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  Topic: Cloaking super weapon possible?
Ickus

Replies: 15
Views: 1212

Post Posted: Sun Jun 04, 2017 9:00 am    Subject: Cloaking super weapon possible?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AttachEffect
The AttachEffect system was designed as a spiritual
successor to NPatch‘s Upgrade logic,
but it was aimed to not be limited only to superweapons.
AttachEffect tags can be applied ...
  Topic: Brigador
Ickus

Replies: 2
Views: 547

Post Posted: Sun May 28, 2017 5:02 am    Subject:   Brigador
Subject description: Just sharing.
Forum:  Miscellaneous Forums » Game Chat
.anyone else heard of this game?

http://store.steampowered.com/app/274500/Brigador/

ABOUT THIS GAME
Great Leader is dead. Solo Nobre must fall. Here is your contract
Brigador is an isometric ...
  Topic: Ickus' Random ARES logic questions.
Ickus

Replies: 4
Views: 747

Post Posted: Mon May 22, 2017 8:08 pm    Subject: Ickus' Random ARES logic questions.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks for the replies so far.

No I don't not hate the options, or campaigns Wink
It's mostly for testing and convenience to condense the menu into one screen.

Thank you, Hiding the buttons, did ...
  Topic: Ickus' Random ARES logic questions.
Ickus

Replies: 4
Views: 747

Post Posted: Sun May 21, 2017 1:31 am    Subject:   Ickus' Random ARES logic questions.
Subject description: Sorry to pester.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Howdy all. I am just curious regarding some ARES logic questions. By no means this a logic request but more of a..is it possible at this point in time, I have been rifling through the ARES documentati ...
  Topic: Rise and fall of Command & Conquer
Ickus

Replies: 31
Views: 3225

Post Posted: Sat May 20, 2017 7:34 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I remember been spammed by disrupter carryalls all too often during TS' heyday.

While I recall the distant early milestones modding C&C has gone through. Thats my hook. From the hardcoded RA1 ...
  Topic: Rise and fall of Command & Conquer
Ickus

Replies: 31
Views: 3225

Post Posted: Fri May 19, 2017 5:42 pm    Subject: Rise and fall of Command & Conquer
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
.....*cri* sad too that the modding aspect was a big part of keeping the series alive.

welp I would love more official ant levels. Very Happy
  Topic: Miggy's models
Ickus

Replies: 39
Views: 3514

Post Posted: Wed May 10, 2017 10:12 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
cute!  Back in my youth, dreamt of making a soviet heavy tank along side its mammoth tank friend. ^__^
  Topic: ARES and Origin edition RA2 [RESOLVED]
Ickus

Replies: 3
Views: 691

Post Posted: Wed May 10, 2017 1:58 pm    Subject: ARES and Origin edition RA2 [RESOLVED]
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
OK - so this falls into user error scope of things. Some how Syringe.exe did not copy into the RA2 folder during the unzipping process which, herp derp. was the reason it was not working.

Ares now ...
  Topic: ARES and Origin edition RA2 [RESOLVED]
Ickus

Replies: 3
Views: 691

Post Posted: Wed May 10, 2017 12:09 am    Subject:   ARES and Origin edition RA2 [RESOLVED]
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Apologies in advance. Issue has been fixed.

So I am having some issues running ARES the Origin edition of RA/YR

found this old thread but did not seem to be helpful, but hopeful?
 http://ppmf ...
  Topic: An intermezzo called Ares 0.D
Ickus

Replies: 115
Views: 14308

Post Posted: Sun May 07, 2017 11:06 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A bit late to the party. Is it still part of the Rouge Sea?  Thanks in advance!
  Topic: Recruit for Openra Mod project.
Ickus

Replies: 7
Views: 1706

Post Posted: Sun May 07, 2017 9:09 am    Subject: Recruit for Openra Mod project.
Forum:  Modding Central » OpenRA Editing Forums
New to see you still modding around Holy_Master. Always loved your art work.

While personally I wouldn't be able to help out, but perhaps some suggestions.

See if you can set up a prototype of ...
  Topic: Nomad Galaxy
Ickus

Replies: 33
Views: 3759

Post Posted: Wed Mar 22, 2017 8:55 am    Subject: Nomad Galaxy
Forum:  Modding Central » Public Project Announcements
Awesome! hate to fall into the comparison game but it does give nice early Starcraft Alpha vibes.

http://home.planet.nl/~aggel005/alphabeta/earlyalpha/alpha5.jpg
  Topic: Ideas & suggestions
Ickus

Replies: 346
Views: 21968

Post Posted: Sun Feb 05, 2017 9:03 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I hope don't want to pile on the pile... but been I've been curious if fraidy cat logic can be something worked into an attacheffect or something similar to (chaos gas) that causes a loss of control o ...
  Topic: What are the Cutezomes?
Ickus

Replies: 8
Views: 614

Post Posted: Fri Jan 20, 2017 7:07 am    Subject: What are the Cutezomes?
Forum:  Other Projects » Pre-Alpha Projects » Death Label » Mythos
Lol, naturally drawn to this thread. What do they look like ? ^^
  Topic: Game Client
Ickus

Replies: 1
Views: 495

Post Posted: Mon Dec 19, 2016 8:17 pm    Subject:   Game Client
Forum:  Modding Central » Red Alert 2 Editing Forum
Greetings PMM,

While I am no stranger to modding, but I have been out of the loop for sometime. I've noticed a curious trend that current age mods are starting to ship  with its own game clien ...
  Topic: Musing about Yuri in Red Alert 3
Ickus

Replies: 7
Views: 1805

Post Posted: Wed Nov 23, 2016 4:53 am    Subject: Musing about Yuri in Red Alert 3
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
I liked Yuri. There are a lot of elements he has that could make up an exciting faction. Obviously it terms how strict the interpretation but even with that is on par of keeping his RA2 likeness there ...
  Topic: Taking sides
Ickus

Replies: 36
Views: 5760

Post Posted: Wed Nov 23, 2016 4:44 am    Subject: Taking sides
Forum:  Featured Projects » D-Day » D-Day News
I second the idea of a sci-fi tropy factions. ^^ Also maybe a version of Yuri.  which might borrow a bit from the ironsky moon nazi's technology wise but maybe more base on his mythical occult ra ...
  Topic: Red Alert 2 in VR
Ickus

Replies: 3
Views: 755

Post Posted: Fri Nov 11, 2016 6:20 am    Subject: Red Alert 2 in VR
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Very Nifty!

[youtube]https://www.youtube.com/watch?v=IGtrJaiUZaA[/youtube]
  Topic: Nox is free on Origin
Ickus

Replies: 4
Views: 1158

Post Posted: Fri Aug 19, 2016 7:55 pm    Subject: Nox is free on Origin
Forum:  Miscellaneous Forums » Game Chat
I snagged it a while back. Its fun, it is pretty much similiar to Diablo in terms of gameplay..and graphics sort of..It does have some dated quality to it. Which is nice.  It also has Westwood's ...
  Topic: Old, are we?
Ickus

Replies: 47
Views: 3374

Post Posted: Fri Jul 01, 2016 5:15 pm    Subject: Old, are we?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I remember Red Alert construction center. RADEN and C&C communications center from a way back.

There was this really awesome Red Alert map maker, called RAED that got me started with modding g ...
  Topic: Berserk Feature Request
Ickus

Replies: 3
Views: 799

Post Posted: Tue Jun 28, 2016 3:24 pm    Subject: Berserk Feature Request
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yesh. does seems like a nuanced situation, like the survivor is now mindlessly in zombie vengeance mode?

Welp to add to this sentiment... another idea is a variant weapon that simulates the ole fr ...
  Topic: Another Apocalypse
Ickus

Replies: 6
Views: 746

Post Posted: Sun Jun 19, 2016 12:49 am    Subject: Another Apocalypse
Forum:  Modding Central » Media Hut
Looking good~

Ah back in my day it was many remakes of abrams tanks and titans n__n
  Topic: Old, are we?
Ickus

Replies: 47
Views: 3374

Post Posted: Fri Jun 17, 2016 4:30 pm    Subject: Old, are we?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I still like to lurk here Smile
  Topic: Miggy's Workbench
Ickus

Replies: 211
Views: 20439

Post Posted: Mon May 02, 2016 7:02 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
This is really neat! Curious whats the process involved ^^.
  Topic: ARES MOBA/RPG game mode theory 2
Ickus

Replies: 24
Views: 2615

Post Posted: Wed Mar 09, 2016 7:09 pm    Subject: ARES MOBA/RPG game mode theory 2
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
In the past, triggers for human factions in skirmish maps were sort of a technical taboo, but I am not sure nowadays with custom clients and .EXE hacks. IT maybe tricky, since would need special facti ...
  Topic: Your thoughts on Red Alert 2?
Ickus

Replies: 37
Views: 3175

Post Posted: Wed Mar 09, 2016 3:27 pm    Subject: Your thoughts on Red Alert 2?
Forum:  Modding Central » Red Alert 2 Editing Forum
*Klaatu Baratas Nyktu!* necroed post!

I recall being excited as young teen.. I got RA2 near the launch day but had some difficulties because of 9/11 the game was placed on hold due to the original ...
  Topic: The Ares of March
Ickus

Replies: 74
Views: 14110

Post Posted: Wed Mar 09, 2016 4:23 am    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It seem to be respecting reloading times. I've only tested with unitypes so infantrytypes is that's news to me.

They seem to reload and also if exited recall their last point of attack. if they ar ...
  Topic: Command & Conquer: Continuum [ARES]
Ickus

Replies: 235
Views: 54759

Post Posted: Mon Mar 07, 2016 7:47 pm    Subject: Command & Conquer: Continuum [ARES]
Forum:  Modding Central » Public Project Announcements
I was thinking along the lines of Tleiaxu vats. even then those units that was more special case for Emperor:Battle for Dune..:p
  Topic: Command & Conquer: Continuum [ARES]
Ickus

Replies: 235
Views: 54759

Post Posted: Mon Mar 07, 2016 5:35 pm    Subject: Command & Conquer: Continuum [ARES]
Forum:  Modding Central » Public Project Announcements
Well, if yuri is more body horror and smelt metals and plastics into his creations forming SOMA disco headed creations #Tongue

Also the slave-miner logic isn't bad like using visceroids to mine up ore. ...
  Topic: Command & Conquer: Continuum [ARES]
Ickus

Replies: 235
Views: 54759

Post Posted: Mon Mar 07, 2016 3:40 pm    Subject: Command & Conquer: Continuum [ARES]
Forum:  Modding Central » Public Project Announcements
Yuri is a fun faction to sorta conceptualize. It has tasty sci-tropes of bio engineering, mind control ,etc  that can border around science fantasy. Like Psycho-mantis,  Warhammer stuff and the RA3 ...
  Topic: The Ares of March
Ickus

Replies: 74
Views: 14110

Post Posted: Mon Mar 07, 2016 9:00 am    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thank yoU very much! Retested and works now. >///< totes my faults. thanks again!

.. and for the curious yes, seems open-topped  passengers seem to acknowledge ammo limits woot! Very Happy
  Topic: The Ares of March
Ickus

Replies: 74
Views: 14110

Post Posted: Mon Mar 07, 2016 4:41 am    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Howdy folks,

So I was tinkering around with ammo and to start off with created a lil dummy unit to play with, but so far something seems amiss with the ammo. The unit fires indefinitely and does no ...
  Topic: Stop ai from selling his base, how?
Ickus

Replies: 5
Views: 498

Post Posted: Sat Mar 05, 2016 5:03 am    Subject: Stop ai from selling his base, how?
Forum:  Modding Central » Red Alert 2 Editing Forum
Forgive me if its just ancient memory, but I recall an IQ section g in the map and rules .ini that controls this.
  Topic: Text 2 Speech
Ickus

Replies: 5
Views: 2112

Post Posted: Tue Mar 01, 2016 5:11 pm    Subject: Text 2 Speech
Forum:  Modding Central » Media Hut » Sounds
Sounds pretty nice. granted a bit of greyzone with legality.

ALso don't forget microsoft sam lurking about.


Also. this. http://www.vocaloid.com/us/ ;D

Miku EVA
  Topic: ARES MOBA/RPG game mode theory 2
Ickus

Replies: 24
Views: 2615

Post Posted: Sat Feb 27, 2016 6:50 am    Subject: ARES MOBA/RPG game mode theory 2
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Welp I tried with my wall of quote text...#Tongue

Anyways. Other than AoE spells or effects can make the original idea work of a designator hero unit.

ANother would summons, but  how about timed ...
  Topic: ARES MOBA/RPG game mode theory
Ickus

Replies: 1
Views: 597

Post Posted: Wed Feb 24, 2016 5:31 am    Subject:   ARES MOBA/RPG game mode theory
Subject description: unofficial topic rip from ARES of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Cloned from Ares of March thread http://www.ppmforums.com/viewtopic.php?t=41374&start=55


PostPosted: Wed Feb 17, 2016 3:17 pm    Post subject: Reply with quote

I agree with AG, n ...
  Topic: ARES MOBA/RPG game mode theory 2
Ickus

Replies: 24
Views: 2615

Post Posted: Tue Feb 23, 2016 1:53 pm    Subject: ARES MOBA/RPG game mode theory 2
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Still off topic..apologies

I see thats would be minion spawns an auto-fire SW that churns out non-team units.

Thinking further, can designators graphically fire superweapons from their position ...
  Topic: Rumors and progress on new "Command & Conquer" games.
Ickus

Replies: 26
Views: 7089

Post Posted: Tue Feb 23, 2016 6:39 am    Subject: Rumors and progress on new "Command & Conquer" games.
Forum:  PPM Zone » PPM News Network
I agree C&C lives in death thru the technology of Mods, like Open RA and ARES.even just game emulation across various game engines. So an official C&C would be nice, but hopefully they keep it ...
  Topic: ARES MOBA/RPG game mode theory 2
Ickus

Replies: 24
Views: 2615

Post Posted: Mon Feb 22, 2016 5:58 am    Subject: ARES MOBA/RPG game mode theory 2
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Wow, always a nice tidbit of information here. Ares is very inspiring. I've been keeping an eye on it and testing when I can. sadly not as often as I'd like to.

I hope to see C&C modding branc ...
  Topic: What is Your Favorite Factions in the Entire C&C Series?
Ickus

Replies: 9
Views: 4294

Post Posted: Tue Feb 02, 2016 2:30 pm    Subject: What is Your Favorite Factions in the Entire C&C Series?
Forum:  PPM Zone » PPM Discussion Zone
Nod. originally. then scrin, then yuri.yuriko

but the visceroids will always have their place in my heart.
  Topic: DTA - January updates!
Ickus

Replies: 2
Views: 1455

Post Posted: Mon Feb 01, 2016 8:20 am    Subject: DTA - January updates!
Forum:  PPM Zone » PPM News Network
damn wow! DTA just looks amazing.  Nice to see TS buildings seem to mesh really well with the TD/RA style.
  Topic: The Sorcerer Story
Ickus

Replies: 10
Views: 2803

Post Posted: Wed Dec 09, 2015 5:09 am    Subject: The Sorcerer Story
Forum:  Miscellaneous Forums » Fan Fiction
that is adorable!
  Topic: What's next for Ares
Ickus

Replies: 219
Views: 25081

Post Posted: Sun Dec 06, 2015 9:52 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Wow. Take the time you need. Good Luck with the recuperation.  Smile
  Topic: The vision of future
Ickus

Replies: 8
Views: 1842

Post Posted: Sun Dec 06, 2015 9:51 pm    Subject: The vision of future
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
i didn't realize "private projects" announcements were a thing here with their own forum.. I mean personal mods yea?


anyways is this  fan fiction or some kind of mod?
  Topic: Armoured Trains
Ickus

Replies: 7
Views: 2099

Post Posted: Sun Dec 06, 2015 9:46 pm    Subject: Armoured Trains
Forum:  Featured Projects » D-Day » D-Day News
very lovely work! and those trains are cute. XD
  Topic: OpenRA Blog
Ickus

Replies: 175
Views: 58829

Post Posted: Fri Nov 27, 2015 10:50 am    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Hehe harvester training course. ^^ Looking good! Are projectiles also intercepted by the Firestorm wall? Don't recall if that was the case in original TS.
  Topic: MadHQ's Graveyard
Ickus

Replies: 463
Views: 76088

Post Posted: Sun Nov 15, 2015 3:13 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
awesome stuff here. That cute racetrack. although maybe a bit too small. I can't help but imagine the cars rolling over those sharp corners XD
  Topic: Lake of Islands
Ickus

Replies: 5
Views: 1721

Post Posted: Tue Nov 10, 2015 3:37 pm    Subject: Lake of Islands
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
. Since this is in the TS forum I am guessing standard non-modded  TS/FS game.

The layout could use some work but I do sorta like the diamond shape. you sorta got something going on there, but ...
  Topic: TS palette
Ickus

Replies: 8
Views: 1323

Post Posted: Fri Nov 06, 2015 11:20 pm    Subject: TS palette
Forum:  Modding Central » Media Hut
pretty much, the snow theater was greyscaled else you get a nice oily amber highlight due to the blue tones on the original pallette.
  Topic: WIPs
Ickus

Replies: 502
Views: 135880

Post Posted: Fri Nov 06, 2015 12:07 pm    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
oh lovely. I adore it all.
 
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