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  Topic: A Small Yuri Structure
m7

Replies: 7
Views: 383

Post Posted: Fri May 18, 2018 12:47 am    Subject: A Small Yuri Structure
Forum:  Modding Central » Media Hut
Is that going to be released? That's awesome!
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Wed Apr 25, 2018 2:18 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
No idea why that happened, they were working fine in Preview mode. I'll get that fixed immediately, thanks for the heads up!
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Wed Apr 25, 2018 4:11 am    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
It's 2018, and it's been quite a while since I've posted to PPM to share progress on CnC: Final War. So without further ado, let's show off some new content going into the mod currently! All pictures ...
  Topic: CnC: Final War Progress Report.
m7

Replies: 1
Views: 531

Post Posted: Wed Apr 25, 2018 4:11 am    Subject:   CnC: Final War Progress Report.
Forum:  PPM Zone » PPM News Network
It's 2018, and it's been quite a while since I've posted to PPM to share progress on - The newest completed feature of CnC: Final War, a new Temperate theater designed with the templates OmegaBolt rel ...
  Topic: YR Red-Resurrection post 2.2 support
m7

Replies: 15
Views: 650

Post Posted: Thu Apr 12, 2018 1:46 am    Subject: YR Red-Resurrection post 2.2 support
Forum:  PPM Zone » PPM News Network
Bolt took the idea and updated it to suit his methods of gameplay - which tbh works a lot better than how it worked in MO 3.0.

Guess I need to steal this idea too then! Very Happy

Cool stuff on the pos ...
  Topic: [RA2/TS] RA1.5 Voxel Release 1
m7

Replies: 10
Views: 1587

Post Posted: Mon Dec 11, 2017 1:46 pm    Subject: [RA2/TS] RA1.5 Voxel Release 1
Forum:  Modding Central » Media Hut » Voxels
I have quite fond memories of our games on RA 1.5, they were indeed good times. Resurrecting it with Mero's buildings would always be a fun goofy thing to add to that old project.

Is Carno even sti ...
  Topic: [Q] Has anyone tried OpenTopped on a building?
m7

Replies: 9
Views: 466

Post Posted: Wed Nov 22, 2017 10:49 pm    Subject: [Q] Has anyone tried OpenTopped on a building?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can't mix deployers and passengers on a unit, the logics do not work correctly and do not function ingame.
  Topic: Fission's Art Pile
m7

Replies: 218
Views: 18164

Post Posted: Sun Nov 12, 2017 3:20 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
I meant more under the storage container, but your decision does look pretty solid can't lie. Nice work man!
  Topic: Fission's Art Pile
m7

Replies: 218
Views: 18164

Post Posted: Sat Nov 11, 2017 9:30 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
You can break up the hull and the storage containers by using the traditional browns, as I feel the Allied color container blends with the body way too much. If you desired the Allied color containers ...
  Topic: Intro thread
m7

Replies: 0
Views: 1008

Post Posted: Thu Nov 09, 2017 8:17 pm    Subject:   Intro thread
Subject description: The return of the beast!
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
http://finalwar.ppmsite.com/screen2017/mod%20logo%20small.png
Welcome to the Final War, commander.

Welcome to the introduction thread to CnC: Final War! CnC: Final War is a semi-total conversion f ...
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Thu Nov 09, 2017 5:45 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
Sorry for the large post, but here is a current work-in-progress version of the main menu that will be used in the CnC.Net v5 launcher. I'd like to thank the CnCNet team for developing such a wonderfu ...
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Tue Nov 07, 2017 1:53 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
Some feedback, tips, or suggestions for my mod logo? Early WIP, but I feel like I'm moving in the right direction.
  Topic: Patriot missiles -remake- [RA2/YR]
m7

Replies: 46
Views: 6613

Post Posted: Sun Nov 05, 2017 4:16 pm    Subject: Patriot missiles -remake- [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
That sentry gun is amazing! The quality in which you work is quite amazing.

Defenses wise, if you just remake the current stuff and add a few specialized defenses like rad turrets or mines for sovi ...
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Thu Nov 02, 2017 6:12 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
It's about high time I get the Eastern Empire completed, and I'll start off by showing off the new Guntrak Transport, the Warmaster Tesla MBT, the Fallout Artillery Platform, and the (deployed) Mobile ...
  Topic: [RA2/YR] Microwave Tank
m7

Replies: 4
Views: 1144

Post Posted: Thu Nov 02, 2017 3:26 pm    Subject: [RA2/YR] Microwave Tank
Forum:  Modding Central » Media Hut » Voxels
Thanks Graion, the first post has been updated.

@Fission: I did say in the post it's an Azri body and a custom turret, although I did take inspiration from the Abrams for the turret. :p It seemed l ...
  Topic: [RA2/YR] Microwave Tank
m7

Replies: 4
Views: 1144

Post Posted: Thu Nov 02, 2017 1:11 pm    Subject:   [RA2/YR] Microwave Tank
Subject description: Mod assets
Forum:  Modding Central » Media Hut » Voxels
I found this in old files, and am currently not using it for anything. So I thought I'd put it up for download, the chassis is an Azri_Apoc voxel and the turret is something I threw together for one o ...
  Topic: Creator weapons factory
m7

Replies: 107
Views: 6556

Post Posted: Wed Nov 01, 2017 8:44 pm    Subject: Creator weapons factory
Forum:  Modding Central » Media Hut
Ace remake of the IFV, it's got a really awesome chassis that fits the voxel and your style well.
  Topic: Fission's Art Pile
m7

Replies: 218
Views: 18164

Post Posted: Sun Oct 29, 2017 7:30 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
Looks like a great combination of RA2 design concepts mixed with their and Azri's style to create a really nice design that would have fit in well with the core game. Nice work!
  Topic: Consequences of the Pentadecimal System
m7

Replies: 76
Views: 8463

Post Posted: Thu Oct 26, 2017 9:01 pm    Subject: Consequences of the Pentadecimal System
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I'm slowly adding more Ares features into the mod, and so far I've not noticed any related crashes or bugs that have suddenly appeared that were not my own fault.

AlexB, are there any particular i ...
  Topic: Fission's Art Pile
m7

Replies: 218
Views: 18164

Post Posted: Mon Oct 23, 2017 12:51 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
Super snazzy light tank! Nice work!
  Topic: Display thread
m7

Replies: 39
Views: 13161

Post Posted: Thu Oct 05, 2017 7:29 pm    Subject: Display thread
Forum:  Other Projects » Pre-Alpha Projects » CnC: Final War
Somehow back from the dead, it's not much to show but here's a teaser.
  Topic: Burning fighter series : Beta prototype
m7

Replies: 4
Views: 1189

Post Posted: Wed Oct 04, 2017 11:56 pm    Subject: Burning fighter series : Beta prototype
Forum:  Modding Central » Media Hut » Voxels
Hey, now that's a pretty respectable plane. Futuristic enough for my project, thanks a ton!
  Topic: Fatal Error in new Ares 0.E
m7

Replies: 5
Views: 623

Post Posted: Fri Sep 29, 2017 10:15 pm    Subject: Fatal Error in new Ares 0.E
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
That's absolutely right! Thanks Alex, I guess I had a simple typo that the original game ignored. Things are running smooth now!
  Topic: YR Red-Resurrection Discord
m7

Replies: 14
Views: 1829

Post Posted: Fri Sep 29, 2017 9:01 pm    Subject: YR Red-Resurrection Discord
Forum:  Modding Central » Public Project Announcements
Intense games provide lots of room for more skilled players to show off their talents, and also provides tons of action giving a fun game to watch or play in.
  Topic: Fatal Error in new Ares 0.E
m7

Replies: 5
Views: 623

Post Posted: Fri Sep 22, 2017 8:51 pm    Subject: Fatal Error in new Ares 0.E
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Whoops, sorry! My apologies, I've updated the first link.
  Topic: Fatal Error in new Ares 0.E
m7

Replies: 5
Views: 623

Post Posted: Thu Sep 21, 2017 1:38 pm    Subject:   Fatal Error in new Ares 0.E
Subject description: Also occurs in Ares 0.E RC1
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Linked below are two snapshots, one from Ares 0.E and one from 0.E RC1. I crash at the loading screen of any skirmish game, and I have been out of the loop for so long that I don't know what could eve ...
  Topic: Fission's Art Pile
m7

Replies: 218
Views: 18164

Post Posted: Sun Sep 17, 2017 11:50 pm    Subject: Fission's Art Pile
Forum:  Modding Central » Media Hut
Now that's something I could get behind. Ace work, looking forward to the download!
  Topic: Mobile suit Iron blooded orphan mobile worker
m7

Replies: 8
Views: 1497

Post Posted: Wed Aug 23, 2017 12:50 pm    Subject: Mobile suit Iron blooded orphan mobile worker
Forum:  Modding Central » Media Hut » Voxels
Also, the attachment doesn't work. WinZIP tells me "the format is unknown or damaged." Anyone else have the same problem?

It's a .rar program, you should look into .7z as it opens all co ...
  Topic: Monolith
m7

Replies: 8
Views: 471

Post Posted: Tue Aug 01, 2017 2:45 am    Subject: Monolith
Forum:  Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
I feel like the model could just be more...imposing. In 40k, the Monolith is just the centerpiece of an army, more often used for re-positioning and area denial. The weapon is a bit obscured by the si ...
  Topic: Damfoos' Armory
m7

Replies: 33
Views: 2998

Post Posted: Tue Jul 11, 2017 10:16 pm    Subject: Damfoos' Armory
Forum:  Modding Central » Media Hut
Hey look at that old thing! Nice edits good sir. I'm not much of a voxel artist, or a modder nowadays for what it's worth. I still do lurk though and watch the community continue to move forward despi ...
  Topic: Ares 0.D is available
m7

Replies: 27
Views: 3248

Post Posted: Tue Jun 13, 2017 2:04 am    Subject: Ares 0.D is available
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks for another awesome release AlexB, appreciation for your hard work and dedication to Ares is truly remarkable.
  Topic: Miggy's models
m7

Replies: 40
Views: 4368

Post Posted: Wed May 10, 2017 8:18 pm    Subject: Miggy's models
Forum:  Featured Projects » D-Day
Ace weathering work. As a miniatures guy nowadays, your work is top notch and I'm pretty jealous.
  Topic: Yuri Bio Reactor [RA2/YR]
m7

Replies: 31
Views: 4868

Post Posted: Sun Apr 16, 2017 4:50 pm    Subject: Yuri Bio Reactor [RA2/YR]
Forum:  Modding Central » Media Hut » SHPs
Quite impressive. This sudden resurgence of Yuri graphics gives me a desire to mod I haven't had in years. Ace work DonutArnold.
  Topic: MadHQ's Graveyard
m7

Replies: 468
Views: 79568

Post Posted: Tue Dec 27, 2016 6:43 pm    Subject: MadHQ's Graveyard
Forum:  Modding Central » Media Hut
Unless my mind is playing tricks on me, the top left is FF9's map.
  Topic: Red Alert 2 in VR
m7

Replies: 3
Views: 812

Post Posted: Wed Nov 09, 2016 6:15 pm    Subject:   Red Alert 2 in VR
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
A neat find in my Facebook feed today, apparently this was a proof of concept for strategy games in VR.

http://www.pcgamer.com/red-alert-2-looks-great-in-vr/?utm_content=buffered989&utm_medium= ...
  Topic: Miggy's Workbench
m7

Replies: 211
Views: 21609

Post Posted: Sun May 01, 2016 5:04 am    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
It's amazing that after so many years of modding, we're still making neat discoveries and improving an aging engine so much. Incredible work MiG.
  Topic: 8-Bit Armies - Petroglyph's Newest Upcoming RTS
m7

Replies: 42
Views: 9106

Post Posted: Fri Apr 22, 2016 8:35 am    Subject: 8-Bit Armies - Petroglyph's Newest Upcoming RTS
Forum:  Miscellaneous Forums » Game Chat » Petroglyph Chat
If modding support comes out for 8 bit armies, I could see it being a great starting platform for some really cool projects. I really dig how simple the art is, and how much potential could be done in ...
  Topic: Project Phantom - Return From the Shadows
m7

Replies: 8
Views: 3237

Post Posted: Fri Apr 22, 2016 3:49 am    Subject: Project Phantom - Return From the Shadows
Forum:  PPM Zone » PPM News Network
You are a source of inspiration, and always achieve the best results from your endeavors. I envy your commitment to Project Phantom, and look forward to this new direction making it's way to my hard d ...
  Topic: Warhammer 40k terrain
m7

Replies: 4
Views: 1002

Post Posted: Wed Feb 03, 2016 5:48 am    Subject:   Warhammer 40k terrain
Subject description: I felt inspired
Forum:  Miscellaneous Forums » Offtopic Discussion Area
So about a year ago, I took a rather expensive and intensive dive into Warhammer 40,000. I was introduced to some guys who had been playing for years (4th edition) and I got to really enjoy the casual ...
  Topic: How to make Chrono Prison in Ares
m7

Replies: 8
Views: 1238

Post Posted: Wed Nov 25, 2015 4:23 pm    Subject: How to make Chrono Prison in Ares
Forum:  Modding Central » Red Alert 2 Editing Forum
It can't absorb anything because Passenger size is so low?
  Topic: WIPs
m7

Replies: 503
Views: 140357

Post Posted: Thu Nov 05, 2015 5:14 am    Subject: WIPs
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
....oh my goodness...I knew it was gonna be good when Apollo linked me but...
  Topic: Unusual problem
m7

Replies: 12
Views: 956

Post Posted: Fri Oct 23, 2015 1:13 am    Subject: Unusual problem
Forum:  Modding Central » Red Alert 2 Editing Forum
http://modenc.renegadeprojects.com/100_Units_Bug
Sounds like a classic case of this. Also, you shouldn't use spaces in your entries. Always follow earlier computing 8.3 formatting (8 letter filenames ...
  Topic: Unfinished Map: Isle of Wuj (2)
m7

Replies: 8
Views: 1089

Post Posted: Wed Sep 09, 2015 12:30 am    Subject: Unfinished Map: Isle of Wuj (2)
Forum:  Featured Projects » Twisted Insurrection » Your Input » Your Maps
It's Isle of War, from RA2. I recognize that minimap a million miles away.
  Topic: New Iron Maiden Album
m7

Replies: 28
Views: 5347

Post Posted: Sun Aug 16, 2015 10:03 pm    Subject: New Iron Maiden Album
Forum:  Miscellaneous Forums » Offtopic Discussion Area
BETTER THAN DISTURBED

OH YES HE DID'!!  Approved

C-C-C-COMBO BREAKER!
  Topic: Mouse Graphic Glitches
m7

Replies: 7
Views: 1345

Post Posted: Tue Jul 14, 2015 11:28 pm    Subject: Mouse Graphic Glitches
Forum:  Modding Central » Red Alert 2 Editing Forum
Mouse.sha isn't compressed. Save it as an uncompressed SHP and it should fix your issues if memory serves me correctly.
  Topic: Best Vanilla TS Mod?
m7

Replies: 5
Views: 1153

Post Posted: Fri May 22, 2015 5:18 pm    Subject: Best Vanilla TS Mod?
Forum:  Modding Central » Tiberian Sun Editing Forum
You damn TS mods and your fancy launchers. :p
  Topic: Experimental Extreme AI vs Extreme AI (you tube)
m7

Replies: 7
Views: 2483

Post Posted: Sat May 09, 2015 10:20 am    Subject: Experimental Extreme AI vs Extreme AI (you tube)
Forum:  Other Projects » Pre-Alpha Projects » Global Crisis
I see someone is friends with Apollo here. Ace work, feels like RS from the vid.
  Topic: Archer M.L.R.S
m7

Replies: 4
Views: 902

Post Posted: Sat May 02, 2015 2:52 pm    Subject: Archer M.L.R.S
Forum:  Other Projects » Pre-Alpha Projects » World Domination » Allied Nation » Ground Units
Absolutely ace voxel. Quite the piece of art.

EDIT: Are there overlap issues? I see that some of the missile pods are overlapped by the turret.
  Topic: OpenRA Release 20150424
m7

Replies: 19
Views: 6847

Post Posted: Sat Apr 25, 2015 1:54 pm    Subject: OpenRA Release 20150424
Forum:  PPM Zone » PPM News Network
That's some awesome updating right there. Ace work gentlemen.
  Topic: Aria's modding questions [support requests]
m7

Replies: 69
Views: 3590

Post Posted: Fri Apr 24, 2015 2:46 pm    Subject: Aria's modding questions [support requests]
Forum:  Modding Central » Red Alert 2 Editing Forum
OmniFire=yes on the weapon or the unit, I cannot remember which. Required on jumpjet units.
 
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