:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 3872 matches
 Forum index » Search
Page 1 of 78 [3872 Posts]   Goto page: 1, 2, 3, ..., 76, 77, 78 Next
Author Message
  Topic: Sound dependant on firer and (hit) target
Mig Eater

Replies: 6
Views: 87

Post Posted: Yesterday, at 7:50 am    Subject: Sound dependant on firer and (hit) target
Forum:  Modding Central » Red Alert 2 Editing Forum
You can only have one sound per weapon, so you'd need to make a unit with multiple weapons. Then make each weapon only target specific target armour types & give each of them different sounds.
  Topic: Prism abuse
Mig Eater

Replies: 3
Views: 140

Post Posted: Tue Sep 18, 2018 11:30 am    Subject: Prism abuse
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice but you're about 7 years late...

[youtube]NNJj5lz0BYk[/youtube]
  Topic: Request: Some from new and old Mental Omega
Mig Eater

Replies: 28
Views: 803

Post Posted: Tue Sep 18, 2018 8:01 am    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I downloaded it just to see the your trolling in all its glory #Tongue
  Topic: Corrupted VXL?
Mig Eater

Replies: 9
Views: 199

Post Posted: Sat Sep 15, 2018 6:18 pm    Subject: Corrupted VXL?
Forum:  Modding Central » Red Alert 2 Editing Forum
The vxl has a corrupted/missing header.
  Topic: Corrupted mixes
Mig Eater

Replies: 13
Views: 311

Post Posted: Sat Sep 15, 2018 6:15 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
They're not corrupted, they are copy protected to stop people like you from ripping the files.
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Mig Eater

Replies: 15
Views: 382

Post Posted: Sat Sep 15, 2018 12:57 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
The ability to build into/ontop of walls is hardcoded to only work with the GDI [GAWALL] & NOD [NAWALL] walls, it's not possible to make it work with other types.
  Topic: Ideas & suggestions
Mig Eater

Replies: 481
Views: 35015

Post Posted: Thu Sep 06, 2018 4:48 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
5. Ares already adds Protect.PowerOutage=, I'm not sure if this only works with ForceShield type superweapons tho.
  Topic: Turtle Airship
Mig Eater

Replies: 9
Views: 732

Post Posted: Wed Sep 05, 2018 6:43 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
No they only work on shps, on voxels they are bright pink & blue ingame.
  Topic: Ideas & suggestions
Mig Eater

Replies: 481
Views: 35015

Post Posted: Mon Sep 03, 2018 7:38 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use EMP.Modifier= on the unit to change how much it is effected by an EMP weapon.
  Topic: Apply anims to building animations?
Mig Eater

Replies: 8
Views: 190

Post Posted: Sun Sep 02, 2018 12:36 pm    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Why cant you just make your own custom buildup anim?
  Topic: Are .HVA counted for multiplayer sync?
Mig Eater

Replies: 1
Views: 78

Post Posted: Sun Sep 02, 2018 12:30 pm    Subject: Are .HVA counted for multiplayer sync?
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK replacing the hva files shouldn't be a problem.
  Topic: Ideas & suggestions
Mig Eater

Replies: 481
Views: 35015

Post Posted: Fri Aug 31, 2018 1:01 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Reminds me of something I suggested many years ago, CloakFull= & CloakEmpty= logic where a unit's cloaking ability was dependent on the state of its pips. So you could make stealth tanks that woul ...
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 399

Post Posted: Fri Aug 31, 2018 12:37 pm    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
Yeah those are the parts, the main thing is the the shadow on the base tho that would improve it the most IMO.
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 399

Post Posted: Fri Aug 31, 2018 9:56 am    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
But I was kinda hoping for some constructive criticism and insights too if any of you don't mind giving me some  Laughing

The lighting in general could be improved somewhat. The new parts you've copy ...
  Topic: —Shen Ling fighter—
Mig Eater

Replies: 4
Views: 289

Post Posted: Thu Aug 30, 2018 2:29 pm    Subject: —Shen Ling fighter—
Forum:  Modding Central » Media Hut
YF-19 from the Macross anime. I made one too over a decade ago, its not as good as this one but you you can download it http://migeater.net/other/yf19_3d.gif
  Topic: PsiWave and RadEruption attack
Mig Eater

Replies: 3
Views: 171

Post Posted: Mon Aug 27, 2018 11:07 am    Subject: PsiWave and RadEruption attack
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't...
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 205

Post Posted: Sun Aug 26, 2018 1:26 am    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
Use AA=yes & AG=no on the weapons projectile.
  Topic: Slim Laser Anim
Mig Eater

Replies: 12
Views: 770

Post Posted: Sat Aug 25, 2018 7:43 pm    Subject: Slim Laser Anim
Forum:  Modding Central » Media Hut » SHPs
There's no way that can be fixed by making the guy a JumpJet BalloonHover like the Rocketeer, right?
IsFlamingGuy is an animation type & not an infantry.
  Topic: Tile Placement
Mig Eater

Replies: 6
Views: 205

Post Posted: Sat Aug 25, 2018 6:43 pm    Subject: Tile Placement
Forum:  Modding Central » Red Alert 2 Editing Forum
As E1 said you can only build pavement on flat surfaces.
  Topic: How can i fix this tank's displaced turret?
Mig Eater

Replies: 6
Views: 205

Post Posted: Fri Aug 24, 2018 1:58 pm    Subject: How can i fix this tank's displaced turret?
Forum:  Modding Central » Red Alert 2 Editing Forum
HVA problem, the turret is to high up.
  Topic: Ideas & suggestions
Mig Eater

Replies: 481
Views: 35015

Post Posted: Wed Aug 22, 2018 9:28 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK engineers can use a weapons, just as long it cant attack buildings which would interfere with their repair ability.

WebLauncher can be recreated using attach effect, use a web anim along wit ...
  Topic: The next Ares
Mig Eater

Replies: 225
Views: 20122

Post Posted: Wed Aug 22, 2018 10:09 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use building upgrades instead of stacking multiple buildings on top of each other.
  Topic: Dune lore in C&C S (Help wanted)
Mig Eater

Replies: 26
Views: 1305

Post Posted: Tue Aug 21, 2018 10:25 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
Depending on who you ask 26,500, 23,000 or 21,500. I prefer the larger estimate personally. The Dune story continues for another 5,000+ years after that too BTW.
  Topic: Soviet MiG 29 on Red Alert: A Path Beyond!
Mig Eater

Replies: 1
Views: 216

Post Posted: Tue Aug 21, 2018 9:51 am    Subject: Soviet MiG 29 on Red Alert: A Path Beyond!
Forum:  PPM Zone » PPM News Network
Looks yummy http://migeater.net/other/eat.gif
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 16
Views: 390

Post Posted: Tue Aug 21, 2018 9:43 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Eh... why bother with email when you already have two forum threads about this.
  Topic: Where Westwood Got Their Tiberian Sun Unit Ideas From
Mig Eater

Replies: 10
Views: 230

Post Posted: Tue Aug 21, 2018 9:40 am    Subject: Where Westwood Got Their Tiberian Sun Unit Ideas From
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
https://i.kym-cdn.com/photos/images/newsfeed/000/131/351/eb6.jpg
  Topic: Riptide IFV?
Mig Eater

Replies: 14
Views: 339

Post Posted: Tue Aug 21, 2018 1:03 am    Subject: Riptide IFV?
Forum:  Modding Central » Red Alert 2 Editing Forum
Or [FV_W] should be [IFV_W] depend on what you've named the vxl files.
  Topic: Where Westwood Got Their Tiberian Sun Unit Ideas From
Mig Eater

Replies: 10
Views: 230

Post Posted: Tue Aug 21, 2018 12:48 am    Subject: Where Westwood Got Their Tiberian Sun Unit Ideas From
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
All of these examples are pretty common designs seen throughout real life & fiction (I could name many other twin boomed aircraft like the Bronco & quadrupedal mechs had been used in anime lon ...
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 16
Views: 390

Post Posted: Mon Aug 20, 2018 4:58 pm    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Ah, I'm talking about earth way back 10,000 years before the Jihad or Omnius. Earth is destroyed & rebuilt several times & the galactic empire also falls & rises multiple times during the ...
  Topic: The next Ares
Mig Eater

Replies: 225
Views: 20122

Post Posted: Mon Aug 20, 2018 4:10 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you want to stop the AI from building a structure on a specific map then you can just add that building's section to the map code along with the tag AIBuildThis=no.
  Topic: An Infantry Carrier?
Mig Eater

Replies: 6
Views: 219

Post Posted: Mon Aug 20, 2018 3:52 pm    Subject: An Infantry Carrier?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't make an aircraft change its altitude during an attack, if that is what you're asking.
  Topic: Riptide IFV?
Mig Eater

Replies: 14
Views: 339

Post Posted: Mon Aug 20, 2018 3:46 pm    Subject: Riptide IFV?
Forum:  Modding Central » Red Alert 2 Editing Forum
Image=IFV_W should be Image=FV_W
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 16
Views: 390

Post Posted: Mon Aug 20, 2018 10:15 am    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
Earth was hit by an asteroid which made the planet uninhabitable for humans. By this point humans had terraformed & colonized multiple other planets tho. The same terraforming tech was used to fix ...
  Topic: Command And Conquer: Dune
Mig Eater

Replies: 16
Views: 390

Post Posted: Sun Aug 19, 2018 1:25 pm    Subject: Command And Conquer: Dune
Forum:  Miscellaneous Forums » Fan Fiction
That read more like a conspiratorial rant rather then a structured story :/ Then again you'd have to come up with some crazy long conspiracy to fit C&C & Dune together, considering their event ...
  Topic: Shadow covers unit WTF!?
Mig Eater

Replies: 1
Views: 138

Post Posted: Fri Aug 17, 2018 5:47 pm    Subject: Shadow covers unit WTF!?
Forum:  Modding Central » Red Alert 2 Editing Forum
Add DisableShadowCache=yes & DisableVoxelCache=yes to the art code.
  Topic: Virus Ivan (Ares)
Mig Eater

Replies: 7
Views: 271

Post Posted: Thu Aug 16, 2018 6:22 pm    Subject: Virus Ivan (Ares)
Forum:  Modding Central » Red Alert 2 Editing Forum
It's not possible to make weapons target enemies & allies differently. You can only disable the damage/effect of a weapon against allies & enemy units.
  Topic: Scorched Earth MOD by G-E
Mig Eater

Replies: 685
Views: 103233

Post Posted: Thu Aug 16, 2018 12:22 am    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
No no no it's Romani ite domum! #Tongue
  Topic: Train Bridges Help
Mig Eater

Replies: 8
Views: 385

Post Posted: Wed Aug 15, 2018 2:18 pm    Subject: Train Bridges Help
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
I tested it a few months ago with a player built & controlled train & they weren't able to go over a bridge. I didn't test it with a pre-placed civilian train controlled by a map script tho so ...
  Topic: The next Ares
Mig Eater

Replies: 225
Views: 20122

Post Posted: Tue Aug 14, 2018 10:41 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
PoweredBy is no longer making buildings get stuck on the buildup, thanks a lot for this fix.
  Topic: XCC Mixer Error
Mig Eater

Replies: 3
Views: 150

Post Posted: Tue Aug 14, 2018 8:34 pm    Subject: XCC Mixer Error
Forum:  Modding Central » Red Alert 2 Editing Forum
Google XCC Mixer tutorials, there are several webpages & Youtube videos that cover the basic usage of the program.
  Topic: Train Bridges Help
Mig Eater

Replies: 8
Views: 385

Post Posted: Tue Aug 14, 2018 4:28 pm    Subject: Train Bridges Help
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
You can make the wooden bridge look like a train bridge by extracting the railbrdg files from the Terrain expansion (in the expandmd06.mix file) & renaming them to bridgb.

AFAIK this would be ...
  Topic: XCC Mixer Error
Mig Eater

Replies: 3
Views: 150

Post Posted: Tue Aug 14, 2018 1:27 pm    Subject: XCC Mixer Error
Forum:  Modding Central » Red Alert 2 Editing Forum
Try converting it into a different folder, you might not have permission or it is write protected etc. You can also using SHP Builder to export files if Mixer isn't working for you.
  Topic: An Infantry Carrier?
Mig Eater

Replies: 6
Views: 219

Post Posted: Tue Aug 14, 2018 1:23 pm    Subject: An Infantry Carrier?
Forum:  Modding Central » Red Alert 2 Editing Forum
Slaves are hard coded to only mine, so using the slave miner logic isn't an option.

You can use the normal aircraft carrier logic tho but then give the aircraft it spawns Flightlevel=0 so they will ...
  Topic: Ideas & suggestions
Mig Eater

Replies: 481
Views: 35015

Post Posted: Tue Aug 14, 2018 1:06 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You can make buildings become neutral when destroyed by using the rubble logic, this is done per building & not via the weapon code tho. So you can already make tech buildings return to neutral wh ...
  Topic: California's "forest fires" are anything but
Mig Eater

Replies: 25
Views: 711

Post Posted: Thu Aug 09, 2018 1:11 pm    Subject: California's "forest fires" are anything but
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Considering that California has had [url=https://en.wikipedia.org/wiki/List_of_California_wildfires]thousands of wildfires every year since records begin, intentionally starting a few more now seams r ...
  Topic: California's "forest fires" are anything but
Mig Eater

Replies: 25
Views: 711

Post Posted: Wed Aug 08, 2018 2:16 am    Subject: California's "forest fires" are anything but
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
Not that G-E will ever be swayed but some logical reasoning for everyone else from one of my favorite Youtubers.  

[youtube]Ms61lmo7iQA[/youtube]
  Topic: DC Uprising Extended lacking maker
Mig Eater

Replies: 10
Views: 552

Post Posted: Mon Aug 06, 2018 7:33 pm    Subject: DC Uprising Extended lacking maker
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Here is the map file.
  Topic: DC Uprising Extended lacking maker
Mig Eater

Replies: 10
Views: 552

Post Posted: Mon Aug 06, 2018 12:25 pm    Subject: DC Uprising Extended lacking maker
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Use the copy whole map option & then paste it onto a new map, use trial & error until you get it to lined up correctly. You'll need to manually re-add all of the units & buildings though, ...
  Topic: Jussa Weapon Needed
Mig Eater

Replies: 11
Views: 328

Post Posted: Sun Aug 05, 2018 12:50 pm    Subject: Jussa Weapon Needed
Forum:  Modding Central » Red Alert 2 Editing Forum
A unit with a turret can't have an alternative spawn image with NoSpawnAlt=yes too. So if you want to add a turret to the destroyer you have to remove that tag.
  Topic: [RA2/YR] Another RAO Building
Mig Eater

Replies: 5
Views: 790

Post Posted: Sun Aug 05, 2018 12:46 pm    Subject: [RA2/YR] Another RAO Building
Forum:  Modding Central » Media Hut » SHPs
Nicely converted but a bit small, would have been better as a 3x3 building IMO.
 
Page 1 of 78 [3872 Posts]   Goto page: 1, 2, 3, ..., 76, 77, 78 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3397s ][ Queries: 16 (0.1953s) ][ Debug on ]