:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 1728 matches
 Forum index » Search
Page 1 of 35 [1728 Posts]   Goto page: 1, 2, 3, ..., 33, 34, 35 Next
Author Message
  Topic: Questions to the Team.
Morpher

Replies: 243
Views: 63137

Post Posted: Sun Jan 01, 2017 6:33 am    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
eh
  Topic: Metaloid:Origin [Demo-Released]
Morpher

Replies: 13
Views: 3087

Post Posted: Mon Sep 21, 2015 8:41 am    Subject: Metaloid:Origin [Demo-Released]
Forum:  Miscellaneous Forums » Game Chat
Looks really good! Glad to see you're putting your talents to use still Smile
  Topic: Questions to the Team.
Morpher

Replies: 243
Views: 63137

Post Posted: Wed Aug 26, 2015 4:31 pm    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
I shall upload them again soon, in better quality and include any new tracks Smile
  Topic: [RA2/TS] game engine pieces of shit.
Morpher

Replies: 17
Views: 1303

Post Posted: Mon Jul 06, 2015 8:21 am    Subject: [RA2/TS] game engine pieces of shit.
Forum:  Modding Central » Red Alert 2 Editing Forum
These games were never made for us to mod, why would you think they were?
  Topic: map "art" settings
Morpher

Replies: 6
Views: 1219

Post Posted: Sun Jul 05, 2015 11:27 am    Subject: map "art" settings
Forum:  Modding Central » Tiberian Sun Editing Forum
Art.ini can't be done, you can make new code in the Art.ini and use Rules code to edit the EMP weapon to the new one though.
  Topic: OpenRA Playtest 20150524
Morpher

Replies: 14
Views: 2866

Post Posted: Tue May 26, 2015 3:10 am    Subject: OpenRA Playtest 20150524
Forum:  PPM Zone » PPM News Network
Excellent stuff!
  Topic: [SOLVED] Appear in waypoint when buy light infrantry
Morpher

Replies: 5
Views: 928

Post Posted: Tue May 26, 2015 3:09 am    Subject: [SOLVED] Appear in waypoint when buy light infrantry
Forum:  Modding Central » Tiberian Sun Editing Forum
A War Factory will refund the player if the unit can't drive out of the factory properly, I believe a MovementRestricted key might be able to do this, I don't know if that's the case with the barracks ...
  Topic: PPM is now stable again.
Morpher

Replies: 19
Views: 2915

Post Posted: Fri Aug 29, 2014 8:08 am    Subject: PPM is now stable again.
Forum:  PPM Zone » PPM News Network
Awesome!

Oh...
  Topic: Yuri Steamer
Morpher

Replies: 12
Views: 3104

Post Posted: Mon Aug 11, 2014 9:04 am    Subject: Yuri Steamer
Forum:  Modding Central » Media Hut » Voxels
The idea of twisting a more innocent toy like design into something menacing isn't a bad one though.
  Topic: German PPM Members
Morpher

Replies: 58
Views: 8477

Post Posted: Fri Aug 08, 2014 4:36 am    Subject: German PPM Members
Forum:  Miscellaneous Forums » Offtopic Discussion Area
It's on average £28 to £32 in Australia for a 24 pack of beer, dunno how you guys would consider that...
  Topic: Yuri's Revenge Mod: New War
Morpher

Replies: 77
Views: 17952

Post Posted: Sat Jul 12, 2014 6:02 pm    Subject: Yuri's Revenge Mod: New War
Forum:  Modding Central » Public Project Announcements
The infantry are too small, they may be a more realistic scale when it comes down to the surrounding buildings but a large group of different infantry together on a busy screen would just become a big ...
  Topic: Tiberian Sun Graphic Enhancement Mods
Morpher

Replies: 206
Views: 49775

Post Posted: Sat Jul 12, 2014 10:42 am    Subject: Tiberian Sun Graphic Enhancement Mods
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
Brilliant job! The redesign has solved the previous issue with the "fat ass" rear #Tongue
  Topic: Regulus' House of Cards
Morpher

Replies: 29
Views: 6986

Post Posted: Wed Jul 09, 2014 11:36 am    Subject: Regulus' House of Cards
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
Guitar pick
  Topic: OpenRA Covered by TotalBiscuit
Morpher

Replies: 6
Views: 2138

Post Posted: Tue Feb 04, 2014 8:10 am    Subject:   OpenRA Covered by TotalBiscuit
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
[youtube]http://www.youtube.com/watch?v=z1-VwE1byrY[/youtube]
  Topic: MODDB MOTY
Morpher

Replies: 5
Views: 2660

Post Posted: Thu Dec 12, 2013 5:47 am    Subject: MODDB MOTY
Forum:  Featured Projects » Tiberian Odyssey
Vote for best unreleased and most likely never to be released mod of the year!
  Topic: Grand Campaign Competition II is live!
Morpher

Replies: 131
Views: 18201

Post Posted: Sun Nov 24, 2013 4:33 am    Subject: Grand Campaign Competition II is live!
Forum:  PPM Zone » PPM Discussion Zone
I'm considering entering, but my forte is triggers, not good map layouts or mission designs #Tongue
  Topic: Banshee - Palette question
Morpher

Replies: 30
Views: 6743

Post Posted: Fri Nov 22, 2013 4:17 am    Subject: Banshee - Palette question
Forum:  Featured Tools » OS SHP Builder
Has anyone ever actual figured out why this is?
  Topic: Failed to Initialize
Morpher

Replies: 1
Views: 522

Post Posted: Thu Nov 21, 2013 8:26 am    Subject:   Failed to Initialize
Forum:  Modding Central » Tiberian Sun Editing Forum
G'day all, recently I've been having a few problems getting my game to start without having to resort to Win98 mode (sometimes even then it wouldn't load). I'm fully aware how DemandLoad affects TS an ...
  Topic: GTA V: Online
Morpher

Replies: 2
Views: 593

Post Posted: Mon Nov 18, 2013 10:29 am    Subject:   GTA V: Online
Forum:  Miscellaneous Forums » Game Chat
Anyone out there playing GTA V Online? I own it on the PS3 until a PC release comes out, but might be fun for some virtual fun or to share a few tactics!
  Topic: DTA Lives - 1.12 Progress Update
Morpher

Replies: 13
Views: 3485

Post Posted: Sun Nov 17, 2013 4:55 am    Subject: DTA Lives - 1.12 Progress Update
Forum:  PPM Zone » PPM News Network
Excellent as always DTA team! Looking forward to the official release! Smile
  Topic: Adding text strings to your map (**)
Morpher

Replies: 11
Views: 2782

Post Posted: Sun Nov 17, 2013 3:48 am    Subject: Adding text strings to your map (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
I guess I had some influences from internal files then perhaps? I know it never used to work for me until I added false entries, I doubt a space at the back of the file would really do anything.
  Topic: Adding text strings to your map (**)
Morpher

Replies: 11
Views: 2782

Post Posted: Sat Nov 16, 2013 9:58 am    Subject: Adding text strings to your map (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Nope, I use clean tutorial.ini's and have always encountered this error unfortunately, I've also seen a lot of forum posts in the past from users saying their new text messages weren't working which I ...
  Topic: Adding text strings to your map (**)
Morpher

Replies: 11
Views: 2782

Post Posted: Sat Nov 16, 2013 2:55 am    Subject: Adding text strings to your map (**)
Forum:  Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory
Very important to mention to people making their own text triggers, the last text entry in tutorial.ini is not read and won't get displayed so make sure you have a fake / dummy entry at the end of the ...
  Topic: Help: Internal Errors
Morpher

Replies: 573
Views: 127253

Post Posted: Wed Nov 13, 2013 2:59 pm    Subject: Help: Internal Errors
Forum:  Modding Central » Tiberian Sun Editing Forum » HyperPatch
Thanks, this helped me narrow it down to a missing [TIB20] entry I had accidentally cut off my art.ini. I'll update the entries on your HyperPatch DB.
  Topic: Help: Internal Errors
Morpher

Replies: 573
Views: 127253

Post Posted: Wed Nov 13, 2013 7:44 am    Subject: Help: Internal Errors
Forum:  Modding Central » Tiberian Sun Editing Forum » HyperPatch
Does this thread still get checked?
  Topic: A New Future for Project Perfect Mod
Morpher

Replies: 92
Views: 14672

Post Posted: Sat Nov 02, 2013 12:21 am    Subject: A New Future for Project Perfect Mod
Forum:  PPM Zone » PPM News Network
You know OrangeNero has a very good point (despite the slightly offhand attitude), removing the political forum might not be such a bad idea, it's essentially a very easy way for community members to ...
  Topic: A New Future for Project Perfect Mod
Morpher

Replies: 92
Views: 14672

Post Posted: Fri Nov 01, 2013 5:28 am    Subject: A New Future for Project Perfect Mod
Forum:  PPM Zone » PPM News Network
I think if for just a period of time we jump from "easy to mod" to something deferent won't hurt. I mean if we don't grow up and try new things we are staying at the "good old" lev ...
  Topic: A New Future for Project Perfect Mod
Morpher

Replies: 92
Views: 14672

Post Posted: Fri Nov 01, 2013 4:46 am    Subject: A New Future for Project Perfect Mod
Forum:  PPM Zone » PPM News Network
In my honest opinion, Project Perfect Mod is actually a very good name for a more general game modding related site but I think your plans go beyond what we users can do to help besides making sure we ...
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Thu Oct 31, 2013 3:36 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
http://www.moddb.com/mods/cc-tiberian-odyssey/news/october-29th-update
  Topic: A New Future for Project Perfect Mod
Morpher

Replies: 92
Views: 14672

Post Posted: Thu Oct 31, 2013 12:44 pm    Subject: A New Future for Project Perfect Mod
Forum:  PPM Zone » PPM News Network
I'd love to see PPM expand and flourish a little more, but (and I mean this in the nicest way Banshee), do you really have the time to revitalize PPM? It's been needing a refreshed and consistent look ...
  Topic: Command & Conquer's fate has been set.
Morpher

Replies: 59
Views: 9152

Post Posted: Wed Oct 30, 2013 9:41 am    Subject: Command & Conquer's fate has been set.
Forum:  PPM Zone » PPM News Network
What is a true CnC fan these days? I feel bad for the developers and potentially lost jobs though.
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Wed Oct 30, 2013 7:27 am    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
Thanks!

I've noticed that new HoN there. Great model, a bit more compact than the last one. My question is, is that a Black Hand exclusive, of the new HoN we're going to be using?
If so, I propose ...
  Topic: Organizing a GCC II
Morpher

Replies: 83
Views: 4666

Post Posted: Fri Oct 25, 2013 4:17 am    Subject: Organizing a GCC II
Forum:  Modding Central » Media Hut
Deary me. What's wrong with two categories? A bit of variation, some zizz, some zazz, some pinach? Let the TS maps battle it out with the RA2 maps for engine supremacy! The winning game engine will be ...
  Topic: Giving mods a purpose
Morpher

Replies: 64
Views: 4182

Post Posted: Fri Oct 25, 2013 4:10 am    Subject: Giving mods a purpose
Forum:  Modding Central » Tiberian Sun Editing Forum
I actually really enjoyed the original Generals, much more more than the later 3d CnC installments. I think 2D has a particular charm about it more than anything (when done right).
  Topic: Triggers, Scripts, teams, and taskforces (***)
Morpher

Replies: 14
Views: 9433

Post Posted: Tue Aug 20, 2013 6:59 am    Subject: Triggers, Scripts, teams, and taskforces (***)
Forum:  Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
The links were broken previously, LKO then fixed them. I think this case is solved.
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Tue Jul 30, 2013 3:42 am    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
The old War Factory will be most likely colour adjusted for more fitting grey and a bit more remap and used as a Campaign based faction War Factory for some variation.
  Topic: Allied Mech
Morpher

Replies: 17
Views: 4115

Post Posted: Mon Jul 29, 2013 7:10 am    Subject: Allied Mech
Forum:  Modding Central » Media Hut » Voxels
Reminds me of Future Cop LAPD in a good way, nice work as always!
  Topic: Coastal Path (2)
Morpher

Replies: 14
Views: 2874

Post Posted: Fri Jul 26, 2013 4:14 pm    Subject: Coastal Path (2)
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
This is a really nice map, the lighting comes across as a bit odd but I can see where you're going, the blue in some ways looks like a different shade of grassy terrain but I still think even in the c ...
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Thu Jul 25, 2013 12:30 am    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
If there was a way to make it so units looked as though they were on a slope just before exiting the factory that would actually look really good. Either way I've always liked the concepts you initial ...
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Wed Jul 24, 2013 10:24 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
hate to sy it but the shock arty itself looks weird #Tongue

After 10+ remakes I'm glad the worst that can be said is weird Very Happy . Even a redesigned one most likely will not fit out at current height ...
  Topic: Tiberian Odyssey - Your Input.
Morpher

Replies: 374
Views: 141131

Post Posted: Wed Jul 24, 2013 4:32 pm    Subject: Tiberian Odyssey - Your Input.
Forum:  Featured Projects » Tiberian Odyssey
Well I liked the two big pipes sticking out from the back of the war factory.

I'm extremely hoping they will make a re-appearance in some shape or form in this version as I'd love to have them vent ...
  Topic: Violent Explosions AND create Cameo help
Morpher

Replies: 2
Views: 558

Post Posted: Tue Jul 23, 2013 7:28 pm    Subject: Violent Explosions AND create Cameo help
Forum:  Modding Central » Tiberian Sun Editing Forum
The largest explosion animation I believe is TWLT100, you can of course make the unit have a more dramatic explosion by messing around with the DebrisMaximums and DebrisTypes for flying bits and piece ...
  Topic: Voxelgeddon 2013 Results
Morpher

Replies: 16
Views: 1952

Post Posted: Tue Jul 23, 2013 9:46 am    Subject: Voxelgeddon 2013 Results
Forum:  PPM Zone » PPM News Network
I wouldn't beat yourself up too much about it, we all make silly mistakes and to be fair most of us know you like to toy around with modified VPL files anyway so it was assumed the pink dots were some ...
  Topic: Voxelgeddon: Concept Tick Tank [TS]
Morpher

Replies: 32
Views: 5418

Post Posted: Tue Jul 23, 2013 8:58 am    Subject: Voxelgeddon: Concept Tick Tank [TS]
Forum:  Modding Central » Media Hut » Voxels
The only reason it lost out on creativity / originality was the fact it's a 90% copy of the concept art, minus some edits to the barrels which I personally prefer as giving the Tick Tank a machine gun ...
  Topic: Sensors & CloakRadiusInCells
Morpher

Replies: 2
Views: 840

Post Posted: Mon Jul 22, 2013 8:29 pm    Subject: Sensors & CloakRadiusInCells
Forum:  Modding Central » Tiberian Sun Editing Forum
I'd suggest to make a map in FinalSun at the largest bondries it can go (or the largest you intend maps to be) and place the structures in the center and see where the radius maxes out or even if it d ...
  Topic: Voxelgeddon: Concept Tick Tank [TS]
Morpher

Replies: 32
Views: 5418

Post Posted: Mon Jul 22, 2013 8:20 pm    Subject: Voxelgeddon: Concept Tick Tank [TS]
Forum:  Modding Central » Media Hut » Voxels
People are reading your posts, I think you're not understanding what some of the other posters in this thread are trying to convey to you, I'll try and simplify things so that there's no more need for ...
  Topic: Voxelgeddon: Concept Tick Tank [TS]
Morpher

Replies: 32
Views: 5418

Post Posted: Mon Jul 22, 2013 7:46 pm    Subject: Voxelgeddon: Concept Tick Tank [TS]
Forum:  Modding Central » Media Hut » Voxels
Real modders and real men actually make SHP turrets for their structures. Anyway, it has been judged properly it's about voxel quality and appearance not its lore function ingame, this is like me disq ...
  Topic: Voxelgeddon: Dread Dragon [RA2/YR]
Morpher

Replies: 17
Views: 8898

Post Posted: Mon Jul 22, 2013 6:41 pm    Subject: Voxelgeddon: Dread Dragon [RA2/YR]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
You know, the tank in the middle is much more interesting to me #Tongue

That's what the scores are rated on  Smile .
  Topic: Voxelgeddon: Concept Tick Tank [TS]
Morpher

Replies: 32
Views: 5418

Post Posted: Mon Jul 22, 2013 5:52 pm    Subject: Voxelgeddon: Concept Tick Tank [TS]
Forum:  Modding Central » Media Hut » Voxels
deploy and so on

Not a SHP building contest though, this has been judged as a voxel for what it is, a voxel that had full SHP features.

It wasn't double barreled in the concept either, one was a ...
  Topic: hit react ?
Morpher

Replies: 6
Views: 727

Post Posted: Mon Jul 22, 2013 6:12 am    Subject: hit react ?
Forum:  Modding Central » Tiberian Sun Editing Forum
If a warhead animation is played even when using 0 damage still, simply make the warheads impact animation use a debris animation of an explosion (or whatever anim you choose) give the debris a proper ...
 
Page 1 of 35 [1728 Posts]   Goto page: 1, 2, 3, ..., 33, 34, 35 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.2645s ][ Queries: 17 (0.1317s) ][ Debug on ]