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  Topic: GDI Upgrade Centre/Beta GDI Radar
Dubzac

Replies: 20
Views: 1888

Post Posted: Wed Nov 21, 2012 2:57 am    Subject: GDI Upgrade Centre/Beta GDI Radar
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
well i think this was intentional and not a mistake by WW for haveing 3 upgrades and 2 slots i think its like adding the 3rd upgrade is like a optional extra BTW the 3rd upgrade is not available when ...
  Topic: Testing GDI new buildings
Dubzac

Replies: 14
Views: 1978

Post Posted: Wed Nov 21, 2012 2:50 am    Subject: Testing GDI new buildings
Forum:  Featured Projects » Twisted Insurrection » Your Input
this can't be the original now is it?

the hand drawn ones are good but not enough for this mod. go 3d.
  Topic: [RA2] Centurion Mk. 7
Dubzac

Replies: 1
Views: 2487

Post Posted: Sat Nov 10, 2012 7:56 pm    Subject: [RA2] Centurion Mk. 7
Forum:  Modding Central » Media Hut » Voxels
Centurion is a heavy based on its weapon so i have read in tank books but newer versions are medium, this one looks like a Korean war tank, so it be a heavy. RA2 size? also screenshot in-game?. i know ...
  Topic: Aircraft propellers
Dubzac

Replies: 8
Views: 1692

Post Posted: Tue Nov 06, 2012 10:58 pm    Subject: Aircraft propellers
Forum:  Modding Central » Tiberian Sun Editing Forum
Not sure if it helps, but check out my http://www.ppmsite.com/forum/files/walkanim_121.gif
IIRC it has no clipping issues even if it has many animated sections.

This was done using 3ds2vxl, so i f ...
  Topic: Aircraft propellers
Dubzac

Replies: 8
Views: 1692

Post Posted: Tue Nov 06, 2012 10:02 pm    Subject: Aircraft propellers
Forum:  Modding Central » Tiberian Sun Editing Forum
It has the titan logic where when a separate and animated props will disappear because the game treats it like a barrel like the titan, some people have tried to make a separate voxel for each propell ...
  Topic: TS: GDI NightClaw
Dubzac

Replies: 29
Views: 7670

Post Posted: Sat Nov 03, 2012 7:30 pm    Subject: TS: GDI NightClaw
Forum:  Modding Central » Media Hut » Voxels
Very Happy red is remap.
  Topic: TS: GDI NightClaw
Dubzac

Replies: 29
Views: 7670

Post Posted: Sat Nov 03, 2012 9:26 am    Subject: TS: GDI NightClaw
Forum:  Modding Central » Media Hut » Voxels
Bump:

Just updated a new version for 2012;
{less remap +more detail +no more gold cockpit }

replaced most of the detail. All code is included in the Zip. thank you; please enjoy. Peace!
  Topic: New style for soviet units
Dubzac

Replies: 50
Views: 7880

Post Posted: Thu Nov 01, 2012 8:36 am    Subject: New style for soviet units
Forum:  Modding Central » Media Hut
i think the chest is a bit bland maybe some some cables over the shoulder would me it look more complete since in game it wouldn't ruin it and the tesla rod doesn't look like its connected to anything ...
  Topic: How do I get Tiberium to grow as fast as possible?
Dubzac

Replies: 14
Views: 2881

Post Posted: Thu Nov 01, 2012 8:03 am    Subject: How do I get Tiberium to grow as fast as possible?
Forum:  Modding Central » Tiberian Sun Editing Forum
Imagines evey one having 20 or more harvesters to prevent being overrun by tiberuim Laughing
if the growth rate is that high will there be lag?.

blue tiberuim that stuff is nasty.
  Topic: Flooding a base (20mb image)
Dubzac

Replies: 14
Views: 2027

Post Posted: Thu Nov 01, 2012 7:41 am    Subject: Flooding a base (20mb image)
Forum:  Other Projects » Alpha Projects » Tiberian Sun - Reform » General Discussion
Poor apc and it could of made it too Sad

yes i like the vein locgic with the water. but scary D:
  Topic: Disney buys Lucasfilms
Dubzac

Replies: 21
Views: 2417

Post Posted: Wed Oct 31, 2012 9:38 am    Subject: Disney buys Lucasfilms
Forum:  Miscellaneous Forums » Offtopic Discussion Area
New Disney Princess:Leia Skywalker?

Well i don't think it be bad for the movie industry , since it hasn't had a good idea in a long while.
I don't think starwars is over i mean look at the game in ...
  Topic: Disney buys Lucasfilms
Dubzac

Replies: 21
Views: 2417

Post Posted: Tue Oct 30, 2012 10:47 pm    Subject: Disney buys Lucasfilms
Forum:  Miscellaneous Forums » Offtopic Discussion Area
LOL buy in euro's and get 2 billion off.

i did see the 3d versions but they are too short and each starwars set of Clone wars cost 40 bucks or more Sad
  Topic: Nod Mobile Artillery
Dubzac

Replies: 5
Views: 2337

Post Posted: Sun Oct 28, 2012 11:51 pm    Subject: Nod Mobile Artillery
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn: Renegade » Brotherhood of Nod » Vehicles
light grey is better than white just use that on the APC noone will notice Regulus.
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Sun Oct 28, 2012 6:10 am    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
Lin Kuei Ominae thanks for that. haven't played vanilla tiberian sun in ages.

@Ixith
yes~ *suspicious* killing the vein hole monster usually means getting your infantry killed or turned to viscero ...
  Topic: Wanna get free copies of all C&C games?
Dubzac

Replies: 35
Views: 4346

Post Posted: Sat Oct 27, 2012 9:00 pm    Subject: Wanna get free copies of all C&C games?
Forum:  PPM Zone » PPM News Network
Damn it i don't have uprising Sad its the only game i don't have out of this series.
I also have 2 copies of TFD so don't need this.
Wounder how many DVD's or the gigs it is after purchase. I have ...
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Sat Oct 27, 2012 8:42 pm    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
@Ixith
Ohh dear i spot veins Sad that could lead to trouble if a refinery was on the hill poor harvester its gonna get chewed oh well i suppose its a risk we all have to take for some quick cash.

...
  Topic: New style for soviet units
Dubzac

Replies: 50
Views: 7880

Post Posted: Sat Oct 27, 2012 8:30 pm    Subject: New style for soviet units
Forum:  Modding Central » Media Hut
Infantry here is so cool. i was thinking we where over dew for one. You must of read our minds. BTW the flame soldier just is bad ass.
  Topic: Happy birthday, Gangster!
Dubzac

Replies: 13
Views: 1372

Post Posted: Sat Oct 27, 2012 8:27 pm    Subject: Happy birthday, Gangster!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Happy birthday mate. have a great day. ;P
  Topic: Questions to the Team.
Dubzac

Replies: 243
Views: 63124

Post Posted: Fri Oct 26, 2012 11:25 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
like so impressed with the walls and and all those new graphics. Bravo. so pretty. Very Happy
  Topic: Just when you thought it was safe NOT to Cry
Dubzac

Replies: 14
Views: 1517

Post Posted: Thu Oct 25, 2012 11:36 am    Subject: Just when you thought it was safe NOT to Cry
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The story seems to be legitimate since I'm seeing reports of this across several sources. However, reports vary as to actual reason. Some cite that multiple officials have been axed by mortar and one ...
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Thu Oct 25, 2012 11:03 am    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
HUh? right....

No no flame intended just wanted some features that i thought would make mapping more fun.
I was orginally talking about Eye candies like terrain mash-ups and such.
And then had to ...
  Topic: Just when you thought it was safe NOT to Cry
Dubzac

Replies: 14
Views: 1517

Post Posted: Thu Oct 25, 2012 10:44 am    Subject:   Just when you thought it was safe NOT to Cry
Subject description: Time to get killed by a mortor.
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
http://www.nzherald.co.nz/world/news/article.cfm?c_id=2&objectid=10842884

seriously why whould you get killed just because you don't morn.
If this is north Korean humor....
I don't think man ...
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Thu Oct 25, 2012 10:32 am    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
so basicly it be a waste of time? right... i get where this is going, the point is just to move on... *sigh* Rolling Eyes how many times have i heard that, how many more times will it be said and still noon ...
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Thu Oct 25, 2012 5:24 am    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
I doubt we're going to get an original in-house development map editor, sitting around or not.

even so. isn't worth asking anyway.

Surely someone must have being sitting on a copy?
I just don't ...
  Topic: Can we make Tiberian Sun Pretty?
Dubzac

Replies: 92
Views: 16148

Post Posted: Thu Oct 25, 2012 4:54 am    Subject: Can we make Tiberian Sun Pretty?
Forum:  Modding Central » Tiberian Sun Editing Forum
Makes me go back to the days where i wanted to revamp Tiberian sun just never really wanted to do it myself infear that i couldn't keep to the theme.

then i come here and see these great screenshot ...
  Topic: Shrine Of Nod
Dubzac

Replies: 48
Views: 13001

Post Posted: Mon Oct 22, 2012 12:20 am    Subject: Shrine Of Nod
Forum:  Featured Projects » Tiberian Odyssey » Nod » Structures
So the EMP has fire animations too?
So let me get this right, it's a "shrine" and EMP Cannon, or is that just the name? the name "Shrine" is usually associated with a tech center ...
  Topic: Shrine Of Nod
Dubzac

Replies: 48
Views: 13001

Post Posted: Thu Oct 18, 2012 8:19 pm    Subject: Shrine Of Nod
Forum:  Featured Projects » Tiberian Odyssey » Nod » Structures
Kane would be proud. looks nice how big is this building meant to be.
  Topic: Strange problem with the AI
Dubzac

Replies: 15
Views: 1610

Post Posted: Thu Oct 18, 2012 7:58 pm    Subject: Strange problem with the AI
Forum:  Modding Central » Tiberian Sun Editing Forum
Even when Nod can't build cyborgs (they're not in their Owner tag nor in any ai.ini tags), the Nod AI builds them.

I know. you need to add existing sides that are redundant in TS like civilian and ...
  Topic: Prerequisite, TechLevel
Dubzac

Replies: 15
Views: 995

Post Posted: Thu Oct 18, 2012 7:55 pm    Subject: Prerequisite, TechLevel
Forum:  Modding Central » Red Alert 2 Editing Forum
*clears throat*
Never mind Tech Labs are not covered in hack section in rules INI.
AI trigger will sometimes cover it though. like duchy just said. that is what i meant last post.

BTW does it re ...
  Topic: Strange problem with the AI
Dubzac

Replies: 15
Views: 1610

Post Posted: Thu Oct 18, 2012 7:28 pm    Subject: Strange problem with the AI
Forum:  Modding Central » Tiberian Sun Editing Forum
Do both sides you the same cyborg? if so you make need to make a clone cyborg to counter the AI errors.

I had a problem like nthis a while ago. damn TS errors, pain in the arse.
  Topic: Why I should never be allowed near a Voxel Creation Tool.
Dubzac

Replies: 21
Views: 2057

Post Posted: Thu Oct 18, 2012 7:24 pm    Subject: Why I should never be allowed near a Voxel Creation Tool.
Forum:  Modding Central » Media Hut
Not everyone starts out a master just sit there making things over a few weeks. go to the voxel section and learn how others make voxels the spotlight forum. And seriously look at voxel bounds work in ...
  Topic: Prerequisite, TechLevel
Dubzac

Replies: 15
Views: 995

Post Posted: Thu Oct 18, 2012 5:09 am    Subject: Prerequisite, TechLevel
Forum:  Modding Central » Red Alert 2 Editing Forum
What the best course of action to do is; make a new building and then use that building on Prerequisite= on the units them selves. this will control the AI to build on the buildings tech-level, some h ...
  Topic: How to make one building can be placed in line ?
Dubzac

Replies: 8
Views: 886

Post Posted: Thu Oct 18, 2012 4:49 am    Subject: How to make one building can be placed in line ?
Forum:  Modding Central » Red Alert 2 Editing Forum
*Bump*
Starkku is right you can just add wall yes and guard range. you can do it that way. and Firestorm.Wall

its all up to you. B.T.W. If anyone hasn't said this already you building can be anysi ...
  Topic: ddraw.dll alternative (Request for testing)
Dubzac

Replies: 78
Views: 35546

Post Posted: Thu Oct 18, 2012 4:07 am    Subject: ddraw.dll alternative (Request for testing)
Forum:  Modding Central » Tiberian Sun Editing Forum
Well i did A test of this "fix" and it still slowed down my game
but runs 25% faster with beowulf's [fen] solution. But with w7ddpatch as well runs even faster. still get the slow down with ...
  Topic: Fun mod: Minions Madness (just an idea)
Dubzac

Replies: 15
Views: 6428

Post Posted: Wed Oct 17, 2012 11:54 pm    Subject: Fun mod: Minions Madness (just an idea)
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
Much later. First the Minions.
Then also 3 sides possible: Minions, Ponys, Rabbids Laughing

Laughing man that would be epic.. good to just laugh your ass off while playing a game. less serious modding. ...
  Topic: Renegade Buildings [TS/RA2]
Dubzac

Replies: 14
Views: 4805

Post Posted: Wed Oct 17, 2012 11:34 pm    Subject: Renegade Buildings [TS/RA2]
Forum:  Modding Central » Media Hut » SHPs
I don't want to be a C17 pilot who has to land on that airfield. Laughing

Reckon. the air tower was never on the tarmac anyway. Not like it cannot be fixed. just saying.
BTW very good conversion. the ...
  Topic: Fun mod: Minions Madness (just an idea)
Dubzac

Replies: 15
Views: 6428

Post Posted: Wed Oct 17, 2012 11:01 am    Subject: Fun mod: Minions Madness (just an idea)
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
hahah cool idea.

minions vs ponyies Laughing
Love it.

but can ponyies be engineers its not like they got arms #Tongue
  Topic: More Works of Mine
Dubzac

Replies: 20
Views: 2905

Post Posted: Wed Oct 17, 2012 12:02 am    Subject: More Works of Mine
Forum:  Modding Central » Media Hut
Try useing ambient light IMO it works well with a Dull spot light in 3d phase

your building are already like A grade anyway Arty the power plants fits right in with the game.

3 frames is good b ...
  Topic: Laser Truck O.O
Dubzac

Replies: 9
Views: 1228

Post Posted: Tue Oct 16, 2012 11:03 pm    Subject: Laser Truck O.O
Forum:  Miscellaneous Forums » Offtopic Discussion Area
i think the laser truck must be way more powerful than this real life Laser Avenger that predates the laser truck.


Thing is this version has a backup Missile launcher and .30 Vulcan cannon . I a ...
  Topic: Laser Truck O.O
Dubzac

Replies: 9
Views: 1228

Post Posted: Tue Oct 16, 2012 7:15 am    Subject:   Laser Truck O.O
Subject description: Yes that's right a real life version by boeing
Forum:  Miscellaneous Forums » Offtopic Discussion Area
On october the 8th Boeing tests its laser truck.
the so called "deathray on wheels"

[url=http://www.sott.net/article/252149-Laser-death-ray-on-wheels]Click here to see the News on Sott.n ...
  Topic: YOU VOTE 2012! TD:R Edition
Dubzac

Replies: 41
Views: 6633

Post Posted: Mon Oct 15, 2012 8:19 am    Subject: YOU VOTE 2012! TD:R Edition
Forum:  Classified Forums » Staff » Moderators Spot » Trash
i like the {mostly} remap version it looks better. the grey just looks yuck and not good while stealthed (implying that it is very hard to see with cloak on ingame)
  Topic: GDI Orca Close Support Gunship
Dubzac

Replies: 12
Views: 1494

Post Posted: Mon Oct 15, 2012 8:13 am    Subject: GDI Orca Close Support Gunship
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn: Renegade » Global Defense Initiative » Vehicles
Very nice. i wasn't sure on the blue canopy before but now that i have seen your version, i think now, it was the best choice.
  Topic: Dear Certain Russian Officials,
Dubzac

Replies: 55
Views: 7069

Post Posted: Mon Oct 15, 2012 7:35 am    Subject: Dear Certain Russian Officials,
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Politicians always use children as a pawn to get other countries angry and then the media just over dramatizes it, and makes it like, worse than it really is.

This whole thread is just post cold wa ...
  Topic: Pre-Pre Alpha Shot Thread
Dubzac

Replies: 4
Views: 1533

Post Posted: Sun Oct 14, 2012 6:58 am    Subject: Pre-Pre Alpha Shot Thread
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn: Renegade » Battlefield Reconnaissance Imagery
Atomic_Noodles is right its spot on, i can't see any errors Orac.
I have wide-screen monitor so it might look alittle off

really big .gif is distracting me

IMO; Vehicles look just right.
  Topic: YR Powerplants AI Upgrades
Dubzac

Replies: 7
Views: 757

Post Posted: Fri Oct 12, 2012 7:55 pm    Subject: YR Powerplants AI Upgrades
Forum:  Modding Central » Red Alert 2 Editing Forum
Right, well thanks to our new tutorial i won't have to worry. even if i did read about it before hand i was just unsure if it could break my game so i had to post here, just to make sure. didn't want ...
  Topic: Units get lost at Production Time
Dubzac

Replies: 18
Views: 2388

Post Posted: Wed Oct 10, 2012 10:11 pm    Subject: Units get lost at Production Time
Forum:  Modding Central » Tiberian Sun Editing Forum
There are several ways to fix it.
-build a second warfactory and the game will kick out the unit on the second WF, even if the other is set as "primary"
-change the general key BuildSpeed ...
  Topic: Units get lost at Production Time
Dubzac

Replies: 18
Views: 2388

Post Posted: Wed Oct 10, 2012 9:29 pm    Subject: Units get lost at Production Time
Forum:  Modding Central » Tiberian Sun Editing Forum
When i build 2 Units (infantry or Tank) the Game will only Produce 1 Unit and the other gets sometimes Sold =(

Your unit is too cheap. If any unit comes out faster than the previous vehicle/infant ...
  Topic: Dear Certain Russian Officials,
Dubzac

Replies: 55
Views: 7069

Post Posted: Wed Oct 10, 2012 8:48 pm    Subject: Dear Certain Russian Officials,
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Crimsonum, you can't expect us to believe that, besides, take a look at this quote from the news you linked us too.

Although there may not be many cases where children of Russian or partly Russian ...
  Topic: Converting Renegade Buildings to TS
Dubzac

Replies: 41
Views: 4230

Post Posted: Wed Oct 10, 2012 4:44 am    Subject: Converting Renegade Buildings to TS
Forum:  Modding Central » Tiberian Sun Editing Forum
not bad, not bad at all.
  Topic: YR Powerplants AI Upgrades
Dubzac

Replies: 7
Views: 757

Post Posted: Tue Oct 09, 2012 11:19 am    Subject: YR Powerplants AI Upgrades
Forum:  Modding Central » Red Alert 2 Editing Forum
Just use a AI cloned Power plant with a negative tech level, and ai will build an additional power plant, which will be a normal power plant but with more power. Human player won't be able to tell it ...
 
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