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  Topic: OpenRA July 2014 Release!
Palkia323

Replies: 9
Views: 2021

Post Posted: Thu Jul 31, 2014 4:04 pm    Subject: OpenRA July 2014 Release!
Forum:  PPM Zone » PPM News Network
@Lin Kuei Ominae, I wouldn't go above 200x200 only because the old (deprecated) Map Editor will start to fall apart under any more stress. The new WIP In-game Map Editor should allow a lot more. There ...
  Topic: OpenRA July 2014 Release!
Palkia323

Replies: 9
Views: 2021

Post Posted: Thu Jul 31, 2014 12:29 pm    Subject: OpenRA July 2014 Release!
Forum:  PPM Zone » PPM News Network
@blackhand1001 That sounds really nice but the problem is implementing different tick speeds and keeping sync sane.
  Topic: Rewire Update #14
Palkia323

Replies: 28
Views: 8097

Post Posted: Thu Jul 31, 2014 12:28 pm    Subject: Rewire Update #14
Forum:  PPM Zone » PPM News Network
@Volgin no, we will ship vanilla TS.
(unless this decision is changed in which case I will be very sad and probably make a vanilla TS mod available)

@DaRTzO and Volgin, you are more than welcome t ...
  Topic: Blender templates [TD/RA & TS & RA2]
Palkia323

Replies: 109
Views: 31693

Post Posted: Thu Jul 31, 2014 12:26 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Nice find Donut, thanks!
3D clipping sounds like a headache already. #Tongue
  Topic: Spiritual Successor to Tiberian Dawn and Sun
Palkia323

Replies: 35
Views: 9475

Post Posted: Wed Jul 30, 2014 2:05 pm    Subject: Spiritual Successor to Tiberian Dawn and Sun
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
I'm interested in hearing more about this.
Do you have anything other than that to show?
  Topic: Blender templates [TD/RA & TS & RA2]
Palkia323

Replies: 109
Views: 31693

Post Posted: Tue Jul 29, 2014 12:13 pm    Subject: Blender templates [TD/RA & TS & RA2]
Forum:  Modding Central » Media Hut
Donut, yes please combine the two! You could even possibly put them onto separate blender layers.
  Topic: OpenRA Blog
Palkia323

Replies: 175
Views: 64016

Post Posted: Wed Jul 23, 2014 5:12 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Bu7loos: You can absolutely do that!
The devs hangout on #openra at irc.freenode.net so discussion is much easier/faster there (if you are interested).
  Topic: Civilian Asset and Expansion Showcase
Palkia323

Replies: 20
Views: 2103

Post Posted: Wed Jul 23, 2014 12:08 pm    Subject: Civilian Asset and Expansion Showcase
Forum:  Classified Forums » Staff » Moderators Spot » Trash
The "arm" of the silo looks like a giant 3x1 lego piece. #Tongue
  Topic: My first attempt at 3d Modelling
Palkia323

Replies: 27
Views: 2679

Post Posted: Wed Jul 23, 2014 12:07 pm    Subject: My first attempt at 3d Modelling
Forum:  Modding Central » Media Hut
I would personally like to suggest you learn Blender too.
  Topic: My first attempt at 3d Modelling
Palkia323

Replies: 27
Views: 2679

Post Posted: Wed Jul 23, 2014 12:04 am    Subject: My first attempt at 3d Modelling
Forum:  Modding Central » Media Hut
Actually this is really good man, keep it up!
  Topic: Well...
Palkia323

Replies: 32
Views: 9846

Post Posted: Sat Feb 01, 2014 7:54 pm    Subject: Well...
Forum:  Other Projects » Pre-Alpha Projects » Tiberian Dawn Xtended
Reaperrr, thank you for taking the time to give OpenRA a chance. I personally like it and understand parts (the parts I don't understand, I just ask about). Hopefully you can make something great from ...
  Topic: Does anyone use Blender here?
Palkia323

Replies: 36
Views: 5302

Post Posted: Sun Jan 26, 2014 9:53 pm    Subject: Does anyone use Blender here?
Forum:  Modding Central » Media Hut
Well this is a bit strange.. I no longer have that problem from the image.
It was made directly inside of the template file btw.

With this setup is there a way to get non AA'd shadows?
  Topic: Does anyone use Blender here?
Palkia323

Replies: 36
Views: 5302

Post Posted: Sun Jan 26, 2014 8:37 pm    Subject: Does anyone use Blender here?
Forum:  Modding Central » Media Hut
I was wrong in using the word "glitch" as it seems to be a setting that I cannot find to revert.

http://i.imgur.com/DRVzx1m.png
This rendering confuses me between backface selecting and ...
  Topic: Does anyone use Blender here?
Palkia323

Replies: 36
Views: 5302

Post Posted: Thu Jan 23, 2014 6:04 pm    Subject: Does anyone use Blender here?
Forum:  Modding Central » Media Hut
Thanks so much for this. I've actually been working on something like this for the past 3 days with no progress. How difficult would it be to modify this for a 1:1 (1 BU -> 1 cell) ratio?

EDIT: ...
  Topic: Some new cameos of my old mod
Palkia323

Replies: 8
Views: 1256

Post Posted: Tue Sep 03, 2013 6:55 am    Subject: Some new cameos of my old mod
Forum:  Modding Central » Media Hut
This is certainly...interesting.
  Topic: How OpenRA engine handles FreeUnit.
Palkia323

Replies: 5
Views: 2624

Post Posted: Wed Aug 28, 2013 5:42 pm    Subject: How OpenRA engine handles FreeUnit.
Forum:  Modding Central » OpenRA Editing Forums
Sorry maybe I should have phrased my question better.

I was asking how does the engine actually handle it.
I know the effect and use of it, I'm just curios as to HOW.

EDIT:

Again sorry for g ...
  Topic: How OpenRA engine handles FreeUnit.
Palkia323

Replies: 5
Views: 2624

Post Posted: Wed Aug 28, 2013 4:32 am    Subject:   How OpenRA engine handles FreeUnit.
Forum:  Modding Central » OpenRA Editing Forums
Alright I'm sorry for this being a bit off topic but I have a question regarding TS/RA2 and I'm sure you've reproduced this portion of the engine.

How in the world does the Free Unit system work?
...
  Topic: Scar-h (Mk 17) Model
Palkia323

Replies: 3
Views: 5995

Post Posted: Sun Apr 07, 2013 5:08 pm    Subject: Scar-h (Mk 17) Model
Forum:  Modding Central » Media Hut » 3D Models
Yeah I had no idea how wide to make it. I'll make it wider sometime soon. Thanks guys.
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Tue Feb 05, 2013 2:53 am    Subject: Woot.
Forum:  Modding Central » Media Hut
Alright guys and gals I'm resurrecting this thread to show an update on that ugly model you see above.
  Topic: Scar-h (Mk 17) Model
Palkia323

Replies: 3
Views: 5995

Post Posted: Tue Feb 05, 2013 2:50 am    Subject:   Scar-h (Mk 17) Model
Subject description: [Obj & 3ds]
Forum:  Modding Central » Media Hut » 3D Models
I modeled this in the scope of less than 5 hours yesterday. It is the first personal project I have ever completed, so I am quite satisfied with it.

A very basic Scar-h (Mk 17) to no particular sca ...
  Topic: [Obj & 3ds] Human Male
Palkia323

Replies: 2
Views: 2924

Post Posted: Sun Aug 26, 2012 5:32 pm    Subject: [Obj & 3ds] Human Male
Forum:  Modding Central » Media Hut » 3D Models
Haha if I could provide a max format I would!
But I'm using freeware y'know! Haha.
  Topic: [Obj & 3ds] Human Male
Palkia323

Replies: 2
Views: 2924

Post Posted: Sat Aug 25, 2012 9:00 pm    Subject:   [Obj & 3ds] Human Male
Subject description: Made in Blender 2.63
Forum:  Modding Central » Media Hut » 3D Models
Here is a base mesh for whatever you may need.
You may need to add more polygons for more precise rigging but that's obviously up to you as the modeller.
Credits are not required, but appreciated.
...
  Topic: Questions regarding 3D Modeling techniques.
Palkia323

Replies: 3
Views: 514

Post Posted: Sat Aug 25, 2012 6:21 am    Subject: Questions regarding 3D Modeling techniques.
Forum:  Modding Central » Media Hut
Alright thanks ImP.

Deformat your answer doesn't exactly help but I think I understand what you mean. Thanks for your response!
  Topic: So Ares is nearly dead
Palkia323

Replies: 178
Views: 26783

Post Posted: Fri Aug 24, 2012 5:43 pm    Subject: So Ares is nearly dead
Forum:  PPM Zone » PPM Discussion Zone
Screen printing is so much fun!
  Topic: Coding Help
Palkia323

Replies: 1
Views: 704

Post Posted: Fri Aug 24, 2012 5:42 pm    Subject: Coding Help
Forum:  Modding Central » Red Alert 2 Editing Forum
>Is there a way to lengthen how long an infantry stays prone?

I believe you just need more frames.
  Topic: Questions regarding 3D Modeling techniques.
Palkia323

Replies: 3
Views: 514

Post Posted: Thu Aug 23, 2012 8:51 pm    Subject:   Questions regarding 3D Modeling techniques.
Forum:  Modding Central » Media Hut
I have a base human model (using Blender 2.63) and I'm curious to know how you guys go about turning a generic human into a soldier.

Do you model the armor in the same mesh as the base model?
Do y ...
  Topic: Hey Guys!
Palkia323

Replies: 4
Views: 640

Post Posted: Wed Aug 22, 2012 4:51 pm    Subject: Hey Guys!
Forum:  Modding Central » Tiberian Sun Editing Forum
That sounds great and all but you've presented nothing you have to offer to ppmsite.

PPMSite is hosted by Revora. I don't know if Revora or Banshee is in control of affiliations. You may want to ge ...
  Topic: My random... not caring stuff...
Palkia323

Replies: 514
Views: 92957

Post Posted: Tue Aug 14, 2012 2:25 am    Subject: My random... not caring stuff...
Forum:  Modding Central » Media Hut
When you modeled these were the silo doors one object or two?
  Topic: Paradrop Special power
Palkia323

Replies: 2
Views: 2266

Post Posted: Mon Aug 13, 2012 6:37 pm    Subject: Paradrop Special power
Forum:  Modding Central » Red Alert 3 Editing Forum
And what is it you would like us to do with this?
  Topic: Building Generator (3dsMax)
Palkia323

Replies: 9
Views: 1638

Post Posted: Sun Aug 12, 2012 7:56 pm    Subject: Building Generator (3dsMax)
Forum:  Modding Central » Media Hut
That looks great! Now find one for Blender, pretty please?
  Topic: What resolution do you play at?
Palkia323

Replies: 37
Views: 3534

Post Posted: Sat Aug 11, 2012 4:43 pm    Subject: What resolution do you play at?
Forum:  Modding Central » Tiberian Sun Editing Forum
So I just got Tiberian Sun to run at 1440x900 but it's so slow it's impossible to play. Guess I'll be sticking with the default size. :/
  Topic: Minion [Yuri Vehicle]
Palkia323

Replies: 4
Views: 1709

Post Posted: Fri Aug 10, 2012 3:04 pm    Subject: Minion [Yuri Vehicle]
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate
From the ground up in VXL Editor I assume then. Very well! You're MUCH better than I am at creating Voxels. Great job.
  Topic: Minion [Yuri Vehicle]
Palkia323

Replies: 4
Views: 1709

Post Posted: Fri Aug 10, 2012 6:37 am    Subject: Minion [Yuri Vehicle]
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate
This looks VERY nice! Do keep up the good work!

How did you go about making this Voxel?
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Fri Aug 10, 2012 2:21 am    Subject: Update out of nowhere!
Forum:  Modding Central » Media Hut
So here's the bottom of a Scar I've been modeling starting at about 3pm today. My models are improving quite a bit. No textures yet as the model is obviously not complete.

EDIT:
Pretty much done w ...
  Topic: Research Center
Palkia323

Replies: 7
Views: 3486

Post Posted: Sun Apr 22, 2012 10:24 pm    Subject: Research Center
Forum:  Other Projects » Pre-Alpha Projects » CABAL's Legacy » Computer Assisted Biologically Augmented Lifeform » Structures
I really like this building. As the others have said it needs a little more shine. Other than that it looks grand! GREAT work!
  Topic: G.D.I. Firestorm Cannon.
Palkia323

Replies: 61
Views: 20094

Post Posted: Thu Mar 08, 2012 2:00 am    Subject: G.D.I. Firestorm Cannon.
Forum:  Featured Projects » Tiberian Odyssey » G.D.I. » Structures
Been waiting on this for AWHILE. Looks nice!
  Topic: Colony Wars [REVISION 2]
Palkia323

Replies: 38
Views: 29386

Post Posted: Wed Mar 07, 2012 12:18 am    Subject: Colony Wars [REVISION 2]
Forum:  Modding Central » Public Project Announcements » Private Project Discussion
Any ingames we can see?
  Topic: SHiFT [V0.05]
Palkia323

Replies: 49
Views: 7766

Post Posted: Sun Jan 15, 2012 4:30 am    Subject: SHiFT [V0.05]
Forum:  Modding Central » Tiberian Sun Editing Forum
When I run RUN.bat I get an error stating "This product requires a 16bit pixel depth!"

How can I solve this?
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Thu Jan 12, 2012 7:11 pm    Subject: 3ds Max (everything)
Forum:  Modding Central » Media Hut
So once again I'm posting in this topic with a question. Yes I realize it's a huge bump....I said I would be bumping this and here I am.

Alright so I've thrown 3ds Max out due to loving open sourc ...
  Topic: Max 9 Question
Palkia323

Replies: 9
Views: 1004

Post Posted: Sat Aug 13, 2011 7:34 pm    Subject: Max 9 Question
Forum:  Modding Central » Media Hut
rotate the camera or perspective?
  Topic: Cleaning up my folders
Palkia323

Replies: 14
Views: 4097

Post Posted: Wed Aug 10, 2011 5:02 am    Subject: Cleaning up my folders
Forum:  Modding Central » Media Hut » Voxels
Wow these are VERY nice Orac!
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Fri Aug 05, 2011 6:39 pm    Subject: 3ds Max (everything)
Forum:  Modding Central » Media Hut
How would I go about testing/changing the compression?
Sorry I've never encountered this problem before.
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Fri Aug 05, 2011 6:59 am    Subject: 3ds Max (everything)
Forum:  Modding Central » Media Hut
DUDE. it's NOT the pallet. Look at the picture. the guy is all scrambled.
  Topic: GDI challenge map 2
Palkia323

Replies: 52
Views: 11454

Post Posted: Thu Aug 04, 2011 8:45 pm    Subject: GDI challenge map 2
Forum:  Featured Projects » Twisted Insurrection » Your Input » Your Maps
Did I not say "still problems that I'm working out?"

I do have separate conyards, not mcvs
Separate refineries/harv
and No 100 unit bug.
Thank you.
  Topic: 3ds Max (everything)
Palkia323

Replies: 39
Views: 7642

Post Posted: Thu Aug 04, 2011 8:31 pm    Subject: 3ds Max (everything)
Forum:  Modding Central » Media Hut
It's not the pallet. Look at the first shp. the corners are all scrambled. EVERY shp turns out like that :/
  Topic: GDI challenge map 2
Palkia323

Replies: 52
Views: 11454

Post Posted: Thu Aug 04, 2011 8:30 pm    Subject: GDI challenge map 2
Forum:  Featured Projects » Twisted Insurrection » Your Input » Your Maps
LKO, in my mod I have 4 factions. Still problems that I'm working out but it works.
  Topic: Animated Soviet Oil Derrick
Palkia323

Replies: 14
Views: 4495

Post Posted: Thu Aug 04, 2011 8:28 pm    Subject: Animated Soviet Oil Derrick
Forum:  Modding Central » Media Hut » SHPs
Ahh mmk makes sense.
  Topic: Main menu
Palkia323

Replies: 15
Views: 3973

Post Posted: Thu Aug 04, 2011 7:38 pm    Subject: Main menu
Forum:  Other Projects » Pre-Alpha Projects » CABAL's Legacy » Images
Get drunk more often.
  Topic: MAD Tank (RA2-YR)
Palkia323

Replies: 10
Views: 4160

Post Posted: Thu Aug 04, 2011 7:36 pm    Subject: MAD Tank (RA2-YR)
Forum:  Modding Central » Media Hut » Voxels
Hella better than my first.
  Topic: Animated Soviet Oil Derrick
Palkia323

Replies: 14
Views: 4495

Post Posted: Thu Aug 04, 2011 7:33 pm    Subject: Animated Soviet Oil Derrick
Forum:  Modding Central » Media Hut » SHPs
Might wanna post the .gif my friend.
 
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