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  Topic: Voxel Animation Rate
OmegaBolt

Replies: 6
Views: 107

Post Posted: Fri Feb 15, 2019 7:33 pm    Subject: Voxel Animation Rate
Forum:  Modding Central » Red Alert 2 Editing Forum
With idlerate on the unit is playing movesound even it's not moving which is annoyingI've got IdleRate on a ground vehicle and it does not cause the MoveSound to repeat.
  Topic: YR Red-Resurrection 2.2.11 out now!
OmegaBolt

Replies: 2
Views: 194

Post Posted: Fri Feb 15, 2019 2:28 pm    Subject: YR Red-Resurrection 2.2.11 out now!
Forum:  PPM Zone » PPM News Network
Thanks, though they've been in the mod for at least 4 years now. #Tongue
  Topic: Warcraft 3: Reforged
OmegaBolt

Replies: 9
Views: 1112

Post Posted: Thu Feb 14, 2019 7:30 pm    Subject: Warcraft 3: Reforged
Forum:  Miscellaneous Forums » Game Chat » Warcraft Chat
I can't wait for this game. I played the original game and expansion for years, including all the minigames and mods. Hopefully the community will be there for the Reforged like that as well. And I'm ...
  Topic: YR Red-Resurrection 2.2.11 out now!
OmegaBolt

Replies: 2
Views: 194

Post Posted: Wed Feb 13, 2019 12:13 pm    Subject:   YR Red-Resurrection 2.2.11 out now!
Forum:  PPM Zone » PPM News Network
https://i.imgur.com/jJ3kKYD.jpg

It's been a couple of months since the last patch for YR Red-Resurrectionhttps://i.imgur.com/kSi2r6mm.jpg

Calling in reinforcements from around the empire, the Br ...
  Topic: —Shogun battle ship—
OmegaBolt

Replies: 7
Views: 879

Post Posted: Wed Feb 13, 2019 11:35 am    Subject: —Shogun battle ship—
Forum:  Modding Central » Media Hut
Release it on request for public use.
  Topic: new Large destroyer
OmegaBolt

Replies: 15
Views: 690

Post Posted: Tue Feb 05, 2019 10:15 pm    Subject: new Large destroyer
Forum:  Modding Central » Media Hut » Voxels
I guess?
  Topic: Another update from Jim Vessella on the C&C remaster
OmegaBolt

Replies: 10
Views: 650

Post Posted: Thu Jan 31, 2019 11:44 am    Subject: Another update from Jim Vessella on the C&C remaster
Forum:  PPM Zone » PPM News Network
So the system requirements will be absurd for what you're looking at and dodgy netcode? 'cause that's been GlyphX I've experienced so far. #Tongue

Sounds technically interesting but I'll have to wait t ...
  Topic: About Animation Damage
OmegaBolt

Replies: 5
Views: 137

Post Posted: Sat Jan 26, 2019 10:54 am    Subject: About Animation Damage
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Because it goes without saying, that's how animation damage has always been done since vanilla. You could do what you want without Ares by just setting a Warhead on the anim instead of Weapon. Weapon ...
  Topic: Behind the scene YR Part 1 (VHS)
OmegaBolt

Replies: 6
Views: 683

Post Posted: Mon Jan 07, 2019 11:31 pm    Subject: Behind the scene YR Part 1 (VHS)
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Amazing find.
  Topic: Frank Klepacki & The Tiberian Sons MAGFest gig
OmegaBolt

Replies: 3
Views: 158

Post Posted: Sun Jan 06, 2019 3:34 pm    Subject: Frank Klepacki & The Tiberian Sons MAGFest gig
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Yeah this is badass once Frank's keys get miked up. Rain in the Night was really cool.
  Topic: Ideas & suggestions
OmegaBolt

Replies: 568
Views: 44953

Post Posted: Sat Jan 05, 2019 12:25 am    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A bug with NoManualUnload is that it stops you being able to eject tanks from a tank bunker, because you get no deploy cursor.
  Topic: Ideas & suggestions
OmegaBolt

Replies: 568
Views: 44953

Post Posted: Thu Jan 03, 2019 9:46 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
This is a slight bug: units with AttackCursorOnFriendlies still get the no-enter cursor instead of attack cursor on units with NoManualEnter=yes.

The addition of IvanBomb.DisplayToEnemies would be ...
  Topic: Car
OmegaBolt

Replies: 3
Views: 596

Post Posted: Sun Dec 16, 2018 9:19 pm    Subject: Car
Forum:  Modding Central » Media Hut » Voxels
What I do is export the texture, brighten the top surface by 5% then reimport, so the lighting isnt as sharp. Nice shape to the voxel though.
  Topic: Allied Black Hawk
OmegaBolt

Replies: 13
Views: 2101

Post Posted: Sun Dec 16, 2018 9:15 pm    Subject: Allied Black Hawk
Forum:  Modding Central » Media Hut » Voxels
Is it a bird? Is it a plane? I dunno, but it's a nice voxel.
  Topic: Release 20181215 and KKnD Public Alpha
OmegaBolt

Replies: 2
Views: 786

Post Posted: Sun Dec 16, 2018 9:14 pm    Subject: Release 20181215 and KKnD Public Alpha
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Checking out the KKnD mod for sure.
  Topic: Music Thread
OmegaBolt

Replies: 76
Views: 4515

Post Posted: Fri Dec 14, 2018 7:41 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Yes. Posted about my first album and EP before but this, and other more recent tracks on the channel, are for the 2nd album.
  Topic: Music Thread
OmegaBolt

Replies: 76
Views: 4515

Post Posted: Fri Dec 14, 2018 3:54 pm    Subject: Music Thread
Forum:  Miscellaneous Forums » Offtopic Discussion Area
Can I post my own new track? #Lil angel

[youtube]https://youtu.be/OBgM8fKVhNE[/youtube]
  Topic: YR Red-Resurrection - Retrospective
OmegaBolt

Replies: 1
Views: 452

Post Posted: Thu Dec 13, 2018 8:48 pm    Subject: YR Red-Resurrection - Retrospective
Forum:  PPM Zone » PPM News Network
Thanks for mirroring this. The mod also somehow managed to get into the top 100, so if people like it they can give it another vote for the top 10. https://www.moddb.com/groups/2018-mod-of-the-year-aw ...
  Topic: Remake!
OmegaBolt

Replies: 10
Views: 595

Post Posted: Tue Nov 27, 2018 3:48 pm    Subject: Remake!
Forum:  Modding Central » Media Hut
Looks pretty good. Think the turret (is it attached to the chassis?) is a bit small but otherwise no complaints. Could fix that by just making it a turret and altering the scale.
  Topic: YR Red-Resurrection 2.2.10 released!
OmegaBolt

Replies: 3
Views: 467

Post Posted: Sat Nov 24, 2018 10:52 pm    Subject:   YR Red-Resurrection 2.2.10 released!
Forum:  PPM Zone » PPM News Network
https://i.imgur.com/jJ3kKYD.jpg

Aaand patch 2.2.10 for YR Red-Resurrectionhttps://media.moddb.com/images/mods/1/17/16544/naval.jpghttps://media.moddb.com/images/mods/1/17/16544/quantumlab.jpg

Bi ...
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Mon Nov 12, 2018 1:24 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
[Warhead]
SuppressDieSound=bool

Would be most useful for AnimToInfantry transformations that are meant to be positive for the player. Infantry screaming in agony as they're being given better equi ...
  Topic: CloudPunk - new voxel game
OmegaBolt

Replies: 4
Views: 206

Post Posted: Fri Nov 09, 2018 11:23 pm    Subject: CloudPunk - new voxel game
Forum:  Miscellaneous Forums » Game Chat
Lol, clearly inspired by the Blade Runner game which used voxel based tech for the character models. But yeah, besides that need to see gameplay. Sort of wish it looked a little more sophisticated, li ...
  Topic: Warcraft 3: Reforged
OmegaBolt

Replies: 9
Views: 1112

Post Posted: Thu Nov 08, 2018 12:40 pm    Subject: Warcraft 3: Reforged
Forum:  Miscellaneous Forums » Game Chat » Warcraft Chat
Considering its done by their "classics" dev team that also did the SC Remaster, I don't think it has anything to do with a WC4 anyway. However, I doubt Blizzard is working on one.
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Mon Nov 05, 2018 6:13 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
But theres no reason why that would have to be the case. That's why I suggested a type tag, so you could link AEs together for the purpose of removal or not overlapping. I don't know why this is hard ...
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Sun Nov 04, 2018 10:30 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I still don't remotely understand your point. #Tongue  Of course you could do different durations if they're the same type. That's how EMP, psychedelic, sonar, weapons disabling etc works.
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Sun Nov 04, 2018 3:28 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
AttachEffect.Type=a unique IDThat contradicts negative AEs. We do want the two same AEs with pos and neg duration so that they can weaken each other like Psychedelic and EMP.
The dilemma is, if they ...
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Sat Nov 03, 2018 11:17 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Then another good addition might be AttachEffect.Type=a unique ID so you can group AE's together, as right now its just the warhead that delivered it AFAIK.

Then you could have AttachEffect.RemoveT ...
  Topic: Boris is here!
OmegaBolt

Replies: 3
Views: 251

Post Posted: Wed Oct 31, 2018 7:40 pm    Subject: Boris is here!
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Cool, though being able to just shoot air units sounds a little odd and unnecessary, unless maybe its a weapon from a deploy ability or something. Perhaps he could even target the air unit with the pa ...
  Topic: Light Tank
OmegaBolt

Replies: 3
Views: 248

Post Posted: Wed Oct 31, 2018 3:31 pm    Subject: Light Tank
Forum:  Other Projects » Alpha Projects » Command & Conquer Red Alert History
Yeah its a beautiful model but doesn't fit the RA1 Light Tank IMO.
  Topic: [RA2/YR] Yet Another RAO Building
OmegaBolt

Replies: 5
Views: 1164

Post Posted: Sat Oct 27, 2018 11:12 pm    Subject:   [RA2/YR] Yet Another RAO Building
Forum:  Modding Central » Media Hut » SHPs
Another one. 3x3, download includes art code. Has the dome on top glowing and lights flashing. Includes crude buildup & cameo PSD.
  Topic: Ideas & suggestions
OmegaBolt

Replies: 568
Views: 44953

Post Posted: Wed Oct 24, 2018 7:16 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A random delay for the AI firing super weapons could be a nice quality of life thing, as they always have the money to fire and take no time to aim etc, it can be quite annoying when they do it so reg ...
  Topic: The importance of a proper UI for Command & Conquer
OmegaBolt

Replies: 14
Views: 1211

Post Posted: Mon Oct 15, 2018 10:11 pm    Subject: The importance of a proper UI for Command & Conquer
Forum:  PPM Zone » PPM News Network
RA2 does let you select control groups from its bar at the bottom. And nobody uses it becauses its way easier and quicker just to press the number. A bunch of clutter on the left side of the screen se ...
  Topic: Project Update: October 14th 2018
OmegaBolt

Replies: 5
Views: 454

Post Posted: Sun Oct 14, 2018 5:57 pm    Subject: Project Update: October 14th 2018
Forum:  Other Projects » Pre-Alpha Projects » Chronoshift » News and Updates
Cool, another non-update. #Tongue
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Sun Oct 14, 2018 11:47 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Just adding "for the purposes of AI scripts." would help.
  Topic: Crashable=no on aircrafts
OmegaBolt

Replies: 4
Views: 310

Post Posted: Mon Oct 08, 2018 5:56 pm    Subject: Crashable=no on aircrafts
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Operator does work on aircraft, however I got the occasional desync with it when the aircraft was sometimes killed (but couldn't reliably reproduce).
  Topic: Why Video Games?
OmegaBolt

Replies: 8
Views: 531

Post Posted: Fri Oct 05, 2018 1:17 pm    Subject: Why Video Games?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
How can you waste technology on science when science produced technology?  Wizard
  Topic: Release 20180923
OmegaBolt

Replies: 6
Views: 1505

Post Posted: Mon Sep 24, 2018 5:40 pm    Subject: Release 20180923
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
I meant how start modding ORA, where, voxels and SHPs are coded how and where...
Then again, I'm better off looking for that information myself than asking you.And Graion meant RA2 modders have alrea ...
  Topic: YR Red-Resurrection 2.2.9 released!
OmegaBolt

Replies: 1
Views: 614

Post Posted: Mon Sep 24, 2018 2:08 pm    Subject:   YR Red-Resurrection 2.2.9 released!
Forum:  PPM Zone » PPM News Network
https://www.ppmsite.com/news/imgcache/2018/2927698058_jJ3kKYD.jpg

Patch 2.2.9 for YR Red-ResurrectionBig Features
NEW CONTENT for Europe: Bastion, a T3 defensive structure & reworked Chrono Fr ...
  Topic: Release 20180923
OmegaBolt

Replies: 6
Views: 1505

Post Posted: Sun Sep 23, 2018 6:06 pm    Subject: Release 20180923
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
KKnD looks really good, at least just for the unique mechanics in it if nothing else. Units do feel nicely responsive too!
  Topic: Request: Some from new and old Mental Omega
OmegaBolt

Replies: 33
Views: 1945

Post Posted: Sun Sep 16, 2018 7:50 pm    Subject: Request: Some from new and old Mental Omega
Forum:  Modding Central » Media Hut
Bet everyone in this topic does ini "code". It's very simple.
  Topic: [RA2/YR] Strider
OmegaBolt

Replies: 7
Views: 1223

Post Posted: Fri Sep 07, 2018 10:23 am    Subject: [RA2/YR] Strider
Forum:  Modding Central » Media Hut » SHPs
Pretty sure that "drunken movement" is how it moves in Half Life 2.

Also for brightness taking a screenshot on The Alamo is suicide, as its god awfully bright anyway, and the user probabl ...
  Topic: Ideas & suggestions
OmegaBolt

Replies: 568
Views: 44953

Post Posted: Tue Sep 04, 2018 4:13 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Pre-placed units on the map with Area Guard or Guard mode etc. do not attack the enemy that come in range when using Ares. Is there any flag to change it like vanilla game?Uhh yes they do. Show your c ...
  Topic: Ideas & suggestions
OmegaBolt

Replies: 568
Views: 44953

Post Posted: Mon Sep 03, 2018 12:26 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
You could always do it yourself with splits weapons that have increasing cellspread but lower EMP values.

I dunno, I'd rather have new features than very marginal adjustments like that. Dunno how m ...
  Topic: YR Red-Resurrection August Updates
OmegaBolt

Replies: 0
Views: 329

Post Posted: Sun Sep 02, 2018 6:16 pm    Subject:   YR Red-Resurrection August Updates
Forum:  PPM Zone » PPM News Network
https://www.ppmsite.com/news/imgcache/2018/2927698058_jJ3kKYD.jpg

The next patch is well underway and possibly the most game-changing yet as it includes alterations to several countries- more on th ...
  Topic: Small Electric Ball Projectile
OmegaBolt

Replies: 10
Views: 1192

Post Posted: Sat Sep 01, 2018 11:30 am    Subject: Small Electric Ball Projectile
Forum:  Modding Central » Media Hut » SHPs
I see RA2 has the same bug as TS, where Shadow=no still renders a shadow.Because doesn't the Shadow tag in art just tell the game whether the animation itself has shadow frames, whereas projectiles dr ...
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Sat Sep 01, 2018 11:24 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Damage.Delay works now, however something about it in this version seems to affect animations that don't have the tag at all.

For instance I have a 1 frame animation that triggers a weapon, however ...
  Topic: Rocket shp
OmegaBolt

Replies: 5
Views: 1026

Post Posted: Wed Aug 29, 2018 8:43 pm    Subject: Rocket shp
Forum:  Modding Central » Media Hut » SHPs
Yeah, looks cool but I don't get the position of the glow at all.
  Topic: The next Ares
OmegaBolt

Replies: 265
Views: 31160

Post Posted: Tue Aug 28, 2018 5:28 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yeah its not cloak. My issues for example are on a player owned chopper that does not cloak and an airstrike SW. One of them uses Next and both loop (which worked fine with Damage.Delay on earlier ver ...
  Topic: RA2\Vxl Pack
OmegaBolt

Replies: 43
Views: 22907

Post Posted: Thu Aug 23, 2018 6:10 pm    Subject: RA2\Vxl Pack
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
Sorry for the bump but I made a cameo for wetp.vxl in this pack but I'm probably not gonna use it any longer. The zip includes the Photoshop PSD.
  Topic: Engie File converter + Game formats documentation
OmegaBolt

Replies: 24
Views: 2785

Post Posted: Thu Aug 23, 2018 3:02 pm    Subject: Engie File converter + Game formats documentation
Forum:  Featured Tools » Community Tools
Well, after splitting another spritesheet into frames, got another strange result. #Tongue
 
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