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  Topic: Rotate 90 degrees
Orac

Replies: 8
Views: 2570

Post Posted: Sun Sep 27, 2015 10:07 am    Subject: Rotate 90 degrees
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
Also makes 3ds2vxl a little less irritating.
  Topic: New Iron Maiden Album
Orac

Replies: 28
Views: 6286

Post Posted: Sat Sep 05, 2015 3:19 am    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I listened to it through and really enjoyed it.  But man was it a long listen.  With an average of 8 minutes a song, simultaneously I felt like they needed an editor and I couldn't hear anyt ...
  Topic: Frontline Chaos general images thread
Orac

Replies: 111
Views: 27530

Post Posted: Mon Aug 31, 2015 6:13 am    Subject: Frontline Chaos general images thread
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
I always love it when this thread updates.
  Topic: New Iron Maiden Album
Orac

Replies: 28
Views: 6286

Post Posted: Mon Aug 17, 2015 1:06 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
That is some noice album art.
  Topic: The next False Flag?
Orac

Replies: 16
Views: 4672

Post Posted: Sat Jul 25, 2015 4:53 am    Subject: The next False Flag?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion

Remember the A-Bomb thing in WW2? Extensive, extensive secrecy up 'till the actual bombing of Japan. The public didn't get anything until after the explosion happened.
Great example!  It was calle ...
  Topic: The next False Flag?
Orac

Replies: 16
Views: 4672

Post Posted: Thu Jul 23, 2015 8:06 am    Subject: The next False Flag?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The mistake is your assumption that they are all coordinating together, which is vastly different than having the same goals, letting each other know in advance of actions towards that goal.
That act ...
  Topic: The next False Flag?
Orac

Replies: 16
Views: 4672

Post Posted: Wed Jul 22, 2015 8:43 pm    Subject: The next False Flag?
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The only conspiracies which stay secret are the ones which require only a few people to carry out.  The larger the sprawl of the conspiracy, the less likely it is to remain water-tight.

So I'm ...
  Topic: GREECE!
Orac

Replies: 71
Views: 16312

Post Posted: Fri Jul 10, 2015 12:16 pm    Subject: GREECE!
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
In regards to Russia Today... What, you think The New York Times is a credible source, then? The Washington Post, too? The Wall Street Journal as well? Etc.?
Ethiopia for goodness sake.  Ethiopia an ...
  Topic: [RA2/TS] game engine pieces of shit.
Orac

Replies: 17
Views: 1466

Post Posted: Mon Jul 06, 2015 2:32 am    Subject: [RA2/TS] game engine pieces of shit.
Forum:  Modding Central » Red Alert 2 Editing Forum
I am very confused by this post.
  Topic: A good reminder on German history...
Orac

Replies: 7
Views: 1508

Post Posted: Wed Jul 01, 2015 1:07 pm    Subject: A good reminder on German history...
Forum:  Miscellaneous Forums » Offtopic Discussion Area » Political & Economical Discussion
The United States can't ditch the penny, I doubt it can ditch the dollar.
  Topic: Scorched Earth MOD by G-E
Orac

Replies: 689
Views: 108128

Post Posted: Wed Jul 01, 2015 1:00 pm    Subject: Scorched Earth MOD by G-E
Forum:  Modding Central » Public Project Announcements
It flies by using internal electromagnets to repel against the earth's magnetic field.
  Topic: OS HVA Builder 2.2 WIP 1
Orac

Replies: 65
Views: 15035

Post Posted: Sun Jun 28, 2015 10:03 pm    Subject: OS HVA Builder 2.2 WIP 1
Forum:  Featured Tools » Community Tools
So it's hardcoded to use the default original TS unittem.pal then?
  Topic: "Starcraft" Custom Map Editor
Orac

Replies: 14
Views: 2963

Post Posted: Mon Jun 08, 2015 2:57 am    Subject: "Starcraft" Custom Map Editor
Forum:  Featured Projects » Dawn of the Tiberium Age » Support & Feedback
I think you're grossly underestimating how much effort an editor takes to build.  I'm trying to find the words to explain why, but it's difficult.

-OpenRA is an ongoing project for which the contr ...
  Topic: Fallout 4!!!!!!!!!!!!!
Orac

Replies: 12
Views: 3697

Post Posted: Thu Jun 04, 2015 11:19 pm    Subject: Fallout 4!!!!!!!!!!!!!
Forum:  Miscellaneous Forums » Game Chat
I R Curious.
Or VR Curious perhaps? #Tongue
  Topic: [TS] Beta Harvester Resurrected
Orac

Replies: 8
Views: 3344

Post Posted: Mon Jun 01, 2015 4:21 am    Subject: [TS] Beta Harvester Resurrected
Forum:  Modding Central » Media Hut » Voxels
I suppose that you can draw your own conclusions about whether that is or is not remap on the wheels.

Cool voxel anyway. Smile
  Topic: RA3 Japanese style buildup (3ds max)
Orac

Replies: 21
Views: 8505

Post Posted: Sun May 31, 2015 8:09 am    Subject: RA3 Japanese style buildup (3ds max)
Forum:  Modding Central » Media Hut » Tutorials
It'd be interesting to match the first frame of a nanobot buildup to the foundation graphic.  That way, you drag the green square around for a bit, and then when you place the building everything ...
  Topic: OpenRA Playtest 20150524
Orac

Replies: 14
Views: 3173

Post Posted: Fri May 29, 2015 11:01 pm    Subject: OpenRA Playtest 20150524
Forum:  PPM Zone » PPM News Network
Handling for units taking up multiple cells sounds like a huge headache.
Think about how code for pathfinding would work with groups of units, some of which were occupying 4 cells.  It seems to me l ...
  Topic: CnC:Modern Warfare
Orac

Replies: 86
Views: 14763

Post Posted: Mon May 25, 2015 7:34 am    Subject: CnC:Modern Warfare
Forum:  Modding Central » Public Project Announcements
I like how well researched that forum post you link to is.  All those citations and primary and secondary accounts!  It's some solid history you've dug up there!

I highly doubt that such a thing ...
  Topic: [SOLVED] Edit structures and units buy
Orac

Replies: 3
Views: 618

Post Posted: Mon May 25, 2015 7:23 am    Subject: [SOLVED] Edit structures and units buy
Forum:  Modding Central » Tiberian Sun Editing Forum
Infantry are built by structures designated as barrackses by the rules.ini.  The same goes for vehicles being built by structures designated as war factories.
  Topic: Windows 7 issue
Orac

Replies: 6
Views: 875

Post Posted: Sat May 23, 2015 12:48 am    Subject: Windows 7 issue
Forum:  Miscellaneous Forums » Offtopic Discussion Area
http://i.imgur.com/jxMnaB0.gif
  Topic: CnC:Modern Warfare
Orac

Replies: 86
Views: 14763

Post Posted: Sat May 09, 2015 11:38 pm    Subject: CnC:Modern Warfare
Forum:  Modding Central » Public Project Announcements
Realistic weapon ranges.  I don't want my enemies to ever even see my tanks Twisted Evil
  Topic: Japanese faction buildings? [Request/help]
Orac

Replies: 142
Views: 19207

Post Posted: Thu May 07, 2015 11:10 pm    Subject: Japanese faction buildings? [Request/help]
Forum:  Modding Central » Media Hut
You seem to have no clear idea of what you want.  You don't want them to be cartoony, but you do want them to be recognizably Japanese.  This is a dichotomy that MigEater has already discussed.

Y ...
  Topic: NEWS
Orac

Replies: 91
Views: 19980

Post Posted: Fri May 01, 2015 5:02 am    Subject: NEWS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Half a foot is roughly a pixel.
  Topic: NEWS
Orac

Replies: 91
Views: 19980

Post Posted: Tue Apr 28, 2015 11:58 pm    Subject: NEWS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
The buildings look a bit too noisy, but there's a lot of good stuff in these screenies Smile
  Topic: CnC:Modern Warfare
Orac

Replies: 86
Views: 14763

Post Posted: Sat Apr 25, 2015 11:20 am    Subject: CnC:Modern Warfare
Forum:  Modding Central » Public Project Announcements
If you're going realistic, first you might want to look at remodeling all the buildings (civie and faction) to be scaled consistently.
  Topic: Two RA1 civilian structure remakes [RA2]
Orac

Replies: 13
Views: 4372

Post Posted: Sun Apr 12, 2015 12:05 pm    Subject: Two RA1 civilian structure remakes [RA2]
Forum:  Modding Central » Media Hut » SHPs
Also idk maybe it just sounds and feels wrong to be able to make religious structures garrisonable?
I don't see why not, holing up in a church is a time honoured tradition. #Tongue
The Alamo was a cathol ...
  Topic: best version of ares
Orac

Replies: 8
Views: 722

Post Posted: Sat Apr 11, 2015 4:22 am    Subject: best version of ares
Forum:  Modding Central » Red Alert 2 Editing Forum
Older versions will have more downloads because they were released longer ago and have had time to accrue more downloads.

The latest version has been released more recently, so it has yet to reach ...
  Topic: NEWS
Orac

Replies: 91
Views: 19980

Post Posted: Thu Apr 09, 2015 10:13 pm    Subject: NEWS
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
Are you sure it's big enough #Tongue
  Topic: Easter Eggs !!! (of doom ) [TS,RA2,YR]
Orac

Replies: 10
Views: 3184

Post Posted: Mon Apr 06, 2015 10:14 pm    Subject: Easter Eggs !!! (of doom ) [TS,RA2,YR]
Forum:  Modding Central » Media Hut » SHPs
Oh man, Delirium!  I loved the look of that thing!
  Topic: disable merging of visc ?
Orac

Replies: 20
Views: 2271

Post Posted: Mon Apr 06, 2015 9:23 pm    Subject: disable merging of visc ?
Forum:  Modding Central » Tiberian Sun Editing Forum
Goddamnit Exley.  You did something dumb and got called on it, cut your losses and don't stir up shit.  This is a time for enjoying the fact that you got an answer.

Goddamnit.
  Topic: My first voxel
Orac

Replies: 23
Views: 2644

Post Posted: Sun Apr 05, 2015 11:12 am    Subject: My first voxel
Forum:  Modding Central » Media Hut
Hassan is correct, the barrel's angle changes half way through.  Nice voxel overall though.  Good work.
  Topic: Odyssey switching engines to C&C4
Orac

Replies: 16
Views: 8540

Post Posted: Sun Apr 05, 2015 11:11 am    Subject: Odyssey switching engines to C&C4
Forum:  Featured Projects » Tiberian Odyssey
Thanks. Smile
I even occasionally manage to make them weekly!
  Topic: Soviet And Allied Container
Orac

Replies: 14
Views: 5037

Post Posted: Fri Apr 03, 2015 12:39 pm    Subject: Soviet And Allied Container
Forum:  Modding Central » Media Hut » SHPs
I think they'd be better if they were reduced in size by 50%.  Then they'd look okay next to buildings.
  Topic: TSAE Cancelled.
Orac

Replies: 19
Views: 5749

Post Posted: Fri Apr 03, 2015 4:34 am    Subject: TSAE Cancelled.
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Regulus has entrusted some of the assets to me, and I believe has made the same offer to Aro.

And then he made these cool looking sailpunk illustrations!
  Topic: TSAE Cancelled.
Orac

Replies: 19
Views: 5749

Post Posted: Thu Apr 02, 2015 10:47 am    Subject: TSAE Cancelled.
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Regulus's other work looks fantastic though.  I look forward to any further output by this fantastic fellow. Smile
  Topic: Soviet Buildings
Orac

Replies: 21
Views: 606

Post Posted: Mon Mar 30, 2015 10:31 pm    Subject: Soviet Buildings
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Looking pretty good.  I like the Barracks, very distinct.
  Topic: OpenRA Blog
Orac

Replies: 175
Views: 63519

Post Posted: Mon Mar 30, 2015 11:10 am    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
OpenRA's voxel rendering still amazes me, even when it's not the star of the show.

All this development is gorgeous.
  Topic: Filling normals properly
Orac

Replies: 2
Views: 1785

Post Posted: Sun Mar 22, 2015 11:15 am    Subject: Filling normals properly
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
I know that if you cut out a layer then fill will still try to use the colours that were there.  It can be a little irritating to come up against these ghostly pixels.
  Topic: Frontline Chaos - March 2015 Update
Orac

Replies: 4
Views: 1331

Post Posted: Wed Mar 18, 2015 9:25 pm    Subject: Frontline Chaos - March 2015 Update
Forum:  Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Texturing looks fantastic, Dutchy!

Obtianium/Unobtainium/Phlebotinum are writer's placeholders though and sound pretty terrible.  They're designed to, so that people remember to replace them - ...
  Topic: Copy-Pasting a layer also copies normals?
Orac

Replies: 5
Views: 2062

Post Posted: Tue Mar 17, 2015 1:38 am    Subject: Copy-Pasting a layer also copies normals?
Forum:  Featured Tools » Voxel Section Editor III
When the mirror function is used, normals should be inverted across the axis.  It's really dumb that the mirror function doesn't already do this, because nobody ever, ever wants their voxel to have t ...
  Topic: Hunter A.P.C
Orac

Replies: 15
Views: 1650

Post Posted: Sun Mar 15, 2015 11:30 am    Subject: Hunter A.P.C
Forum:  Other Projects » Pre-Alpha Projects » World Domination » Soviet Union » Ground Units
The Sherman is not a hover tank though.
  Topic: Ore Bank
Orac

Replies: 23
Views: 2856

Post Posted: Sat Mar 14, 2015 8:49 pm    Subject: Ore Bank
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Structures
In allied buildings the vertical walls are rarely grey.  If the main surface or top ring of the silo was subtly olive coloured, like the front arch of the war factory or whatnot, that'd make it l ...
  Topic: Soviet Ore Silo
Orac

Replies: 3
Views: 979

Post Posted: Fri Mar 13, 2015 11:15 am    Subject: Soviet Ore Silo
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » Soviets » Structures
Looks fantastic.  I wish I had Nooze's textures #Tongue
  Topic: Tesla Cruiser
Orac

Replies: 7
Views: 96

Post Posted: Fri Mar 13, 2015 4:42 am    Subject: Tesla Cruiser
Forum:  Classified Forums » Staff » Moderators Spot » Trash
I kinda like the lance-y look.
  Topic: Small Upadete 18
Orac

Replies: 25
Views: 11894

Post Posted: Thu Mar 12, 2015 9:22 pm    Subject: Small Upadete 18
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
I really like the more subtle red on the voxels, it brings out a lot more detail in the remap.
  Topic: Co-Op: [3-3] Freezingly Desperate Grip
Orac

Replies: 8
Views: 1568

Post Posted: Wed Mar 11, 2015 9:45 am    Subject: Co-Op: [3-3] Freezingly Desperate Grip
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
In any case, looks like a cool mission.  And not just because of the ice and snow #Tongue
  Topic: Co-Op: [3-3] Freezingly Desperate Grip
Orac

Replies: 8
Views: 1568

Post Posted: Wed Mar 11, 2015 3:56 am    Subject: Co-Op: [3-3] Freezingly Desperate Grip
Forum:  Featured Projects » Dawn of the Tiberium Age » Maps
Shouldn't it be "The Soviets are", rather than "Soviet is"?
  Topic: Voxels Improvments
Orac

Replies: 3
Views: 643

Post Posted: Mon Mar 09, 2015 10:26 pm    Subject: Voxels Improvments
Forum:  Modding Central » Media Hut
It's usually a process of playing with settings and models until you reach a state you're happy with.  As with before, screenshots help.  So what do you have so far?
  Topic: Obelisk of light weapon soon here ?
Orac

Replies: 13
Views: 2887

Post Posted: Mon Mar 09, 2015 10:24 pm    Subject: Obelisk of light weapon soon here ?
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I recall reading that as long as the missile spins, the heat is distributed enough for lasers to be inefficient at shooting them down.  It's more effective to hit them with physical projectiles. ...
  Topic: Ore Cauldron
Orac

Replies: 11
Views: 1631

Post Posted: Mon Mar 09, 2015 10:15 am    Subject: Ore Cauldron
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Structures
It's kinda hard to see under the watermark, but it looks pretty good.
 
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