topic: MadHQ's Allied Tank Bunker Cameo

Replies: 1
Views: 865

Post Posted: Wed Oct 19, 2016 12:31 pm    Subject:   MadHQ's Allied Tank Bunker Cameo
Subject description: I'm just trying to improve my skills...
Forum:  Modding Central » Media Hut » SHPs
Hello, guys...

Since some of mods using MadHQ's (Unfinished) Allied Tank Bunker but with no cameo of it, here is my cameo. Touchups are welcome, credit me if you use this cameo.
  Topic: A cute plane for Yuri

Replies: 6
Views: 1019

Post Posted: Mon Oct 17, 2016 3:57 pm    Subject:   A cute plane for Yuri
Forum:  Modding Central » Media Hut » Voxels
Happy Halloween ! Very Happy
  Topic: Batmobile Tumbler

Replies: 2
Views: 769

Post Posted: Mon Sep 26, 2016 1:47 pm    Subject:   Batmobile Tumbler
Forum:  Modding Central » Media Hut » Voxels
have fun  Very Happy
  Topic: A soviet big truck

Replies: 13
Views: 1800

Post Posted: Sat Sep 17, 2016 7:09 am    Subject:   A soviet big truck
Subject description: Designed by me and my friend
Forum:  Modding Central » Media Hut » Voxels
It is a really big truck for soviet , I think we can use ares 0.9 の機能to add some cons as InitialPayload

Download it [url=http://www.ppmforums.com/download.php?id=61068]here.
  Topic: Soviet Katyusha launcher truck

Replies: 3
Views: 1038

Post Posted: Fri Sep 16, 2016 12:27 am    Subject:   Soviet Katyusha launcher truck
Subject description: (plain without remap)
Forum:  Modding Central » Media Hut » Voxels
So the truck is a more modern early 90's version, the launcher tubes are larger and half as many as there should be, but at voxel scale it didn't make sense to have more.

The rotating turret base i ...
  Topic: OpenRA Playtest 20160904 has been released.

Replies: 0
Views: 489

Post Posted: Mon Sep 05, 2016 10:26 am    Subject:   OpenRA Playtest 20160904 has been released.
Subject description: Engineers will conquer your dwellings. All your base are belong to.... them, of course.
Forum:  PPM Zone » PPM News Network
Hello everyone! Another Playtest version of OpenRA has been released today. The developers rely on players to thoroughly test the playtest builds to catch any bugs or balance regressions before the fi ...
  Topic: [RA2]Allied Prism Trooper

Replies: 26
Views: 2719

Post Posted: Sun Sep 04, 2016 2:37 pm    Subject:   [RA2]Allied Prism Trooper
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
A guy clad in heavy armor wielding a prism turret dismantled from an abandoned prism tank.
Do not have crawl frames but have deploy frames instead.

*Update: Undeploy frames and parachute frame add ...
  Topic: First public release of TDX

Replies: 6
Views: 1206

Post Posted: Sun Aug 28, 2016 8:30 pm    Subject:   First public release of TDX
Forum:  PPM Zone » PPM News Network
It is done.

After years of adding this, tweaking that, fine-tuning here, Update: The release has been updated to version 0.51 which fixes a few bugs.

So without further ado, here are the changel ...
  Topic: [RA2]Soviet VDV Rifleman

Replies: 8
Views: 1607

Post Posted: Sat Aug 27, 2016 1:36 pm    Subject:   [RA2]Soviet VDV Rifleman
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
Basically a conscript that has exchanged his shoulder pads for a little blue hat, an AK-74, and a backpack.

Thanks to LKO's Image Combine, this time the remap color is separately rendered. (It's st ...
  Topic: Dev Blog #2

Replies: 6
Views: 1118

Post Posted: Wed Aug 17, 2016 3:01 pm    Subject:   Dev Blog #2
Subject description: August Update
Forum:  PPM Zone » PPM News Network
August Update, WARNING: This post contains a great amount of animated images, if you are reading this article at the main page, look for the forum post instead as the gifs don't seem to animate on the ...
  Topic: Allied schemed deltawing fighter

Replies: 0
Views: 1222

Post Posted: Mon Aug 15, 2016 2:02 pm    Subject:   Allied schemed deltawing fighter
Forum:  Modding Central » Media Hut » Voxels
This was my old Mirage fighter, another amalgam of jets that loosely translated to something unique but similar. It kinda has the feel of a pimped out Avro I think.

No cameo, just a voxel.
  Topic: Sand Viper: Desert Camo Light Fighter/Bomber

Replies: 3
Views: 1019

Post Posted: Fri Aug 12, 2016 4:36 am    Subject:   Sand Viper: Desert Camo Light Fighter/Bomber
Forum:  Modding Central » Media Hut » Voxels
Enjoys, credits for usage etc etc...
  Topic: XCC Utilities (PPM's Distribution) is now available!

Replies: 10
Views: 1405

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: OpenRA Release 20160508

Replies: 5
Views: 1247

Post Posted: Wed May 11, 2016 9:05 pm    Subject:   OpenRA Release 20160508
Subject description: New version of OpenRA
Forum:  PPM Zone » PPM News Network

The [url=http://www.openra.net]OpenRA developers are proud to announce a new stable release of OpenRA!

Development for this r ...
  Topic: A special deal for all of you, in the next hours.

Replies: 9
Views: 2802

Post Posted: Fri Apr 01, 2016 11:01 pm    Subject:   A special deal for all of you, in the next hours.
Subject description: Be online in the next hours and reply our next news quickly... for a revolution!
Forum:  PPM Zone » PPM News Network
Hello everyone! In order to celebrate the date, we will post a special invitation to a new project that will speed up your modding skills in a scale you've never seen before, at least in terms of grap ...
  Topic: Shattered Paradise Forums are open!

Replies: 1
Views: 1221

Post Posted: Fri Apr 01, 2016 2:38 pm    Subject:   Shattered Paradise Forums are open!
Forum:  PPM Zone » PPM News Network
Hello, I'm happy to announce that Shattered Paradise has now a http://www.ppmforums.com/files/cabal_201_137.png

http://www.ppmforums.com/files/scrin ...
  Topic: OpenRA Tag Team Tournament
Hecthor Doomhammer

Replies: 3
Views: 985

Post Posted: Mon Feb 29, 2016 1:44 pm    Subject:   OpenRA Tag Team Tournament
Subject description: Casted by Hecthor Doomhammer, SoScared & FiveAces
Forum:  PPM Zone » PPM News Network
http://i.imgur.com/vvEODP3.pngMarch 5&6 and March 12&13 (on saturdays and Sundays). Thanks to the featured casters and the Gamereplays.com crew, there is a $200 pool to be split 80%-20% for fi ...
  Topic: Rumors and progress on new "Command & Conquer" games.

Replies: 26
Views: 4722

Post Posted: Sun Feb 21, 2016 8:24 pm    Subject:   Rumors and progress on new "Command & Conquer" games.
Subject description: I've seen the future! A tiberium future! And not from EA.
Forum:  PPM Zone » PPM News Network
If you've recently visited our friends over Come and join an exciting team that’s redefining mobile development at EA. Collaboration, gameplay and rapid iteration are what makes us tick as we push t ...
  Topic: Ferdinand Heavy TankDestroyer

Replies: 9
Views: 2116

Post Posted: Thu Feb 18, 2016 5:09 pm    Subject:   Ferdinand Heavy TankDestroyer
Forum:  Modding Central » Media Hut » Voxels
  Topic: Attacque Supérior Livestream by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 1
Views: 740

Post Posted: Wed Feb 10, 2016 1:14 am    Subject:   Attacque Supérior Livestream by Hecthor Doomhammer
Subject description: Saturday, February 13th 2016 at 19:00 GMT
Forum:  PPM Zone » PPM News Network

It's been over a year since Graion Dilach and I last were in a stream together, showcasing his mod for Yuri's Revenge, called Attacque Supérior.
A lot has happe ...
  Topic: OpenRA's progress with the Red Alert 2 mod

Replies: 7
Views: 1925

Post Posted: Thu Feb 04, 2016 6:41 pm    Subject:   OpenRA's progress with the Red Alert 2 mod
Subject description: Sending air mail!
Forum:  PPM Zone » PPM News Network
The [url=http://www.openra.net]OpenRA developpers have been working hard to bring the Red Alert 2 universe to the OpenRA game engine. They've recently shared a couple of videos that shows its progress ...
  Topic: How I make RA2 cameos...

Replies: 0
Views: 815

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: SHP Formats

Replies: 2
Views: 1621

Post Posted: Fri Nov 29, 2013 8:41 am    Subject:   SHP Formats
Forum:  Modding Central » Media Hut » Tutorials
I've read Vlado's paper on the TD SHP Format, and I redacted it a bit.
I also made a small paper about TS SHP Format, and because I didnt see
any anywhere, this is why I'm posting this here.

I'm ...
  Topic: The FAST way of rendering&converting model from other games

Replies: 0
Views: 1302

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)

Replies: 14
Views: 3787

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?



Smile  Rolling Eyes

  Topic: Superhind

Replies: 26
Views: 5242

Post Posted: Mon Jul 29, 2013 8:15 pm    Subject:   Superhind
Subject description: because i fail at voxel competition
Forum:  Modding Central » Media Hut » Voxels
So i was joining the voxel competition...
And i didn't finish the voxel in time.  Neutral

But i finished it anyway, so here you go. (I wouldn't win either way Very Happy )

Some of you that are Russian migh ...
  Topic: Mech Bot Tutorial (Voxel) (***)

Replies: 0
Views: 2205

Post Posted: Fri May 10, 2013 8:24 pm    Subject:   Mech Bot Tutorial (Voxel) (***)
Forum:  Modding Central » Media Hut » Tutorials

Ever want to make your own mechbots? Not good with SHP or doesn't have the skill in making it? But your good with v ...
  Topic: Space Marine Voice [Audio Tutorial]

Replies: 4
Views: 3756

Post Posted: Thu Jul 19, 2012 9:12 am    Subject:   Space Marine Voice [Audio Tutorial]
Subject description: Via Audacity...
Forum:  Modding Central » Media Hut » Tutorials
So thought i'd try teaching people the trick to making the Space Marine Voice.

1) Record/get a voice. If you will Record a voice make sure to record  a few seconds of "silence".

2 ...
  Topic: [RA2/YR] Creating Cameos from Voxels for Voxel Units

Replies: 54
Views: 18653

Post Posted: Sat May 12, 2012 6:57 pm    Subject:   [RA2/YR] Creating Cameos from Voxels for Voxel Units
Subject description: Image Heavy...
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Well I guess i'll get started on this tutorial. Cameos is a bit of a double-edged sword. Most often you'll be having to use a bit of your imagination on creating them or touching up cameos. For this t ...
  Topic: Rotating 2d buildings from other games in right perspective

Replies: 13
Views: 5911

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: 3dsMax/RA2 Max Script Cliff Tut

Replies: 4
Views: 5250

Post Posted: Mon Apr 19, 2010 6:00 am    Subject:   3dsMax/RA2 Max Script Cliff Tut
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
these are 1x1 and 2x2 cliff templates. They were made to be used with the RA2 Max script and in conjunction with DonutArnolds cliff tutorial. Just skip the first part of DonutArnolds tutorial where it ...
  Topic: Simple Voxel Enhancement

Replies: 2
Views: 3587

Post Posted: Tue Sep 22, 2009 8:31 pm    Subject:   Simple Voxel Enhancement
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial shows you a simple technique to enhance and texturize the look of your voxels, making them look more realistic.

Things needed:

-Adobe Photoshop (don't think it matter whic ...
  Topic: HVA Walkanimation Tutorial

Replies: 3
Views: 16528

Post Posted: Tue Jul 14, 2009 7:39 pm    Subject:   HVA Walkanimation Tutorial
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
so i hope it helps someone Smile
  Topic: Making custom palettes using Paint.NET [Ra2/YR]

Replies: 7
Views: 4719

Post Posted: Sun Jun 21, 2009 1:59 pm    Subject:   Making custom palettes using Paint.NET [Ra2/YR]
Subject description: For YR/Ra2 loading screens.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I saw AG's tutorial on how to make custom palettes on Irfanview. Then I tried using Paint.NET and it works. You can make custom palettes for your own loading screen using the good old Paint.NET.

Pr ...
  Topic: How to unprotect a protected MIX file

Replies: 149
Views: 33061

Post Posted: Fri Apr 17, 2009 2:42 pm    Subject:   How to unprotect a protected MIX file
Subject description: requires: a hex editor and a brain
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Some background:

TS/RA2 Mix files consist of a header, an index, and a body. The header includes basic information about the MIX (does it have a checksum, is it encrypted, how many files are in it, ...
  Topic: How to Make a Quick Cameo

Replies: 28
Views: 13243

Post Posted: Sat Apr 04, 2009 1:50 am    Subject:   How to Make a Quick Cameo
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a quick tutorial outlining how to make a cameo. What I am going to show you will hopefully be very quick and easy.

THings needed:

-SHP Builder (You can download it at here File > Imp ...
  Topic: (**) Converting palettes of SHPs
Bittah Commander

Replies: 0
Views: 2474

Post Posted: Wed Feb 18, 2009 9:42 am    Subject:   (**) Converting palettes of SHPs
Subject description: I decided to just copy my topic from TibWeb...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
As an example I'm going to use an SHP called "shp.shp" and of which I'm going to convert the isosno palette colors it's using to the isotem palette.

First of open the XCC Mixer, browse to ...
  Topic: My modelling tutorial

Replies: 10
Views: 18568

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
[[url=http://ww ...
  Topic: Converting blueprints to voxel templates

Replies: 26
Views: 31220

Post Posted: Mon Jun 09, 2008 11:45 pm    Subject:   Converting blueprints to voxel templates
Subject description: based off of MigEater's voxel guide
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial is based on MigEater's guide to voxelling: http://forums.revora.net/index.php?showtopic=54236&hl=life

However he didn't explain how to convert the blueprints to a voxel template a ...
  Topic: Cliffs [3d tutorial] -unfinished

Replies: 35
Views: 21299

Post Posted: Fri May 30, 2008 8:00 pm    Subject:   Cliffs [3d tutorial] -unfinished
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello to you who happens to have 3ds Max/other 3d program. I like to present you a set of tutorials (which will be done when I have free time) that helps classic C&C modding 3d artists to be less ...
  Topic: XCC mixing 101
Team Black

Replies: 31
Views: 15501

Post Posted: Wed Aug 29, 2007 8:24 pm    Subject:   XCC mixing 101
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Under request of Biohazard, I put this together. It covers the most basic functions of the XCC mixer, and XCC editor.

XCC mixer:
http://www.tiberiumweb.org/forums/uploads/monthly_08_2007/post-123- ...
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