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  Topic: The newbie guide in modding
Lin Kuei Ominae

Replies: 12
Views: 15797

Post Posted: Thu Aug 21, 2008 8:09 pm    Subject:   The newbie guide in modding
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
1. Overview over the different filetypes
2. Changing the inis
3. Adding new stuff, common problems and newbie mistakes
4. Some useful and simple tutorials for beginner

1. Overview over the diffe ...
  Topic: Converting blueprints to voxel templates
Roaches

Replies: 26
Views: 33090

Post Posted: Mon Jun 09, 2008 11:45 pm    Subject:   Converting blueprints to voxel templates
Subject description: based off of MigEater's voxel guide
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
This tutorial is based on MigEater's guide to voxelling: http://forums.revora.net/index.php?showtopic=54236&hl=life

However he didn't explain how to convert the blueprints to a voxel template a ...
  Topic: Making (insert whatever you like here) barricades
IVI

Replies: 5
Views: 3915

Post Posted: Wed Mar 26, 2008 8:55 am    Subject:   Making (insert whatever you like here) barricades
Subject description: In this case, wrecked car barricades
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
making wrecked stuff is easy, all you need is Photoshop, a 3d program (VXSLE will do), SHP builder and a little imagination.

1.) make a 3d model of a  wrecked car.

2.) code it in-game as ...
  Topic: [User Info] Auto Normalizer tips.
Banshee

Replies: 0
Views: 4806

Post Posted: Sun Feb 18, 2007 2:56 am    Subject:   [User Info] Auto Normalizer tips.
Subject description: For VXLSE III 1.36 or newer.
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The version 1.36 of the Voxel Section Editor III and newer comes with a fully customizable AutoNormalizer dialog. It may look greek for some, but the purpose of this tutorial is to make it simple and ...
  Topic: Making civilian vehicles that blend in with the WW ones (*)
Tyler Adams

Replies: 2
Views: 6518

Post Posted: Sun Oct 09, 2005 12:34 am    Subject:   Making civilian vehicles that blend in with the WW ones (*)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Not really a tutorial, just some useful hints on how to make something blend in.

Color. WestWood ones use colors 19 and 20 (remap) for the main body, dark grey for the windows (say, 53-5Cool, black ( ...
  Topic: [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Banshee

Replies: 14
Views: 40897

Post Posted: Fri May 14, 2004 6:38 pm    Subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
Forum:  Featured Tools » Voxel Section Editor III » Tutorials
The Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Intro ...
  Topic: HVA Animation 101
MadHQ

Replies: 2
Views: 5041

Post Posted: Mon Apr 19, 2004 1:30 am    Subject:   HVA Animation 101
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
i havent seen a HVA Animation tutorial so i thought i would write one. so here it is.
  Topic: How to add voxels to your mod
The DvD

Replies: 7
Views: 16737

Post Posted: Sat Feb 21, 2004 8:57 pm    Subject:   How to add voxels to your mod
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
This tutorial will teach you what you need to make your own voxels, where to put them so that the game can access them, and how to apply them to your units. It assumes you have the skills to make a vo ...
  Topic: Using Flyby's Voxelizer
Banshee

Replies: 12
Views: 15173

Post Posted: Fri Aug 08, 2003 12:47 am    Subject:   Using Flyby's Voxelizer
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
bullethead authorized me to post this excelent and quite simple tutorial about converting your 3d models to voxel with the Voxelizer script from Flyby. I should point out that this tutorial also works ...
  Topic: Normals Painting
Banshee

Replies: 13
Views: 8841

Post Posted: Wed Dec 25, 2002 5:03 pm    Subject:   Normals Painting
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Tutorial Name: Normals Painting
Made By:


This guide has been optimised for viewing in 1024x768 resolution screens.

|------------Introduction------------|
Surface normals, considered the mo ...
 
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