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  Topic: Community News - Early September 2017
Plokite_Wolf

Replies: 1
Views: 498

Post Posted: Tue Sep 05, 2017 3:13 pm    Subject:   Community News - Early September 2017
Forum:  PPM Zone » PPM News Network
Hello,

in this community update, I will relay what's been covered in today's The Red Alter mod team have Kane's Wrath Reloaded (a Tiberium Wars mod despite the name) has been updated to Rampastring ...
  Topic: C&C Online's website now supports multiples languages.
Banshee

Replies: 0
Views: 668

Post Posted: Sun Jan 15, 2017 7:40 pm    Subject:   C&C Online's website now supports multiples languages.
Subject description: Czesc! Now hablamos muitas sprachens!
Forum:  PPM Zone » PPM News Network
Our friends over [url=http://www.cnc-online.net]C&C: Online have expanded their website to cover multiples languages, such as Croatian, German, Polish, Portuguese from Brazil, Simplified Chinese, ...
  Topic: A special deal for all of you, in the next hours.
Banshee

Replies: 9
Views: 3360

Post Posted: Fri Apr 01, 2016 11:01 pm    Subject:   A special deal for all of you, in the next hours.
Subject description: Be online in the next hours and reply our next news quickly... for a revolution!
Forum:  PPM Zone » PPM News Network
Hello everyone! In order to celebrate the date, we will post a special invitation to a new project that will speed up your modding skills in a scale you've never seen before, at least in terms of grap ...
  Topic: Rumors and progress on new "Command & Conquer" games.
Banshee

Replies: 26
Views: 6235

Post Posted: Sun Feb 21, 2016 8:24 pm    Subject:   Rumors and progress on new "Command & Conquer" games.
Subject description: I've seen the future! A tiberium future! And not from EA.
Forum:  PPM Zone » PPM News Network
If you've recently visited our friends over Come and join an exciting team that’s redefining mobile development at EA. Collaboration, gameplay and rapid iteration are what makes us tick as we push t ...
  Topic: RA3 Japanese style buildup (3ds max)
kenosis

Replies: 21
Views: 5148

Post Posted: Sat May 30, 2015 8:24 pm    Subject:   RA3 Japanese style buildup (3ds max)
Forum:  Modding Central » Media Hut » Tutorials
Dunno how to explain this in detail.....but I will try to make it clear. Most problem is that my 3dmax is in chinese. Would be problems with the terms......

These two are different animations. You ...
  Topic: Use of the W3x Viewer [Video][*]
Zengar_Zombolt

Replies: 0
Views: 2965

Post Posted: Wed Nov 13, 2013 4:32 am    Subject:   Use of the W3x Viewer [Video][*]
Subject description: yes, I get asked about the W3X viewer.
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
[youtube]http://www.youtube.com/watch?v=0LmIf66IIQA[/youtube]
An Older Tutorial on the use of the Packed in W3x Viewer, a tool packed in the CnC3 and RA3 SDK. It's simple, and my first attempt at vid ...
  Topic: C&C3 Texture formats
Madin

Replies: 2
Views: 2731

Post Posted: Tue Nov 12, 2013 3:48 pm    Subject:   C&C3 Texture formats
Subject description: A basic tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
A quick review of C&C3 dds texture formats and the effect they have on a 512x512 .psd texture.



DXT1
8:1 compression (file size 171kb, TGA 769kb).
Diffuse
http://media.moddb.com/images/me ...
  Topic: Changing Textures in RA3[**]
Zengar_Zombolt

Replies: 2
Views: 2257

Post Posted: Fri Nov 01, 2013 9:07 pm    Subject:   Changing Textures in RA3[**]
Subject description: From my ModDB tutorials
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
IN this Tutorial, I'll show you how to texture an Existing unit in Red Alert 3.

You will need-
Red Alert 3 & SDK
Your Favorite DDS Editor
Your favorite Big Extract and Bin Veiwer
Your Favor ...
  Topic: Converting w3x models without 3dsmax[*]
Zengar_Zombolt

Replies: 0
Views: 1805

Post Posted: Fri Nov 01, 2013 9:04 pm    Subject:   Converting w3x models without 3dsmax[*]
Subject description: Yes it's Copy of My Moddb tut
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Hello, and Welcome!

Another Tutorial by your friend, Jason. Today we have the bread and butter of No 3dsmax Modeling ~Conversions~

Now Why Convert Models? Well because 3dsmax 7 or 9 are very har ...
  Topic: Space Marine Voice [Audio Tutorial]
Atomic_Noodles

Replies: 4
Views: 4359

Post Posted: Thu Jul 19, 2012 9:12 am    Subject:   Space Marine Voice [Audio Tutorial]
Subject description: Via Audacity...
Forum:  Modding Central » Media Hut » Tutorials
So thought i'd try teaching people the trick to making the Space Marine Voice.

1) Record/get a voice. If you will Record a voice make sure to record  a few seconds of "silence".

2 ...
  Topic: Adding Objectives To SP Maps
Phantom139

Replies: 4
Views: 3490

Post Posted: Tue Oct 19, 2010 1:09 am    Subject:   Adding Objectives To SP Maps
Subject description: Finally figured this out
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
With some schema research, and trial/error process, I have discovered how to make objectives for your custom maps. I'll post updates to this as I find them, but for now, this is what I have.

Each m ...
  Topic: Working With Big Files
DaFool

Replies: 1
Views: 4123

Post Posted: Sun Aug 02, 2009 9:14 pm    Subject:   Working With Big Files
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
.Big files are the .mixes of Generals and Zero Hour, or if you don't know what a .mix is, then a .big file is like the big mailboxes you see on the street corner.  You put all your stuff in there ...
  Topic: Mini Map Making Colour Palettes
TiberianFiend

Replies: 0
Views: 3729

Post Posted: Sat Mar 28, 2009 4:52 pm    Subject:   Mini Map Making Colour Palettes
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Heres a few Colour schemes from Mini-maps i've seen around EAs campaigns.Your more than welcome to use these to guide your way through making your own mini map.

Things to watch out for

you will ...
  Topic: Floating Fort Higher Elevations /Ramps + Angled Construction
TiberianFiend

Replies: 0
Views: 10264

Post Posted: Fri Jan 09, 2009 7:54 pm    Subject:   Floating Fort Higher Elevations /Ramps + Angled Construction
Subject description: Difficulty level:****
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Ok so this Tutorial is for people who are confident
that they can make Basic Shaped Floating Island Fortresses,

If you aren't Sure that You fully understand any part of basic Floating Island Cons ...
  Topic: How to Construct A Floating Island Fortress
TiberianFiend

Replies: 1
Views: 10917

Post Posted: Mon Dec 15, 2008 10:30 pm    Subject:   How to Construct A Floating Island Fortress
Forum:  Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
Hey all,
As you are very much aware by now, some of the ea misson maps have a new cliff system.

If you are ready you, or know you can already Make Basic Island Forts then you can Go here to learn ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 20018

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: W3DM2ASE Tutorial
TksSdo

Replies: 11
Views: 10079

Post Posted: Wed Mar 19, 2008 8:55 pm    Subject:   W3DM2ASE Tutorial
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Convert the w3dm files into ase file, and open it in 3D Studio MAX

First, you need this program,  http://i100.photobucket.com/albums/m17/Patollica/1.jpg

7) And tip:

w3dm2ase -i  *.w ...
  Topic: Writing the AssetBuilder log to a file (*)
Buzzer

Replies: 0
Views: 5021

Post Posted: Mon Sep 10, 2007 9:58 am    Subject:   Writing the AssetBuilder log to a file (*)
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
If you compile your mod using the Binary Asset Builder from the command prompt, all the output (log data) will appear on the screen. But what if you want to save it for later review, or post it on a f ...
  Topic: How to get MiniMap on World Builder
BuddaBoy

Replies: 8
Views: 15756

Post Posted: Sat Apr 21, 2007 8:14 am    Subject:   How to get MiniMap on World Builder
Subject description: as found on another forum
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
1) go into WorldBuilder and load up your map

2) hit CTRL+F to go into top view, and zoom out until you can see the whole map.

3) go to the edit menu and uncheck waypoints, object maps, until all ...
  Topic: Watching and Creating .VP6 Movies (**)
Banshee

Replies: 19
Views: 55903

Post Posted: Mon Mar 12, 2007 11:01 am    Subject:   Watching and Creating .VP6 Movies (**)
Subject description: This tutorial doesn't teach you to make movies, but to convert your movies to the EA's VP6 format.
Forum:  Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
Tutorial Name: Watching and Creating .VP6 Movies
Made by: Banshee
Dificulty: Easy (2 stars)

Attention! You can post this tutorial in any forum you wish as long as I'm credited. If you wanna post ...
  Topic: How to make a good looking blended texture (**)
Sleepwalker

Replies: 8
Views: 6463

Post Posted: Sat Sep 09, 2006 2:36 pm    Subject:   How to make a good looking blended texture (**)
Forum:  Modding Central » Media Hut » Tutorials
For terrain-makers, a normal difficulty is when making new textures, you need the cells to blend with eachother, that can be a pain in the ass, but not if you follow my tutorial. Smile

1. Start off by ...
 
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