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  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Mon Oct 01, 2018 2:59 pm    Subject: Question about editing my AI
Forum:  Modding Central » Tiberian Sun Editing Forum
Great info and again, I really do appreciate the info! Thank you
  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Sun Sep 30, 2018 12:46 pm    Subject: Question about editing my AI
Forum:  Modding Central » Tiberian Sun Editing Forum
This works well for removing the the clone bug!! It looks like the only down side is that the AI takes more time creating its aircraft teams and there are quite a bit more instances of aircraft freaki ...
  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Fri Sep 28, 2018 8:20 pm    Subject: Question about editing my AI
Forum:  Modding Central » Tiberian Sun Editing Forum
I'll have to play around with this but if I'm not mistaken, the "ishelipad" key is the tag that allowes the AI to build multiple buildings but also what allows aircraft to land and reload?
  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Tue Sep 25, 2018 8:55 pm    Subject: Question about editing my AI
Forum:  Modding Central » Tiberian Sun Editing Forum
It really slowed unit production and attacks substantially...if I created a dummy AI building with freeunit, they wouldn't recruit right? Only built teams recruit iirc?
  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Mon Sep 24, 2018 12:43 pm    Subject: Question about editing my AI
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you  for your response. I really appreciate the help!
  Topic: Question about editing my AI
Slavack

Replies: 11
Views: 412

Post Posted: Sat Sep 22, 2018 3:47 pm    Subject:   Question about editing my AI
Subject description: Trying to figure out possible keys / workarounds I've missed!
Forum:  Modding Central » Tiberian Sun Editing Forum
Hello all,

I have a question about how the AI builds aircraft teams. Basically I have a MKII caliber aircraft for both sides of my mod and I noticed that the AI will build that team once for every ...
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Thu May 03, 2018 2:58 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
makes sense! that was what i was working on while i discovered the issue..thanks a million as always!
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Thu May 03, 2018 1:15 am    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Well... I tried to replicate the IE on the current map, with the same settings and  no IE??? I was all over my rules file trying to find a solution so i might of corrected the error. I will attac ...
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Wed May 02, 2018 5:49 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Roger! I'll kick out of the office here in a few hours and load the IE and map! Thank you both!
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Wed May 02, 2018 4:25 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
I stumbled onto a weird IE while using an alnost blank map i made for testing. I don't know if this is old and common, or specific to the client auto- harvest updated. If i build a refinery or waste f ...
  Topic: SC2 type drop pod
Slavack

Replies: 8
Views: 904

Post Posted: Sun Sep 17, 2017 12:51 pm    Subject: SC2 type drop pod
Forum:  Modding Central » Media Hut
That's really fantastic!  Thank you for sharing!  I've been wanting to update the  droppods in my mod for ages!
  Topic: Questions to the Team.
Slavack

Replies: 244
Views: 80693

Post Posted: Mon Aug 14, 2017 7:27 pm    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
I agree! ^^ I think this project is unique and important to the community. An assets release would be ok I guess... but all the hard work and vision that morpher and orac has given us  shouldn't be i ...
  Topic: Questions to the Team.
Slavack

Replies: 244
Views: 80693

Post Posted: Wed Aug 02, 2017 4:56 pm    Subject: Questions to the Team.
Forum:  Featured Projects » Tiberian Odyssey
Hello everyone! I'm aware that this is a hobby for all who works on it, but it been a couple of 3 months or so since any real statement has been made.. I guess what I would like to know if it's still ...
  Topic: vehicles used to have structure selection boxes
Slavack

Replies: 11
Views: 2621

Post Posted: Sun May 14, 2017 1:01 pm    Subject: vehicles used to have structure selection boxes
Forum:  Modding Central » Tiberian Sun Editing Forum
Is the selection box only hardcoded to be 1x2? I can't seem to find a tag to change width and height..if so is a tut available for exe hack?
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Thu Feb 16, 2017 10:08 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Congratulations on this release and thank you so much!

Two questions...

Did the script for air to air combat make it to this this version?

It seem like when I added new houses [old alt war fa ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Fri Sep 02, 2016 3:38 pm    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you for the reply Mr. Dilach, but I have to be honest, I only started inquiring into palettes and vpl a few days ago. I'm afraid what your telling me is a bit over my head. Any chance I could se ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Wed Aug 31, 2016 1:42 am    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
Red Resurrection used a nonbleeding VPL - actually, mine - and separate theater palettes to achieve this. Considering that TS only uses the first 16 pages, regardless or normal modes, the lack of shad ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Wed Aug 31, 2016 1:35 am    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
try placing one voxels.vpl in temperat.mix (or isotemp.mix) and another voxels.vpl in snow.mix (or isosnow.mix). then remove the one from local.mix.

There is a low chance that the game isn't hardco ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Mon Aug 29, 2016 4:55 pm    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
try placing one voxels.vpl in temperat.mix (or isotemp.mix) and another voxels.vpl in snow.mix (or isosnow.mix). then remove the one from local.mix.

There is a low chance that the game isn't hardco ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Mon Aug 29, 2016 12:59 pm    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
I managed to download a vpl editor and I got the voxels to look great! But know that I have more understanding about  palettes and vpl's I was wondering if there is a way/workaround with file managem ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Sat Aug 27, 2016 9:51 pm    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
So just to clarify,  revert brick back to normal and use the "theater" gradients in the unittem and unitsno for my new voxel colors? that is a great alternative,  I've removed abou ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Fri Aug 26, 2016 4:01 pm    Subject: Palette editing issue/question
Forum:  Modding Central » Tiberian Sun Editing Forum
That seems pretty complex...I thank you for the insight into vpl's..I will have to locate that file within the TS client and familiarize myself with what you both speak of. I  will try to downloa ...
  Topic: Palette editing issue/question
Slavack

Replies: 16
Views: 2887

Post Posted: Thu Aug 25, 2016 3:34 pm    Subject:   Palette editing issue/question
Subject description: Why is my new color scheme acting strange?
Forum:  Modding Central » Tiberian Sun Editing Forum
I'm currently working on having different color schemes for building and units  in TS. Basically I'm trying to edit the unittem and unitsno. Buildings swap flawlessly but the voxels are a little weir ...
  Topic: Air to air combat and ASW?
Slavack

Replies: 8
Views: 1870

Post Posted: Sat Jan 23, 2016 8:46 pm    Subject: Air to air combat and ASW?
Forum:  Modding Central » Tiberian Sun Editing Forum
That was my mindset...using LKO's tut on making an un-landable  aircraft (slowdown distant .01) with the nice overrun missile volley weapon I created... area guard air supeority pipe dream fighte ...
  Topic: Air to air combat and ASW?
Slavack

Replies: 8
Views: 1870

Post Posted: Sat Jan 23, 2016 7:31 pm    Subject: Air to air combat and ASW?
Forum:  Modding Central » Tiberian Sun Editing Forum
Well alright then... ATG orcas only! Lol... my degree is in marketing(in the states), I can barely read...
  Topic: Air to air combat and ASW?
Slavack

Replies: 8
Views: 1870

Post Posted: Sat Jan 23, 2016 6:24 pm    Subject: Air to air combat and ASW?
Forum:  Modding Central » Tiberian Sun Editing Forum
Well that unfortunate,  thanks for the reply. .if I was bold enough to attempt  a hack myself would anyone know where to start?  Or what exactly doesn't allow aircraft types to target a ...
  Topic: Air to air combat and ASW?
Slavack

Replies: 8
Views: 1870

Post Posted: Sat Jan 23, 2016 5:27 am    Subject:   Air to air combat and ASW?
Subject description: Need a little refresher. ..
Forum:  Modding Central » Tiberian Sun Editing Forum
I've recently re constructed my personal mod using the TS client and I'm now getting to the point where I need to polish and balance some aspects of the game play. ..so my questions are regarding the ...
  Topic: IE on snowmaps (load screen) only?!
Slavack

Replies: 1
Views: 1026

Post Posted: Fri Dec 11, 2015 1:22 am    Subject:   IE on snowmaps (load screen) only?!
Subject description: Need a bit of advice to narrow down the search
Forum:  Modding Central » Tiberian Sun Editing Forum
For the life of me I cannot figure out my game crashes on the load screen on any snow maps. Ive concluded its not unit related, weapon or otherwise. I believe is graphical due to a building shp (temp ...
  Topic: Tiberian Sun Client
Slavack

Replies: 331
Views: 88842

Post Posted: Sat Dec 05, 2015 4:02 pm    Subject: Tiberian Sun Client
Forum:  Modding Central » Tiberian Sun Editing Forum
Documentation?
Look how the files are set and then change them.
Set ModMode=true in Resources\MainClient.ini to prevent autoupdates, so changes on your inis aren't changed back.


But say for ins ...
  Topic: Need help with a code or work around?
Slavack

Replies: 9
Views: 2386

Post Posted: Tue Aug 18, 2015 12:56 pm    Subject: Need help with a code or work around?
Forum:  Modding Central » Tiberian Sun Editing Forum
As always LKO, it works perfectly... Thank you!
  Topic: Need help with a code or work around?
Slavack

Replies: 9
Views: 2386

Post Posted: Sun Aug 16, 2015 8:54 pm    Subject: Need help with a code or work around?
Forum:  Modding Central » Tiberian Sun Editing Forum
thanks for looking at it sir
  Topic: Need help with a code or work around?
Slavack

Replies: 9
Views: 2386

Post Posted: Sun Aug 16, 2015 6:08 am    Subject: Need help with a code or work around?
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you both! I tested both options and I managed to get it to work nicely!  I really appreciate how quick
ya'll always come to my rescue..

One last question if I may?.. The muzzle anim is ...
  Topic: Need help with a code or work around?
Slavack

Replies: 9
Views: 2386

Post Posted: Sat Aug 15, 2015 11:19 pm    Subject: Need help with a code or work around?
Forum:  Modding Central » Tiberian Sun Editing Forum
thank you as always!

I fixed the remap on the muzzle anim, but what keys do i need to have in place to ensure that the 2nd anim (turret coming down) plays over my building?



; Obelisk Up anim ...
  Topic: Need help with a code or work around?
Slavack

Replies: 9
Views: 2386

Post Posted: Sat Aug 15, 2015 7:28 pm    Subject:   Need help with a code or work around?
Subject description: Pop up style laser turret/Obelisk
Forum:  Modding Central » Tiberian Sun Editing Forum
Would be the best way to approach this code? I have one large 100 frame or so animation
Which consists of the turret popping up, charging(firing) and then popping down..

1st attempt : applyed my & ...
  Topic: custom palette question
Slavack

Replies: 4
Views: 762

Post Posted: Tue Feb 24, 2015 2:39 am    Subject: custom palette question
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you...just out of curiosity,  do you think it's something that cold be possible in the future?
  Topic: custom palette question
Slavack

Replies: 4
Views: 762

Post Posted: Mon Feb 23, 2015 8:31 pm    Subject:   custom palette question
Subject description: please learn me!
Forum:  Modding Central » Tiberian Sun Editing Forum
I been working on some new side specific billboard shp's with custom pal. I believe i know how to  integrate them with the existing vanilla pal. But I'm curious what value or tag I need to specif ...
  Topic: problem adding voxel to xxc?
Slavack

Replies: 7
Views: 1784

Post Posted: Sat Feb 07, 2015 2:27 pm    Subject: problem adding voxel to xxc?
Forum:  Modding Central » Tiberian Sun Editing Forum
Thank you both for the help...I never found out why or why it happened...I started a new voxel and imported my sections.. something corrupted the file I guess... thanks again!
  Topic: New Titan! Re-mastered [TS/RA2]
Slavack

Replies: 5
Views: 3290

Post Posted: Fri Feb 06, 2015 7:07 pm    Subject:   New Titan! Re-mastered [TS/RA2]
Subject description: Walking animations might need a lil mo love
Forum:  Modding Central » Media Hut » Voxels
First! Credit to Ackron for his epic contribution and inspiration!
http://www.ppmsite.com/forum/viewtopic.php?t=5359

think this old hog needed some new makeup
  Topic: problem adding voxel to xxc?
Slavack

Replies: 7
Views: 1784

Post Posted: Fri Feb 06, 2015 6:18 pm    Subject: problem adding voxel to xxc?
Forum:  Modding Central » Tiberian Sun Editing Forum
Yes the voxel and hva work in all other programs. voxel section editor, voxel viewer, and hva builder... It's when I use mix editor and try to add it to a mix file.

I also tried to save it to anoth ...
  Topic: problem adding voxel to xxc?
Slavack

Replies: 7
Views: 1784

Post Posted: Fri Feb 06, 2015 4:06 am    Subject:   problem adding voxel to xxc?
Subject description: could i have a corrupt voxel perhaps?
Forum:  Modding Central » Tiberian Sun Editing Forum
I created a new multi-part voxel (titan) and as soon as I polished it and completed the hva walking frames, I tried to add it via xxc and i get an "unknown" in the description.... any tips o ...
  Topic: can anyone help me with this voxel?
Slavack

Replies: 2
Views: 564

Post Posted: Sun Feb 19, 2012 2:39 pm    Subject: can anyone help me with this voxel?
Forum:  Modding Central » Media Hut
I dont know if you edited the HAV files.. everything looks good to me but maybe i dont quite understand what the problem is.. can you upload a ingame image?
  Topic: superweapon expertise needed badly
Slavack

Replies: 1
Views: 603

Post Posted: Sun Feb 05, 2012 5:08 pm    Subject:   superweapon expertise needed badly
Subject description: Blowing up my own base with split logic :)
Forum:  Modding Central » Tiberian Sun Editing Forum
I have a new Nuke Superweapon using Banshee's tutorial... http://www.ppmsite.com/forum/viewtopic.php?t=634
It replaces the Multispecial and im trying to add a fireing Anim for my building using LKO's ...
  Topic: Targeting for Units?
Slavack

Replies: 4
Views: 641

Post Posted: Sat Feb 04, 2012 10:48 pm    Subject: Targeting for Units?
Forum:  Modding Central » Tiberian Sun Editing Forum
Thanks!!
  Topic: Targeting for Units?
Slavack

Replies: 4
Views: 641

Post Posted: Sat Feb 04, 2012 2:11 pm    Subject:   Targeting for Units?
Subject description: In need for a weapon/vech code for manual targeting only
Forum:  Modding Central » Tiberian Sun Editing Forum
I believe i once saw a code in the forums once along the lines of (manualtargeting=yes) that you can add to a weapon or unit so they only fire on the enemy when you tell them to. Searched for some tim ...
  Topic: Small Superweapon Issues!
Slavack

Replies: 3
Views: 664

Post Posted: Sat Jan 28, 2012 4:49 pm    Subject: Small Superweapon Issues!
Forum:  Modding Central » Tiberian Sun Editing Forum
; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)

and shadow is unavoidabl ...
  Topic: Small Superweapon Issues!
Slavack

Replies: 3
Views: 664

Post Posted: Sat Jan 28, 2012 2:25 am    Subject: Small Superweapon Issues!
Forum:  Modding Central » Tiberian Sun Editing Forum
Confused anyone...
  Topic: Small Superweapon Issues!
Slavack

Replies: 3
Views: 664

Post Posted: Fri Jan 27, 2012 4:26 am    Subject:   Small Superweapon Issues!
Subject description: A Few Details i need help with
Forum:  Modding Central » Tiberian Sun Editing Forum
I have two issues when using my custom superweapons. i used Banshee's Tutorial and i sucessfully made a new Ioncannon strike and nuke Missile that looks great ingame.

-They both use the "Dropd ...
  Topic: Droppod Infantry
Slavack

Replies: 6
Views: 847

Post Posted: Fri Jan 27, 2012 3:39 am    Subject: Droppod Infantry
Forum:  Modding Central » Tiberian Sun Editing Forum
ok, thats a good amount of work but i will make an atempt

Thank you all for the help!
  Topic: Droppod Infantry
Slavack

Replies: 6
Views: 847

Post Posted: Mon Jan 23, 2012 4:10 am    Subject:   Droppod Infantry
Subject description: Question about the infantry
Forum:  Modding Central » Tiberian Sun Editing Forum
Im not sure if its possible, but can you change the infantry types that spawn out of a droppod or are they hard coded?

I found that within the rules you can change the amount but nothing with type. ...
  Topic: Infantry frames/sequence problem
Slavack

Replies: 7
Views: 1065

Post Posted: Sat Jan 21, 2012 3:22 pm    Subject: Infantry frames/sequence problem
Forum:  Modding Central » Tiberian Sun Editing Forum
Thanks everyone! i got it finally Smile
 
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