Author |
Message |
Topic: Changing Textures in RA3[**] |
Zengar_Zombolt
Replies: 2
Views: 2951
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Posted: Fri Nov 01, 2013 9:07 pm Subject:
Changing Textures in RA3[**]
Subject description: From my ModDB tutorials
Forum:
Modding Central » Red Alert 3 Editing Forum » Red Army Tutorials
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IN this Tutorial, I'll show you how to texture an Existing unit in Red Alert 3.
You will need-
Red Alert 3 & SDK
Your Favorite DDS Editor
Your favorite Big Extract and Bin Veiwer
Your Favor ... |
Topic: (**) Different Chassis Tutorial (ZH) |
Dutchygamer
Replies: 0
Views: 3575
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Posted: Sat Aug 07, 2010 4:26 pm Subject:
(**) Different Chassis Tutorial (ZH)
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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In this tutorial we'll discuss the use of BuildVariations and ObjectReskin.
First of all, what exactly are BuildVariations you may ask? Remember the GLA Technical? When you build it, it had 3 kinds o ... |
Topic: Basic INI codding (ZH) |
Gen.Kenobi
Replies: 0
Views: 3600
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Posted: Tue Dec 29, 2009 10:16 pm Subject:
Basic INI codding (ZH)
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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What this tutorial will cover?
* Basic INI codding
* Adding a new unit, making it buildable.
----------------------------------------------------------------------------------
So...you have ... |
Topic: Working With Big Files |
DaFool
Replies: 1
Views: 4957
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Posted: Sun Aug 02, 2009 9:14 pm Subject:
Working With Big Files
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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.Big files are the .mixes of Generals and Zero Hour, or if you don't know what a .mix is, then a .big file is like the big mailboxes you see on the street corner. You put all your stuff in there ... |
Topic: The Newbie Guide to Modding |
DaFool
Replies: 5
Views: 7852
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Posted: Wed Apr 01, 2009 11:38 pm Subject:
The Newbie Guide to Modding
Subject description: (Generals Edition)
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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The Newbie Guide to Modding (Generals’ Edition)
After a request, and going over LKO’s newbie modding guide, I have made this tutorial as the introduction to modding Generals, and a reference sh ... |
Topic: Adding new cameos [ZH] |
DaFool
Replies: 8
Views: 51192
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Posted: Thu Jan 01, 2009 4:20 am Subject:
Adding new cameos [ZH]
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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It's been a while since I have posted a tutorial, but since this below has basically been my day, I thought I'd post it up. I aslo have all the red alert 1 and tiberian dawn cameos converted and ... |
Topic: Adding a New Unit [ZH] (3/3) |
DaFool
Replies: 1
Views: 8601
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Posted: Wed Feb 27, 2008 2:13 am Subject:
Adding a New Unit [ZH] (3/3)
Subject description: alos applies to infantry, aircraft, and buildings
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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Adding a New Unit
This is the third installment of my tutorials. As I learn how to mod Zero Hour, I will share my knowledge with you the reader. Thus if you have read and understood my ... |
Topic: (**) Editing the AI (ZH) |
Dutchygamer
Replies: 6
Views: 21413
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Posted: Fri Jun 01, 2007 9:53 am Subject:
(**) Editing the AI (ZH)
Forum:
Modding Central » Generals Editing Forum » Tutorials Warehouse
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This tutorial will teach you how to edit the AI in Generals Zero Hour. I especially say Zero Hour, because Generals uses a different way of AI scripting.
Some generals information:
Generals (and Z ... |
Topic: Watching and Creating .VP6 Movies (**) |
Banshee
Replies: 19
Views: 59989
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Posted: Mon Mar 12, 2007 11:01 am Subject:
Watching and Creating .VP6 Movies (**)
Subject description: This tutorial doesn't teach you to make movies, but to convert your movies to the EA's VP6 format.
Forum:
Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
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Tutorial Name: Watching and Creating .VP6 Movies
Made by: Banshee
Dificulty: Easy (2 stars)
Attention! You can post this tutorial in any forum you wish as long as I'm credited. If you wanna post ... |
Topic: The Basic Modding Introduction: Playing with .BIG Files. (*) |
Banshee
Replies: 4
Views: 23757
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Posted: Sun Mar 11, 2007 3:39 am Subject:
The Basic Modding Introduction: Playing with .BIG Files. (*)
Subject description: This tutorial shows you how to browse and create BIG files and edit ini files.
Forum:
Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials
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Tutorial Name: Playing with BIG Files
Made by: Banshee
Dificulty: Very easy (1 star)
Attention! Please, do not post this tutorial in any forum. This is an exclusive and unique content for Project ... |
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