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  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Wed Feb 20, 2019 9:38 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
To make more bridge types work you would also need a new map editor that would let you place them correctly...
  Topic: Tib storage and Refinery anims
Mig Eater

Replies: 2
Views: 91

Post Posted: Wed Feb 20, 2019 9:27 pm    Subject: Tib storage and Refinery anims
Forum:  Modding Central » Red Alert 2 Editing Forum
Ares re-enables [url=http://ares-developers.github.io/Ares-docs/new/tiberium/storage.html]storage logic. You need to use ActiveAnim, ActiveAnimTwo, ActiveAnimThree & ActiveAnimFour for the differe ...
  Topic: TMP Editor issue
Mig Eater

Replies: 9
Views: 209

Post Posted: Wed Feb 20, 2019 9:21 pm    Subject: TMP Editor issue
Forum:  Modding Central » Media Hut
Just saving the file isn't enough, you also need to close it & then reopen it for the changes to take effect.
  Topic: TMP Editor issue
Mig Eater

Replies: 9
Views: 209

Post Posted: Wed Feb 20, 2019 12:04 am    Subject: TMP Editor issue
Forum:  Modding Central » Media Hut
After closer inspection it seems to flat-out refuse to save the added cells at all, even when adding them 1-by-1 and saving / reopening in between.

Did you resize the tile (right click, bottom opti ...
  Topic: TMP Editor issue
Mig Eater

Replies: 9
Views: 209

Post Posted: Mon Feb 18, 2019 10:12 pm    Subject: TMP Editor issue
Forum:  Modding Central » Media Hut
If you add an extra image to a tile that didn't have one before you need to save the file & reopen it before changes the X/Y settings are kept. The bug that G-E mentioned can also be "fixed&q ...
  Topic: XCC TMP Editor Palette Issue
Mig Eater

Replies: 3
Views: 237

Post Posted: Fri Feb 15, 2019 12:27 pm    Subject: XCC TMP Editor Palette Issue
Forum:  Modding Central » Tiberian Sun Editing Forum
TMP Editor reads the pal files from the cache.mix file. So You can change them to whatever you want (after making a backup) to make the program automatically load the new pal files.
  Topic: PCX cameos not appearing
Mig Eater

Replies: 5
Views: 143

Post Posted: Fri Feb 08, 2019 11:41 pm    Subject: PCX cameos not appearing
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You have to put the file extension too BTW so; CameoPCX=UNITICON.PCX etc
  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Sun Feb 03, 2019 6:46 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AFAIK Alex wont work on any more vehicle image changing/switching, it would exponentially complicate things to much.
  Topic: About Animation Damage
Mig Eater

Replies: 5
Views: 143

Post Posted: Sat Jan 26, 2019 10:27 am    Subject: About Animation Damage
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You need to add Damage= to the animation.
  Topic: About superweapons
Mig Eater

Replies: 5
Views: 228

Post Posted: Thu Jan 17, 2019 10:19 pm    Subject: About superweapons
Forum:  Modding Central » Red Alert 2 Editing Forum
The only way is making multiple clones of the buildings & their superweapons, then use Ares Prerequisite.Negative= to switch between them.
  Topic: v3.7 Bugs
Mig Eater

Replies: 11
Views: 11913

Post Posted: Tue Jan 15, 2019 8:46 am    Subject: v3.7 Bugs
Forum:  Featured Projects » D-Day
I've never heard of this issue before but it does sound like Windows rendering problem.

I suggest trying the [url=https://github.com/CnCNet/cnc-ddraw/releases]ddraw dill if you aren't already. It c ...
  Topic: Issues with black dots on my new voxel
Mig Eater

Replies: 10
Views: 402

Post Posted: Tue Jan 15, 2019 8:32 am    Subject: Issues with black dots on my new voxel
Forum:  Modding Central » Media Hut
There are gaps in the voxels surface, so when rendered ingame you can see through the unit & to the voxels on to the other side, which are a lot darker thus the "black dots".
  Topic: Final alert 2
Mig Eater

Replies: 8
Views: 286

Post Posted: Thu Jan 10, 2019 1:54 pm    Subject: Final alert 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Open FA2, press F1 & read the tutorials...
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 10061

Post Posted: Mon Jan 07, 2019 3:50 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Thanks, before this I had my stuff spread over three rooms (one of which was in a different building) & only an tiny computer desk to work on. Having everything at hand in one room & having th ...
  Topic: Burning Fury heavy anti-ship bomber
Mig Eater

Replies: 7
Views: 1095

Post Posted: Sun Jan 06, 2019 10:16 pm    Subject: Burning Fury heavy anti-ship bomber
Forum:  Modding Central » Media Hut » Voxels
The basic design is aerodynamically plausible & wouldn't need any fancy tech to work. The large split exhausts are interesting tho, maybe some sort of aerospike engine...
  Topic: "shield" on buildings using pip slot
Mig Eater

Replies: 17
Views: 318

Post Posted: Thu Jan 03, 2019 2:41 pm    Subject: "shield" on buildings using pip slot
Forum:  Modding Central » Red Alert 2 Editing Forum
I presume it's done with dummy occupants that need to be killed before the building will take damage?

Interesting but what you've done is just add a one time health boost. Unless you plan to make t ...
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 10061

Post Posted: Thu Jan 03, 2019 8:47 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
More model stuff from miggy, I've spent the last few months slowly making a new custom made desk & moving all my model making stuff into a new room.

http://migeater.net/models/desk01.jpg

ht ...
  Topic: plane not working
Mig Eater

Replies: 3
Views: 160

Post Posted: Tue Jan 01, 2019 12:38 pm    Subject: plane not working
Forum:  Modding Central » Red Alert 2 Editing Forum
If the cameo is missing then the game cant find it & the unit crashing when being built can be caused by missing/corrupt hva files. So double check that they are in the mix file correctly, you can ...
  Topic: plane not working
Mig Eater

Replies: 3
Views: 160

Post Posted: Tue Jan 01, 2019 12:20 pm    Subject: plane not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Where have you put the vxl, hva & cameo files?
  Topic: Riptide IFV 2
Mig Eater

Replies: 7
Views: 261

Post Posted: Thu Dec 20, 2018 9:56 pm    Subject: Riptide IFV 2
Forum:  Modding Central » Red Alert 2 Editing Forum
Not sure if it's the problem but FloatBeach is an old unfinished SpeedType that doesn't work correctly, you should use Amphibious instead.

Did you create duplicate water image voxels for every turr ...
  Topic: How do you edit a skinned mesh?
Mig Eater

Replies: 3
Views: 228

Post Posted: Wed Dec 12, 2018 10:06 pm    Subject: How do you edit a skinned mesh?
Forum:  Modding Central » Media Hut
Depends on what type of mesh, what type of skin & what modeling program you are using...
  Topic: Red Alert Online Buildings
Mig Eater

Replies: 68
Views: 5141

Post Posted: Tue Dec 11, 2018 10:24 pm    Subject: Red Alert Online Buildings
Forum:  Modding Central » Media Hut
Best way to make a transparent image/pixel solid is use PS/GIMP & copy the layer multiple times & then merge them together.
  Topic: The equivalent of the Allied Grand cannon for the Soviets
Mig Eater

Replies: 12
Views: 577

Post Posted: Sat Nov 24, 2018 12:24 pm    Subject: The equivalent of the Allied Grand cannon for the Soviets
Forum:  Modding Central » Media Hut
Looks like the turret of a WT E-100 from World of Tanks...

https://wxpcdn.gcdn.co/dcont/tankopedia/germany/G98_Waffentrager_E100.png

Why the strong "steps" along the surface, it looks ...
  Topic: particle damage control
Mig Eater

Replies: 4
Views: 188

Post Posted: Wed Nov 21, 2018 11:33 pm    Subject: particle damage control
Forum:  Modding Central » Red Alert 2 Editing Forum
No, particles are independent objects without any connection to the unit/weapon that spawned them, thus they have no ownership so they cant tell between friend or foe.

It also means that the units ...
  Topic: Flak Defense Turret
Mig Eater

Replies: 8
Views: 1096

Post Posted: Mon Nov 19, 2018 5:08 pm    Subject: Flak Defense Turret
Forum:  Modding Central » Media Hut » Voxels
Flak is an abbreviation of the German word FliegerabwehrKanone, which translates to "anti-aircraft gun". Flakvierling is also a German word that roughly translates to "quad anti-aircraf ...
  Topic: Annoying new construction options
Mig Eater

Replies: 3
Views: 179

Post Posted: Sun Nov 18, 2018 7:17 pm    Subject: Annoying new construction options
Forum:  Modding Central » Red Alert 2 Editing Forum
[url=https://www.modenc.renegadeprojects.com/EVA_NewConstructionOptions]NCO Bug
  Topic: Fast rocket artillery
Mig Eater

Replies: 8
Views: 417

Post Posted: Wed Nov 14, 2018 4:59 pm    Subject: Fast rocket artillery
Forum:  Modding Central » Media Hut » Sounds
It's the sound of a German WW2 Nebelwerfer firing. It's a pretty common SFX that has been used in lots of different games in the past.

[youtube]FqHuOMFZKCo[/youtube]
  Topic: Using unused unittem colors
Mig Eater

Replies: 9
Views: 282

Post Posted: Sat Nov 10, 2018 12:30 pm    Subject: Using unused unittem colors
Forum:  Modding Central » Red Alert 2 Editing Forum
There aren't any tutorials for editing the VPL but all the information you'll need can be found [url=https://ppmforums.com/viewtopic.php?t=30026]here.
  Topic: Miggy's models
Mig Eater

Replies: 54
Views: 10061

Post Posted: Mon Oct 29, 2018 10:51 am    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Not my work but I thought I'd share this great Tesla tank model.
  Topic: I'm Back!
Mig Eater

Replies: 14
Views: 340

Post Posted: Thu Oct 25, 2018 4:38 pm    Subject: I'm Back!
Forum:  Modding Central » Red Alert 2 Editing Forum
I've been wondering what happened, you just suddenly disappeared one day. Well welcome back, I look forward to seeing more of Venom Rage Smile
  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Sun Oct 07, 2018 8:26 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Couldn't you just give the MakeupKit 1 ammo & no reload, then use NoAmmoWeapon= on the secondary.  Then the infantry could only disguise itself once & then be forced to use its secondary ...
  Topic: Using custom armor types.
Mig Eater

Replies: 3
Views: 258

Post Posted: Fri Oct 05, 2018 12:14 pm    Subject: Using custom armor types.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The numbers arn't necessary, it should look like this;

[ArmorTypes]
power_t1=wood
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 656

Post Posted: Thu Oct 04, 2018 7:29 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
Distribution of files ripped from mods is not allowed on PPM, any posts containing them will be deleted. So I suggest you stop asking for such files.

**Topic Locked**
  Topic: How do I add a new tile?
Mig Eater

Replies: 9
Views: 651

Post Posted: Thu Sep 27, 2018 8:57 am    Subject: How do I add a new tile?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
The image has to be exactly the same size as the tile for it to copy correctly.
  Topic: What game franchise would you like to see as a movie/show?
Mig Eater

Replies: 3
Views: 630

Post Posted: Tue Sep 25, 2018 7:44 pm    Subject: What game franchise would you like to see as a movie/show?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Custer's Revenge...
  Topic: Aircrafts and naval units not use alternative cameos
Mig Eater

Replies: 7
Views: 419

Post Posted: Tue Sep 25, 2018 7:17 pm    Subject: Aircrafts and naval units not use alternative cameos
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Did you make new Alt cameos? The original game didn't have any for aircraft and naval units so you'll need to make them yourself.
  Topic: What's this mecha
Mig Eater

Replies: 5
Views: 198

Post Posted: Tue Sep 25, 2018 7:06 pm    Subject: What's this mecha
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I made that voxel BTW, my original version was grey tho.
  Topic: Sound dependant on firer and (hit) target
Mig Eater

Replies: 6
Views: 245

Post Posted: Sun Sep 23, 2018 7:50 am    Subject: Sound dependant on firer and (hit) target
Forum:  Modding Central » Red Alert 2 Editing Forum
You can only have one sound per weapon, so you'd need to make a unit with multiple weapons. Then make each weapon only target specific target armour types & give each of them different sounds.
  Topic: Prism abuse
Mig Eater

Replies: 3
Views: 368

Post Posted: Tue Sep 18, 2018 11:30 am    Subject: Prism abuse
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nice but you're about 7 years late...

[youtube]NNJj5lz0BYk[/youtube]
  Topic: Request: Some from new and old Mental Omega
Mig Eater

Replies: 33
Views: 1958

Post Posted: Tue Sep 18, 2018 8:01 am    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
I downloaded it just to see the your trolling in all its glory #Tongue
  Topic: Corrupted VXL?
Mig Eater

Replies: 9
Views: 332

Post Posted: Sat Sep 15, 2018 6:18 pm    Subject: Corrupted VXL?
Forum:  Modding Central » Red Alert 2 Editing Forum
The vxl has a corrupted/missing header.
  Topic: Corrupted mixes
Mig Eater

Replies: 18
Views: 656

Post Posted: Sat Sep 15, 2018 6:15 pm    Subject: Corrupted mixes
Forum:  Modding Central » Red Alert 2 Editing Forum
They're not corrupted, they are copy protected to stop people like you from ripping the files.
  Topic: How to properly make custom gates in TS (Using Sunedit 2k)
Mig Eater

Replies: 15
Views: 871

Post Posted: Sat Sep 15, 2018 12:57 am    Subject: How to properly make custom gates in TS (Using Sunedit 2k)
Forum:  Modding Central » Tiberian Sun Editing Forum
The ability to build into/ontop of walls is hardcoded to only work with the GDI [GAWALL] & NOD [NAWALL] walls, it's not possible to make it work with other types.
  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Thu Sep 06, 2018 4:48 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
5. Ares already adds Protect.PowerOutage=, I'm not sure if this only works with ForceShield type superweapons tho.
  Topic: Turtle Airship
Mig Eater

Replies: 14
Views: 2048

Post Posted: Wed Sep 05, 2018 6:43 pm    Subject: Turtle Airship
Forum:  Modding Central » Media Hut » Voxels
No they only work on shps, on voxels they are bright pink & blue ingame.
  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Mon Sep 03, 2018 7:38 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Use EMP.Modifier= on the unit to change how much it is effected by an EMP weapon.
  Topic: Apply anims to building animations?
Mig Eater

Replies: 8
Views: 398

Post Posted: Sun Sep 02, 2018 12:36 pm    Subject: Apply anims to building animations?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Why cant you just make your own custom buildup anim?
  Topic: Are .HVA counted for multiplayer sync?
Mig Eater

Replies: 1
Views: 132

Post Posted: Sun Sep 02, 2018 12:30 pm    Subject: Are .HVA counted for multiplayer sync?
Forum:  Modding Central » Red Alert 2 Editing Forum
AFAIK replacing the hva files shouldn't be a problem.
  Topic: Ideas & suggestions
Mig Eater

Replies: 576
Views: 45479

Post Posted: Fri Aug 31, 2018 1:01 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Reminds me of something I suggested many years ago, CloakFull= & CloakEmpty= logic where a unit's cloaking ability was dependent on the state of its pips. So you could make stealth tanks that woul ...
  Topic: Sooo, I made a(nother) thing
Mig Eater

Replies: 9
Views: 729

Post Posted: Fri Aug 31, 2018 12:37 pm    Subject: Sooo, I made a(nother) thing
Forum:  Modding Central » Media Hut
Yeah those are the parts, the main thing is the the shadow on the base tho that would improve it the most IMO.
 
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