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  Topic: Request: Some from new and old Mental Omega
Graion Dilach

Replies: 28
Views: 694

Post Posted: Tue Sep 18, 2018 9:08 am    Subject: Re: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.

Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, ...
  Topic: Scorched Earth MOD by G-E
Graion Dilach

Replies: 685
Views: 102987

Post Posted: Thu Aug 16, 2018 10:42 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
lol, you even put the kool-aid into your mod. Chemtrail weapons when?
  Topic: Request: Some tech civillian buildings
Graion Dilach

Replies: 15
Views: 520

Post Posted: Thu Aug 16, 2018 10:37 am    Subject: Request: Some tech civillian buildings
Forum:  Modding Central » Media Hut
You coulda also realize that you're not the sole user, nor even an important user of these boards so bumping stuff for yourself is still just generating noise for most of the people.
  Topic: Shattered Paradise has been released
Graion Dilach

Replies: 13
Views: 400

Post Posted: Fri Aug 03, 2018 5:31 pm    Subject: Shattered Paradise has been released
Forum:  Other Projects » Released » Shattered Paradise » Announcements & Updates
Without logs or telling what version you used, we can't really help out tbh.

The game needs an OpenGL 2.1-compatible GPU and a valid sound output. It can crash at startup if the sound output is gar ...
  Topic: TI, OpenRA and PPM featured on Vice.com (Germany)
Graion Dilach

Replies: 17
Views: 646

Post Posted: Mon Jul 30, 2018 9:39 am    Subject: TI, OpenRA and PPM featured on Vice.com (Germany)
Forum:  PPM Zone » PPM News Network
Just ignore G-E, pchote. He's calling YR and Ares gimmicks as well. He's stuck with 2004 designs and can't move on over that.
  Topic: Traversing Trenches doesn't work
Graion Dilach

Replies: 1
Views: 138

Post Posted: Tue Jul 24, 2018 3:53 pm    Subject: Traversing Trenches doesn't work
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
IIRC Trenches are limited to 1x1 buildings.
  Topic: [ MO2.0-3.0 | Yuri Gravi/Ghost Miner ]
Graion Dilach

Replies: 12
Views: 1241

Post Posted: Fri Jul 06, 2018 7:03 pm    Subject: [ MO2.0-3.0 | Yuri Gravi/Ghost Miner ]
Forum:  Modding Central » Media Hut » Voxels
This design has nothing to do with 2.0 though tbh. It is nice - just not even remotely like the boxminer from 2.0.
  Topic: Okay, um, this Chrono Tank
Graion Dilach

Replies: 4
Views: 320

Post Posted: Fri Jul 06, 2018 6:53 pm    Subject: Okay, um, this Chrono Tank
Forum:  Modding Central » Red Alert 2 Editing Forum
Use the teleport loco with Harvester=yes - that works almost perfectly, the sole side-effect being that you get an attack cursor on ore as well.

Teleporter=yes (besides allowing infantry to be chro ...
  Topic: Slave miner like normal miner
Graion Dilach

Replies: 3
Views: 182

Post Posted: Fri Jul 06, 2018 6:40 pm    Subject: Slave miner like normal miner
Forum:  Modding Central » Red Alert 2 Editing Forum
Acatually, it is absolutely doable. I did it half a decade ago already. #Tongue

You can have slave miner logic on a refinery, but you need to make sure to increase the General->SlaveMinerHarvestRadiu ...
  Topic: Mega Aircraft Carrier
Graion Dilach

Replies: 11
Views: 861

Post Posted: Tue Jun 26, 2018 1:33 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
Do you consider those black sidepanels with the additional radars part of the helipads as well? Because I felt those are fitting well to them and with them, the 1/3 scale roughly is there as well. Alt ...
  Topic: Really annoying bug in Generals. (Shockwave mod)
Graion Dilach

Replies: 7
Views: 794

Post Posted: Tue Jun 26, 2018 1:22 pm    Subject: Really annoying bug in Generals. (Shockwave mod)
Forum:  Modding Central » Generals Editing Forum
Have you read what Thyme's doing... oh wait, comprehension was never your strength.

Thyme is doing a step-by-step reverse-engineering, substituting segments of the executable with it's own code. It ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2143

Post Posted: Tue Jun 26, 2018 1:13 pm    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Don't get me wrong: I'm open to solutions to this problem. But so far only Graion has given me a possible solution: using the retail EXE he sent me.
But there's still the risk of it NOT working prope ...
  Topic: Mega Aircraft Carrier
Graion Dilach

Replies: 11
Views: 861

Post Posted: Tue Jun 26, 2018 12:59 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
Then I'll be the one against Mig with actually defending this design - with RA2 only supporting VTOL plane movement anyway, replacing the obvious runway with a dual helipad makes sense to me. And cons ...
  Topic: Bibs on gates?
Graion Dilach

Replies: 17
Views: 466

Post Posted: Mon Jun 25, 2018 3:39 pm    Subject: Bibs on gates?
Forum:  Modding Central » Red Alert 2 Editing Forum
Have you tried AttachEffecting the bib andfiddle with the animation's Z offset/layer tags to set it below other stuff?
  Topic: Tesla tanks in battle fortress cause IE
Graion Dilach

Replies: 4
Views: 291

Post Posted: Mon Jun 25, 2018 3:36 pm    Subject: Tesla tanks in battle fortress cause IE
Forum:  Modding Central » Red Alert 2 Editing Forum
There is a weird handling which specialcases infantries in electric bolts for the tesla bolt's firingoffset to be updated when the infantry switches-to-proneoffset but this is also used from firing ou ...
  Topic: Xuetianyi's New Camp Buildings
Graion Dilach

Replies: 19
Views: 1931

Post Posted: Wed Jun 20, 2018 10:58 am    Subject: Xuetianyi's New Camp Buildings
Forum:  Modding Central » Media Hut » SHPs
There is also a shipyard and a repair depot not visible on the preview. And all of them has quite good buildups, way above the quality of usual c'n'p sets.

I'd even call spotlight, but we're not do ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2143

Post Posted: Thu Jun 07, 2018 5:25 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I told you that MO3.0 included the YR 1.001 original exe for itself to work with XWISYR as part of the installer. I was there back then. Hell, even New War did that for one of it's releases. Including ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 784

Post Posted: Thu Jun 07, 2018 5:14 am    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Nowadays, if a driver fails, the current Windowses are able to kill the driver and restart it if necessary, preventing the OS to go down with it. ROFL! Laughing LMAO! ROFLMAO!!!
Do you have any idea ho ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 784

Post Posted: Wed Jun 06, 2018 5:51 pm    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Plug'n'play debuted in Win95 OSR2, indeed. That was closer to Win98 than the original Win95 though in most of the ways.

Still, the claim of providing drivers to older OS being easy is ludicrous. Un ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2143

Post Posted: Wed Jun 06, 2018 5:40 pm    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
MO3.0 was shipped with a retail YR 1.001 gamemd.exe hexedited to have the purple orb as it's icon instead of the Yuri emblem. The game worked back then only because this executable was used in all cas ...
  Topic: Darken/Brighten Option
Graion Dilach

Replies: 4
Views: 301

Post Posted: Wed Jun 06, 2018 3:21 pm    Subject: Darken/Brighten Option
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
More brush shapes would help most of the tools... but I think a global darken/lighten tool would also be handy, something that can apply to the whole voxel.
Create a custom color conversion for that. ...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Graion Dilach

Replies: 52
Views: 2143

Post Posted: Wed Jun 06, 2018 3:17 pm    Subject: Re: Name for XWIS-only Ares (starting with an S for Supremacy)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So far, the only problem I have encountered with the Ares+XWIS was when you exit the game: if you have QuickExit=no, the XWIS YR will crash. I see this as strange because it worked before, specificall ...
  Topic: Micro$*** buying GitHub
Graion Dilach

Replies: 26
Views: 784

Post Posted: Tue Jun 05, 2018 5:29 pm    Subject: Micro$*** buying GitHub
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Microsoft buying GitHub fits well into their recent strategy towards gaining ground in the open-source world, after the fact that they already bought up Xamarin (also known as the original authors of ...
  Topic: The next Ares
Graion Dilach

Replies: 224
Views: 19853

Post Posted: Tue May 29, 2018 5:28 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Would it be possible to let engineers fix and not still not capture advanced rubble you don't own, like civilian buildings? I realize it was originally made for trench logic, but it could be so much m ...
  Topic: RA2 LAN on Windows 10
Graion Dilach

Replies: 2
Views: 201

Post Posted: Sun May 13, 2018 2:26 pm    Subject: RA2 LAN on Windows 10
Forum:  Modding Central » Red Alert 2 Editing Forum
The Starkku-enhanced-Rampaclient knows LAN (notsure on default Rampaclient) and AFAIK that's the sole way. CnCNet4's dll also knew LAN (if you don't start the game with cancnet launcher, just keeping ...
  Topic: [Bug?] IsRadEruption=yes ignores most new RadBeam tags
Graion Dilach

Replies: 1
Views: 409

Post Posted: Fri May 04, 2018 9:22 pm    Subject: [Bug?] IsRadEruption=yes ignores most new RadBeam tags
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Pretty sure this is known by now - atleast that there was a ticket about it on Mantis/Launchpad - https://bugs.launchpad.net/ares/+bug/894851/comments/7.
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 58
Views: 4212

Post Posted: Fri May 04, 2018 9:00 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It looks like Mental Omega has really influenced it with a new unit

Except that the Scud design was never a MO-exclusive to begin with. Sure, MO 2.0 used it already, but it was a public voxel even ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 58
Views: 4212

Post Posted: Sun Apr 29, 2018 3:12 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Congratulations on completely omitting

Ah, Doom. It is nice, but it's sadly not as important as you empathize - it didn't hit any top10 most sold game lists of that year. Mostly because Overwatch. ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 58
Views: 4212

Post Posted: Sat Apr 28, 2018 8:41 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
It's so dead.
Care to back that up?

Excluding that one genre Fallout/Witcher/NieR/Bayonetta/Devil May Cry/God of War/etc has, and the interactive fiction Detroit: Become Human's about, singleplaye ...
  Topic: V3 Platform | Scud Launcher
Graion Dilach

Replies: 2
Views: 1158

Post Posted: Wed Apr 25, 2018 12:04 am    Subject: V3 Platform | Scud Launcher
Forum:  Modding Central » Media Hut » Voxels
It used the Generals Scud Launcher voiceset in MO2, so the quote is wrong. #Tongue

The voxel however is really good.
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 58
Views: 4212

Post Posted: Tue Apr 24, 2018 8:35 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
TBH this still looks more of an RTS than TibAlliances. Plus if we discuss far-eastern abominations... I know of a browser-based-MMO based on SoulCalibur - that also has no mentioning of Namco anywhere ...
  Topic: RUMOR: Next C&C might be a mobile game
Graion Dilach

Replies: 58
Views: 4212

Post Posted: Tue Apr 24, 2018 7:06 pm    Subject: RUMOR: Next C&C might be a mobile game
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
*snip*

y u mad, bro?

No, seriously, you're throwing a tantrum, like a ten year old for reasons "you can't explain". Sounds quite legit. I, for one, welcome this thing, because I have a ...
  Topic: question&suggestion about Prerequisites.
Graion Dilach

Replies: 26
Views: 1288

Post Posted: Mon Apr 23, 2018 1:09 pm    Subject: question&suggestion about Prerequisites.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)

FactoryOwners.HaveAllPlans=yes
the best way to use this tag is set on MCV if it's not getting ruined by permanently accessing.
what I was meaning by ruined is

if the code has this


Well, I ...
  Topic: XCC Mixer won't detect anything but RA2
Graion Dilach

Replies: 6
Views: 637

Post Posted: Thu Apr 12, 2018 9:23 am    Subject: XCC Mixer won't detect anything but RA2
Forum:  Featured Tools » Community Tools
You can just edit the registry key. IIRC it's HKLM/Software/Westwood/Tiberian Sun.
  Topic: Miggy's models
Graion Dilach

Replies: 48
Views: 7091

Post Posted: Wed Apr 11, 2018 10:45 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Yeah, this looks grand as ever.

A weird OT - a lot of Hungarians don't know we had/planned a bunch of vehicle/tank designs for WW2 so I'm always amazed when things like this unfolds. I didn't even ...
  Topic: YR Red-Resurrection post 2.2 support
Graion Dilach

Replies: 15
Views: 1028

Post Posted: Wed Apr 11, 2018 10:32 pm    Subject: YR Red-Resurrection post 2.2 support
Forum:  PPM Zone » PPM News Network
Scavengers - or Collectors asĀ it was called originally - was something I pitched to Speeder in late 2011/early 2012 as a way to utilize the then-new reverse-engineering logic in Ares. Bolt took the i ...
  Topic: YR Red-Resurrection 2.2 released!
Graion Dilach

Replies: 8
Views: 915

Post Posted: Sun Apr 01, 2018 3:34 pm    Subject: YR Red-Resurrection 2.2 released!
Forum:  PPM Zone » PPM News Network
The only joke here is what I've contributed in the last minutes lol. Very Happy

Also RedRes 2.2 even includes performances of two of my friends even - who previously only voiced for AS. Very Happy
  Topic: Soviet MCV
Graion Dilach

Replies: 7
Views: 907

Post Posted: Thu Mar 29, 2018 5:00 pm    Subject: Soviet MCV
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Units
Amphibious should be half or 1/3rd submerged with those inflatable pontoons/buoyancy bodies appearing next to the main chassis.

To have the pontoons on the drive train is way too unrealistic.
-co ...
  Topic: A quick heads up about the recent silence in this place.
Graion Dilach

Replies: 12
Views: 823

Post Posted: Mon Mar 26, 2018 5:07 pm    Subject: A quick heads up about the recent silence in this place.
Forum:  PPM Zone » PPM News Network
Really know that feeling - if I don't finish my diploma thesis next month (which I have low hopes because if RL taught me anything in these recent years is that I'm making the worst decisions ever wit ...
  Topic: Buildable Paradrop Plane
Graion Dilach

Replies: 15
Views: 918

Post Posted: Sat Mar 24, 2018 12:41 pm    Subject: Buildable Paradrop Plane
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
EDIT: I would say use InitialPayload and multiple tanks that instantly get shot down when spawned, carrying their own IntialPayload of different infantry as survivors, but InitialPayload doesn't work ...
  Topic: Should we give Soviets their Hind back ?
Graion Dilach

Replies: 20
Views: 3075

Post Posted: Thu Mar 22, 2018 10:18 am    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
You shouldn't make assumptions to OpenRA meta from plain RA1.

Infantry is not weak. Infantry blobs are quite common in ORA. Shock Troopers are borderline uncounterable after numerous rounds of nerf ...
  Topic: Is it possible to add new units to Dune 2000 with OpenRA
Graion Dilach

Replies: 14
Views: 1531

Post Posted: Tue Mar 20, 2018 11:55 am    Subject: Is it possible to add new units to Dune 2000 with OpenRA
Forum:  Modding Central » OpenRA Editing Forums
You do realize you're arguing with one of the most active ORA modders there, with years of ORA experience?

The thing is, most of the ORA modding guides are outdated and lag behind actual developmen ...
  Topic: A new Dune or C&C game in development?
Graion Dilach

Replies: 47
Views: 2403

Post Posted: Tue Mar 20, 2018 12:15 am    Subject: A new Dune or C&C game in development?
Forum:  Miscellaneous Forums » Game Chat
I wouldn't.

Heroes of Might and Magic is dead, for a very good reason - Ubi hired two different teams to do 6 and 7 and neither were able to generate enough profit to keep the series forward.Both t ...
  Topic: Custom Image Extention triggered by Weapon (SHRINKRAY)
Graion Dilach

Replies: 15
Views: 1683

Post Posted: Wed Mar 14, 2018 6:36 am    Subject: Custom Image Extention triggered by Weapon (SHRINKRAY)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Last I checked - sure, was years ago -, the renderer of this engine ain't remotely 3D and there are GODDAMNED amount of references between renderer and game logics so this likely does not worth the ef ...
  Topic: Music Thread
Graion Dilach

Replies: 43
Views: 2149

Post Posted: Wed Mar 14, 2018 6:19 am    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
This thread needs more EUROBEAT.

And I'm nice, since I am bringing heavy Delta here instead of the superchaoticness what makes Hi-NRG Attack awesome...
  Topic: The next Ares
Graion Dilach

Replies: 224
Views: 19853

Post Posted: Sun Mar 11, 2018 9:22 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
MO MADMAN can spawn a technician, so it's definitely doable already.

A potential AffectsOwner flag came up some months ago in a PP-related discussion which would be relatively simple and useable th ...
  Topic: In-game timer memory address
Graion Dilach

Replies: 9
Views: 630

Post Posted: Tue Feb 27, 2018 11:03 pm    Subject: In-game timer memory address
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A good amount of RA2 maps don't use lightposts.
  Topic: MY mod and Graphics + Sound
Graion Dilach

Replies: 172
Views: 7014

Post Posted: Tue Feb 27, 2018 10:53 pm    Subject: MY mod and Graphics + Sound
Forum:  Modding Central » Media Hut
I have been using a really crap mic yes - but I own a really good mic, I just need a little adaptor for it and a powerbox. I could get those pretty easy.

I'll go over all the voices again soon, th ...
  Topic: YR: snowyness(2-6)
Graion Dilach

Replies: 4
Views: 1388

Post Posted: Tue Feb 27, 2018 10:42 pm    Subject: YR: snowyness(2-6)
Forum:  Modding Central » Red Alert 2 Editing Forum » Map Archive
Lighting is nice. However...

Too many chokepoints, not enough routes to reach an enemy base.
Bunker placement is lolz and literally breaks the map.
The middle two positions are in a bad position ...
  Topic: Ares Broke Carryalls?
Graion Dilach

Replies: 40
Views: 1578

Post Posted: Mon Feb 26, 2018 10:59 pm    Subject: Ares Broke Carryalls?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The IEs didn't happen immediately in YR and thereby DeeZire/Mooman's Rules or some other notable mod of that era spread out the idea that service depots can function as airpads and there are no issues ...
 
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