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  Topic: Tunnel Tutorial
TrainStation

Replies: 10
Views: 4483

Post Posted: Mon Nov 06, 2017 10:31 pm    Subject:   Tunnel Tutorial
Subject description: Need a good explanation for setting up tunnels in your map? Look here.
Forum:  Featured Projects » Twisted Insurrection » Your Input
TUNNEL TUTORIAL

If you're like me, you might have been interested in making your own maps with tunnels and you tried it in the FinalSun/FinalTI editor and it doesn't work when you try playing the m ...
  Topic: How to attach triggers to triggers (**)
Team Black

Replies: 0
Views: 1910

Post Posted: Mon Nov 18, 2013 4:47 pm    Subject:   How to attach triggers to triggers (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
This tutorial requires basic knowledge of http://www.ppmsite.com/forum/files/daisy_chain_185.png

Next, go Edit > Tag Editor, and delete all the tags for the triggers you just made, EXCEPT for th ...
  Topic: Adding text strings to your map (**)
Team Black

Replies: 11
Views: 3771

Post Posted: Fri Nov 15, 2013 5:29 pm    Subject:   Adding text strings to your map (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
This tutorial requires basic knowledge of http://www.ppmsite.com/forum/files/text_trigger_447.png

-You'll notice each string is attached to a number; this is how Final Sun finds & assigns them. ...
  Topic: Multiple triggers on a single object
SuperJoe

Replies: 9
Views: 3541

Post Posted: Tue Jun 04, 2013 1:16 pm    Subject:   Multiple triggers on a single object
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
This was something that had puzzled me for a while now. I wasn't exactly sure how the attached trigger thing in map triggers was supposed to work. My goal was to attach 3 triggers to a single object u ...
  Topic: Multiple MCVs, con.yards and factions (*****)
SuperJoe

Replies: 70
Views: 25594

Post Posted: Sat Mar 23, 2013 3:26 pm    Subject:   Multiple MCVs, con.yards and factions (*****)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial allows you to have separate MCV / Construction yard for every faction, and it will allow you to add a 3rd (or more) factions into the game. All of these things work with the AI as well. ...
  Topic: Airtransports on maps
SuperJoe

Replies: 15
Views: 4734

Post Posted: Sun Jan 20, 2013 4:06 pm    Subject:   Airtransports on maps
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Found a way to add fully working airtransports into maps using the discoveries made in
[ORCATRAN]
Landable=no        ; Fixes the air transport bug (kinda)


N ...
  Topic: Repopulating map with tiberium life (**)
SuperJoe

Replies: 3
Views: 3409

Post Posted: Fri Dec 21, 2012 10:43 pm    Subject:   Repopulating map with tiberium life (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Here's something that can be used to keep spawning limited number of tiberium life to a map. Usually the neutral tiberium lifeforms die sooner or later, with this new ones will appear to replace the d ...
  Topic: (**) Light Towers (GASPOT) explained
Lin Kuei Ominae

Replies: 0
Views: 2998

Post Posted: Thu Dec 13, 2012 10:21 am    Subject:   (**) Light Towers (GASPOT) explained
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory

Originally posted by EnsignRed:

--------------------------------------------------------------------------------------------------------------

I searched for this myself and didn't quite find ...
  Topic: Make your maps load faster (*)
Lin Kuei Ominae

Replies: 0
Views: 2334

Post Posted: Thu Dec 13, 2012 8:57 am    Subject:   Make your maps load faster (*)
Subject description: and show up on top of the list!
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory

Author: DvD

First, how to make your maps load faster.
It's good to understand a bit better how TS finds maps to add to the maps list. There are two ways to make TS find your maps:

1) Put the ...
  Topic: Cliff Errors, and how to fix 'em. (*)
Lin Kuei Ominae

Replies: 0
Views: 2023

Post Posted: Thu Dec 13, 2012 8:52 am    Subject:   Cliff Errors, and how to fix 'em. (*)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Author: Wiziwig

Cliff errors are tricky lil buggers. Most begining mappers don't notice them, but as soon as they post them, someone notices.

This tutorial, allthough basic, will show you common ...
  Topic: Proper use of lightposts in maps (**)
Lin Kuei Ominae

Replies: 0
Views: 1708

Post Posted: Thu Dec 13, 2012 8:46 am    Subject:   Proper use of lightposts in maps (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory

Author: Me!

This tutorial is rated 2 (**) stars, not because it isn't easy, but because it requires some time to get used to and not everybody thinks it's that easy.

Lightposts, this is just s ...
  Topic: FS bug fix-Several tutorials on certain Actions (*)
Lin Kuei Ominae

Replies: 0
Views: 2943

Post Posted: Thu Dec 13, 2012 8:20 am    Subject:   FS bug fix-Several tutorials on certain Actions (*)
Subject description: lists of sounds and movies with correct index
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory

Author: Me!

Okay, I was working on a campaign map and I got tired of the stupid bugs in FinalSun. The bugs I always encountered were:

-Text action didn't work
-Multiple sound actions didn't ...
  Topic: How to create a fully working train transport (**)
Lin Kuei Ominae

Replies: 0
Views: 1671

Post Posted: Thu Dec 13, 2012 7:58 am    Subject:   How to create a fully working train transport (**)
Subject description: with working passenger wagons
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory

During a short excursion of mine into mapping to see the capabilities of this kind of modding, i gave myself a try at scripting a working train using the already existing tutorial How to create a wo ...
  Topic: How to add a moving train to your map (****)
Lin Kuei Ominae

Replies: 0
Views: 2015

Post Posted: Thu Dec 13, 2012 7:51 am    Subject:   How to add a moving train to your map (****)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
How to enable a moving train by AmonRa

I think alot of people are having truoble with trains so i thought it should be posted in the modding tuts forum i dont know who made this tut but
I think i ...
  Topic: Oil Derricks in TS (New way)
SuperJoe

Replies: 38
Views: 13208

Post Posted: Sun Sep 02, 2012 10:04 pm    Subject:   Oil Derricks in TS (New way)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Alright, here's the new oil derrick logic for TS. I haven't found any exploits or flaws in this method yet, and it is quite easy and clean to implement. Few things to note:

- You need to take over ...
  Topic: Oil Derricks in TS (Old way)
SuperJoe

Replies: 12
Views: 7372

Post Posted: Tue Jan 31, 2012 6:19 pm    Subject:   Oil Derricks in TS (Old way)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
UPDATE: There is a much better and easier way to add oil derricks into Tiberian Sun, check out the tutorial

I've left this tutorial still here, maybe something can be learned from it and used for ...
  Topic: Allying with the AI (****)
SuperJoe

Replies: 12
Views: 6707

Post Posted: Sun Jan 29, 2012 8:32 am    Subject:   Allying with the AI (****)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial will allow you to ally with AI players in TS (without possible crashes). Though there are some limitations:

1. Can only ever ally with 1 AI player
2. Only opposing sides can ally, GD ...
  Topic: Make a Laser Fence work like gate
GameMaster0000

Replies: 2
Views: 7815

Post Posted: Sat Sep 11, 2010 10:25 am    Subject:   Make a Laser Fence work like gate
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
This is something that create on my mission. I think this will be useful to be shared.

First place two of NAPOST make sure that two laser fance is connected.

Create 2 trigger, I used name " ...
  Topic: Units getting stuck in tunnels?
Team Black

Replies: 4
Views: 4238

Post Posted: Tue Jan 20, 2009 6:34 pm    Subject:   Units getting stuck in tunnels?
Subject description: Here's your fix
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
FinalSun doesn't always save tunnels properly, and as a result, your troops will get stuck in one of the corners. Make sure you test your tunnels extensively and fix all the errors, as it can be frust ...
  Topic: Edit your minimap for your TS MAPS. (*)
Wiziwig

Replies: 22
Views: 15341

Post Posted: Fri Dec 05, 2008 1:59 am    Subject:   Edit your minimap for your TS MAPS. (*)
Subject description: Because everyone loves doodling dongs on their minimap for everyone to see. 8D
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Pretty much the title is self-explanatory. This is for those people who hate the look of the minimap that is generated by Finalsun, and want it to look more 'Official', aka similar to the official Wes ...
  Topic: Campaign voices
Dutchygamer

Replies: 3
Views: 3927

Post Posted: Tue Sep 30, 2008 6:59 pm    Subject:   Campaign voices
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Small but very, very handy tutorial:
If you have played the Nod FS missions, you may notice that in the last few missions you hear EVA instead of CABAL. As I wanted to use this too for a map of mine, ...
  Topic: New FinalSun Tips
Aro

Replies: 11
Views: 5585

Post Posted: Sun Jan 20, 2008 11:18 am    Subject:   New FinalSun Tips
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Over the months, I've had a lot of new mappers adding me on MSN and even Myspace asking me for help and tips on some of the simplest things ever. Because a lot of the things can be fixed and done real ...
  Topic: Dropship Reinforcements (**)
Aro

Replies: 0
Views: 4649

Post Posted: Mon Dec 03, 2007 10:05 am    Subject:   Dropship Reinforcements (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
I've noticed that there are a lot of people that're having problems with dropships in-game (Not the dropship loadout, but say getting reinforcements from off the map using a dropship trigger). Here is ...
  Topic: Unseen Actions / Events!
Aro

Replies: 4
Views: 5467

Post Posted: Fri Nov 23, 2007 4:07 am    Subject:   Unseen Actions / Events!
Subject description: A Little discovery i made (don't know whether it's new or old news)...
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Some of you mappers may have noticed, that in the Trigger section in final sun, in the actions, there are a few numbers missing. These numbers missing are actually triggers you can use, but for some r ...
  Topic: Dropship Loadout
zdflamer2

Replies: 9
Views: 11636

Post Posted: Sat Apr 07, 2007 12:54 am    Subject:   Dropship Loadout
Subject description: How to get this working
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
This is a tutorial how to get the dropship loadout feature to work, its very simple. For those of you who dont know. westwood originally intended to have a dropship selection screen so you choose what ...
  Topic: Single Player AI Triggers (***)
krnyoshi

Replies: 20
Views: 14521

Post Posted: Fri Apr 06, 2007 9:03 pm    Subject:   Single Player AI Triggers (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Credits:
-Aro and his topic of AI triggers for making me think on this.
-scorpionim6@msn.com, not sure what his forum name here is.
-OrcaCommander for refering me to scorp.

Okay here's the thin ...
  Topic: Adding Shores Correctly (*)
Crash

Replies: 15
Views: 12402

Post Posted: Sun Mar 18, 2007 2:05 pm    Subject:   Adding Shores Correctly (*)
Subject description: How to add shores correctly, For newbies
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial is rated 1(*) star because it's really dead simple.

Start by disabling the autoshore feature.


http://i173.photobucket.com/albums/w60/crashking93/Disable.jpg


You need the add ...
  Topic: Reveal a small part of the map. (**)
Aro

Replies: 8
Views: 8166

Post Posted: Fri Mar 09, 2007 1:10 am    Subject:   Reveal a small part of the map. (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Hey!

I posted this in a thread not long ago... I don't see why i should not make a tutorial thread about it.

Rated 2 stars cause it is quite easy.

Ok here we go:

Right, first of all, place ...
  Topic: Triggers, Scripts, teams, and taskforces (***)
Team Black

Replies: 14
Views: 10614

Post Posted: Fri Feb 23, 2007 7:09 am    Subject:   Triggers, Scripts, teams, and taskforces (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
The only difficulty of triggers, taskforces, teams, and scripts IMO is learning them, but once you do, these things are actually pretty easy...
There are many other features beyond those in this tuto ...
  Topic: Making Tunnels with Curves Work
pft1086

Replies: 9
Views: 19432

Post Posted: Thu Jan 29, 2004 10:16 pm    Subject:   Making Tunnels with Curves Work
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
I was asked to provide a tutorial on how to make working tunnels that have turns in them, so here it is.

For those of you who have tried this already, you'll know that making curvy tunnels is no ea ...
 
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