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  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Sat Aug 25, 2018 11:30 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Regarding the animation damage issue, where sometimes anims don't do damage: could it be the firing unit is cloaking? The game makes anims lose their owners when they cloak.No cloak was involved in th ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Wed Aug 22, 2018 10:37 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Animations for PoweredBy= buildings appear to be fixed, except for interactions with TogglePower. See the problem [url=https://bugs.launchpad.net/ares/+bug/1788508]here.
  Topic: Ideas & suggestions
mevitar

Replies: 525
Views: 40251

Post Posted: Sat Aug 18, 2018 5:56 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)


2. Can you specify better? Animation how or where or when and for what purpose? AttachEffect can do animation attachments.


Vehicle SHP unit usually has one animation for firing and ofc for wa ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Fri Aug 17, 2018 2:38 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Found another bug with Damage.Delay=.

Fired a warhead with a looping anim that has Damage.Delay=30, the anim killed infantry. Fired the same warhead while the old anim was still looping, and once t ...
  Topic: Ideas & suggestions
mevitar

Replies: 525
Views: 40251

Post Posted: Thu Jul 12, 2018 4:11 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not an event, but i think a "kill driver at waypoint", or rather a "kill driver of attached object" action would be useful.
  Topic: Damage Airborne Units
mevitar

Replies: 8
Views: 578

Post Posted: Sat Jun 23, 2018 8:46 pm    Subject: Damage Airborne Units
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I don't have any issues with it.

What's the CellSpread= value on that warhead? It won't affect air units if they're too far from the impact area.

That tag affects only warheads that detonate on ...
  Topic: Powered Unit Logic + Attach Effect
mevitar

Replies: 2
Views: 486

Post Posted: Sat Jun 16, 2018 11:12 pm    Subject: Powered Unit Logic + Attach Effect
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes, it is intentional to work that way. Units that are disabled/unpowered will have their inherent AttachEffect disabled.

However, maybe AlexB will be willing to make it customizable, if people as ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Sun Jun 03, 2018 12:54 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Does the Cloning Facility have any of GDIBarracks=yes, NODBarracks=yes, YuriBarracks=yes, or WeaponsFactory=yes set?It does for me, but the building has a 1x1 foundation, which is why i mentioned that ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Fri May 25, 2018 10:27 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes it will produce the cloned jumpjet infantry but the next infantry that will be trained won't produce a clone anymore.If it's the same issue that i'm thinking of right now, then it happens because ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Mon May 21, 2018 4:07 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Support AffectsEnemies, AffectsAllies and AffectsOwner on Splits projectiles
AffectsAllies=no worked for a VehicleType, but it didn't seem to work for the AircraftType i tested (or is it only for ret ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Sun May 20, 2018 10:44 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Tested those and they work:Fixed a crash when minimizing the game with radial indicators being visible
Fixed a crash with KillDriver if house Special doesn't exist. Abort instead.
SpecificPassengers ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Wed May 16, 2018 12:53 am    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Should have written it before, but InfDeath=0 crash no longer occurs.

SW.FireIntoShroud=no now makes the SW able to fire only into shroud. SW.FireIntoShroud=yes works fine, though.

IonCannon.Dam ...
  Topic: Custom Missiles [Solved]
mevitar

Replies: 5
Views: 637

Post Posted: Sat May 12, 2018 8:01 am    Subject: Custom Missiles [Solved]
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
First, it's Missile.Weapon=, not MissileWeapon=.
Second, as mentioned [url=http://ares-developers.github.io/Ares-docs/new/custommissiles.html#alternatively-using-weapons]here, you need to add the wea ...
  Topic: Hotkey to build technos/superweapon
mevitar

Replies: 8
Views: 708

Post Posted: Wed May 09, 2018 11:32 pm    Subject: Hotkey to build technos/superweapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
The only hotkeys i would really want and are feasible to add are customizable attack-move and guard.

As for production options hotkeys, this engine doesn't really support such thing. At best it cou ...
  Topic: The next Ares
mevitar

Replies: 265
Views: 26690

Post Posted: Mon Apr 23, 2018 2:40 pm    Subject: The next Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
InfDeath=0 causes the game to crash now when the infantry is killed. This wasn't the case before.
  Topic: Vehicle paradrop help?
mevitar

Replies: 11
Views: 776

Post Posted: Tue Apr 03, 2018 8:55 pm    Subject: Vehicle paradrop help?
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
It uses the default plane if a plane is not set. That means it cannot find your transport plane and it reverts to using the default.

It's most likely having same issue with your halftrack clone - i ...
  Topic: Doom Desire End of 2017 Update
mevitar

Replies: 5
Views: 1222

Post Posted: Thu Jan 04, 2018 10:31 pm    Subject: Doom Desire End of 2017 Update
Forum:  PPM Zone » PPM News Network
It's far too early to worry about proofreading and fixing typos.
  Topic: Doom Desire End of 2017 Update
mevitar

Replies: 5
Views: 1222

Post Posted: Tue Jan 02, 2018 10:52 pm    Subject: Doom Desire End of 2017 Update
Forum:  PPM Zone » PPM News Network
When will the mod come out to release?When it's done. #Tongue

Correct me if I'm wrong, but you never mentioned if there'll be a campaign featured for this mod.Campaign will happen when there's enough co ...
  Topic: Doom Desire End of 2017 Update
mevitar

Replies: 5
Views: 1222

Post Posted: Mon Jan 01, 2018 12:50 am    Subject:   Doom Desire End of 2017 Update
Forum:  PPM Zone » PPM News Network
This is the last update in 2017 for http://ddesire.cncguild.net/media/news/sml_201602_ftss.pngVintarid Neonate The psionic energy that each Neonate has to handle is volatile, and it ends up lobotomizi ...
  Topic: Chronoshere Clones in Ares
mevitar

Replies: 1
Views: 565

Post Posted: Thu Sep 14, 2017 6:27 pm    Subject: Chronoshere Clones in Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
SW.AffectsHouse=alliesMeans your units won't be affected, only the units of your ally.
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Sun Jun 04, 2017 7:59 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
TogglePower causes a crash with the newest build. Works fine in the 17.139.1131 build.
  Topic: Ares Logic Suggestions
mevitar

Replies: 18
Views: 2527

Post Posted: Fri May 19, 2017 11:38 pm    Subject: Ares Logic Suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Alex' work isn't about implement gamemodes. Its about giving new tools so modders can create gamemodes themselves.

This Renegade Mode you mention is a game mode, not a tool. So i can already tell y ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Wed May 17, 2017 3:59 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Regarding Deliver.Buildups=no... can anyone confirm this worked at any time at all? I've restored it to it's previous state, but it's still not working correctly for AI...It doesn't work correctly in ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Sat Apr 22, 2017 12:05 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Tested those and they seem to be working fine, including their defaults not causing any backwards compatibility issues:only objects that are currently visible to the player show the money amounts as t ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Wed Apr 19, 2017 12:01 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
CloningFacility=yes buildings can set waypoints now, but without WeaponsFactory=yes units will completely ignore the waypoint.
On the other hand, infantry that comes out of Cloning=yes buildings will ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Tue Apr 11, 2017 12:01 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Buildings delivered through the UnitDelivery= SWs are bugged: they will play their buildup animation infinitely.

Thanks mevitar! I'll take a look into digging again. Could be difficult to fix that ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Mon Apr 10, 2017 11:52 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
So far no issues with the newest features (2nd post, didn't test all from the 1st one yet), except the following:


Customizable Digging of Units Using the Subterranean Locomotor
DigOut= doesn't w ...
  Topic: An intermezzo called Ares 0.D
mevitar

Replies: 115
Views: 18087

Post Posted: Thu Apr 06, 2017 12:13 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks for the new release. I didn't test that much yet (working on some gfx before i get other thins done), but i noticed some clipping/layering changes (which you mentioned in a chat).
Could you el ...
  Topic: Ares
mevitar

Replies: 5
Views: 1656

Post Posted: Mon Oct 10, 2016 10:16 pm    Subject: Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Our Savior!

http://img.photobucket.com/albums/v487/mevitar/praisethealexb.png

I'm serious, though (YR modding would be pretty much dead without Ares, and Ares would be dead without AlexB)
yes, ...
  Topic: Ares 0.C is ready for download
mevitar

Replies: 13
Views: 4195

Post Posted: Sat Sep 17, 2016 10:07 pm    Subject: Ares 0.C is ready for download
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I don't know about others, but i didn't do much modding since 0.C was released anyway (so no testing anything myself either). Party because i was busy with other stuff, and partly because i'm waiting ...
  Topic: SpyPlane.Mission not functional
mevitar

Replies: 4
Views: 966

Post Posted: Mon Jul 25, 2016 3:17 pm    Subject: SpyPlane.Mission not functional
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Only two mission types work.
https://bugs.launchpad.net/ares/+bug/895644
https://bugs.launchpad.net/ares/+bug/1040045
  Topic: Cloning Facility
mevitar

Replies: 4
Views: 1350

Post Posted: Sat Jul 16, 2016 3:34 pm    Subject: Cloning Facility
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Removing WeaponsFactory=yes will make the units appear outside of the building, rather than walk out like from a War Factory. Naval yards don't have it, and they still can use waypoints.

Infantry c ...
  Topic: Self CLoaking or area cloaking SimpleDeployer
mevitar

Replies: 8
Views: 1271

Post Posted: Mon May 30, 2016 5:28 pm    Subject: Self CLoaking or area cloaking SimpleDeployer
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
sad thing is: for the decloaktofire logic to work, the unit itself (not the deployed image) has to have cloakable=yes ..No, it doesn't have to.

1.it doesn't autofireBecause you gave it melee range. ...
  Topic: Turrets & custom pals
mevitar

Replies: 3
Views: 754

Post Posted: Fri May 27, 2016 3:46 pm    Subject: Turrets & custom pals
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Definitely not a recent thing.
https://bugs.launchpad.net/ares/+bug/896107
  Topic: Ares 0.C Development
mevitar

Replies: 84
Views: 10636

Post Posted: Tue May 24, 2016 2:26 pm    Subject: Ares 0.C Development
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
But this will effect all AE on the unit, right?

Edit: It still does not work.Works fine for me. Make sure you did everything correctly, because i don't have any issues at all with it.
  Topic: The Ares of March
mevitar

Replies: 74
Views: 15431

Post Posted: Mon Mar 07, 2016 7:02 pm    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Yes, the ammo limit is respected, but they might be unable to reload while inside (infantry can't for sure, it has to leave the vehicle to reload).
  Topic: The Ares of March
mevitar

Replies: 74
Views: 15431

Post Posted: Tue Mar 01, 2016 7:55 pm    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Custom colored IsElectricBolt=yes weapons also have the discoloration issue (cyan bolts are pinkish-red). Same for custom wave effects (this time cyan color turns into orange). IsLaser=yes appears to ...
  Topic: The Ares of March
mevitar

Replies: 74
Views: 15431

Post Posted: Tue Feb 16, 2016 3:26 pm    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I didn't take too much attention to it before, but...

Does this mean the default RA2/YR self heal amount is hardcoded to 1 per each tick?
  Topic: InitialPayload bugs
mevitar

Replies: 7
Views: 1505

Post Posted: Thu Feb 11, 2016 5:26 pm    Subject: InitialPayload bugs
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you have a flying carrier with a fighter that doesn't land, make sure your carrier has FlightLevel higher than the aircraft, otherwise they will get stuck.
To be safe, the FlightLevels should look ...
  Topic: Command Line Arguments
mevitar

Replies: 12
Views: 2010

Post Posted: Thu Feb 04, 2016 11:38 pm    Subject: Command Line Arguments
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
What exactly happens? What is the prompt you get? Does anything pop-up at all?

Command line arguments seem fine, so it has to be something else (even though you seem to have an empty space after -L ...
  Topic: The Ares of March
mevitar

Replies: 74
Views: 15431

Post Posted: Sat Jan 30, 2016 6:02 pm    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I haven't read all yet, but the discussion shows that Bounty is not ready at all, and not even the minor thing like the flying strings can be agreed upon.I think that Flying String thing was the bigge ...
  Topic: New side base defense problem
mevitar

Replies: 6
Views: 1122

Post Posted: Wed Jan 13, 2016 10:55 pm    Subject: New side base defense problem
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
This isn't an issue with Ares but with your AI. You did something incorrectly and the game gets confused.

The AI will usually spam base defenses if it either can't build normal structures (might be ...
  Topic: Need support for Ares 32 facing SHP
mevitar

Replies: 18
Views: 2997

Post Posted: Mon Jan 04, 2016 2:19 pm    Subject: Need support for Ares 32 facing SHP
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Nope, no easy way to do it. You'll have to render and convert the files again.
Or you can export the shp to images, change the order of the frames, use batch rename and import it again. But there's n ...
  Topic: What's next for Ares
mevitar

Replies: 219
Views: 28571

Post Posted: Thu Dec 17, 2015 7:36 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
RA2 has occupy weapons on structures themselves (primary for allies, secondary for soviets), or at least was supposed to have at one point. I wouldn't be surprised if WW just hacked the logic to make ...
  Topic: What's next for Ares
mevitar

Replies: 219
Views: 28571

Post Posted: Sat Nov 28, 2015 10:32 am    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
If you want to request stuff unrelated to what was added to the current build, i suggest to use this thing here. Wink

https://blueprints.launchpad.net/ares
  Topic: What's next for Ares
mevitar

Replies: 219
Views: 28571

Post Posted: Sat Oct 24, 2015 8:24 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
TBH, that sounds like if you extracted Ares files but copied only the inj file, because your anti virus deleted the dll. #Tongue

Extract it again but make sure this time no files are deleted.
  Topic: What is my .shp's problem with recoloring like Boris' Laser
mevitar

Replies: 3
Views: 613

Post Posted: Fri Aug 28, 2015 9:48 pm    Subject: What is my .shp's problem with recoloring like Boris' Laser
Forum:  Modding Central » Red Alert 2 Editing Forum
Yes, compression can cause shp misscoloring issue. You should try a different one.

I think there were other reasons why it can happen, but i don't remember them now.
  Topic: Whenever I open, modify, run a script, or close I get an AV
mevitar

Replies: 22
Views: 3974

Post Posted: Fri Jul 31, 2015 10:21 pm    Subject: Whenever I open, modify, run a script, or close I get an AV
Forum:  Featured Tools » Voxel Section Editor III » Bug Reporting
If you minimize the VXLSE window, or switch to another active program and then go back, then it will refresh and the preview should work normally. Although i suppose it could/should be forced to refre ...
  Topic: [ARES] Powerups for specific units via superweapon/weapon
mevitar

Replies: 2
Views: 2304

Post Posted: Fri Jul 31, 2015 10:18 pm    Subject: [ARES] Powerups for specific units via superweapon/weapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
The AI will picks up any unit as a target, not a specific one.

Although if you make the units you want to affect as designators for this SW, then the chances of the AI using it correctly will incre ...
  Topic: Dead
mevitar

Replies: 5
Views: 1572

Post Posted: Fri Jul 31, 2015 10:02 pm    Subject: Dead
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Not dead; it's only me taking a vacation after the very frustrating work on 0.9. The rest of the Ares Team is still working as usual. Are you saying there wasn't any progress? That could only happen i ...
 
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