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  Topic: Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
sgtmyers88

Replies: 1
Views: 224

Post Posted: Sat Sep 30, 2017 12:37 am    Subject:   Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
Subject description: This patch completes the long awaited story campaign remaster with the cinematic sequences included!
Forum:  PPM Zone » PPM News Network
***STATUS UPDATE FROM THE BATTLEFIELD***


http://media.moddb.com/images/mods/1/11/10740/cctdreduxheadernew2016.png

Check out the latest trailer below:


After 10 years of tedious work overco ...
  Topic: Tiberian Dawn: Renegade progress report.
Banshee

Replies: 0
Views: 774

Post Posted: Wed Jan 11, 2017 11:41 pm    Subject:   Tiberian Dawn: Renegade progress report.
Subject description: It's like Kane, it lives in death!
Forum:  PPM Zone » PPM News Network
Hello everyone! I had a hell of a text in the first day of the year and then, things seem to go quiet in the news. In the news only, because the forums had several interesting things going on, Regulus ...
  Topic: Westwood Font Editor
Nyerguds

Replies: 9
Views: 1740

Post Posted: Tue Nov 29, 2016 2:45 pm    Subject:   Westwood Font Editor
Subject description: for Dune 2, C&C1, RA1, TS / Dune 2000 / Lands of Lore, Legend of Kyrandia...
Forum:  PPM Zone » PPM News Network
Since Siberian_GRemlin never actually released his font editor, and demand was growing from the community to have such a tool to allow more fan localisations of the older games, I thought, what the he ...
  Topic: C&C Tiberian Dawn Redux Patch v1.43 Released!
sgtmyers88

Replies: 2
Views: 900

Post Posted: Mon Nov 21, 2016 2:08 am    Subject:   C&C Tiberian Dawn Redux Patch v1.43 Released!
Subject description: C&C Tiberian Dawn Redux Patch v1.43 Released!
Forum:  Modding Central » Generals Editing Forum
***STATUS UPDATE FROM THE BATTLEFIELD***
The third official patch to C&C Tiberian Dawn Redux v1.4.
(Patch v1.43) has been released!

http://media.moddb.com/cache/images/mods/1/11/10740/thumb_6 ...
  Topic: C&C Tiberian Dawn Redux Mod Promo Video [2016]
sgtmyers88

Replies: 1
Views: 744

Post Posted: Tue Nov 08, 2016 10:51 am    Subject:   C&C Tiberian Dawn Redux Mod Promo Video [2016]
Subject description: C&C Tiberian Dawn Redux Mod Promo Video [2016]
Forum:  PPM Zone » PPM News Network
Released today is the latest This video itself is a remake of the original Mod trailer that hit the Net way back in 2007.




  Topic: Assault bike
Madin

Replies: 6
Views: 760

Post Posted: Mon Sep 19, 2016 2:01 pm    Subject:   Assault bike
Subject description: Tiberian Dawn concept
Forum:  Modding Central » Media Hut
A practice model and texture I done loosely based on the old Westwood concept art.

I made a couple of changes to the design, the main change being that I opted for a triple mortar setup rather than ...
  Topic: First public release of TDX
Reaperrr

Replies: 6
Views: 2197

Post Posted: Sun Aug 28, 2016 8:30 pm    Subject:   First public release of TDX
Forum:  PPM Zone » PPM News Network
It is done.

After years of adding this, tweaking that, fine-tuning here, Update: The release has been updated to version 0.51 which fixes a few bugs.

So without further ado, here are the changel ...
  Topic: C&C Tiberian Dawn Redux is back! (v1.42)
sgtmyers88

Replies: 1
Views: 1022

Post Posted: Sun Jul 31, 2016 10:36 pm    Subject:   C&C Tiberian Dawn Redux is back! (v1.42)
Subject description: It would be an error in judgement to mistake this Mod for a corpse...
Forum:  PPM Zone » PPM News Network
If you have been left unaware, the Mod has been made active again and released an all new version 1.4 (non beta) along with two patches. Patch version 1.42 was released just last week!

http://media ...
  Topic: XCC Utilities (PPM's Distribution) is now available!
Banshee

Replies: 10
Views: 2612

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: A special deal for all of you, in the next hours.
Banshee

Replies: 9
Views: 3363

Post Posted: Fri Apr 01, 2016 11:01 pm    Subject:   A special deal for all of you, in the next hours.
Subject description: Be online in the next hours and reply our next news quickly... for a revolution!
Forum:  PPM Zone » PPM News Network
Hello everyone! In order to celebrate the date, we will post a special invitation to a new project that will speed up your modding skills in a scale you've never seen before, at least in terms of grap ...
  Topic: SHP Formats
Zaaz

Replies: 2
Views: 2092

Post Posted: Fri Nov 29, 2013 8:41 am    Subject:   SHP Formats
Forum:  Modding Central » Media Hut » Tutorials
I've read Vlado's paper on the TD SHP Format, and I redacted it a bit.
I also made a small paper about TS SHP Format, and because I didnt see
any anywhere, this is why I'm posting this here.

I'm ...
  Topic: ( ) All Palettes for XCC Mixer
Lin Kuei Ominae

Replies: 1
Views: 4214

Post Posted: Thu Dec 13, 2012 9:32 am    Subject:   ( ) All Palettes for XCC Mixer
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a short tutorial that shows you how to give XCC Mixer every palette from all C&C games, without the need for having them all installed.

This way has some slight advantages over the inbu ...
  Topic: Space Marine Voice [Audio Tutorial]
Atomic_Noodles

Replies: 4
Views: 4363

Post Posted: Thu Jul 19, 2012 9:12 am    Subject:   Space Marine Voice [Audio Tutorial]
Subject description: Via Audacity...
Forum:  Modding Central » Media Hut » Tutorials
So thought i'd try teaching people the trick to making the Space Marine Voice.

1) Record/get a voice. If you will Record a voice make sure to record  a few seconds of "silence".

2 ...
  Topic: Rotating 2d buildings from other games in right perspective
smoke_th

Replies: 13
Views: 6703

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: Making custom palettes using Paint.NET [Ra2/YR]
Lexa

Replies: 7
Views: 5101

Post Posted: Sun Jun 21, 2009 1:59 pm    Subject:   Making custom palettes using Paint.NET [Ra2/YR]
Subject description: For YR/Ra2 loading screens.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I saw AG's tutorial on how to make custom palettes on Irfanview. Then I tried using Paint.NET and it works. You can make custom palettes for your own loading screen using the good old Paint.NET.

Pr ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 20036

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: XCC mixing 101
Team Black

Replies: 31
Views: 16840

Post Posted: Wed Aug 29, 2007 8:24 pm    Subject:   XCC mixing 101
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Under request of Biohazard, I put this together. It covers the most basic functions of the XCC mixer, and XCC editor.

XCC mixer:
http://www.tiberiumweb.org/forums/uploads/monthly_08_2007/post-123- ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 7599

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4365

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 40907

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: Where to place new VQAs
SeaMan

Replies: 6
Views: 5672

Post Posted: Sun Sep 14, 2003 1:00 pm    Subject:   Where to place new VQAs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
VQA is the video format used by all C&Cs before Red Alert 2.

All .VQA files should be inserted to your expandXX.mix archive.

I will not however tell how to insert a file inside MIX archive.
  Topic: GMAX -> Tiberian Sun
Banshee

Replies: 12
Views: 17679

Post Posted: Thu Jun 05, 2003 9:48 pm    Subject:   GMAX -> Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. Fomr that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
...
  Topic: Resizing infantry in Paintshop Pro.
Tratos

Replies: 10
Views: 9423

Post Posted: Thu Jun 05, 2003 9:38 pm    Subject:   Resizing infantry in Paintshop Pro.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a tutorial for Paint Shop Pro, i used version 8 of PSP and cannot guarantee this will work exactly the same in other versions.

-------------------------------------------------------------- ...
 
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