Author |
Message |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
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Posted: Mon Jan 15, 2018 12:14 pm Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
Setting Neutral or Special as the factory owner didn't even cross my mind... But looks like that fixed everything. A whole lot of thanks to you Bittah! |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Sun Jan 14, 2018 4:40 pm Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
Well, that sucks. I suppose i can't just give the new house an index of 99, think it reverts to 04? Is there any other workaround than to go through all maps with a magnifying glass?  |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Sun Jan 14, 2018 3:58 pm Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
I understand the difference of automatic and mission specific triggers. Thing is, i don't know what to look for when looking at the maps' triggers because like i said, everything seems to be in place, ... |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Sun Jan 14, 2018 8:12 am Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
If i didn't replace those structures using a notepad in every map, they'd just appear as a 1x1 invisible tile that says MISSING in final sun or just plain invisible buildings ingame. The AI is able to ... |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Sat Jan 13, 2018 6:39 pm Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
Yeah well, i kind of want to play the campaign with my mod turned on. It's not a massive one in any way, more like an improvement, mostly image replacements for some units and changes in values here a ... |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Sat Jan 13, 2018 7:26 am Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
Maybe i'm blind but i don't see anything's changed within any triggers on any map. Everything seems to be in order, fe. 5a's only win condition is Destroyed, buildings, all for house Array. I did set ... |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Fri Jan 12, 2018 8:35 am Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
I had created a new factory type for GDI, and made GDIA for it. I placed it after Special so it shouldn't disturb the order, right? [Sides] is untouched. Additionally I edited some original entries in ... |
Topic: Vanilla TS campaign messed up |
Spectracus
Replies: 15
Views: 2140
|
Posted: Fri Jan 12, 2018 7:53 am Subject:
Vanilla TS campaign messed up
Forum:
Modding Central » Tiberian Sun Editing Forum
|
Hey people. I didn't find anything helpful on this so i'll just post this here.
So after some 3 years of break from modding TS, I decided to start doing this again. I've forgotten how most of these ... |
Topic: Help: Internal Errors |
Spectracus
Replies: 584
Views: 163683
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Posted: Sun Dec 22, 2013 12:43 pm Subject:
Help: Internal Errors
Forum:
Modding Central » Tiberian Sun Editing Forum » HyperPatch
|
Someone shed some light on this. It occurs after some minutes to the game. |
Topic: Help: Internal Errors |
Spectracus
Replies: 584
Views: 163683
|
Posted: Sat Apr 27, 2013 5:02 am Subject:
Help: Internal Errors
Forum:
Modding Central » Tiberian Sun Editing Forum » HyperPatch
|
Looks like i had a warhead missing from the warhead list in rules.ini, and had two 8's in firestrm.ini's buildingtypes list. It works now. Sorry for slight off-topic, but what do i do about the global ... |
Topic: Help: Internal Errors |
Spectracus
Replies: 584
Views: 163683
|
Posted: Fri Apr 26, 2013 9:16 am Subject:
Help: Internal Errors
Forum:
Modding Central » Tiberian Sun Editing Forum » HyperPatch
|
I don't understand this. When i start TS and run any map, it plays fine. When i run a map again (could be any particular map, doesn't have to be the exact same one), it IE:s to "compensating for ... |
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