:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 13 matches
 Forum index » Search
Page 1 of 1 [13 Posts]  
Author Message
  Topic: SHP Formats
Zaaz

Replies: 2
Views: 2089

Post Posted: Fri Nov 29, 2013 8:41 am    Subject:   SHP Formats
Forum:  Modding Central » Media Hut » Tutorials
I've read Vlado's paper on the TD SHP Format, and I redacted it a bit.
I also made a small paper about TS SHP Format, and because I didnt see
any anywhere, this is why I'm posting this here.

I'm ...
  Topic: ( ) All Palettes for XCC Mixer
Lin Kuei Ominae

Replies: 1
Views: 4209

Post Posted: Thu Dec 13, 2012 9:32 am    Subject:   ( ) All Palettes for XCC Mixer
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a short tutorial that shows you how to give XCC Mixer every palette from all C&C games, without the need for having them all installed.

This way has some slight advantages over the inbu ...
  Topic: Space Marine Voice [Audio Tutorial]
Atomic_Noodles

Replies: 4
Views: 4359

Post Posted: Thu Jul 19, 2012 9:12 am    Subject:   Space Marine Voice [Audio Tutorial]
Subject description: Via Audacity...
Forum:  Modding Central » Media Hut » Tutorials
So thought i'd try teaching people the trick to making the Space Marine Voice.

1) Record/get a voice. If you will Record a voice make sure to record  a few seconds of "silence".

2 ...
  Topic: Rotating 2d buildings from other games in right perspective
smoke_th

Replies: 13
Views: 6690

Post Posted: Fri Apr 30, 2010 12:49 am    Subject:   Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)
  Topic: Making custom palettes using Paint.NET [Ra2/YR]
Lexa

Replies: 7
Views: 5092

Post Posted: Sun Jun 21, 2009 1:59 pm    Subject:   Making custom palettes using Paint.NET [Ra2/YR]
Subject description: For YR/Ra2 loading screens.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I saw AG's tutorial on how to make custom palettes on Irfanview. Then I tried using Paint.NET and it works. You can make custom palettes for your own loading screen using the good old Paint.NET.

Pr ...
  Topic: My modelling tutorial
ruby92

Replies: 10
Views: 20018

Post Posted: Tue Dec 09, 2008 7:41 am    Subject:   My modelling tutorial
Subject description: for eevryone to use^^
Forum:  Modding Central » Generals Editing Forum » Tutorials Warehouse
NOTE : Karias is ruby, ruby is karias

i have a modelling tutorial, feel free to dl it. its for generals modders.
the linky is :
http://www.mediafire.com/download.php?gojzmcyybyn
[[url=http://ww ...
  Topic: XCC mixing 101
Team Black

Replies: 31
Views: 16831

Post Posted: Wed Aug 29, 2007 8:24 pm    Subject:   XCC mixing 101
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Under request of Biohazard, I put this together. It covers the most basic functions of the XCC mixer, and XCC editor.

XCC mixer:
http://www.tiberiumweb.org/forums/uploads/monthly_08_2007/post-123- ...
  Topic: [Shp tutorial 2] Making a standard fire anim
Denmon

Replies: 12
Views: 7594

Post Posted: Wed Nov 23, 2005 9:54 pm    Subject:   [Shp tutorial 2] Making a standard fire anim
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
How to make a good fire anim
When making a fire anim then theres basicly three colours that will be used.
http://www.ppmsite.com/images/unittem-palette.png
The colours that we will use to make a st ...
  Topic: [User Info] Image Effects
Banshee

Replies: 0
Views: 4358

Post Posted: Fri Nov 12, 2004 5:24 am    Subject:   [User Info] Image Effects
Forum:  Featured Tools » OS SHP Builder » Documentation and Tutorials
Requirements: OS SHP Builder 3.2 or better.



Introduction


This is a little documentation that will explain the image effects available in OS SHP Builder 3.2 and some of its future versions. ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 40887

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: Where to place new VQAs
SeaMan

Replies: 6
Views: 5667

Post Posted: Sun Sep 14, 2003 1:00 pm    Subject:   Where to place new VQAs
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
VQA is the video format used by all C&Cs before Red Alert 2.

All .VQA files should be inserted to your expandXX.mix archive.

I will not however tell how to insert a file inside MIX archive.
  Topic: GMAX -> Tiberian Sun
Banshee

Replies: 12
Views: 17672

Post Posted: Thu Jun 05, 2003 9:48 pm    Subject:   GMAX -> Tiberian Sun
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. Fomr that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.
...
  Topic: Resizing infantry in Paintshop Pro.
Tratos

Replies: 10
Views: 9420

Post Posted: Thu Jun 05, 2003 9:38 pm    Subject:   Resizing infantry in Paintshop Pro.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This is a tutorial for Paint Shop Pro, i used version 8 of PSP and cannot guarantee this will work exactly the same in other versions.

-------------------------------------------------------------- ...
 
Page 1 of 1 [13 Posts]  
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3183s ][ Queries: 16 (0.1654s) ][ Debug on ]