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  Topic: Vehicle with 2 + 1 weapon through crewmen (*)
OrangeNero

Replies: 3
Views: 2029

Post Posted: Mon Aug 25, 2014 3:29 am    Subject:   Vehicle with 2 + 1 weapon through crewmen (*)
Subject description: YR no ares no gattling
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So if you wanted to to create a Tank that has 3 weapons namely the american MBT-70 like me this is how to do it. It will require a revision on infantry sizes and passager limits on transports as well ...
  Topic: A New Toy
OrangeNero

Replies: 28
Views: 2953

Post Posted: Sat Aug 23, 2014 2:38 am    Subject: A New Toy
Forum:  Modding Central » Red Alert 2 Editing Forum
It is well known that TibEd limits the modder's learning capability and limits modder's flexibility and adds bunch of un-necessary tags to units. It also make the game bloats pretty fast.

it certa ...
  Topic: A New Toy
OrangeNero

Replies: 28
Views: 2953

Post Posted: Sat Aug 23, 2014 1:22 am    Subject: A New Toy
Forum:  Modding Central » Red Alert 2 Editing Forum
doesn't need a blank to fill in ares code. tibed has the option to write manually all the stuff you want including some new code delivered by patch/hack.

neither does tibed mean that you can't do s ...
  Topic: A New Toy
OrangeNero

Replies: 28
Views: 2953

Post Posted: Sat Aug 23, 2014 12:27 am    Subject: A New Toy
Forum:  Modding Central » Red Alert 2 Editing Forum
rofl yea totally breaks the game and no mods have been made with it. bunch of liars.

you can do stuff like the one kenosis shows with tibed.

bear in mind plenty of the people posting here wasted ...
  Topic: free online audio studio
OrangeNero

Replies: 2
Views: 689

Post Posted: Fri Aug 22, 2014 8:31 pm    Subject: free online audio studio
Forum:  Miscellaneous Forums » Offtopic Discussion Area
made my day
+1
  Topic: A New Toy
OrangeNero

Replies: 28
Views: 2953

Post Posted: Fri Aug 22, 2014 3:39 pm    Subject: A New Toy
Forum:  Modding Central » Red Alert 2 Editing Forum
everyone here hates it apart from me.

1.no
2.nope though dunno what filebag is for. use the xcc tools or in ra2 just put the files in the game directory.
3.nope in fact tibed is stable and the ga ...
  Topic: Vehicles with DeployFire and Yuri-like weapons
OrangeNero

Replies: 9
Views: 3382

Post Posted: Thu Aug 21, 2014 10:37 pm    Subject: Vehicles with DeployFire and Yuri-like weapons
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
As awesome as it is there's really no need for the hostility. So duploy yourself xD

The Deploy animation is one sided yea but the unit after the anim played will look into the direction that it loo ...
  Topic: T95
OrangeNero

Replies: 6
Views: 300

Post Posted: Wed Aug 20, 2014 12:40 am    Subject: T95
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Whats that supposed to be? HE so better against infantry but then weak against them?
Oh it is? Not sure what will make it better against vehicles, lol. These main backbone tanks are intented to be ef ...
  Topic: Jaguar MBT
OrangeNero

Replies: 2
Views: 309

Post Posted: Tue Aug 19, 2014 11:58 pm    Subject:   Jaguar MBT
Subject description: Geben Sie ihnen keine Gnade!
Forum:  Classified Forums » Staff » Moderators Spot » Trash
Primary: HE Cannon Gauge mm105

Might wanna fix that Wink
  Topic: T95
OrangeNero

Replies: 6
Views: 300

Post Posted: Tue Aug 19, 2014 11:57 pm    Subject: T95
Forum:  Classified Forums » Staff » Moderators Spot » Trash
as cool as it looks it also looks a lot like a nato tank with soviet color scheme. not sure if this semi realism fits your cute and colorful style. Unit stats are also kinda weird.

Primary: HE Gaug ...
  Topic: Mi-28 [RA2]
OrangeNero

Replies: 32
Views: 16950

Post Posted: Tue Aug 19, 2014 3:18 am    Subject: Mi-28 [RA2]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
hm the main body I was able to but the rotors are tricky. no clue how to get them properly to the right position in each frame. Looks perfect in the voxel viewer but ingame the rotors are far away fro ...
  Topic: Mi-28 [RA2]
OrangeNero

Replies: 32
Views: 16950

Post Posted: Tue Aug 19, 2014 2:31 am    Subject: Mi-28 [RA2]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
lol posting something relevant is not against the rule no matter the age. done resizing before btw. don't speak to me again.
  Topic: Mi-28 [RA2]
OrangeNero

Replies: 32
Views: 16950

Post Posted: Tue Aug 19, 2014 2:13 am    Subject: Mi-28 [RA2]
Forum:  Modding Central » Media Hut » Voxels » Spotlighted Voxels
gonna resize it then post it. maybe the same for his other helis. its like 2 times the size of anything considered usable.
  Topic: New PC
OrangeNero

Replies: 19
Views: 2056

Post Posted: Thu Aug 14, 2014 10:53 am    Subject: New PC
Forum:  Miscellaneous Forums » Offtopic Discussion Area
if money is such a big concern to you then scrap the SSD. There's little to no benefit from it. Shorter loading times are... instead of waiting for 20sec you wait for 12sec. There are YT videos where ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Wed Aug 13, 2014 11:17 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
roflmao you're really the biggest dumbfuck in all of ppm.

Oh really I am offtopic now? lol since when does ppm give a damn about being ontopic despite that the entire discussion shifted to that.
...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Wed Aug 13, 2014 9:53 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
roflmao http://www.ppmsite.com/forum/viewtopic.php?t=37489
http://dl.ziza.es/upload/image/042013/01/Internet_Kim_Jong_Un/Internet_Kim_Jong_Un%20(13).jpg
  Topic: [TX] Treason part IV - The Storming
OrangeNero

Replies: 6
Views: 3541

Post Posted: Wed Aug 13, 2014 8:42 pm    Subject: [TX] Treason part IV - The Storming
Forum:  Modding Central » Tiberian Sun Editing Forum » Map Archive
Took a look at mission 4 in the map editor and your AI looks great. Lots of work with the triggers and beefy attack teams.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Wed Aug 13, 2014 2:01 am    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Big respect PD you nailed it down nicely.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Wed Aug 13, 2014 1:53 am    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Uh huh. As I see it you all put your "intellectual property" into the internet together with a big fat download button and no cost nor registration needed to download. Good luck enforcing yo ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 10:30 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
rofl no I don't.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 8:31 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Erm if someone mixed WW2 units with hovertanks that would be pretty unique. What you talk of is... pffft whats it called? Your own style. A style true to the theme? Stylish?

Look apollo this might ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 7:12 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
lol no I don't get it. You don't care about being famous but you care about being unique. lol ok whatever.
After creating an shp vxl ini code syringe whatever some asset do you say "my precious& ...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Tue Aug 12, 2014 6:48 pm    Subject: Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
I'm not using ares but thx for the advice nonetheless Smile
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 6:42 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone

Game devs get paid for their assets and thus actually gained from it while we who make this for free have only to lose our uniqueness we worked our asses off to make.

So you mod to be famous. Wow ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:57 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
No worries bro despite you not respecting me I'll still respect your artistic integrity and not rip from you. But wandering around with that attitude is not gonna get other people to respect you.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:44 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Oh just wait till there are more people playing the mod than people playing the next C&C. Gaming these days is all about keeping the multiplayer of the recent game alive. just because someone expl ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:39 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Wow lack of education and reading comprehension much? How about you first try to actually understand what someone is saying and first look up the stuff you talk about before replying?

I don't say t ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:30 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Exactly its about being respectful but that only works as long as both keep being respectful. If you want to force someone to stop doing something then its not about rights but about your capabilities ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:07 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
Have you seen the movie Jay & Silent Bob? They travel accross the country to beat up little children for insulting them and beat up hollywood for stealing their ip.
Found it ^_^ https://www.youtu ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 3:02 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
hmm it sounds like if  i got a gun and you dont then your right to survive is just shit because you cannot defend it. great idea.

Thats how it looks like atm in half of the world.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 2:59 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
As said you can state whatever you want in your files but the right is only worth as much as you can defend it. I'm not barking at you but I get that this is a sensitive subject for many as it matters ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 2:33 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
yes. devs make games because of money we do it because its our hobby. I'm just saying that one can choose to see it as a tribute when people around the globe think your work is so cool & awesome t ...
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 2:08 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
it won't be long until someone brings it up to us.
And then? You're gonna call the League of Justice or sue him or what? Ban & shun him? Western ethic vs chinese thinking.
  Topic: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
OrangeNero

Replies: 73
Views: 11502

Post Posted: Tue Aug 12, 2014 1:38 pm    Subject: BEWARE! A HUGE WAVE OF RIPPERS IS APPROACHING!
Forum:  PPM Zone » PPM Discussion Zone
While I understand why game developers have a huge problem with that I still don't get why its such a big issue for modders. Some sort of pride huh. Correct me if I'm wrong but what sort of damage doe ...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Tue Aug 12, 2014 12:11 am    Subject: Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
updated and added pack v0.9 with 38 inside. tbh I think the png pack is more useful for OpenRA which hopefully has better quality cameos. the palette of ra2 is crap and limited. I guess they'd be also ...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Mon Aug 11, 2014 11:18 pm    Subject: Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
ok I'm done with resizing now all thats left is converting to shp. here's some preview

http://media.moddb.com/images/groups/1/16/15521/bmp3.png
http://media.moddb.com/images/groups/1/16/15521/luch ...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Mon Aug 11, 2014 10:11 pm    Subject: Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
the bmp was a bad example. pretty much all other units are in the center. For that specific one the artist wanted it to look cool and different I guess since there's 4 other bmp2 images xD I'll probab ...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Mon Aug 11, 2014 9:38 pm    Subject: Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
a fat cobra is pretty much what a hind looks like xD
agree but its not my image I'm just cutting it out and resizing it so thats as good as its gonna get.

I like it. Could be better but still.

...
  Topic: Cameo pack SHP W:EE (wip)
OrangeNero

Replies: 11
Views: 3359

Post Posted: Mon Aug 11, 2014 8:47 pm    Subject:   Cameo pack SHP W:EE (wip)
Forum:  Modding Central » Media Hut » SHPs
I'm converting the pictures from the Wargame European Escalation game armory into cameos. Once I'm done I'll share the whole package.
They wont have text so if you'd like the name on the bottom you'l ...
  Topic: Merging&reducing buildings
OrangeNero

Replies: 34
Views: 3008

Post Posted: Sat Aug 09, 2014 12:33 am    Subject: Merging&reducing buildings
Forum:  Modding Central » Red Alert 2 Editing Forum
How come people here all think they can tell others what they have to do? You can only give advice. What they do with the advice is up to them.
I have no need for fancy modding stuff and besides the ...
  Topic: RA2 TS Comparison??
OrangeNero

Replies: 158
Views: 26643

Post Posted: Fri Aug 08, 2014 11:58 pm    Subject: RA2 TS Comparison??
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
This http://modenc.renegadeprojects.com/CSF together with the cameo text is so much more convenient in TS than in RA2.
  Topic: [RA2] ZEP
OrangeNero

Replies: 7
Views: 4094

Post Posted: Thu Aug 07, 2014 5:08 pm    Subject: [RA2] ZEP
Forum:  Modding Central » Media Hut » Voxels
weird the shadow looks good here but ingame for me its only a small dot. oh and yea its Boss.
  Topic: AI Editor for RA2 and TS
OrangeNero

Replies: 135
Views: 32007

Post Posted: Thu Aug 07, 2014 2:22 pm    Subject: AI Editor for RA2 and TS
Forum:  Featured Tools » Community Tools
*insert various tibed slander about real men modding with notepad only.*

great work will try it out.
  Topic: Campaign Missions need to be simplified
OrangeNero

Replies: 6
Views: 944

Post Posted: Thu Aug 07, 2014 10:56 am    Subject: Campaign Missions need to be simplified
Forum:  Featured Projects » Twisted Insurrection » Your Input
go into the rules and adjust it to your bidding. nothing wrong with modding a mod. tiberium growth and value is easy to adjust.
  Topic: Merging&reducing buildings
OrangeNero

Replies: 34
Views: 3008

Post Posted: Wed Aug 06, 2014 7:31 pm    Subject: Merging&reducing buildings
Forum:  Modding Central » Red Alert 2 Editing Forum
judging from the flood of MOBA games swarming the market CnC4 was ahead of its time.
  Topic: RA2 TS Comparison??
OrangeNero

Replies: 158
Views: 26643

Post Posted: Tue Aug 05, 2014 5:42 pm    Subject: RA2 TS Comparison??
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
erm thats what I am doing actually in my mod. Its not like I needed your advice either just saying how RA2 felt for me.

I added aircrafts much like the yuri ufo and mlrs and other more awesome stuf ...
  Topic: RA2 TS Comparison??
OrangeNero

Replies: 158
Views: 26643

Post Posted: Tue Aug 05, 2014 3:53 pm    Subject: RA2 TS Comparison??
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
RA2 gameplay starts with recruiting an army of dogs. I hate that and have never been a fan of RA2 MP tbh. All silly and hectic to end in a rather stupid tank spam.
  Topic: Merging&reducing buildings
OrangeNero

Replies: 34
Views: 3008

Post Posted: Mon Aug 04, 2014 7:29 pm    Subject:   Merging&reducing buildings
Subject description: functional game with less buildings
Forum:  Modding Central » Red Alert 2 Editing Forum
I am experimenting with reducing the amount of buildings to build without messing the game up (crash or broken ai). Such as:

Merging the service depot with the conyard
Eliminating the tech center ...
  Topic: Spiritual Successor to Tiberian Dawn and Sun
OrangeNero

Replies: 35
Views: 9033

Post Posted: Fri Aug 01, 2014 7:55 am    Subject: Spiritual Successor to Tiberian Dawn and Sun
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Is UE4 actually capable to suit an RTS game like C&C? I remember the talking about the devs of Generals 2 having huge problems with vehicles crushing infantry in the frostbyte engine. Plenty of su ...
  Topic: Voxel Art By Shepherd Moons
OrangeNero

Replies: 41
Views: 7537

Post Posted: Fri Aug 01, 2014 7:52 am    Subject: Voxel Art By Shepherd Moons
Forum:  Modding Central » Media Hut
way too big as well. other than that looks great ingame.
 
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