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  Topic: Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil
Banshee

Replies: 2
Views: 26

Post Posted: Yesterday, at 2:50 pm    Subject: Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil
Forum:  Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
Errr... sorry. Could you reformulate your question? I couldn't understand it at all.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Yesterday, at 2:42 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Do not expect me to do that, TAK02. As I said before, I do not have enough information to make a tool that would reliably find FLH fire values under these conditions.


@G-E: I've added a new versi ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Yesterday, at 1:30 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
And the incredible difference of 0,0078125 will change the world #Tongue.

Honestly, I am very satisfied with Turret Offset using 43/256. But... I'll check the results with 45/256 soon anyway.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Yesterday, at 3:36 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
I really do not understand what is going on with your machine. 1.84b does not bypass 60 fps here.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Yesterday, at 2:49 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
The center would be the center of the Bounds.

That's something I doubt. Why not give option to cap FPS, it shows
like FPS: 11650.

Your prayers were heard in this new OS: VV version Wink. VSync en ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Fri Nov 17, 2017 1:29 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Have you really tested that or you've just looked at the pictures?


Note: each edge of the "bullet" is 5 times bigger than the edge of a "voxel cube".
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Fri Nov 17, 2017 11:32 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Not in a long term. We need 3D information of the model to do that.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Fri Nov 17, 2017 2:49 am    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
That's pretty much my direction on 2.18 so far. It is 43/256 for forward, 43/512 for lateral and height. And that part seems to be fine. The problem is defining the origin in the object. Is it the cen ...
  Topic: BAZnd's WWII Voxel Package
Banshee

Replies: 21
Views: 1101

Post Posted: Thu Nov 16, 2017 8:40 pm    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
As promised, spotlighted.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Thu Nov 16, 2017 6:13 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
EDIT1: Happy Birthday, Banshee!

Happy cakeday!  Very Happy

Thanks Smile.
  Topic: Quick Patches for CnC Editing Tools
Banshee

Replies: 10
Views: 15197

Post Posted: Thu Nov 16, 2017 3:43 pm    Subject: Quick Patches for CnC Editing Tools
Forum:  Featured Tools » CnC Editing Tools
Are you giving Voxel Viewer a proper TurretOffset setting like HVA Builder, which we've determined in 45/128 per cell to match the game? The arbitrary offsetting and rotation for the turret is just an ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Thu Nov 16, 2017 2:24 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
Voxel Viewer 1.84 installer in first post installs old 2009 exe of 1.82. It
doesn't have 1.84 exe.

I've noticed that some minutes after posting. I've already re-uploaded a fixed version.
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Thu Nov 16, 2017 12:03 pm    Subject: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Forum:  PPM Zone » PPM News Network
EDIT2: I can say that the TurretOffset is accurate, and the FLH Offset isn't accurate enough.

FLH Offset is a bit complicated indeed. My tests so far with Disruptor, Soviet Miner and few more units ...
  Topic: OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Banshee

Replies: 30
Views: 375

Post Posted: Thu Nov 16, 2017 2:36 am    Subject:   OS: HVA Builder 2.18 and OS: Voxel Viewer 1.84!
Subject description: Ready! Aim! Fire!!! Fire at will!!!
Forum:  PPM Zone » PPM News Network
Hello everyone! Today we are releasing new versions of two tools at once, again. Both OS: HVA Builder and OS: Voxel Viewer were updated (just in time for my birthday... err on the US Pacific Time Zone ...
  Topic: Rev 564 -- Highlight section behavior was changed in this r
Banshee

Replies: 2
Views: 64

Post Posted: Sat Nov 11, 2017 8:36 pm    Subject: Rev 564 -- Highlight section behavior was changed in this r
Forum:  Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
You can disable Highlight Section by unchecking it.
  Topic: Rev 561 -- Improved Draw Section Center for OS: HVA Builder
Banshee

Replies: 2
Views: 56

Post Posted: Fri Nov 10, 2017 1:09 pm    Subject: Rev 561 -- Improved Draw Section Center for OS: HVA Builder
Forum:  Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
Nope, at the moment Grid isn't really transparent. It is something that I'll fix before officially releasing it.

And you are probably missing some palette. I guess I might have forgotten to add fil ...
  Topic: BAZnd's WWII Voxel Package
Banshee

Replies: 21
Views: 1101

Post Posted: Thu Nov 09, 2017 1:54 am    Subject: BAZnd's WWII Voxel Package
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Somebody add an ingame screenshot and it will be spotlighted.
  Topic: (2) Moonlight Oasis [TX]
Banshee

Replies: 2
Views: 109

Post Posted: Wed Nov 08, 2017 2:13 pm    Subject: (2) Moonlight Oasis [TX]
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Yuri's Revenge map posted at Tiberian Sun Map Archive? Please, explain it before I move this topic....
  Topic: Tunnel Tutorial
Banshee

Replies: 10
Views: 343

Post Posted: Wed Nov 08, 2017 7:31 am    Subject: Tunnel Tutorial
Forum:  Featured Projects » Twisted Insurrection » Your Input
Now that's what i call an excellent tutorial.
Approved!

@Banshee: can you upload the images to PPM?

btw, i've allowed myself to add some keywords.

The images are now hosted at PPM and the ...
  Topic: Quick Patches for CnC Editing Tools
Banshee

Replies: 10
Views: 15197

Post Posted: Wed Nov 08, 2017 6:45 am    Subject: Quick Patches for CnC Editing Tools
Forum:  Featured Tools » CnC Editing Tools
Hey guys, I am unsticking this topic. The version 2.12 from OS: HVA Builder is now obsolete, thanks to the newest 2.14, which includes everything from 2.12 and few more features and more stability as ...
  Topic: Open Source HVA Builder 2.14 has been released!
Banshee

Replies: 2
Views: 253

Post Posted: Wed Nov 08, 2017 5:32 am    Subject:   Open Source HVA Builder 2.14 has been released!
Subject description: The moment where the animation program gets... reanimated!
Forum:  PPM Zone » PPM News Network
Howdy! We have more news today and this is a good one! Two new updated programs at once. The big deal is with the newest version of Open Source HVA Builder 2.14, although Open Source Voxel Viewer 1.83 ...
  Topic: OS HVA Builder 2.12 360° Image Issue
Banshee

Replies: 8
Views: 179

Post Posted: Tue Nov 07, 2017 11:32 pm    Subject: OS HVA Builder 2.12 360° Image Issue
Forum:  Featured Tools » CnC Editing Tools
Right now, this bug is fixed on both.
  Topic: OS HVA Builder 2.12 360° Image Issue
Banshee

Replies: 8
Views: 179

Post Posted: Tue Nov 07, 2017 5:22 pm    Subject: OS HVA Builder 2.12 360° Image Issue
Forum:  Featured Tools » CnC Editing Tools
In a very short note, there is a OS: HVA Builder 2.13 that also fixes this bug. Just update your 2.12 with [url=http://svn.ppmsite.com/filedetails.php?repname=OS+Voxel+Tools&path=%2Foshvabuilder%2 ...
  Topic: OpenRA Tutorials Database is now open with 41 tutorials!
Banshee

Replies: 0
Views: 117

Post Posted: Mon Nov 06, 2017 5:06 pm    Subject:   OpenRA Tutorials Database is now open with 41 tutorials!
Subject description: Already starting on fire, conquering the past to command the future.
Forum:  PPM Zone » PPM News Network
Ladies and gentlemen, resuming our [url=https://ppmforums.com/viewtopic.php?p=562616#562616]previous news post, we are glad to announce the recently opened [url=https://ppmforums.com/index.php?f=1051] ...
  Topic: Tutorial Requests
Banshee

Replies: 0
Views: 51

Post Posted: Mon Nov 06, 2017 2:29 pm    Subject:   Tutorial Requests
Subject description: Post all your tutorial requests in this topic ONLY! Do not post them outside it.
Forum:  Modding Central » OpenRA Editing Forums » Tutorial Database
Hello everyone,


The Tutorials Database forum is a place to share tutorials only. It is not a place to ask questions, request tutorials or ask where is a tutorial about something. You can ask ques ...
  Topic: Tutorial Vault Rules :: Read This Before Posting
Banshee

Replies: 7
Views: 10352

Post Posted: Mon Nov 06, 2017 2:24 pm    Subject: Tutorial Vault Rules :: Read This Before Posting
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
It took me 9 years to pay attention to this new proposed rule from DCoder. And while I agree that people shouldn't post the whole object code without explaining what flags are necessary, I completely ...
  Topic: Tutorial Database Rules :: Read This Before Posting
Banshee

Replies: 0
Views: 27

Post Posted: Mon Nov 06, 2017 2:20 pm    Subject:   Tutorial Database Rules :: Read This Before Posting
Subject description: Do not post questions or requests as new topics.
Forum:  Modding Central » OpenRA Editing Forums » Tutorial Database
Hello everyone!


Tutorials Database is a place where the community shares their modding knowledge by posting tutorials. In order to everything run smoothly and in a pleasant way, we have some rule ...
  Topic: Key Words Update at PPM Forums: Tutorials Forums Upgraded!
Banshee

Replies: 0
Views: 72

Post Posted: Mon Nov 06, 2017 3:25 am    Subject:   Key Words Update at PPM Forums: Tutorials Forums Upgraded!
Subject description: Attention! New post spamming mechanism detected! Red Alert!
Forum:  PPM Zone » PPM News Network
Hello everyone! We've been working on the Key Words feature for our forums [url=https://ppmforums.com/viewtopic.php?t=41380]since january 2016 to improve the organization of the content generated here ...
  Topic: OpenRA release 20171014 is here!
Banshee

Replies: 13
Views: 578

Post Posted: Wed Oct 25, 2017 1:58 am    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
RA means RA. The letter R followed by the letter A. Does it need to make any sense? It's just a name.
  Topic: OpenRA release 20171014 is here!
Banshee

Replies: 13
Views: 578

Post Posted: Wed Oct 25, 2017 12:27 am    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
OpenCnC... Dune? Really... leave it as OpenRA. It's fine. It's just OpenRA, there is no Red Alert in the name Wink.
  Topic: RA: Paradox Device vxl pack
Banshee

Replies: 17
Views: 906

Post Posted: Tue Oct 24, 2017 1:46 pm    Subject: RA: Paradox Device vxl pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Amazing stuff! Spotlighted!
  Topic: Option for fixed CX and CY
Banshee

Replies: 7
Views: 186

Post Posted: Sun Oct 22, 2017 3:25 pm    Subject: Option for fixed CX and CY
Forum:  Featured Tools » OS SHP Builder » Suggestions
This is about SHP (TS) format, Apollo.

Anyway, regarding the solution for this problem, I'll be watching that topic. As far as I could read, what you are asking me right now is very palliative. I w ...
  Topic: If project perfect mod had a youtube channel..
Banshee

Replies: 10
Views: 349

Post Posted: Sat Oct 21, 2017 5:34 pm    Subject: If project perfect mod had a youtube channel..
Forum:  PPM Zone » PPM Discussion Zone
My older topic? What the hell do you mean?

And I don't understand the point of going offtopic to backup something that is more than backed up in this site, like the Cyborg faction and the Tiberian ...
  Topic: If project perfect mod had a youtube channel..
Banshee

Replies: 10
Views: 349

Post Posted: Sat Oct 21, 2017 12:02 am    Subject: If project perfect mod had a youtube channel..
Forum:  PPM Zone » PPM Discussion Zone
We'd just organize videos from external channels that we consider to be relevant to what is being discussed and promoted here and, if the quality of the video is good enough.
  Topic: Will VXLSE III ever get an Android version?
Banshee

Replies: 4
Views: 255

Post Posted: Fri Oct 20, 2017 5:27 pm    Subject: Will VXLSE III ever get an Android version?
Forum:  Featured Tools » Voxel Section Editor III
I do have a tablet with stylus, 2 old mobile phones with stylus, a new nintendo 3ds and a wii u (all with stylus).  Although I also use my tablet for sketches, I must admit that it is still very impr ...
  Topic: If project perfect mod had a youtube channel..
Banshee

Replies: 10
Views: 349

Post Posted: Fri Oct 20, 2017 10:46 am    Subject: If project perfect mod had a youtube channel..
Forum:  PPM Zone » PPM Discussion Zone
Maybe... if we actually produced any video here. If we just want to gather videos produced by the users of the forum, we don't need an official channel on you tube. We just need a place where we gathe ...
  Topic: If project perfect mod had a youtube channel..
Banshee

Replies: 10
Views: 349

Post Posted: Fri Oct 20, 2017 2:23 am    Subject: If project perfect mod had a youtube channel..
Forum:  PPM Zone » PPM Discussion Zone
In fact, I've created one youtube channel for it eons ago. I've added few playlists with trailers from mods.. and completely forgot about it. Oh... and nobody cared. #Tongue until now..

CNCNZ constantly ...
  Topic: Some Hextic's videos were deleted on youtube
Banshee

Replies: 2
Views: 131

Post Posted: Mon Oct 16, 2017 2:52 am    Subject: Some Hextic's videos were deleted on youtube
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
[youtube]https://www.youtube.com/watch?v=iv7L5E-0jLw[/youtube]
  Topic: Soviet Heavy Miner
Banshee

Replies: 12
Views: 733

Post Posted: Thu Oct 12, 2017 10:28 pm    Subject: Soviet Heavy Miner
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Oh my... spotlighted!
  Topic: Now I'm tossing out some voxels for ya all.
Banshee

Replies: 2
Views: 43

Post Posted: Thu Oct 12, 2017 4:46 am    Subject: Now I'm tossing out some voxels for ya all.
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Welcome to PPM, petertohen . Please, include the downloadable voxels in your first post or link them. Once you do it, we'll move this topic back to the Voxels forum.
  Topic: SellUnit SW
Banshee

Replies: 6
Views: 159

Post Posted: Sun Oct 08, 2017 3:10 am    Subject: SellUnit SW
Forum:  Modding Central » Red Alert 2 Editing Forum
You've placed this tutorial request in the wrong place. This Tutorial forum is about creating graphics, 3D models, sounds, etc... It has nothing to do with coding .ini files.
  Topic: An idea about auto normals
Banshee

Replies: 10
Views: 497

Post Posted: Thu Oct 05, 2017 6:50 am    Subject: An idea about auto normals
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Neighborhoods? No, it's heavier. I think it works more like ray tracing.

Anyway, if you wanna go with user defined edges, use 3D models and convert them into voxels. If you can't make 3D models, us ...
  Topic: OpenRA Playtest 20170930
Banshee

Replies: 1
Views: 357

Post Posted: Mon Oct 02, 2017 8:57 pm    Subject: OpenRA Playtest 20170930
Forum:  PPM Zone » PPM News Network
This is a lightly modified clone of [url=https://ppmforums.com/viewtopic.php?p=561453#561453]this OpenRA announcement.
  Topic: Maps included in The Second Tiberium War
Banshee

Replies: 7
Views: 2254

Post Posted: Sun Oct 01, 2017 3:55 am    Subject: Maps included in The Second Tiberium War
Forum:  Other Projects » Released » C&C: The Second Tiberium War » Maps
Yea, many people used photobucket, who decided to charge to display its images on external sites. PPM forum doesn't cache the original pictures, unless they are part of the news. I don't think this is ...
  Topic: An idea about auto normals
Banshee

Replies: 10
Views: 497

Post Posted: Sat Sep 30, 2017 8:38 pm    Subject: An idea about auto normals
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
HT is an heuristic that decides which are the most adequate lines/curves by voting through a brute force approach. The work I cited uses a geometric algebra framework to treat lines and simple curves ...
  Topic: An idea about auto normals
Banshee

Replies: 10
Views: 497

Post Posted: Sat Sep 30, 2017 3:44 pm    Subject: An idea about auto normals
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
What if, instead of only having color and normal painting options, we also had a face painting option that contained information only stored by VXLSE for the function of auto normalization. Something ...
  Topic: An idea about auto normals
Banshee

Replies: 10
Views: 497

Post Posted: Sat Sep 30, 2017 6:52 am    Subject: An idea about auto normals
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
And his doctorate is actually about the autonormalizer  - and the techniques used within - itself

Nope, it has nothing to do with it. At least, not during my doctorate. In the future, once I expan ...
  Topic: PPM is now 17 years old!
Banshee

Replies: 10
Views: 491

Post Posted: Sat Sep 30, 2017 6:49 am    Subject:   PPM is now 17 years old!
Subject description: Happy birthday, PPM! The cake was already eaten... sorry.
Forum:  PPM Zone » PPM News Network
Hello everyone! Today we are celebrating the 17th anniversary from https://www.ppmsite.com/newspic/cake2017.png


The credits for today's cake goes to
  Topic: Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
Banshee

Replies: 1
Views: 220

Post Posted: Sat Sep 30, 2017 4:57 am    Subject: Tiberian Dawn Redux Campaigns Completed! (v1.44 release)
Forum:  PPM Zone » PPM News Network
This announcement is a modified copy of [url=https://ppmforums.com/viewtopic.php?p=561391#561391]this topic posted at the Public Mod Announcements forum.
  Topic: What happened to PlanetCnC?
Banshee

Replies: 5
Views: 248

Post Posted: Wed Sep 27, 2017 9:55 pm    Subject: What happened to PlanetCnC?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Yea, we have actually met in person at one of the [url=https://www.ppmsite.com/?go=summit06p1&classic=true]C&C's Community Summits in 2006, that I was invited thanks to him.
 
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