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  Topic: Dark Reign mod
Ever_Valiant

Replies: 33
Views: 11874

Post Posted: Thu Nov 29, 2018 4:21 am    Subject: Dark Reign mod
Forum:  Modding Central » Tiberian Sun Editing Forum
Oh i didn't know that, i've only been around the forums since 2013 (Aydra)
  Topic: Dark Reign mod
Ever_Valiant

Replies: 33
Views: 11874

Post Posted: Wed Nov 28, 2018 3:26 am    Subject: Dark Reign mod
Forum:  Modding Central » Tiberian Sun Editing Forum
Sorry for bumping this but I thought someone would like to know there was a dark reign mod for ra2 years ago called Project Exodus

http://planetcnc.gamespy.com/Viewcd72.html?view=Previews.Detail&am ...
  Topic: CNCNZ Dev Detector: Joseph Kucan interviewed.
Ever_Valiant

Replies: 2
Views: 358

Post Posted: Sun Nov 04, 2018 3:10 pm    Subject: CNCNZ Dev Detector: Joseph Kucan interviewed.
Forum:  PPM Zone » PPM News Network
This is ingame kane from renegade and it looks better.

http://www.pcgames.de/screenshots/430x/2001/11/51292_ss3_large.jpg
  Topic: The Second Tiberium War 2.0 Release!
Ever_Valiant

Replies: 1
Views: 524

Post Posted: Thu Oct 18, 2018 4:27 pm    Subject:   The Second Tiberium War 2.0 Release!
Forum:  PPM Zone » PPM News Network
https://www.ppmsite.com/news/imgcache/2018/1212337835_New_Banner_Moddb.1.png

The Second Tiberium War version 2.0 is Released!

Get it Here: ----> https://www.moddb.com/mods/the-second-tiberium ...
  Topic: The Second Tiberium War 2.0 Release!
Ever_Valiant

Replies: 0
Views: 1137

Post Posted: Thu Oct 18, 2018 4:27 pm    Subject:   The Second Tiberium War 2.0 Release!
Forum:  Other Projects » Released » C&C: The Second Tiberium War
https://media.moddb.com/images/mods/1/21/20339/New_Banner_Moddb.1.png

The Second Tiberium War version 2.0 is Released!

Get it Here: ----> https://www.moddb.com/mods/the-second-tiberium-war/d ...
  Topic: Chemical Missile
Ever_Valiant

Replies: 4
Views: 597

Post Posted: Wed Oct 10, 2018 4:31 pm    Subject:   Chemical Missile
Forum:  Modding Central » Tiberian Sun Editing Forum
Chemissile at the moment 1 shots everything even a conyard, and I cannot find a way to lower the damage.

[ChemicalSpecial]
Name=Chemical Missile
IsPowered=false
RechargeVoice=00-I152
ChargingVo ...
  Topic: Amphibious Voxel
Ever_Valiant

Replies: 2
Views: 380

Post Posted: Tue Oct 09, 2018 2:23 pm    Subject: Amphibious Voxel
Forum:  Modding Central » Tiberian Sun Editing Forum
Sad, I wanted an Amphibious MCV : /
  Topic: Amphibious Voxel
Ever_Valiant

Replies: 2
Views: 380

Post Posted: Tue Oct 09, 2018 2:33 am    Subject:   Amphibious Voxel
Forum:  Modding Central » Tiberian Sun Editing Forum
What do I need to do to have a amphibious voxel for a vehicle?

I have this set to the new vehicle:
SpeedType=Amphibious
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousC ...
  Topic: The Second Tiberium War has returned bigger and better!
Ever_Valiant

Replies: 6
Views: 412

Post Posted: Fri Oct 05, 2018 4:55 pm    Subject: The Second Tiberium War has returned bigger and better!
Forum:  PPM Zone » PPM News Network
thank you
  Topic: Off Center building deploy
Ever_Valiant

Replies: 5
Views: 387

Post Posted: Thu Oct 04, 2018 2:32 pm    Subject: Off Center building deploy
Forum:  Modding Central » Tiberian Sun Editing Forum
yes, thanks for the help. I put IsJuggernaut=yes on the structure and now it works properly.  Cool
  Topic: Off Center building deploy
Ever_Valiant

Replies: 5
Views: 387

Post Posted: Thu Oct 04, 2018 3:31 am    Subject:   Off Center building deploy
Forum:  Modding Central » Tiberian Sun Editing Forum
I have a vehicle that deploys into a building that is 1x1 cell size, but when it deploys the building shows up 1 tile north of the vehicles position. How come?
  Topic: The Second Tiberium War has returned bigger and better!
Ever_Valiant

Replies: 6
Views: 412

Post Posted: Thu Oct 04, 2018 12:21 am    Subject: The Second Tiberium War has returned bigger and better!
Forum:  PPM Zone » PPM News Network
Yes I am Aydra aswell
  Topic: The Second Tiberium War 2.0 (Preview)
Ever_Valiant

Replies: 7
Views: 1392

Post Posted: Tue Oct 02, 2018 2:27 am    Subject: The Second Tiberium War 2.0 (Preview)
Forum:  Other Projects » Released » C&C: The Second Tiberium War
most likely something like
Arm=10000
Proximity=no
Ranged=no
and a pretty high ROT value

Yup that's right, it makes a big difference.
  Topic: The Second Tiberium War 2.0 (Preview)
Ever_Valiant

Replies: 7
Views: 1392

Post Posted: Mon Oct 01, 2018 2:16 pm    Subject: The Second Tiberium War 2.0 (Preview)
Forum:  Other Projects » Released » C&C: The Second Tiberium War
This looks impressive!

How long did it take you to make this?

I started he mod years ago but it was dormant. I just started it up again.
  Topic: The Second Tiberium War 2.0 (Preview)
Ever_Valiant

Replies: 7
Views: 1392

Post Posted: Mon Oct 01, 2018 3:26 am    Subject:   The Second Tiberium War 2.0 (Preview)
Subject description: Moved and made better!
Forum:  Other Projects » Released » C&C: The Second Tiberium War
Greetings, The Second Tiberium War has returned bigger and better than ever!

If you are new:
   The Second Tiberium War is a standalone modification for Command & Conquer Tiberian Sun. Fea ...
  Topic: Tiberian Sun - Show Veterancy
Ever_Valiant

Replies: 1
Views: 263

Post Posted: Sat Sep 08, 2018 4:55 pm    Subject:   Tiberian Sun - Show Veterancy
Forum:  Modding Central » Tiberian Sun Editing Forum
In the Tiberian Sun Client all units show veterancy even when not selected, how can i do this with the original tiberian sun?
  Topic: Mod move to TS Client
Ever_Valiant

Replies: 3
Views: 384

Post Posted: Mon Sep 03, 2018 12:40 am    Subject: Mod move to TS Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Actually I just found out that it's Expand02.mix that crashes that game, even when i place it in the Mix directory empty it crashes. Anyone experience this phenomenon?
  Topic: Mod move to TS Client
Ever_Valiant

Replies: 3
Views: 384

Post Posted: Mon Sep 03, 2018 12:04 am    Subject:   Mod move to TS Client
Subject description: The Second Tiberium War
Forum:  Modding Central » Tiberian Sun Editing Forum
Well I've been gone for a long time and came back to see a new TS client and decided to move The Second Tiberium War to the new client but am having an issue. Normally I just placed all my new assets ...
  Topic: Command and Conquer: Soldier
Ever_Valiant

Replies: 11
Views: 2325

Post Posted: Sat Feb 18, 2017 4:21 pm    Subject: Command and Conquer: Soldier
Forum:  Modding Central » Public Project Announcements
I'm not sure what I'm looking at.... Is this what C&C Renegade should have been?

Yes, is Blizzard Entertainment and Electronic arts taking notes?
  Topic: Command and Conquer: Soldier
Ever_Valiant

Replies: 11
Views: 2325

Post Posted: Fri Feb 17, 2017 6:31 pm    Subject:   Command and Conquer: Soldier
Subject description: Indie Game
Forum:  Modding Central » Public Project Announcements
Oh I just thought i'd post this small intro to a project i'm working on. It's not that important you'd probably not like it....

[youtube]U__vLuVr56Y[/youtube]
 
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