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  Topic: Naming Inconsistencies
Crimsonum

Replies: 3
Views: 125

Post Posted: Thu Dec 13, 2018 9:24 am    Subject: Re: Naming Inconsistencies
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
C&C's rocket soldiers are called "Bazooka" while the RA ones are named the same as the icon. This is incorrect as bazookas are a type of weapon.

That's a reference to the original C&a ...
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 19
Views: 322

Post Posted: Mon Dec 10, 2018 3:51 pm    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
[youtube]https://www.youtube.com/watch?v=EdstMCqTJw8[/youtube]
  Topic: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Crimsonum

Replies: 19
Views: 322

Post Posted: Mon Dec 10, 2018 11:26 am    Subject: Is he not lying? (HE PREDICTED MY FUTURE CAREER)
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I think you're debating on semantics here.

Time and change are essentially the same. You cannot have change (progression) without time (for change to occur, you need a beginning and an end - two po ...
  Topic: some CnP buildings
Crimsonum

Replies: 27
Views: 906

Post Posted: Fri Dec 07, 2018 4:28 pm    Subject: some CnP buildings
Forum:  Modding Central » Media Hut
It's pretty neat how closely these follow the original RA2 style. I guess the RAO team had access to some of the original models/textures/lighting setups, or they were just good at copying.
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 702

Post Posted: Fri Dec 07, 2018 4:16 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
Looks like the logic follows closely to TS's. The first two are derived from DropPodWeapon and NukeSpecial, however the third one (NukePayload) is an exception. After these three it scans buildings in ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 702

Post Posted: Fri Dec 07, 2018 1:02 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
How specific is this behaviour? The default unit code has the elite weapons listed later as written by WW, so if it parses the whole unit adding each in turn, you'd get the above described effect, eve ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 702

Post Posted: Thu Dec 06, 2018 2:07 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
With the help of Bittah Commander, Dkeeton/xme and Tomson, I was able to determine how the list is formed (to an extent), though an automated list would still be handy. After all the list changes if y ...
  Topic: Tool for Auto-List Weapons and Projectiles
Crimsonum

Replies: 18
Views: 702

Post Posted: Tue Dec 04, 2018 10:08 pm    Subject: Tool for Auto-List Weapons and Projectiles
Forum:  Modding Central » Red Alert 2 Editing Forum
Bump. I could really use a way to print out the Weapons list or at least know how the game forms it. Why? Well, there's a certain trigger action (#42) that fires a weapon into a waypoint. It takes two ...
  Topic: MapTool
Crimsonum

Replies: 53
Views: 9095

Post Posted: Sun Nov 25, 2018 8:53 pm    Subject: MapTool
Forum:  Featured Tools » Community Tools
I'm testing a simple conversion between a few tiles and I'm already stumped. I get the following error, and I've no idea why.

Error encountered. Message: The requested operation requires elevat ...
  Topic: AI Editor for RA2 and TS
Crimsonum

Replies: 150
Views: 37283

Post Posted: Wed Oct 31, 2018 6:16 pm    Subject: AI Editor for RA2 and TS
Forum:  Featured Tools » Community Tools
In the config files the VeteranLevel values are wrong.

These
[VeteranLevels]
0=Rookie
1=Veteran
2=Elite

should be
[VeteranLevels]
1=Rookie
2=Veteran
3=Elite

In additio ...
  Topic: Game crashes, frozen units & more issues/questions
Crimsonum

Replies: 7
Views: 546

Post Posted: Mon Oct 22, 2018 11:20 am    Subject: Re: Game crashes, frozen units & more issues/questions
Forum:  Featured Projects » Twisted Insurrection » Your Input
Hello Frank, and thanks for the thorough feedback. Fortunately, some of these issues have already been fixed. The next release is currently undergoing internal testing but it should be released soon. ...
  Topic: Do you have a suggestion for the forums? Post here!
Crimsonum

Replies: 217
Views: 55371

Post Posted: Mon Oct 22, 2018 8:35 am    Subject:   Do you have a suggestion for the forums? Post here!
Forum:  PPM Zone » PPM Discussion Zone
I've a request regarding the spoiler tags. Clicking one should only toggle that particular spoiler, not every spoiler on the page. It's frustrating when you open a spoiler in the middle of a thread co ...
  Topic: Panorama of Ra2
Crimsonum

Replies: 2
Views: 251

Post Posted: Thu Oct 18, 2018 5:59 am    Subject: Panorama of Ra2
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Wow, just...wow.

I bet this is inspired by RA:Online.
  Topic: Site
Crimsonum

Replies: 3
Views: 465

Post Posted: Mon Oct 08, 2018 8:34 am    Subject: Site
Forum:  Featured Projects » Twisted Insurrection » Your Input
We are aware, I just haven't made an announcement as I hoped I'd get the new (actually old) site up soon, but I haven't had time to work on it much.

Anyway, the site will be transfered to http://ti ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 554

Post Posted: Mon Oct 08, 2018 8:22 am    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
It's also possible the mission has something like the Mammoth belonging to a house with a high IQ, which might enable it to scatter. I'll have to check once I get home.
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 554

Post Posted: Mon Oct 08, 2018 7:48 am    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
Are Globotech hospitals supposed to give Nod medics? IIRC there was one of those on that map along the southern edge, and actually I did capture it so that I could build off it and set up a forward ba ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 554

Post Posted: Sat Oct 06, 2018 9:07 pm    Subject: Surgeon's Bug Report / Feedback Thread
Forum:  Featured Projects » Twisted Insurrection » Your Input
I see. I guess it's just because that mission lacks any way to repair tanks/infantry, my Eclipses kept getting whittled down so I was being stingy with them. I'd send groups of tank hunters but becaus ...
  Topic: Surgeon's Bug Report / Feedback Thread
Crimsonum

Replies: 8
Views: 554

Post Posted: Thu Oct 04, 2018 4:10 pm    Subject: Re: Nod Mission 04: Globotech clown cars & other whinging
Forum:  Featured Projects » Twisted Insurrection » Your Input
Hi Surgeon, and welcome to the TI forums. Glad you're enjoying the mod, and thanks for providing feedback as well.

I had a group of infantry by the river to the southeast of my base, who could've p ...
  Topic: Work in progress Ore system
Crimsonum

Replies: 5
Views: 294

Post Posted: Thu Oct 04, 2018 9:16 am    Subject: Work in progress Ore system
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Well, in RA1 the Ore Truck was filled with a very dark material that didn't look like ore nor gems. It looked more like coal. I suppose you could do the same here.

If you need an explanation for it ...
  Topic: Happy birthday to PPM! 18 years old!
Crimsonum

Replies: 24
Views: 639

Post Posted: Tue Oct 02, 2018 7:56 am    Subject: Happy birthday to PPM! 18 years old!
Forum:  PPM Zone » PPM News Network
Happy Birthday! Can't believe I've already spent 13 years here Smile
  Topic: The Second Tiberium War 2.0 (Preview)
Crimsonum

Replies: 7
Views: 1026

Post Posted: Mon Oct 01, 2018 5:11 pm    Subject: The Second Tiberium War 2.0 (Preview)
Forum:  Other Projects » Released » C&C: The Second Tiberium War
Nice to see this mod being revived, there's surprisingly few good TS overhauls out there.

All missiles were sped up and no longer blow up prior to hitting their target.

I'm curious, how did you ...
  Topic: Info on bridge overlay types
Crimsonum

Replies: 5
Views: 199

Post Posted: Thu Sep 27, 2018 7:22 am    Subject: Info on bridge overlay types
Forum:  Modding Central » Red Alert 2 Editing Forum
There's also a bug, at least in TS, where a unit can drive off a high bridge onto a slope below, if that slope is adjacent to the bridge. IIRC that includes the normally-impassable guard rail, so to p ...
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 642

Post Posted: Mon Sep 17, 2018 6:36 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
EDIT: Okay I checked the .map file and there are 2 lines that say "PrerequisiteBARRACKS=GAPILE,NAHAND,CUSTOM" the very next line says "PrerequisiteBarracks=GAPILE,NAHAND,CUSTOM". ¬ ...
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Crimsonum

Replies: 15
Views: 642

Post Posted: Sat Sep 15, 2018 9:12 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
Holy crap people are still using SE2K??? Very Happy
  Topic: So you thought I was worried about Article 13 for nothing
Crimsonum

Replies: 28
Views: 1170

Post Posted: Fri Sep 14, 2018 11:05 am    Subject: So you thought I was worried about Article 13 for nothing
Forum:  PPM Zone » PPM Discussion Zone
If EA wanted to shut down modding, they could've done so decades ago. I'm pretty sure the EULA and terms of use already prohibit any kind of reverse-engineering or meddling with the game files, which ...
  Topic: SHP anim looping back
Crimsonum

Replies: 11
Views: 427

Post Posted: Thu Sep 13, 2018 8:26 am    Subject: SHP anim looping back
Forum:  Modding Central » Red Alert 2 Editing Forum
It's real, but at least in TS it doesn't work well with damage anims (the animation becomes glitched when the building is repaired, IIRC).
  Topic: Flame tank flames
Crimsonum

Replies: 26
Views: 2701

Post Posted: Sat Sep 08, 2018 3:13 pm    Subject: Flame tank flames
Forum:  Modding Central » Red Alert 2 Editing Forum
Bumping this old thread because I'm interested to research more about Arm.

In TS, Arm is definitely a timer that tells the warhead when it is ready to hit the target (only for homing projectiles). ...
  Topic: The Word Game
Crimsonum

Replies: 10797
Views: 224119

Post Posted: Fri Sep 07, 2018 8:16 am    Subject: The Word Game
Forum:  Miscellaneous Forums » Game Chat
BUM-

no wait, I actually don't mind these old forum games being resurrected (Although this particular one is pretty boring). Thems were good times.
  Topic: Heavy weapons guy
Crimsonum

Replies: 13
Views: 4003

Post Posted: Thu Sep 06, 2018 10:00 am    Subject: Heavy weapons guy
Forum:  Modding Central » Media Hut » SHPs
Any chance for a version with separate shadow frames, or shadows with a unique color?

A bonus would be to have the firing muzzle use colours #246-#248, although it's easy to do in SHP Builder.
  Topic: [TS] Old tanks in new dress
Crimsonum

Replies: 2
Views: 853

Post Posted: Wed Sep 05, 2018 3:56 pm    Subject: [TS] Old tanks in new dress
Forum:  Modding Central » Media Hut » Voxels
Wow, it's like I've been chronoshifted back to 2003.
  Topic: Small Electric Ball Projectile
Crimsonum

Replies: 10
Views: 954

Post Posted: Sat Sep 01, 2018 9:42 pm    Subject: Small Electric Ball Projectile
Forum:  Modding Central » Media Hut » SHPs
I think you want to set AnimHigh=20 as there are only frames 0-19
Maybe even AnimHigh=19, as i'm not sure if the specified frame is still rendered or not. On normal anims LoopEnd and End it is not, s ...
  Topic: Regarding Twisted Insurrection's rumors.
Crimsonum

Replies: 1
Views: 398

Post Posted: Thu Aug 16, 2018 8:12 am    Subject: Regarding Twisted Insurrection's rumors.
Forum:  PPM Zone » PPM News Network
Thanks for posting that here, although it was mostly targeted to Discord servers, since I haven't seen those rumours spread around elsewhere.

I guess that one of these relevant channels is the Twis ...
  Topic: HAPPY NEW YEAR 2018
Crimsonum

Replies: 3
Views: 315

Post Posted: Tue Aug 14, 2018 7:24 am    Subject: HAPPY NEW YEAR 2018
Forum:  Other Projects » Released » Tiberium Essence » Tiberium Essence News
Good thing you managed to fix it, I think it's a good idea to gather news from other community sites (I would post some myself but I have a full plate as it is).
  Topic: Abductor / DeathWeapon bug
Crimsonum

Replies: 2
Views: 255

Post Posted: Mon Aug 13, 2018 12:48 pm    Subject: Abductor / DeathWeapon bug
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So this lets your opponent to deliver one last blow from beyond the grave. There you go, a bug-made-feature #Tongue
  Topic: Should we give Soviets their Hind back ?
Crimsonum

Replies: 20
Views: 3582

Post Posted: Fri Aug 03, 2018 10:09 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
I can't understand what's so difficult in solving this issue. Clearly people are upset about the Hind being in the Allied arsenal, so just rename it and replace its graphics if you can. Problem solved ...
  Topic: TS Mechs
Crimsonum

Replies: 8
Views: 1129

Post Posted: Fri Aug 03, 2018 9:11 am    Subject: TS Mechs
Forum:  Modding Central » Media Hut » 3D Models
These are awesome Surprised There's some strange flickering with the lights, but it probably doesn't stand out too much ingame.
  Topic: Noodles Graphics Pile
Crimsonum

Replies: 95
Views: 16937

Post Posted: Wed Aug 01, 2018 7:40 am    Subject: Noodles Graphics Pile
Forum:  Modding Central » Media Hut
Cute voxels. I recommend shading the outer edges of the wheel covers darker so they look less diamond-shaped.
  Topic: Red Alert Online Buildings
Crimsonum

Replies: 65
Views: 3922

Post Posted: Sat Jul 28, 2018 8:24 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Wait, do those Initiates and Brutes use the original animations? They seem exactly alike.
  Topic: grafic stutters if I run the campaign
Crimsonum

Replies: 2
Views: 176

Post Posted: Sat Jul 28, 2018 6:37 am    Subject: grafic stutters if I run the campaign
Forum:  Featured Projects » Twisted Insurrection » Your Input
Have you tried changing the renderer?

After you've launched TI_Launcher.exe, go to Settings, and under Display you'll find a dropdown box for the option Renderer.
  Topic: A few OpenRA development topics
Crimsonum

Replies: 45
Views: 2718

Post Posted: Fri Jul 13, 2018 11:58 am    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
Yeah TS is abysmal to play, unless you're just casually city building in it. It's basically a tech demo as I see it, besides the campaign. Lots of funky mechanics thrown in that do not make the game i ...
  Topic: Post picturs of your Command & Conquer collection
Crimsonum

Replies: 701
Views: 121356

Post Posted: Tue Jul 10, 2018 6:40 am    Subject: Post picturs of your Command & Conquer collection
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Anderwin should set up a C&C museum Smile
  Topic: OS VSE - To Continue or Not, That is Thy Question
Crimsonum

Replies: 30
Views: 2069

Post Posted: Tue Jul 10, 2018 6:36 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
Z is indeed the height axis in OS VSE.
  Topic: OS VSE - To Continue or Not, That is Thy Question
Crimsonum

Replies: 30
Views: 2069

Post Posted: Tue Jul 10, 2018 6:31 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
It can be confusing indeed, not just because it's opposite to VXLSE III. Sometimes when I shuffle between layers in the top/down view in VXLSE III, I get confused to which is left and right.

I sugg ...
  Topic: Game rants?
Crimsonum

Replies: 2
Views: 308

Post Posted: Tue Jul 03, 2018 7:56 am    Subject: Game rants?
Forum:  Miscellaneous Forums » Game Chat
I don't usually hate games, even if I grow bored with them. But there is at least one exception.

Dead Space 3: Being a fan of the first two, I wanted to give 3 a chance despite the negative reviews ...
  Topic: Clean2Antarctica: A quest for change
Crimsonum

Replies: 6
Views: 322

Post Posted: Mon Jul 02, 2018 7:55 am    Subject: Clean2Antarctica: A quest for change
Forum:  Miscellaneous Forums » Offtopic Discussion Area
With our current technology and knowledge, setting up life in space or other planets is utopia. We are far too dependent on terrestrial conditions and ecosystems to viably detach ourselves from them. ...
  Topic: Clean2Antarctica: A quest for change
Crimsonum

Replies: 6
Views: 322

Post Posted: Sun Jul 01, 2018 6:25 pm    Subject: Clean2Antarctica: A quest for change
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Unfortunately it's not the convenient lifestype that's the issue, it's the consumerist lifestyle where things are made to go bad or break and have to be replaced by new things. There's no reason for a ...
  Topic: Reaper's Raid help
Crimsonum

Replies: 2
Views: 691

Post Posted: Fri Jun 15, 2018 8:13 pm    Subject: Reaper's Raid help
Forum:  Featured Projects » Twisted Insurrection » Your Input
You have to be quick. Don't waste time destroying the Tiberium refineries, simply move past them and flank the outpost from the rear (out of reach from the RPG towers). There's also a health crate hid ...
  Topic: Do You Think C&C Style RTS Is Outdated?
Crimsonum

Replies: 24
Views: 995

Post Posted: Wed Jun 13, 2018 5:42 pm    Subject: Do You Think C&C Style RTS Is Outdated?
Forum:  Miscellaneous Forums » Game Chat
And RTS is just one of those genres that does not work at all on consoles. And consoles bring in a lot of money.

At least that's how I see it.

I disagree, my first ever contact with C&C was ...
  Topic: Command and Conquer: Rivals has been announced!
Crimsonum

Replies: 36
Views: 2486

Post Posted: Sat Jun 09, 2018 8:12 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
This game looks like absolute ztyping garbage. I didn't think they could ever top the abomination that was C&C4 by making an even more awful game, but looks like I was wrong.

The only good thin ...
  Topic: New D-day website
Crimsonum

Replies: 8
Views: 1155

Post Posted: Fri Jun 08, 2018 12:41 pm    Subject: New D-day website
Forum:  Featured Projects » D-Day » D-Day News
It links to [url=http://dday.migeater.net/images/para00.png]this image (the bottom gray being #2d2d2d), and the page background colour is #333. So rather, it appears it's missing a layer/modifier that ...
 
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