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  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Wed Apr 04, 2018 7:44 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
The poor support for updating mods was one out of two major issues that I had with OpenRA's modding capabilities.
The other was the lack of Linux packaging support in the Mod SDK, which I fixed over ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Sat Mar 31, 2018 1:30 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
We have two cool new features to look forward to in the next release thanks to new first-time contributors.

@drogoganor added support for saving player colors in https://user-images.githubuserconte ...
  Topic: Should we give Soviets their Hind back ?
pchote

Replies: 15
Views: 2085

Post Posted: Thu Mar 22, 2018 11:47 pm    Subject: Should we give Soviets their Hind back ?
Forum:  Modding Central » OpenRA Editing Forums
The topic of the hind is again being discussed on the main forum, so bumping this one does seem relevant to me.
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Wed Mar 21, 2018 9:26 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
The split of automated vs manual changes is up to the person writing the update rule, but the standard that I will be pushing for is to automate the things that we know for sure are safe (e.g. renames ...
  Topic: Mono is broken.
pchote

Replies: 3
Views: 1218

Post Posted: Wed Mar 21, 2018 7:30 pm    Subject: Mono is broken.
Forum:  Modding Central » OpenRA Editing Forums
I realize this thread is rather old now, but for future reference this will happen if you have the mono runtime installed but not the mono development tools.  Installing the mono-devel package (o ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Wed Mar 21, 2018 3:24 am    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
$ ./utility.sh --update-mod
--update-mod SOURCE [--detailed] [--apply] [--skip-maps]
Valid sources are:
  Update Paths:
     release-20180218
     releas ...
  Topic: Playtest 20180102 now available
pchote

Replies: 2
Views: 938

Post Posted: Tue Jan 02, 2018 10:43 am    Subject: Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
We also have a fun visualization of how the OpenRA source code has evolved over the past ten years:
[youtube]https://www.youtube.com/watch?v=mW-Cw3tcHyY[/youtube]
  Topic: Playtest 20180102 now available
pchote

Replies: 2
Views: 938

Post Posted: Tue Jan 02, 2018 10:35 am    Subject:   Playtest 20180102 now available
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
This article was originally posted .

We are excited to welcome the new year with a new The server browser shows the name/faction/team of connected players
The server browser is now also available ...
  Topic: OpenRA Playtest 20180102 now available
pchote

Replies: 1
Views: 566

Post Posted: Tue Jan 02, 2018 10:35 am    Subject:   OpenRA Playtest 20180102 now available
Forum:  PPM Zone » PPM News Network
The OpenRA developers are excited to welcome the new year with a new The server browser shows the name/faction/team of connected players
The server browser is now also available as a tab in the serve ...
  Topic: Image Shaper
pchote

Replies: 77
Views: 4819

Post Posted: Fri Dec 29, 2017 3:18 pm    Subject: Image Shaper
Forum:  Featured Tools » CnC Editing Tools
I wasn't trying to force your hand or anything, most people won't even be interested in the code in this community and its not like the OpenRA team or even Olaf are really likely to pursue the matter ...
  Topic: [RA1] Original Civilian Artworks
pchote

Replies: 9
Views: 1075

Post Posted: Sat Dec 16, 2017 6:29 pm    Subject: [RA1] Original Civilian Artworks
Forum:  Modding Central » Media Hut » SHPs
MustaphaTR documented the remaps at https://gist.github.com/MustaphaTR/078ad1cfcae38726619e38cc773f7761 with a goal of eventually supporting these via a custom palette trait in OpenRA.
  Topic: Exception Error when creating new map with new tileset
pchote

Replies: 4
Views: 531

Post Posted: Wed Nov 01, 2017 10:45 pm    Subject: Exception Error when creating new map with new tileset
Forum:  Modding Central » OpenRA Editing Forums
The "Category" field has been renamed to "Categories" as part of a change to support multiple searchable categories.  This change is automatically done if you run the rule upd ...
  Topic: OpenRA release 20171014 is here!
pchote

Replies: 13
Views: 1122

Post Posted: Wed Oct 25, 2017 2:24 pm    Subject: OpenRA release 20171014 is here!
Forum:  PPM Zone » PPM News Network
but it's constantly getting backpedaled by how OpenRA treats modder feedbackThis is something I would like to improve on, but I'm having trouble remembering specific situations that this statement cou ...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 1098

Post Posted: Tue Sep 05, 2017 7:20 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
First, are we discussing the same thing? I've never used the "oramod" format. I'm more basic than that. #Tongue
I mean just taking a mod's folder, putting that in a ZIP/RAR and giving that to my ...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 1098

Post Posted: Tue Sep 05, 2017 10:05 am    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Back on topic though (and a dumb question)
ORA will continue to support mods being distributed as folders in the mods/ directory, and launched via Game.Mod=

No, this will no longer be supported.
...
  Topic: Playtest 20170902
pchote

Replies: 11
Views: 1098

Post Posted: Sun Sep 03, 2017 8:45 pm    Subject: Playtest 20170902
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
The installer shouldn't have even let you get that far on XP / .Net 4.0  Face palm!
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Wed Jul 19, 2017 10:26 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Here's an advance preview of what we are planning to release this weekend [url=https://github.com/OpenRA/OpenRAWeb/pull/349]OpenRA/OpenRAWeb#349.
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Thu Jun 29, 2017 6:10 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Can it (stances) be set on factories types, so all newly built unit could have a appropriate default stance?IIRC C&C3 supported this, and it makes sense to add to OpenRA.  This won't be done ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Wed Jun 28, 2017 8:57 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
Our command bar make it easy to discover and use the various unit commands and stances (which have existed for years on keyboard shortcuts):

http://i.imgur.com/BjzLbgK.png

http://i.imgur.com/U9Q ...
  Topic: Converting original RA maps to OpenRA
pchote

Replies: 2
Views: 535

Post Posted: Mon Jun 26, 2017 9:12 pm    Subject: Converting original RA maps to OpenRA
Forum:  Modding Central » OpenRA Editing Forums » Mapping Discussion
The utility will output files in the current working directory.  If you run it from the (read-only) install directory then the output will disappear into the void.

Here's an example (assuming Linu ...
  Topic: Map Editor
pchote

Replies: 4
Views: 732

Post Posted: Mon Jun 26, 2017 8:57 pm    Subject: Re: Map Editor
Forum:  Modding Central » OpenRA Editing Forums » Mapping Discussion
Nice terrain!

-how import terrain from ini codes?
There is a --tileset-import utility command that you pass the path to the tileset ini and then the extension (e.g. tem, sno) of the template artwo ...
  Topic: OpenRA Release 20170421
pchote

Replies: 2
Views: 1525

Post Posted: Mon Jun 12, 2017 7:40 pm    Subject: OpenRA Release 20170421
Forum:  PPM Zone » PPM News Network
To follow this up, we shipped a A new unit control bar that provides mouse/touch accessibility and improves discovery for commands that are otherwise hidden behind hotkeys.  Think of it like a mash- ...
  Topic: OpenRA Dev Blog
pchote

Replies: 63
Views: 13397

Post Posted: Mon Jun 05, 2017 8:55 pm    Subject: OpenRA Dev Blog
Forum:  Modding Central » OpenRA Editing Forums
But for the sake of modder-friendlyness, I'll see if I can fix the 'ApplyToAllTargetablePositions' instead of removing it, although that probably means I'll change it to 'ApplyToAllOccupiedCells', to ...
  Topic: Garrisoned Guard Tower
pchote

Replies: 2
Views: 971

Post Posted: Thu May 25, 2017 9:41 pm    Subject: Garrisoned Guard Tower
Forum:  Modding Central » OpenRA Editing Forums
I'm going to assume 4 ports so that I can outline the procedure off the top of my head without having to calculate or test anything.

The default weapon armament defines a local offset of 256,0,256, ...
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 58880

Post Posted: Sun May 07, 2017 10:03 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
It's been a while since anybody has posted here, so here's an update on what we've been working on for TS: I implemented Laser fences ( reaperrr implemented tiberium floaters ( MustaphaTR set up the t ...
  Topic: Release 20170421
pchote

Replies: 0
Views: 443

Post Posted: Fri Apr 21, 2017 7:06 pm    Subject:   Release 20170421
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421!

With 43 developers producing just shy of 800 commits a ...
  Topic: OpenRA Release 20170421
pchote

Replies: 2
Views: 1525

Post Posted: Fri Apr 21, 2017 7:06 pm    Subject:   OpenRA Release 20170421
Forum:  PPM Zone » PPM News Network
Almost to the day half a year after our last stable release, the HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or crash games w ...
  Topic: Playtest 20170304
pchote

Replies: 2
Views: 517

Post Posted: Wed Mar 08, 2017 8:18 pm    Subject: Playtest 20170304
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
I've posted this manually because the moddb syncing bot doesn't appear to be working anymore.

See [url=http://www.openra.net/news/playtest-20170304/]our main news post or [url=http://www.moddb.com/ ...
  Topic: Playtest 20170304
pchote

Replies: 2
Views: 517

Post Posted: Wed Mar 08, 2017 8:16 pm    Subject:   Playtest 20170304
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
OpenRA had a very successful 2016: including two feature-packed releases, a HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or cra ...
  Topic: OpenRA Playtest 20170304
pchote

Replies: 0
Views: 857

Post Posted: Wed Mar 08, 2017 8:16 pm    Subject:   OpenRA Playtest 20170304
Forum:  PPM Zone » PPM News Network
HiDPI font rendering for players with high resolution displays.
Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.
The Red Alert "shell map" ba ...
  Topic: TMP Shop
pchote

Replies: 120
Views: 41000

Post Posted: Tue Jan 24, 2017 2:10 pm    Subject: TMP Shop
Forum:  Featured Tools » CnC Editing Tools
For what it's worth, OpenRA doesn't require or even use tmp for terrain. Our tmp loader internally converts tmp files to pseudo-shp files by throwing away all the extra attributes, merging the tile an ...
  Topic: Modding questions
pchote

Replies: 4
Views: 1113

Post Posted: Sun Jan 22, 2017 7:40 pm    Subject: Re: Modding questions
Forum:  Modding Central » OpenRA Editing Forums
Regarding Russia's: is there no way to modify unit prices?
Nothing has been implemented yet, but it would be relatively straightforward to implement an interface and modifier trait for unit values/pr ...
  Topic: Questions and Answers
pchote

Replies: 15
Views: 1581

Post Posted: Sat Jan 21, 2017 4:36 pm    Subject: Questions and Answers
Forum:  Other Projects » Pre-Alpha Projects » RedAlert++
When the time does come to open source the code, how do you plan on managing contributions?  Will you allow the engine to evolve away from the internal structure of the original RA so that new fe ...
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 58880

Post Posted: Sun Jan 15, 2017 2:22 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
We have some more great TS progress in the review queue with [url=https://github.com/OpenRA/OpenRA/pull/12571]#12571 implementing the bouncing disc logic, [url=https://github.com/OpenRA/OpenRA/pull/12 ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Wed Jan 11, 2017 8:27 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
As a last point...
If you didn't want to be associated just to Red Alert, should have posted in the public version the TS mod, instead of keeping it for so long in vleed. Praised TS mods on the OpenR ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Sun Jan 08, 2017 10:10 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
Git in general supports [url=https://git-scm.com/book/en/v2/Customizing-Git-Git-Hooks]various hooks, and with GitHub specifically you can configure travis-ci to run on every commit/PR/tag/etc.  In Op ...
  Topic: What if we added support for cnc3 style 3d terrain?
pchote

Replies: 28
Views: 3429

Post Posted: Fri Jan 06, 2017 6:30 pm    Subject: What if we added support for cnc3 style 3d terrain?
Forum:  Modding Central » OpenRA Editing Forums
The RA2 VR prototype (which is OpenRA + the RA2 mod + a custom UE4 rendering process) is a good example of how that is wrong:

[youtube]https://www.youtube.com/watch?v=IGtrJaiUZaA[/youtube]

OpenR ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Fri Jan 06, 2017 3:48 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
That was my point, gather third party developer input, gather your developer input and look at how many uses a feature could have and prioritize on that.
This doesn't make any sense, we have always d ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Fri Jan 06, 2017 2:09 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums

Rewire is somewhat(as there are other reasons) stopped because of no ORA progress and the attitude towards developers.
I've discussed this matter before with pchote more than once.
If the concept ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Fri Jan 06, 2017 1:01 am    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
It all so seems to me that it may be better to separate the engine away from the C&C part, then have each game a separate repo, with the engine as a sub repo.
Splitting out per-mod repositories i ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Thu Jan 05, 2017 7:35 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
Indeed.  The comment about EA was really aimed at the people who insist that any discussion about changing branding must obviously lead to us renaming to OpenC&C and using a mammoth tank for the ...
  Topic: OpenRA wants a new logo
pchote

Replies: 65
Views: 5432

Post Posted: Thu Jan 05, 2017 5:38 pm    Subject: OpenRA wants a new logo
Forum:  Modding Central » OpenRA Editing Forums
This whole episode has shown off the worst in the OpenRA community, with reactions ranging from general dislike of the design (at the positive end) through to personal insults against me and other val ...
  Topic: Customize basic aspects...
pchote

Replies: 2
Views: 1059

Post Posted: Sun Dec 04, 2016 10:53 pm    Subject: Customize basic aspects...
Forum:  Modding Central » OpenRA Editing Forums
Selection boxes will be customizable in a future release, but the properties of each box type will be done with code in your mod dll (not through yaml).
  Topic: Westwood Font Editor
pchote

Replies: 12
Views: 2839

Post Posted: Thu Dec 01, 2016 8:22 am    Subject: Westwood Font Editor
Forum:  PPM Zone » PPM News Network
Can you please add a license to the source code?  The default of no explicit license means that nobody can (legally) do anything with it, including copying the code to modify and contribute fixes ...
  Topic: Openra Maps
pchote

Replies: 23
Views: 3865

Post Posted: Sun Nov 27, 2016 7:07 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
If you want to be able to modify a directory (in general, this isn't related to OpenRA), then you need to have write permissions to that directory.
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 58880

Post Posted: Sat Nov 26, 2016 10:06 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Some more progress towards TS-style terrain: [url=https://github.com/OpenRA/OpenRA/pull/12371]#12371 and [url=https://github.com/OpenRA/OpenRA/pull/12430]#12430 implement ground-level bridges, and [ur ...
  Topic: Openra Maps
pchote

Replies: 23
Views: 3865

Post Posted: Sat Nov 26, 2016 9:28 pm    Subject: Openra Maps
Forum:  Modding Central » OpenRA Editing Forums
If you're on Windows and had saved your map to the OpenRA installation directory in Program Files then Windows probably redirected the file to the VirtualStore (note: never save maps to the OpenRA ins ...
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 58880

Post Posted: Fri Nov 18, 2016 5:08 pm    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Like Graion said, this currently only supports a cutoff for cells above the actor.  It would be easy to add height bonuses if someone defined a set of parameters and filter criteria that maps a h ...
  Topic: OpenRA Blog
pchote

Replies: 175
Views: 58880

Post Posted: Fri Nov 18, 2016 8:55 am    Subject: OpenRA Blog
Forum:  Modding Central » OpenRA Editing Forums
Work on TS is still ticking along slowly:reaperrr has done a great job finding and fixing z-sorting bugs in the sequence definitions plus other polish fixes (too many prs to list).

https://cloud.gi ...
  Topic: OpenRA Release 20161019 is now available.
pchote

Replies: 39
Views: 8833

Post Posted: Tue Nov 08, 2016 1:52 pm    Subject: OpenRA Release 20161019 is now available.
Forum:  PPM Zone » PPM News Network
This thread spawned further discussion [url=https://www.reddit.com/r/linux_gaming/comments/5beiyv/the_os_market_share_of_openra_over_the_last_5/]on reddit, for anyone interested.
 
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