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  Topic: A few questions which confuse me
Mig Eater

Replies: 9
Views: 270

Post Posted: Thu Jul 12, 2018 9:12 am    Subject: A few questions which confuse me
Forum:  Modding Central » Red Alert 2 Editing Forum
The twinblade problem is caused by bad index numbering in the header. In VXLSE press Ctrl+H to open the header & check that all the sections have there own unique number & that they are in the ...
  Topic: Is there any tutorial for gamemd editing?
Mig Eater

Replies: 9
Views: 210

Post Posted: Wed Jul 11, 2018 5:57 pm    Subject: Is there any tutorial for gamemd editing?
Forum:  Modding Central » Red Alert 2 Editing Forum
Topic moved.

Alex doesn't have the source code (nor anyone else around here), he has just spent a long time studying programming languages so he knows how to reverse engineer the game's code a few ...
  Topic: The next Ares
Mig Eater

Replies: 130
Views: 11035

Post Posted: Wed Jul 11, 2018 2:40 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The low power build times are a welcome addition Smile I dont have powered defenses in my mod so to keep power relevant I made production grind to a halt instead, I can customize & balance that now. ...
  Topic: Random crashes with unknown EIP
Mig Eater

Replies: 5
Views: 151

Post Posted: Tue Jul 10, 2018 2:29 pm    Subject: Random crashes with unknown EIP
Forum:  Modding Central » Red Alert 2 Editing Forum
Thanks, the map is a bit of a maze & has lots of unaccessible areas so the pathfinding is understandable. Other then scraping it & redoing the whole thing I'm not sure what I can do to fix it ...
  Topic: Random crashes with unknown EIP
Mig Eater

Replies: 5
Views: 151

Post Posted: Tue Jul 10, 2018 12:51 pm    Subject:   Random crashes with unknown EIP
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm working on a new map but it keeps randomly crashing (at different times & sometimes not at all) with three different EIP codes.

0042C53E
00496880
00705D8A

Ares Exception handler doesn ...
  Topic: OS VSE - To Continue or Not, That is Thy Question
Mig Eater

Replies: 30
Views: 718

Post Posted: Mon Jul 09, 2018 7:50 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
My firewall just alerted me that OS VSE requested permission to access the internet. What is most surprising tho is that it wasn't even running at the time, I didn't launch it & I cant find it in ...
  Topic: Miggy's models
Mig Eater

Replies: 46
Views: 5765

Post Posted: Sun Jul 08, 2018 7:42 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
My latest model tank, the Chinese/Taiwanese Type 64.

The model kit is Tamiya's 1/35 scale M41 Walker Bulldog, which was originally released in 1975 as a remote control toy & has been in product ...
  Topic: Game does not accept custom AIMD.INI
Mig Eater

Replies: 8
Views: 197

Post Posted: Sat Jul 07, 2018 2:28 pm    Subject: Game does not accept custom AIMD.INI
Forum:  Modding Central » Red Alert 2 Editing Forum
Does it work if you just copy the normal AImd.ini file to the directory?
  Topic: OS VSE - To Continue or Not, That is Thy Question
Mig Eater

Replies: 30
Views: 718

Post Posted: Sat Jul 07, 2018 9:19 am    Subject: OS VSE - To Continue or Not, That is Thy Question
Forum:  Featured Tools » Community Tools
I love the layout, one of the main reasons I still use Will's Voxel Editor instead of VXLSE is because you can quickly & clearly see & edit all three axes at the same time.
  Topic: Slave miner like normal miner
Mig Eater

Replies: 3
Views: 109

Post Posted: Fri Jul 06, 2018 7:19 pm    Subject: Slave miner like normal miner
Forum:  Modding Central » Red Alert 2 Editing Forum
I got the impression that he wants the slaves to fill up the slave miner, but then the slave miner has to return to a refinery to unload the ore. Which isn't possible.
  Topic: how can i make a unit like The Sudden Transport from Ra3?
Mig Eater

Replies: 7
Views: 266

Post Posted: Thu Jul 05, 2018 1:03 pm    Subject: how can i make a unit like The Sudden Transport from Ra3?
Forum:  Modding Central » Red Alert 2 Editing Forum
Negative. Tanks CAN disguise as other units.

So are you saying that the glitch where the Mirage Tank incorrectly uses the spy's code is your method for making units disguise as other units?
  Topic: Trees
Mig Eater

Replies: 1
Views: 72

Post Posted: Thu Jul 05, 2018 10:27 am    Subject: Trees
Forum:  Modding Central » Red Alert 2 Editing Forum
I dont think I've ever seen a publicly released set of trees & have only ever seen a few mods add new ones too. So you'll probably have to make them yourself. The easiest method would be using 3DS ...
  Topic: shp editing
Mig Eater

Replies: 2
Views: 118

Post Posted: Wed Jul 04, 2018 10:38 am    Subject: shp editing
Forum:  Modding Central » Red Alert 2 Editing Forum
If it was me I'd use XCC Mixer to convert the files to PCX, then copy ,merge, rename each frame & then convert back to shp.
  Topic: Siege Chopper that can transport
Mig Eater

Replies: 5
Views: 170

Post Posted: Tue Jul 03, 2018 9:15 am    Subject: Siege Chopper that can transport
Forum:  Modding Central » Red Alert 2 Editing Forum
Nope.
  Topic: Siege Chopper that can transport
Mig Eater

Replies: 5
Views: 170

Post Posted: Tue Jul 03, 2018 8:31 am    Subject: Siege Chopper that can transport
Forum:  Modding Central » Red Alert 2 Editing Forum
A unit cant deploy & be a transport, they conflict with each other.
  Topic: Alternate theater for my custom buildings? new to modding...
Mig Eater

Replies: 5
Views: 140

Post Posted: Tue Jul 03, 2018 8:29 am    Subject: Alternate theater for my custom buildings? new to modding...
Forum:  Modding Central » Red Alert 2 Editing Forum
You have to rename it.
  Topic: Building is Offset and bugged! can't fix
Mig Eater

Replies: 6
Views: 226

Post Posted: Sat Jun 30, 2018 8:59 am    Subject: Building is Offset and bugged! can't fix
Forum:  Modding Central » Red Alert 2 Editing Forum
While aircraft always land on the ground, you can move the docking offset to where ever you want (even outside of the building's foundation). So you can make it look like the aircraft has landed highe ...
  Topic: Slave Miner Hyper Fix
Mig Eater

Replies: 1
Views: 360

Post Posted: Wed Jun 27, 2018 11:43 pm    Subject: Slave Miner Hyper Fix
Forum:  Modding Central » Media Hut » SHPs
Small & simple but useful Smile
  Topic: Mega Aircraft Carrier
Mig Eater

Replies: 11
Views: 531

Post Posted: Tue Jun 26, 2018 1:19 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
I didn't say that there was anything wrong with having landing pads instead of a runway, the first alternative design I showed has landing pads & I specifically said "runway or landing pads&q ...
  Topic: Mega Aircraft Carrier
Mig Eater

Replies: 11
Views: 531

Post Posted: Tue Jun 26, 2018 12:45 pm    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
The voxel isn't badly made, it's just that an aircraft carrier is the last thing that comes to mind when I see it. Real aircraft carriers look like this: http://migeater.net/other/nimitz2.jpg

Of co ...
  Topic: Mega Aircraft Carrier
Mig Eater

Replies: 11
Views: 531

Post Posted: Tue Jun 26, 2018 11:21 am    Subject: Mega Aircraft Carrier
Forum:  Modding Central » Media Hut » Voxels
Looks nothing like an aircraft carrier IMO, it looks more like a surveillance craft with all those radar dishes & antennas.
  Topic: Dune lore in C&C S (Help wanted)
Mig Eater

Replies: 23
Views: 707

Post Posted: Sat Jun 23, 2018 10:24 am    Subject: Dune lore in C&C S (Help wanted)
Forum:  Modding Central » Public Project Announcements
What has Kane & Yuri got to do with the Dune universe!?
  Topic: Tutorial Requests
Mig Eater

Replies: 546
Views: 173319

Post Posted: Fri Jun 22, 2018 9:02 pm    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Yes XCC Mod Creator doesn't supports Ares (My bad, I should have guessed you were using Ares) it can only launch the game via the normal exe & not through Syringe.
  Topic: Tutorial Requests
Mig Eater

Replies: 546
Views: 173319

Post Posted: Fri Jun 22, 2018 8:24 pm    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
XCC Mod Creator can do that for you.
  Topic: Tutorial Requests
Mig Eater

Replies: 546
Views: 173319

Post Posted: Fri Jun 22, 2018 1:53 pm    Subject: Tutorial Requests
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
The current version of MO uses a custom made launcher/client, which cant be covered in a simple tutorial.
  Topic: The next Ares
Mig Eater

Replies: 130
Views: 11035

Post Posted: Fri Jun 22, 2018 1:22 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It hasn't been implemented, NPatch had unit transformation tho maybe that's what you are remembering.
  Topic: XCC Editor not working
Mig Eater

Replies: 14
Views: 264

Post Posted: Sun Jun 17, 2018 12:25 pm    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Then try a different installer, it was probably removed from the latest release because it's old & no longer supported.
  Topic: A SHP vehicle with 8 facing how to make face all directions
Mig Eater

Replies: 21
Views: 491

Post Posted: Sun Jun 17, 2018 10:06 am    Subject: A SHP vehicle with 8 facing how to make face all directions
Forum:  Modding Central » Red Alert 2 Editing Forum
You can find instructions on how to render in blender [url=http://lmgtfy.com/?q=how+to+render+images+in+blender]here
  Topic: XCC Editor not working
Mig Eater

Replies: 14
Views: 264

Post Posted: Sun Jun 17, 2018 9:54 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
XCC Mod Creator...
  Topic: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Mig Eater

Replies: 52
Views: 1856

Post Posted: Sun Jun 17, 2018 9:47 am    Subject: Name for XWIS-only Ares (Mars now. Unless other ideas?)
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I thought it was common knowledge that XWIS is backed by EA as the official replacement for WOL.
  Topic: XCC Editor not working
Mig Eater

Replies: 14
Views: 264

Post Posted: Sat Jun 16, 2018 6:45 pm    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
XCC Mod Creator/Launcher is separate & has nothing to do with the Mix Editor.
  Topic: XCC Editor not working
Mig Eater

Replies: 14
Views: 264

Post Posted: Sat Jun 16, 2018 7:51 am    Subject: XCC Editor not working
Forum:  Modding Central » Red Alert 2 Editing Forum
Hardly anyone uses XCC Mix Editor anymore, It's old, buggy & can corrupt your mix files.
  Topic: Debris and (W)LAN games
Mig Eater

Replies: 4
Views: 204

Post Posted: Thu Jun 14, 2018 8:07 am    Subject: Debris and (W)LAN games
Forum:  Modding Central » Red Alert 2 Editing Forum
I've never had any problems with large amounts of debris with D-day on LAN (haven't tried online). I haven't seen anyone else complaining about debris desyncs in a very long time either.
  Topic: Easy way to have tank trails?
Mig Eater

Replies: 12
Views: 485

Post Posted: Wed Jun 13, 2018 7:09 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yeah I would expect it to lag if several of them are on screen, why I thought using LineTrails would be better.
  Topic: A few OpenRA development topics
Mig Eater

Replies: 39
Views: 1563

Post Posted: Wed Jun 13, 2018 6:54 pm    Subject: A few OpenRA development topics
Forum:  PPM Zone » PPM News Network
AFAIK the Allies already have the Apache as well as the Hind.
  Topic: C&C Mod Haven - a Discord PPM companion
Mig Eater

Replies: 3
Views: 332

Post Posted: Tue Jun 12, 2018 10:30 pm    Subject: C&C Mod Haven - a Discord PPM companion
Forum:  PPM Zone » PPM Discussion Zone
The server already has 126 members, which includes most of the prominent members of PPM.
  Topic: Easy way to have tank trails?
Mig Eater

Replies: 12
Views: 485

Post Posted: Tue Jun 12, 2018 10:02 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The issue is that you'd want the trailers to be on the sides of the unit under the wheels/tracks. Using next would make it spawn behind the unit & would still be on the center axis.

Edit: I did ...
  Topic: Easy way to have tank trails?
Mig Eater

Replies: 12
Views: 485

Post Posted: Tue Jun 12, 2018 9:18 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ok random thought, you could use Initial Payload to add dummy infantry to the unit, then make them auto fire dummy weapons with a FLH under the wheels/tracks, then use the firing anim for the dust clo ...
  Topic: Easy way to have tank trails?
Mig Eater

Replies: 12
Views: 485

Post Posted: Tue Jun 12, 2018 6:32 pm    Subject: Easy way to have tank trails?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Trailers already work for vehicles but (like aircraft) they spawn from the center of the unit, so they are are only useful for motorbikes.
  Topic: how can i make a unit like The Sudden Transport from Ra3?
Mig Eater

Replies: 7
Views: 266

Post Posted: Tue Jun 12, 2018 12:38 pm    Subject: how can i make a unit like The Sudden Transport from Ra3?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can only make a vehicle disguise itself as a terrain object such as a tree or light post etc & not another unit like the Sudden Transport.
  Topic: Unit remaining after defeat
Mig Eater

Replies: 13
Views: 267

Post Posted: Tue Jun 12, 2018 10:40 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
As I attempted to imply in my previous post, it's currently not possible to do what you ask. You'll have to ask Alex to add it to Ares as a new feature.
  Topic: Command and Conquer: Rivals has been announced!
Mig Eater

Replies: 35
Views: 1735

Post Posted: Tue Jun 12, 2018 10:35 am    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
I feel like a lot of the negative feedback could have been avoided if they had downplayed Rivals as what it basically is, a small spin-off project specifically for casual gamers, i.e. not C&C fans ...
  Topic: Unit remaining after defeat
Mig Eater

Replies: 13
Views: 267

Post Posted: Tue Jun 12, 2018 9:44 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
I'm presuming (based on a discussion we had else where) he wants a sides units to turn neutral & go into sleep mission after you have destroyed their base in short game, instead of them just blowi ...
  Topic: Unit remaining after defeat
Mig Eater

Replies: 13
Views: 267

Post Posted: Tue Jun 12, 2018 7:44 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
You cant...
  Topic: Miggy's models
Mig Eater

Replies: 46
Views: 5765

Post Posted: Mon Jun 11, 2018 7:49 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
I can print max 30x30x40cm which can easily fit a 1/72 model. My preference has changed to 1/35 scale now days, so the model would probably need to split up for that scale tho (it might fit diagonally ...
  Topic: Miggy's models
Mig Eater

Replies: 46
Views: 5765

Post Posted: Mon Jun 11, 2018 7:00 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
If you remember I started designing a [url=https://ppmforums.com/viewtopic.php?t=36417]3D Mammoth tank model specifically for 3D printing. When it turned out it would cost hundreds of euros to get a c ...
  Topic: Miggy's models
Mig Eater

Replies: 46
Views: 5765

Post Posted: Mon Jun 11, 2018 3:45 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
I decided to finally get my own 3D printer, so project Mammoth Tank is back on!
  Topic: Unit remaining after defeat
Mig Eater

Replies: 13
Views: 267

Post Posted: Mon Jun 11, 2018 10:55 am    Subject: Unit remaining after defeat
Forum:  Modding Central » Red Alert 2 Editing Forum
You cant...
  Topic: Command and Conquer: Rivals has been announced!
Mig Eater

Replies: 35
Views: 1735

Post Posted: Sat Jun 09, 2018 10:47 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
If this was an throwaway spin-off/companion game like Tiberium Alliances was with the mainline C&C3 then it would be fine. But instead we now get the throwaway game as the main title, that's why p ...
  Topic: Command and Conquer: Rivals has been announced!
Mig Eater

Replies: 35
Views: 1735

Post Posted: Sat Jun 09, 2018 7:54 pm    Subject: Command and Conquer: Rivals has been announced!
Forum:  PPM Zone » PPM News Network
This looks worse then the Chinese mobile game >.>
 
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