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  Topic: some CnP buildings
Graion Dilach

Replies: 21
Views: 557

Post Posted: Fri Dec 07, 2018 12:55 pm    Subject: some CnP buildings
Forum:  Modding Central » Media Hut
Wow impressive, do you think to create for soviet and yuri buildings ?

He did these... so Sovvies are covered already. https://ppmforums.com/viewtopic.php?t=45297

Also, yeah, good job, infact re ...
  Topic: About the first AI wave
Graion Dilach

Replies: 12
Views: 202

Post Posted: Tue Nov 27, 2018 5:58 pm    Subject: About the first AI wave
Forum:  Modding Central » Red Alert 2 Editing Forum
ModEnc is still primarily a curation of Deezire era hypotheses and conventional wisdom. There needs to be a total overhaul...

Says the one guy who actually still follows DeeZire-era conventions and ...
  Topic: The equivalent of the Allied Grand cannon for the Soviets
Graion Dilach

Replies: 12
Views: 325

Post Posted: Sat Nov 24, 2018 9:48 pm    Subject: The equivalent of the Allied Grand cannon for the Soviets
Forum:  Modding Central » Media Hut
You can either convert a voxel to obj to render it any conventional means or abuse OpenRA voxel renderer on a testmap to create perfect VXL->SHP conversions though. So no, voxels can reach SHP qual ...
  Topic: 96x96 tiles support?
Graion Dilach

Replies: 1
Views: 259

Post Posted: Mon Nov 19, 2018 5:44 am    Subject: 96x96 tiles support?
Forum:  Modding Central » OpenRA Editing Forums
Debug.log worths nothing in this but I know your issue. Those definitions are about pathing domains and will pop up in the logs during any map loading.

You need to increase the terrain's SheetSize ...
  Topic: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Graion Dilach

Replies: 43
Views: 1939

Post Posted: Sat Nov 17, 2018 10:24 pm    Subject: Tiberian Dawn & Red Alert 1, being remastered by Petroglyph!
Forum:  PPM Zone » PPM News Network
If they wanna make it a success, they're gonna have to make it similarly moddable

Nonsense.

If the designs, the first impressions will be strong enough to give the people back the vibes they had ...
  Topic: A Special Announcement from EA
Graion Dilach

Replies: 15
Views: 966

Post Posted: Sun Oct 14, 2018 9:14 am    Subject: A Special Announcement from EA
Forum:  PPM Zone » PPM News Network
If it's made in Unreal Engine it would be excessively easy to mod without the need to make sure it's mod-able during development. But then they have to pay Epic Games a decent chunk of money.

There ...
  Topic: Bug on reading music themes.
Graion Dilach

Replies: 2
Views: 138

Post Posted: Sun Oct 14, 2018 8:50 am    Subject: Bug on reading music themes.
Forum:  Modding Central » Red Alert 2 Editing Forum
IIRC if you use the faction-specific music feature, you will need to list the music in thememd in the appropriate faction order.

Do note that the faction order isn't defined by the Sides list, but ...
  Topic: Will there be some more actor-spawning traits?
Graion Dilach

Replies: 3
Views: 542

Post Posted: Sun Oct 14, 2018 8:20 am    Subject: Will there be some more actor-spawning traits?
Forum:  Modding Central » OpenRA Editing Forums
Sure and if anything crops up, I'm still around on AS Discord to help out anyway.
  Topic: Will there be some more actor-spawning traits?
Graion Dilach

Replies: 3
Views: 542

Post Posted: Fri Oct 12, 2018 6:38 pm    Subject: Will there be some more actor-spawning traits?
Forum:  Modding Central » OpenRA Editing Forums
I've got this covered for years now - https://www.moddb.com/mods/attacque-suprior/images/stuff#imagebox. Actually, I was influenced by Kenosis's way of thing during doing the followings:

https://gi ...
  Topic: The Second Tiberium War has returned bigger and better!
Graion Dilach

Replies: 6
Views: 355

Post Posted: Wed Oct 03, 2018 5:33 pm    Subject: The Second Tiberium War has returned bigger and better!
Forum:  PPM Zone » PPM News Network
He's still the same person, just switched nicks on ModDB.
  Topic: OpenRA Release 20180923
Graion Dilach

Replies: 4
Views: 328

Post Posted: Mon Sep 24, 2018 10:05 am    Subject: OpenRA Release 20180923
Forum:  PPM Zone » PPM News Network
Do note that this release introduced a security vulnerability within authentication and then conveniently called everyone pointing that out as harassers and/or falsifying their claims and/or directly ...
  Topic: Release 20180923
Graion Dilach

Replies: 6
Views: 763

Post Posted: Mon Sep 24, 2018 10:03 am    Subject: Release 20180923
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Regular RA2 modders haver already played with OpenRA's possibilities. Asin, the ones with brain and knowledge.
  Topic: Request: Some from new and old Mental Omega
Graion Dilach

Replies: 33
Views: 1521

Post Posted: Tue Sep 18, 2018 9:08 am    Subject: Re: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.

Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, ...
  Topic: Scorched Earth MOD by G-E
Graion Dilach

Replies: 692
Views: 110629

Post Posted: Thu Aug 16, 2018 10:42 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
lol, you even put the kool-aid into your mod. Chemtrail weapons when?
  Topic: Request: Some tech civillian buildings
Graion Dilach

Replies: 15
Views: 723

Post Posted: Thu Aug 16, 2018 10:37 am    Subject: Request: Some tech civillian buildings
Forum:  Modding Central » Media Hut
You coulda also realize that you're not the sole user, nor even an important user of these boards so bumping stuff for yourself is still just generating noise for most of the people.
  Topic: Shattered Paradise has been released
Graion Dilach

Replies: 13
Views: 503

Post Posted: Fri Aug 03, 2018 5:31 pm    Subject: Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
Without logs or telling what version you used, we can't really help out tbh.

The game needs an OpenGL 2.1-compatible GPU and a valid sound output. It can crash at startup if the sound output is gar ...
  Topic: TI, OpenRA and PPM featured on Vice.com (Germany)
Graion Dilach

Replies: 17
Views: 757

Post Posted: Mon Jul 30, 2018 9:39 am    Subject: TI, OpenRA and PPM featured on Vice.com (Germany)
Forum:  PPM Zone » PPM News Network
Just ignore G-E, pchote. He's calling YR and Ares gimmicks as well. He's stuck with 2004 designs and can't move on over that.
  Topic: Traversing Trenches doesn't work
Graion Dilach

Replies: 1
Views: 204

Post Posted: Tue Jul 24, 2018 3:53 pm    Subject: Traversing Trenches doesn't work
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
IIRC Trenches are limited to 1x1 buildings.
  Topic: [ MO2.0-3.0 | Yuri Gravi/Ghost Miner ]
Graion Dilach

Replies: 12
Views: 1619

Post Posted: Fri Jul 06, 2018 7:03 pm    Subject: [ MO2.0-3.0 | Yuri Gravi/Ghost Miner ]
Forum:  Modding Central » Media Hut » Voxels
This design has nothing to do with 2.0 though tbh. It is nice - just not even remotely like the boxminer from 2.0.
  Topic: Okay, um, this Chrono Tank
Graion Dilach

Replies: 4
Views: 399

Post Posted: Fri Jul 06, 2018 6:53 pm    Subject: Okay, um, this Chrono Tank
Forum:  Modding Central » Red Alert 2 Editing Forum
Use the teleport loco with Harvester=yes - that works almost perfectly, the sole side-effect being that you get an attack cursor on ore as well.

Teleporter=yes (besides allowing infantry to be chro ...
  Topic: Slave miner like normal miner
Graion Dilach

Replies: 3
Views: 232

Post Posted: Fri Jul 06, 2018 6:40 pm    Subject: Slave miner like normal miner
Forum:  Modding Central » Red Alert 2 Editing Forum
Acatually, it is absolutely doable. I did it half a decade ago already. #Tongue

You can have slave miner logic on a refinery, but you need to make sure to increase the General->SlaveMinerHarvestRadiu ...
  Topic: Mega Aircraft Carrier
Graion Dilach

Replies: 11
Views: 1251

Post Posted: Tue Jun 26, 2018 1:33 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
Do you consider those black sidepanels with the additional radars part of the helipads as well? Because I felt those are fitting well to them and with them, the 1/3 scale roughly is there as well. Alt ...
  Topic: Really annoying bug in Generals. (Shockwave mod)
Graion Dilach

Replies: 7
Views: 916

Post Posted: Tue Jun 26, 2018 1:22 pm    Subject: Really annoying bug in Generals. (Shockwave mod)
Forum:  Modding Central » Generals Editing Forum
Have you read what Thyme's doing... oh wait, comprehension was never your strength.

Thyme is doing a step-by-step reverse-engineering, substituting segments of the executable with it's own code. It ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2521

Post Posted: Tue Jun 26, 2018 1:13 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Don't get me wrong: I'm open to solutions to this problem. But so far only Graion has given me a possible solution: using the retail EXE he sent me.
But there's still the risk of it NOT working prope ...
  Topic: Mega Aircraft Carrier
Graion Dilach

Replies: 11
Views: 1251

Post Posted: Tue Jun 26, 2018 12:59 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
Then I'll be the one against Mig with actually defending this design - with RA2 only supporting VTOL plane movement anyway, replacing the obvious runway with a dual helipad makes sense to me. And cons ...
  Topic: Bibs on gates?
Graion Dilach

Replies: 17
Views: 524

Post Posted: Mon Jun 25, 2018 3:39 pm    Subject: Bibs on gates?
Forum:  Modding Central » Red Alert 2 Editing Forum
Have you tried AttachEffecting the bib andfiddle with the animation's Z offset/layer tags to set it below other stuff?
  Topic: Tesla tanks in battle fortress cause IE
Graion Dilach

Replies: 4
Views: 330

Post Posted: Mon Jun 25, 2018 3:36 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
There is a weird handling which specialcases infantries in electric bolts for the tesla bolt's firingoffset to be updated when the infantry switches-to-proneoffset but this is also used from firing ou ...
  Topic: Xuetianyi's New Camp Buildings
Graion Dilach

Replies: 19
Views: 2379

Post Posted: Wed Jun 20, 2018 10:58 am    Subject: Xuetianyi's New Camp Buildings
Forum:  Modding Central » Media Hut » SHPs
There is also a shipyard and a repair depot not visible on the preview. And all of them has quite good buildups, way above the quality of usual c'n'p sets.

I'd even call spotlight, but we're not do ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2521

Post Posted: Thu Jun 07, 2018 5:25 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I told you that MO3.0 included the YR 1.001 original exe for itself to work with XWISYR as part of the installer. I was there back then. Hell, even New War did that for one of it's releases. Including ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 941

Post Posted: Thu Jun 07, 2018 5:14 am    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Nowadays, if a driver fails, the current Windowses are able to kill the driver and restart it if necessary, preventing the OS to go down with it. ROFL! Laughing LMAO! ROFLMAO!!!
Do you have any idea ho ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 941

Post Posted: Wed Jun 06, 2018 5:51 pm    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Plug'n'play debuted in Win95 OSR2, indeed. That was closer to Win98 than the original Win95 though in most of the ways.

Still, the claim of providing drivers to older OS being easy is ludicrous. Un ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2521

Post Posted: Wed Jun 06, 2018 5:40 pm    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
MO3.0 was shipped with a retail YR 1.001 gamemd.exe hexedited to have the purple orb as it's icon instead of the Yuri emblem. The game worked back then only because this executable was used in all cas ...
  Topic: Darken/Brighten Option
Graion Dilach

Replies: 4
Views: 361

Post Posted: Wed Jun 06, 2018 3:21 pm    Subject: Darken/Brighten Option
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
More brush shapes would help most of the tools... but I think a global darken/lighten tool would also be handy, something that can apply to the whole voxel.
Create a custom color conversion for that. ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2521

Post Posted: Wed Jun 06, 2018 3:17 pm    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So far, the only problem I have encountered with the Ares+XWIS was when you exit the game: if you have QuickExit=no, the XWIS YR will crash. I see this as strange because it worked before, specificall ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 941

Post Posted: Tue Jun 05, 2018 5:29 pm    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Microsoft buying GitHub fits well into their recent strategy towards gaining ground in the open-source world, after the fact that they already bought up Xamarin (also known as the original authors of ...
  Topic: The next Ares
Graion Dilach

Replies: 265
Views: 26343

Post Posted: Tue May 29, 2018 5:28 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Would it be possible to let engineers fix and not still not capture advanced rubble you don't own, like civilian buildings? I realize it was originally made for trench logic, but it could be so much m ...
  Topic: RA2 LAN on Windows 10
Graion Dilach

Replies: 2
Views: 245

Post Posted: Sun May 13, 2018 2:26 pm    Subject: RA2 LAN on Windows 10
Forum:  Modding Central » Red Alert 2 Editing Forum
The Starkku-enhanced-Rampaclient knows LAN (notsure on default Rampaclient) and AFAIK that's the sole way. CnCNet4's dll also knew LAN (if you don't start the game with cancnet launcher, just keeping ...
  Topic: [Bug?] IsRadEruption=yes ignores most new RadBeam tags
Graion Dilach

Replies: 1
Views: 481

Post Posted: Fri May 04, 2018 9:22 pm    Subject: [Bug?] IsRadEruption=yes ignores most new RadBeam tags
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Pretty sure this is known by now - atleast that there was a ticket about it on Mantis/Launchpad - https://bugs.launchpad.net/ares/+bug/894851/comments/7.
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 61
Views: 5326

Post Posted: Fri May 04, 2018 9:00 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It looks like Mental Omega has really influenced it with a new unit

Except that the Scud design was never a MO-exclusive to begin with. Sure, MO 2.0 used it already, but it was a public voxel even ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 61
Views: 5326

Post Posted: Sun Apr 29, 2018 3:12 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Congratulations on completely omitting

Ah, Doom. It is nice, but it's sadly not as important as you empathize - it didn't hit any top10 most sold game lists of that year. Mostly because Overwatch. ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 61
Views: 5326

Post Posted: Sat Apr 28, 2018 8:41 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It's so dead.
Care to back that up?

Excluding that one genre Fallout/Witcher/NieR/Bayonetta/Devil May Cry/God of War/etc has, and the interactive fiction Detroit: Become Human's about, singleplaye ...
  Topic: V3 Platform | Scud Launcher
Graion Dilach

Replies: 2
Views: 1350

Post Posted: Wed Apr 25, 2018 12:04 am    Subject: V3 Platform | Scud Launcher
Forum:  Modding Central » Media Hut » Voxels
It used the Generals Scud Launcher voiceset in MO2, so the quote is wrong. #Tongue

The voxel however is really good.
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 61
Views: 5326

Post Posted: Tue Apr 24, 2018 8:35 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
TBH this still looks more of an RTS than TibAlliances. Plus if we discuss far-eastern abominations... I know of a browser-based-MMO based on SoulCalibur - that also has no mentioning of Namco anywhere ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 61
Views: 5326

Post Posted: Tue Apr 24, 2018 7:06 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
*snip*

y u mad, bro?

No, seriously, you're throwing a tantrum, like a ten year old for reasons "you can't explain". Sounds quite legit. I, for one, welcome this thing, because I have a ...
  Topic: question&suggestion about Prerequisites.
Graion Dilach

Replies: 26
Views: 1534

Post Posted: Mon Apr 23, 2018 1:09 pm    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

FactoryOwners.HaveAllPlans=yes
the best way to use this tag is set on MCV if it's not getting ruined by permanently accessing.
what I was meaning by ruined is

if the code has this


Well, I ...
  Topic: XCC Mixer won't detect anything but RA2
Graion Dilach

Replies: 6
Views: 736

Post Posted: Thu Apr 12, 2018 9:23 am    Subject: XCC Mixer won't detect anything but RA2
Forum:  Featured Tools » Community Tools
You can just edit the registry key. IIRC it's HKLM/Software/Westwood/Tiberian Sun.
  Topic: Miggy's models
Graion Dilach

Replies: 50
Views: 8623

Post Posted: Wed Apr 11, 2018 10:45 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Yeah, this looks grand as ever.

A weird OT - a lot of Hungarians don't know we had/planned a bunch of vehicle/tank designs for WW2 so I'm always amazed when things like this unfolds. I didn't even ...
  Topic: YR Red-Resurrection post 2.2 support
Graion Dilach

Replies: 15
Views: 1188

Post Posted: Wed Apr 11, 2018 10:32 pm    Subject: YR Red-Resurrection post 2.2 support
Forum:  PPM Zone » PPM News Network
Scavengers - or Collectors as it was called originally - was something I pitched to Speeder in late 2011/early 2012 as a way to utilize the then-new reverse-engineering logic in Ares. Bolt took the i ...
  Topic: YR Red-Resurrection 2.2 released!
Graion Dilach

Replies: 8
Views: 1048

Post Posted: Sun Apr 01, 2018 3:34 pm    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
The only joke here is what I've contributed in the last minutes lol. Very Happy

Also RedRes 2.2 even includes performances of two of my friends even - who previously only voiced for AS. Very Happy
  Topic: Soviet MCV
Graion Dilach

Replies: 7
Views: 995

Post Posted: Thu Mar 29, 2018 5:00 pm    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Amphibious should be half or 1/3rd submerged with those inflatable pontoons/buoyancy bodies appearing next to the main chassis.

To have the pontoons on the drive train is way too unrealistic.
-co ...
 
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