:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 6730 matches
 Forum index » Search
Page 1 of 135 [6730 Posts]   Goto page: 1, 2, 3, ..., 133, 134, 135 Next
Author Message
  Topic: Issue with XCC Mixer
Dutchygamer

Replies: 3
Views: 1286

Post Posted: Thu Aug 04, 2016 6:10 pm    Subject: Issue with XCC Mixer
Forum:  Featured Tools » Community Tools
Running it as admin fixed it. Cheers for the link Smile
  Topic: Issue with XCC Mixer
Dutchygamer

Replies: 3
Views: 1286

Post Posted: Wed Aug 03, 2016 7:00 pm    Subject:   Issue with XCC Mixer
Forum:  Featured Tools » Community Tools
So recently I needed to dig into some .mix files again and I decided to download the XCC Utilities redistributable from the front page. As I run Win 10 now and I didn't had most of the games installed ...
  Topic: Frontline Chaos - August 2016 Update
Dutchygamer

Replies: 1
Views: 890

Post Posted: Wed Aug 03, 2016 5:34 pm    Subject:   Frontline Chaos - August 2016 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Today, a showcase of several Revenant infantry and one infantry's personal transport.

As half hinted on in previous update, I've been working on some additional infantry units and vehicles before / ...
  Topic: Frontline Chaos - August 2016 Update
Dutchygamer

Replies: 1
Views: 1387

Post Posted: Wed Aug 03, 2016 5:34 pm    Subject:   Frontline Chaos - August 2016 Update
Forum:  PPM Zone » PPM News Network
Today, a showcase of several Revenant infantry and one infantry's personal transport.

As half hinted on in http://media.moddb.com/cache/images/mods/1/17/16200/thumb_620x2000/warrior_render.png
War ...
  Topic: Frontline Chaos - June 2016 Update
Dutchygamer

Replies: 4
Views: 799

Post Posted: Tue Jun 21, 2016 6:40 pm    Subject: Frontline Chaos - June 2016 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Nice, an alien plant based resource is an interesting & plausible twist to the original tib system.
Yeah, I tried to not make it look & feel too much like Tiberium while taking some aspects f ...
  Topic: Frontline Chaos - June 2016 Update
Dutchygamer

Replies: 4
Views: 799

Post Posted: Mon Jun 20, 2016 7:12 pm    Subject:   Frontline Chaos - June 2016 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Today, a showcase of the revised primary resource of Frontline Chaos.

In the time since last update there has been work done on various parts of Frontline Chaos. Besides the usual bug fixing and tw ...
  Topic: Frontline Chaos - June 2016 Update
Dutchygamer

Replies: 1
Views: 1479

Post Posted: Mon Jun 20, 2016 7:12 pm    Subject:   Frontline Chaos - June 2016 Update
Forum:  PPM Zone » PPM News Network
Today, a showcase of the revised primary resource of

In the time since last update there has been work done on various parts of Frontline Chaos. Besides the usual bug fixing and tweaking of variou ...
  Topic: Frontline Chaos - April 2016 Update
Dutchygamer

Replies: 0
Views: 380

Post Posted: Mon Jun 20, 2016 6:57 pm    Subject:   Frontline Chaos - April 2016 Update
Subject description: Posted like 3 months later then the original update. It's the thought that counts ^^'
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
In this (rather late) update, heavy helicopters and some sneaky previews.

As you may have noticed, it has been a while since there was an update. Fear not, this mod is not cancelled nor abandon. Ov ...
  Topic: Frontline Chaos - December 2015 Update
Dutchygamer

Replies: 2
Views: 773

Post Posted: Sat Dec 26, 2015 12:21 pm    Subject:   Frontline Chaos - December 2015 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
In a bit later then expected update, I will showcase the updated Revenant vehicle textures, the new Raden and the completely new Creeper.

After previous update I received feedback about two things ...
  Topic: Frontline Chaos - December 2015 Update
Dutchygamer

Replies: 1
Views: 1184

Post Posted: Sat Dec 26, 2015 12:21 pm    Subject:   Frontline Chaos - December 2015 Update
Forum:  PPM Zone » PPM News Network
In a bit later then expected update, I will showcase the updated Revenant vehicle textures, the new Raden and the completely new Creeper.

After previous http://media.moddb.com/cache/images/mods/1/1 ...
  Topic: how to add a music on mainmenu screen when shellmap is off
Dutchygamer

Replies: 3
Views: 2408

Post Posted: Mon Nov 16, 2015 11:24 am    Subject: how to add a music on mainmenu screen when shellmap is off
Forum:  Modding Central » Generals Editing Forum
You can't as far as I know. That is part of the quickstart (which is no shellmap) mode.
  Topic: WIPs
Dutchygamer

Replies: 503
Views: 150645

Post Posted: Fri Nov 06, 2015 6:58 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Emperor on Earth! That looks fantastic!
  Topic: Question about Harvester timing
Dutchygamer

Replies: 5
Views: 1488

Post Posted: Sun Oct 11, 2015 1:14 pm    Subject: Question about Harvester timing
Forum:  Modding Central » Tiberian Sun Editing Forum
I know that Matthias. It's just that I need to figure out what the TS values are in the time units OpenRA uses. Nolt and I already have an approximate of how it was in TS, but it still 'feels' too fas ...
  Topic: Question about Harvester timing
Dutchygamer

Replies: 5
Views: 1488

Post Posted: Sat Oct 10, 2015 2:50 pm    Subject: Question about Harvester timing
Forum:  Modding Central » Tiberian Sun Editing Forum
Have you taken the ingame FPS into account? For WW, 1 minute in game time is 1 minute in real life at 15 FPS. When running at 30 FPS, you're basically cutting the unload time in half.
That might expl ...
  Topic: Question about Harvester timing
Dutchygamer

Replies: 5
Views: 1488

Post Posted: Sat Oct 10, 2015 12:51 pm    Subject:   Question about Harvester timing
Forum:  Modding Central » Tiberian Sun Editing Forum
Been doing some research for OpenRA's TS mod, related to eco things. One of the things here is the speed at which Harvester load / unload.
As you may know, these can be changed by a set of tags norma ...
  Topic: Tiberian Sun Client
Dutchygamer

Replies: 331
Views: 86671

Post Posted: Thu Sep 17, 2015 6:26 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Maybe unrelated, but I recall from an older internal TI build when we had taskforces of GDI Hover APCs filled with JJets, the game would throw an IE when the APC was destroyed. Perhaps related to the ...
  Topic: MadHQ's Graveyard
Dutchygamer

Replies: 484
Views: 88199

Post Posted: Sun Sep 13, 2015 10:34 am    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
I like the looks of Wrecktropolis Smile
  Topic: Dustwind - Postapo game
Dutchygamer

Replies: 10
Views: 2406

Post Posted: Mon Sep 07, 2015 6:05 pm    Subject: Dustwind - Postapo game
Forum:  Miscellaneous Forums » Game Chat
I like the map editor idea. Tracking this.
  Topic: Frontline Chaos - August 2015 Update
Dutchygamer

Replies: 1
Views: 798

Post Posted: Mon Aug 31, 2015 5:05 pm    Subject:   Frontline Chaos - August 2015 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Today's update is two fold: first someone is having an anniversary, and second I have some more vehicles to show.

The idea to use a single truck design as a base for various vehicles came First of ...
  Topic: Frontline Chaos general images thread
Dutchygamer

Replies: 111
Views: 27098

Post Posted: Mon Aug 31, 2015 5:01 pm    Subject: Frontline Chaos general images thread
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
I would frankly have expected the texturing work improve by now given the years instead of being so plain and simplistic, else some fair models.
Care to give me some improvement points then? Texturin ...
  Topic: Frontline Chaos general images thread
Dutchygamer

Replies: 111
Views: 27098

Post Posted: Sun Aug 30, 2015 6:43 pm    Subject: Frontline Chaos general images thread
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
http://media.moddb.com/images/mods/1/17/16200/revvehicles.png
Just an ingame shot of all current Revenant vehicles together.
  Topic: Mental Omega: Side 4 Opinions
Dutchygamer

Replies: 17
Views: 3481

Post Posted: Sun Aug 30, 2015 8:55 am    Subject: Mental Omega: Side 4 Opinions
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I'd rather have seen an earlier balance / fix patch that also makes the damned campaigns playable for non-masochists, instead of waiting more then a year for a 'new' side which also happens to introdu ...
  Topic: Humvee's turret on USA POW Truck.
Dutchygamer

Replies: 1
Views: 1636

Post Posted: Sun Aug 30, 2015 8:53 am    Subject: Humvee's turret on USA POW Truck.
Forum:  Modding Central » Generals Editing Forum
You need to edit the model of the POW truck to make that happen.
  Topic: Has anyone an old TT beta?
Dutchygamer

Replies: 13
Views: 2646

Post Posted: Tue Aug 25, 2015 5:58 pm    Subject: Has anyone an old TT beta?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Is it allowed to share these on PPM? I'm interested in the sound assets (if they happen to be different).
  Topic: This is how n00bs ask for things nowadays?
Dutchygamer

Replies: 41
Views: 3095

Post Posted: Sat Aug 22, 2015 8:36 am    Subject: This is how n00bs ask for things nowadays?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
There is also a wiki that should contain some info:
https://github.com/OpenRA/OpenRA/wiki
  Topic: New Iron Maiden Album
Dutchygamer

Replies: 28
Views: 6195

Post Posted: Fri Aug 21, 2015 7:17 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Eh Dutchy, Rammstein has done "wrongness" since they started.

I forgot which album it was, I think the second, that implied some kind of nazi gay-gangbang on the cover.
That was their fi ...
  Topic: New Iron Maiden Album
Dutchygamer

Replies: 28
Views: 6195

Post Posted: Fri Aug 21, 2015 3:32 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
No love for Rammstein's vocalist's solo album? Sad


It's... funny and very disturbing at the same time. I could understand most Rammstein lyrics, but for his solo stuff he pushed it to the next lev ...
  Topic: GDI 09, Minor Construction Glitch
Dutchygamer

Replies: 11
Views: 1271

Post Posted: Tue Aug 18, 2015 5:17 pm    Subject: GDI 09, Minor Construction Glitch
Forum:  Featured Projects » Twisted Insurrection » Your Input
If you set the Hall of Faith as the primary 'barracks' it will indeed also produce normal inf. Can't recall if it works the other way around (Hand of Nod producing Cyborgs).
  Topic: New Iron Maiden Album
Dutchygamer

Replies: 28
Views: 6195

Post Posted: Tue Aug 18, 2015 5:15 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Doesn't piss me off, so I don't care #Tongue
  Topic: A decent little map i made
Dutchygamer

Replies: 33
Views: 3502

Post Posted: Mon Aug 17, 2015 6:51 pm    Subject: A decent little map i made
Forum:  Featured Projects » Twisted Insurrection » Your Input
The middle high bridge is too long to be repaired. Afaik there is a set length for which bridges can be repaired. More dedicated TS modders can tell you the max length I reckon.
  Topic: New Iron Maiden Album
Dutchygamer

Replies: 28
Views: 6195

Post Posted: Mon Aug 17, 2015 6:49 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Shush, I haven't had the time to look it up yet. Chen is too busy sailing the 7 seas.
  Topic: OpenRA Blog
Dutchygamer

Replies: 175
Views: 62229

Post Posted: Mon Aug 17, 2015 5:41 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
I have to say the idea has some nice points/concepts Omega.
  Topic: New Iron Maiden Album
Dutchygamer

Replies: 28
Views: 6195

Post Posted: Mon Aug 17, 2015 5:36 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I really, REALLY like the latest Korpiklaani album #Tongue
Also, at least Iron Maiden doesn't have a broken all-caps key on Facebook unlike a certain Disturbed member #Tongue
  Topic: Two Brummies One Thread.
Dutchygamer

Replies: 291
Views: 62465

Post Posted: Sun Aug 16, 2015 9:38 am    Subject: Two Brummies One Thread.
Forum:  Modding Central » Media Hut
This isn't "Two Brummies One Thread", but "Two Humvees One Thread" #Tongue
  Topic: A decent little map i made
Dutchygamer

Replies: 33
Views: 3502

Post Posted: Sat Aug 15, 2015 11:01 am    Subject: A decent little map i made
Forum:  Featured Projects » Twisted Insurrection » Your Input
I also notice some Blue Tib spawners on the roads / water / slopes, of which I assume they don't belong there. Also, if you used the Tib spawning lightposts then for some of the Tib fields you will ha ...
  Topic: OpenRA Playtest 20150808
Dutchygamer

Replies: 46
Views: 8922

Post Posted: Sun Aug 09, 2015 1:58 pm    Subject: OpenRA Playtest 20150808
Forum:  PPM Zone » PPM News Network
I more meant the TS/RA1 mods. For TS I have no clue what has been changed balance-wise seeing as there has not been a public release yet #Tongue
  Topic: OpenRA Playtest 20150808
Dutchygamer

Replies: 46
Views: 8922

Post Posted: Sun Aug 09, 2015 12:07 pm    Subject: OpenRA Playtest 20150808
Forum:  PPM Zone » PPM News Network
I assume it is easier to make a mod that reverts the game(s) to the original balance (or lack of, depending on your view)?
  Topic: OpenRA Playtest 20150808
Dutchygamer

Replies: 46
Views: 8922

Post Posted: Sun Aug 09, 2015 9:44 am    Subject: OpenRA Playtest 20150808
Forum:  PPM Zone » PPM News Network
Just wondering. Will there also be a version that doesn't change the original balance / gameplay? As in: not adding things that originally belonged to one side to the other?
  Topic: Build bug
Dutchygamer

Replies: 12
Views: 2429

Post Posted: Thu Aug 06, 2015 6:43 pm    Subject: Build bug
Forum:  Featured Projects » Twisted Insurrection » Your Input
What? Surprised
That is really strange.

It reminds me a bit on the strange issue TI had long ago, where multiple buildings could be placed over each other. IIRC it was due to a missing HVA.
That one ti ...
  Topic: Scorched Earth MOD by G-E
Dutchygamer

Replies: 685
Views: 103265

Post Posted: Wed Aug 05, 2015 5:19 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
Some of the parking lots have strange dark blue-ish blobs on them. Most likely this is from C/P-ing parts, but it looks odd for me.
  Topic: Windows 10
Dutchygamer

Replies: 37
Views: 5160

Post Posted: Tue Aug 04, 2015 6:12 pm    Subject: Windows 10
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I'm waiting for a bit so all the initial bugs and issues are fixed. If (or better said, when) I get it, I will take the opportunity to reinstall my PC and install Windows on an SSD.
  Topic: OpenRA Dev Blog
Dutchygamer

Replies: 63
Views: 15849

Post Posted: Mon Aug 03, 2015 5:07 pm    Subject: Re: #2 Weapons
Forum:  Modding Central » OpenRA Editing Forums
Another thing I've wanted to point out for quite some time (because OpenRA has had these features for quite a while):

You can have nearly unlimited weapons and unlimited turrets on any actor, and g ...
  Topic: My SC4 "Lunar Exploration" Mod works.
Dutchygamer

Replies: 12
Views: 2820

Post Posted: Tue Jul 28, 2015 6:54 pm    Subject: My SC4 "Lunar Exploration" Mod works.
Forum:  Modding Central » Media Hut
What would be the difficulty to add the suspended rail type?
  Topic: counter-unions-3d-hero-legend download? hlep
Dutchygamer

Replies: 2
Views: 1240

Post Posted: Sun Jul 26, 2015 9:49 am    Subject: counter-unions-3d-hero-legend download? hlep
Forum:  Miscellaneous Forums » Game Chat
Have you tried asking the devs to provide a download for people not living in China?
  Topic: Scorched Earth MOD by G-E
Dutchygamer

Replies: 685
Views: 103265

Post Posted: Sun Jul 26, 2015 9:48 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
This looks like RA2 meets SimCity4 #Tongue
  Topic: My SC4 "Lunar Exploration" Mod works.
Dutchygamer

Replies: 12
Views: 2820

Post Posted: Sun Jul 26, 2015 9:42 am    Subject: My SC4 "Lunar Exploration" Mod works.
Forum:  Modding Central » Media Hut
Is this similar to the SimCity Mars mod for SC4?
  Topic: OpenRA Dev Blog
Dutchygamer

Replies: 63
Views: 15849

Post Posted: Sat Jul 25, 2015 12:58 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Keep us posted. I like to see more of these behind-the-scenes under-the-hood updates Smile
  Topic: [RA2][Infantry SHP]Komeiji Satori
Dutchygamer

Replies: 9
Views: 3022

Post Posted: Wed Jul 22, 2015 5:35 pm    Subject: [RA2][Infantry SHP]Komeiji Satori
Forum:  Modding Central » Media Hut
I just wonder: why the Yuri Prime chair? It doesn't seem to fit her.
  Topic: EXPLODES=YES
Dutchygamer

Replies: 5
Views: 1135

Post Posted: Sun Jul 19, 2015 2:37 pm    Subject: EXPLODES=YES
Forum:  Featured Projects » Twisted Insurrection » Your Input
It uses the object's weapon damage to calculate the damage dealt when it explodes. You can use a tag (can't recall which, Aro probably knows better) to set what the multiplier is to increase / decreas ...
  Topic: March of War
Dutchygamer

Replies: 18
Views: 3052

Post Posted: Tue Jul 14, 2015 8:20 pm    Subject: March of War
Forum:  Miscellaneous Forums » Game Chat
I lolled at the "Night Witches" skinpack of the Soviet faction. Someone dug into their WW2 archive for that #Tongue

As for this whole discussion whether they ripped from C&C or not: nowada ...
 
Page 1 of 135 [6730 Posts]   Goto page: 1, 2, 3, ..., 133, 134, 135 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 5.1181s ][ Queries: 17 (4.9448s) ][ Debug on ]