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  Topic: Remasters heads up: Capacitor at full charge!
Lin Kuei Ominae

Replies: 7
Views: 273

Post Posted: Tue Jul 16, 2019 9:25 pm    Subject: Remasters heads up: Capacitor at full charge!
Forum:  PPM Zone » PPM News Network
Considering they do this as their full time job, one would expect updates a lot more frequently.
The interval of the updates is like if it's a single person doing this.
  Topic: Soviet spy-plane flying in circles?
Lin Kuei Ominae

Replies: 3
Views: 115

Post Posted: Tue Jul 16, 2019 9:34 am    Subject: Soviet spy-plane flying in circles?
Forum:  Modding Central » Red Alert 2 Editing Forum
i would look at Primary=SpyCameraWeapon
Ammo=100
FlyBy=true ;GEF Don't slow down over your target
then check out the weapon
[SpyCameraWeapon]
Damage=6;range of shroud to reveal
Range=20 ...
  Topic: New C&C Remasters sidebar has been announced!
Lin Kuei Ominae

Replies: 25
Views: 1203

Post Posted: Mon Jul 15, 2019 7:25 pm    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
Do they combine TD remastered and RA1 remastered into a single game?
Like DTA remastered?

The original concept had 1 or 2 little rings right above the roof and around the sphere, giving it the app ...
  Topic: Why aren't globotech playable?
Lin Kuei Ominae

Replies: 20
Views: 1005

Post Posted: Mon Jul 15, 2019 6:59 am    Subject: Why aren't globotech playable?
Forum:  Featured Projects » Twisted Insurrection » Your Input
make the power drain from all GT buildings exceptionally high to make it a high risk to capture a building, INCLUDING for GT since their current power production is high. but can easily go into low po ...
  Topic: Airborne units cover their own firing anim, AE, etc
Lin Kuei Ominae

Replies: 2
Views: 99

Post Posted: Sun Jul 14, 2019 9:34 am    Subject: Airborne units cover their own firing anim, AE, etc
Forum:  Modding Central » Red Alert 2 Editing Forum
What do you tried?
YSortAdjust
YDrawOffset
NormalZAdjust
Layer
CanBeHidden
...
  Topic: Tiberian sun - optional building path question.
Lin Kuei Ominae

Replies: 4
Views: 208

Post Posted: Thu Jul 11, 2019 12:23 pm    Subject: Tiberian sun - optional building path question.
Forum:  Modding Central » Tiberian Sun Editing Forum
OpenRA can do everything too, but no point of mentioning a completely different engine/game here.

@Moose:
There is only a bugged way to do this by using Upgrades as prerequisite and have the upgra ...
  Topic: Attack helicopter
Lin Kuei Ominae

Replies: 2
Views: 416

Post Posted: Thu Jul 11, 2019 6:19 am    Subject: Attack helicopter
Forum:  Modding Central » Media Hut » Voxels
Some anti-aliasing for the textures (to smooth out the 1 pixel lines) and a little hand painted normals (to remove the stair effect on the tail boom every time it gets 1 voxel thinner) would improve t ...
  Topic: Canvas size change -> doubling overall voxel size
Lin Kuei Ominae

Replies: 13
Views: 1827

Post Posted: Tue Jul 09, 2019 11:18 am    Subject: Canvas size change -> doubling overall voxel size
Forum:  Featured Tools » Voxel Section Editor III » Bug Reporting
yeah, no bug or error here.
It simply zooms into the now smaller voxel and shows the voxel a bit bigger.
Right click on the view or click on the magnifier icon and change your zoom level if you don' ...
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 23
Views: 5381

Post Posted: Mon Jul 08, 2019 1:18 pm    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
you can't
as i wrote, unit*.pal objects don't follow the Red/Green/Blue tinting of the maps lighting. Only the Ambient value for the brightness.

And the reason WW made it this way is most likely, ...
  Topic: New C&C Remasters sidebar has been announced!
Lin Kuei Ominae

Replies: 25
Views: 1203

Post Posted: Mon Jul 08, 2019 7:35 am    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
Are the Saturn version cameos bigger than the DOS ones?
DOS had only 32x24 icons, while these seem to be twice the size and closer to the size used in TS.
Is it possible to extract them? Would be ni ...
  Topic: Day Night Loop settings
Lin Kuei Ominae

Replies: 23
Views: 5381

Post Posted: Mon Jul 08, 2019 6:28 am    Subject: Day Night Loop settings
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
What do you mean?
There is no ExtraBuildingLight key if that is what you mean.
ExtraUnitLight=.2 ; Extra light to make units glow.
ExtraInfantryLight=.2 ; Extra light to make infantry glow.
ExtraA ...
  Topic: Is it possible to create a meteor storm superweapon in TS?
Lin Kuei Ominae

Replies: 1
Views: 192

Post Posted: Thu Jul 04, 2019 6:58 am    Subject: Is it possible to create a meteor storm superweapon in TS?
Forum:  Modding Central » Tiberian Sun Editing Forum
yes
Modding Central » Tiberian Sun Editing Forum » Tutorials Factory » [url=https://ppmforums.com/viewtopic.php?t=12035]Targetable Meteor Shower/Storm -whatever
  Topic: Unofficial C&C Addons
Lin Kuei Ominae

Replies: 6
Views: 1828

Post Posted: Tue Jul 02, 2019 7:08 pm    Subject: Unofficial C&C Addons
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
You got all these already?
those were 4 separate discs which i put into double disc cases
  Topic: Soviet Heavy Flakcycle
Lin Kuei Ominae

Replies: 11
Views: 688

Post Posted: Tue Jul 02, 2019 9:15 am    Subject: Soviet Heavy Flakcycle
Forum:  Modding Central » Media Hut » SHPs
Unit model and animations look nice. good job

Not a fan of those ugly infantry shadows though.
Facing specific idle anims (not only 1 facing causing it to jump ingame) and 2 different death anims ...
  Topic: Need help in new building animation
Lin Kuei Ominae

Replies: 7
Views: 488

Post Posted: Sun Jun 30, 2019 10:09 am    Subject: Need help in new building animation
Forum:  Modding Central » Media Hut
So in TS building can have 2 damaged states?

NO... probably just was an idea of the devs, but is too ambitious.
Tiberian Dawn used the 2nd damage state right before a building would explode.
TS w ...
  Topic: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Lin Kuei Ominae

Replies: 103
Views: 23973

Post Posted: Wed Jun 26, 2019 1:49 pm    Subject: CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Forum:  Featured Tools » Community Tools
This is because FinalSun still needs the 8 facings before the turretframes.
Ingame the game uses only the 32 facing frames after the turretframes.

Framenumber isn't calculated at all. It's the val ...
  Topic: Mapping Tips and Tricks
Lin Kuei Ominae

Replies: 5
Views: 498

Post Posted: Wed Jun 26, 2019 11:01 am    Subject: Mapping Tips and Tricks
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
most likely.
Savegames are stupid and once saved, the light is independent from the building.
  Topic: [WIP]4-leg Mech projecting an electric soul
Lin Kuei Ominae

Replies: 15
Views: 644

Post Posted: Wed Jun 26, 2019 5:48 am    Subject: [WIP]4-leg Mech projecting an electric soul
Forum:  Modding Central » Media Hut
yes, animrate is hardcoded.
All infantry have very short legs, thus they need a rather low number of frames to play the anim fast enough to match the ingame speed.

Your unit has bigger/longer legs ...
  Topic: [WIP]4-leg Mech projecting an electric soul
Lin Kuei Ominae

Replies: 15
Views: 644

Post Posted: Tue Jun 25, 2019 1:43 pm    Subject: [WIP]4-leg Mech projecting an electric soul
Forum:  Modding Central » Media Hut
Can a 4 leg walk loop be done in 6 frames (currently is 20)? Or I just reduce its Speed.
sure, your 4 legged walk is like two 2-legged walkcycles behind each other.
and a 2 legged cycle can be done ...
  Topic: [WIP]4-leg Mech projecting an electric soul
Lin Kuei Ominae

Replies: 15
Views: 644

Post Posted: Mon Jun 24, 2019 1:36 pm    Subject: [WIP]4-leg Mech projecting an electric soul
Forum:  Modding Central » Media Hut
the shadow could be better. A light source directly above doesn't give it a good perception of depth and detail. So imo better go with a building shadow than the stupid RA2 infantry shadow.

Too man ...
  Topic: New Construction Options: C&C Remaster Art Preview!
Lin Kuei Ominae

Replies: 75
Views: 3959

Post Posted: Mon Jun 24, 2019 7:10 am    Subject: New Construction Options: C&C Remaster Art Preview!
Forum:  PPM Zone » PPM News Network
read the whole topic and notice that the last image is made by Allen using an image edit from the previous page.
  Topic: Experimenting with scripted map units...
Lin Kuei Ominae

Replies: 19
Views: 526

Post Posted: Mon Jun 24, 2019 6:40 am    Subject: Experimenting with scripted map units...
Forum:  Modding Central » Red Alert 2 Editing Forum
Standard 3-wide paved road. See image.
In this case, no clue why they can't plot a path around a corner.

I would try what happens if there are impassable overlays at the corners next to the road. ...
  Topic: Experimenting with scripted map units...
Lin Kuei Ominae

Replies: 19
Views: 526

Post Posted: Sun Jun 23, 2019 3:49 pm    Subject: Experimenting with scripted map units...
Forum:  Modding Central » Red Alert 2 Editing Forum
What's the width of your road?
If 2 adjacent vertical/horizontal cells only touch with a corner, MovementRestrictedTo pathfinding may break.
Make sure adjacent cells share an edge.

Pathfinding fo ...
  Topic: Mooman Tech Building Pack
Lin Kuei Ominae

Replies: 15
Views: 2343

Post Posted: Fri Jun 21, 2019 7:53 am    Subject: Mooman Tech Building Pack
Forum:  Modding Central » Media Hut » SHPs
It needs a Buildup animation set in art.ini to be sellable.
  Topic: [WIP]4-leg Mech projecting an electric soul
Lin Kuei Ominae

Replies: 15
Views: 644

Post Posted: Wed Jun 19, 2019 11:23 am    Subject: [WIP]4-leg Mech projecting an electric soul
Forum:  Modding Central » Media Hut
Might be easier done with a tesla weapon. So just the arm animation without the bolt.
  Topic: [WIP]4-leg Mech projecting an electric soul
Lin Kuei Ominae

Replies: 15
Views: 644

Post Posted: Tue Jun 18, 2019 11:27 am    Subject: [WIP]4-leg Mech projecting an electric soul
Forum:  Modding Central » Media Hut
3 of them on a single cell could be a bit crowded. Might be better as a vehicle instead of an infantry.

In the walkanim: the left rear leg has a slight delay at the rear most position, which gives ...
  Topic: Alien: Awakening finally confirmed!!!
Lin Kuei Ominae

Replies: 5
Views: 497

Post Posted: Mon Jun 17, 2019 7:40 pm    Subject: Alien: Awakening finally confirmed!!!
Forum:  Miscellaneous Forums » Offtopic Discussion Area
bah, i couldn't care less for any of these remakes. Some classics shouldn't be touched.
No one would create a CGI Mona Lisa just because Leo's drawing style was too primitive and lacked details.

T ...
  Topic: Problems with BalloonHover workaround
Lin Kuei Ominae

Replies: 6
Views: 251

Post Posted: Fri Jun 14, 2019 8:28 pm    Subject: Problems with BalloonHover workaround
Forum:  Modding Central » Tiberian Sun Editing Forum
Not sure what I did exactly back then. Maybe I used a combination with SlowdownDistance or forgot that this key was still present.

\Edit
yes, just tested, give it also SlowdownDistance=0 and it ca ...
  Topic: AH-64C Apache
Lin Kuei Ominae

Replies: 3
Views: 877

Post Posted: Wed Jun 12, 2019 11:54 am    Subject: AH-64C Apache
Forum:  Modding Central » Media Hut » Voxels
when shrinked to a more suitable size, i would also suggest removing the single black voxel details which look like the infamous black hole syndrome.
  Topic: Image Shaper
Lin Kuei Ominae

Replies: 101
Views: 19453

Post Posted: Wed Jun 12, 2019 7:08 am    Subject: Image Shaper
Forum:  Featured Tools » Community Tools
why is it a problem in the first place?
Do you have all programs installed in the same folder and sorted by filetype seeing dozens of different exes at the same place?

I have games folder and modd ...
  Topic: Custom units
Lin Kuei Ominae

Replies: 12
Views: 1026

Post Posted: Tue Jun 11, 2019 6:37 am    Subject: Custom units
Forum:  Featured Projects » Dawn of the Tiberium Age
If there is some setting in Image Shaper that can center the sprite without causing it to wobble around; then I'm all ears. It does have a "prevent TS wobbling," option, but that hasn't real ...
  Topic: Cyberpunk 2077
Lin Kuei Ominae

Replies: 5
Views: 749

Post Posted: Mon Jun 10, 2019 10:31 am    Subject: Cyberpunk 2077
Forum:  Miscellaneous Forums » Game Chat
So it's Johnny Mnemonic as a computer game.
  Topic: Civilian Voxel: Research vessel
Lin Kuei Ominae

Replies: 3
Views: 428

Post Posted: Sun Jun 09, 2019 10:58 am    Subject: Civilian Voxel: Research vessel
Forum:  Modding Central » Media Hut » Voxels
a tiny bit on the bright side, but shape and details are nice.

http://www.thespacereview.com/archive/831a.jpg
The Vandenberg, aka "Academician Vladislav Volkov" from the movie Virus woul ...
  Topic: EXCEPTION: Access Violation
Lin Kuei Ominae

Replies: 5
Views: 338

Post Posted: Fri Jun 07, 2019 1:00 pm    Subject: EXCEPTION: Access Violation
Forum:  Featured Projects » Dawn of the Tiberium Age
i assume the problem is the different order and missing entries of the Houses list
rules.ini
0=GDI
1=Nod
2=Allies
3=Soviet
4=Neutral
5=Special
6=GDI1
7=Nod1
8=GDI2
9=Nod2
10=Allies1
11=Al ...
  Topic: New C&C Remasters sidebar has been announced!
Lin Kuei Ominae

Replies: 25
Views: 1203

Post Posted: Fri Jun 07, 2019 10:57 am    Subject: New C&C Remasters sidebar has been announced!
Forum:  PPM Zone » PPM News Network
This sidebar is a huge waste of space, 1/5 of the screen only UI.
And it looks extremely cheap.
Well it looks true to the original, no problem there. And the original had even 1/3rd of the screen a ...
  Topic: OpenRA Dev Blog
Lin Kuei Ominae

Replies: 71
Views: 20640

Post Posted: Fri Jun 07, 2019 9:33 am    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
this is really cool. For a TS mod the 2 gates would only need a single icon in the sidemenu.

Mods may wish to use the feature for non-directional things, for example a component tower where you can ...
  Topic: SC2 SHPs for download
Lin Kuei Ominae

Replies: 68
Views: 16955

Post Posted: Wed Jun 05, 2019 5:34 pm    Subject: SC2 SHPs for download
Forum:  Modding Central » Media Hut » SHPs
ah, you're right.
Haven't seen [url=https://ppmforums.com/viewtopic.php?t=37489#509038]this post with the downloads
  Topic: SC2 SHPs for download
Lin Kuei Ominae

Replies: 68
Views: 16955

Post Posted: Wed Jun 05, 2019 6:39 am    Subject: SC2 SHPs for download
Forum:  Modding Central » Media Hut » SHPs
\moved to Media Hut until download is added again.
  Topic: James Bond Infantry
Lin Kuei Ominae

Replies: 6
Views: 802

Post Posted: Tue Jun 04, 2019 6:25 am    Subject: James Bond Infantry
Forum:  Modding Central » Media Hut » SHPs
yes there is. Test it ingame and you'll see the shadow.
Shadows are in separate frames and simple previews don't combine normal and shadow like the game does.
  Topic: Splinter Cell Operative
Lin Kuei Ominae

Replies: 15
Views: 6263

Post Posted: Tue Jun 04, 2019 6:18 am    Subject: Splinter Cell Operative
Forum:  Modding Central » Media Hut » SHPs
first post fixed
  Topic: confusing paradrops
Lin Kuei Ominae

Replies: 4
Views: 144

Post Posted: Mon Jun 03, 2019 8:42 am    Subject: confusing paradrops
Forum:  Modding Central » Red Alert 2 Editing Forum
I doubt you have a vehicle whose ID is [VehicleParaDrop]
usually people drop APOC (for apocalypse tank) or MTNK (for Allies Grizzly tank)

http://ares-developers.github.io/Ares-docs/new/superweapon ...
  Topic: Need a tutorial plzz
Lin Kuei Ominae

Replies: 1
Views: 136

Post Posted: Fri May 31, 2019 9:33 pm    Subject: Need a tutorial plzz
Forum:  Modding Central » Tiberian Sun Editing Forum
Modding Central » Tiberian Sun Editing Forum » The scene also includes my latest camera and lighting setup.
It has a TD camera and a TS camera. The lights are mainly done for the typical TS lightin ...
  Topic: (Bug) Foundation = Custom
Lin Kuei Ominae

Replies: 5
Views: 313

Post Posted: Thu May 30, 2019 4:08 pm    Subject: (Bug) Foundation = Custom
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You still have Bib=yes set which tells the game to make all southwest *east most cells passable.
Thus no bug, but inexperienced coding.

Though such a tight foundation is bad anyway, since units/ha ...
  Topic: Fire Ant
Lin Kuei Ominae

Replies: 1
Views: 141

Post Posted: Wed May 29, 2019 3:17 pm    Subject: Fire Ant
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Colony » Units
the model itself seems nice, but the poor (nonexistant) lighting ruins it.
When a model facing left and then mirrored looks exactly the same as the model facing right, the lighting setup needs work. ...
  Topic: Getting Terrain Expansion to work
Lin Kuei Ominae

Replies: 5
Views: 563

Post Posted: Tue May 28, 2019 9:55 am    Subject: Getting Terrain Expansion to work
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
since you see the tilesets, you can assume the new inis are read.
since you can't see the graphics, you can assume the mix files or the tmp files aren't read. So i suggest you check those and make su ...
  Topic: Order the Media Hut
Lin Kuei Ominae

Replies: 16
Views: 617

Post Posted: Sat May 25, 2019 4:09 pm    Subject: Order the Media Hut
Forum:  PPM Zone » PPM Discussion Zone
because SHPs would work for both games. VXL are also sometimes used in the other game.

Why don't you continue Anderwin's topics that i linked above?
Add to each a post which has stuff ordered as y ...
  Topic: Order the Media Hut
Lin Kuei Ominae

Replies: 16
Views: 617

Post Posted: Fri May 24, 2019 10:42 am    Subject: Order the Media Hut
Forum:  PPM Zone » PPM Discussion Zone
A similar amount of work would be necessary to create and move everything in subfolders as with adding keywords to each uploaded asset.
Except keywords also improve the search function, which is a bi ...
  Topic: Help with managing Mix files
Lin Kuei Ominae

Replies: 4
Views: 378

Post Posted: Fri May 24, 2019 10:36 am    Subject: Help with managing Mix files
Forum:  Modding Central » Tiberian Sun Editing Forum
using XCC Mixer
I always simply delete the entire content from a mix. Then it's as fresh as a new mix.
Then same as E1, I add all the files again from a folder with the same name as the mix.
Had th ...
  Topic: Order the Media Hut
Lin Kuei Ominae

Replies: 16
Views: 617

Post Posted: Thu May 23, 2019 11:14 am    Subject: Order the Media Hut
Forum:  PPM Zone » PPM Discussion Zone
I'm pretty sure subfolders won't be added. For that exist the hashtags.
Unfortunately they need editing of every topic to add the correct ones, which so far no one had found time to do.
So feel free ...
  Topic: Order the Media Hut
Lin Kuei Ominae

Replies: 16
Views: 617

Post Posted: Thu May 23, 2019 7:41 am    Subject: Order the Media Hut
Forum:  PPM Zone » PPM Discussion Zone
feel free to update the lists, Anderwin started.
SHPs https://ppmforums.com/viewtopic.php?t=39290
VXLs https://ppmforums.com/viewtopic.php?t=39291
 
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