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  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sat Jul 30, 2011 12:26 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
after some busy month i will now continue with it .. but i will remake the moust of it .. and i made a repositorie on github for it so if you wana help me Smile

https://github.com/ronlix/webrts
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sun May 15, 2011 11:09 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
now i think i got the ideal pathfind A* for cnc .. i will take the weighted one..

its much faster then a full a* and it does support different tile speeds .. so ill think with this i can get the un ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed May 11, 2011 2:56 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
thats true .. its because it cant be ideal ... now i made my own A* function Very Happy
witch is better then the old one i found .. its also on
http://ronco.packagecloud.com/path/
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Fri May 06, 2011 3:21 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
... im on a new pathfind algorithm i made on my own Very Happy ..

i still dont know how A* exactly works but that javascript implementation i found makes some detours that i dont need...
so my pathfind ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Tue Apr 26, 2011 6:58 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
still making goog process on multiplayer..

new video online on http://ronco.packagecloud.com

(Banshee may it be possible to allow vimeo embetts here? )

next thing will be animations and still ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sat Apr 23, 2011 8:56 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
I don't really think that a browser game would fall under other game modding. You are not really modding but creating a new game...
thats right it isnt real modding but i try to make it a moddable ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Fri Apr 22, 2011 9:00 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
- sometimes you can build one finished building may times without paying for it
- sometimes if a factory was destroyed and you rebuild it, it dont refreshs the sidebar
- sometimes the sidebar dont r ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Thu Apr 21, 2011 7:05 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
i worked last days still on multiplayer .. so i would like to make some multiplayer alpha testing and because i dont have a server ill make it over hamachi... if you want to test it you will need:

...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Fri Apr 15, 2011 9:38 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
if i understand this right ..

Will there going to be a open-source engine
- yes it will be a open source engine


which doesn't contains the graphics u were currently using but with a crappy te ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Thu Apr 14, 2011 9:51 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
I've noticed Harvesters can be a bit stupid and both try the same maneuver to avoid each other, thus being stuck in an endless loop. #Tongue Same as they did in TD and RA1 on occasion.

Basically, he re ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Apr 13, 2011 6:51 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
i tryed a lot of things with this .. atm. i have some different impassable maps .. so one that has just the impassable coordinates from the map and one for each player that has all units of this playe ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Tue Apr 12, 2011 6:50 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
could not wait to make multiplayer "work"

.. see http://ronco.packagecloud.com/


start synchronisation takes some time and atm. waypoints are not synchronized .. but ill get this to w ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Apr 11, 2011 2:20 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding

By the way ronco, use the C&C1 GDI and Nod logo's Wink


done Embarassed


I still wish you could scroll without having to move the scroll bars, but it's coming along very nicely. Need a sell func ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Apr 11, 2011 9:31 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
update:

- infinite weapons for each unit are possible
- its now possibile to set what weapon can hit what
- startet with a skill, Lvl and expirience system
- working Powersystem
- sidebars are ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Fri Apr 08, 2011 11:23 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
i think it is a nice a idea, but you need consentrate first on adding power, maybe adding harverster unloading frames, better working aircraft types and anything else what missing from original

i d ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Thu Apr 07, 2011 8:06 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
update...

- reduced gamespeed slowdowns by ~30%

and im thinking about units getting expirience by killing others so thay can have a lvl (a little like WC3) ...

maybe also with skills and sk ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Apr 06, 2011 5:10 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
yep buildings actually dont have this "dirt" thing thats passable under it .. ill add this soon Smile

[edit] added and fixed [/edit]
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Apr 06, 2011 4:14 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
... Very Happy


now with fog of war and a really big map demo see http://ronco.packagecloud.com/RTS/demo2.php

and some bug fixes
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Tue Apr 05, 2011 2:33 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Update:

- growing tiberium

- harvesting harvesters Very Happy


see demo

there are many animations missing .. ill add them if everything works fine
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Apr 04, 2011 11:24 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Nice, though I think you should limit the resolution to something like 1024x768 or even 800x600.

i thought about the resolution again.. and it is possible i may resize everything so the images made ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Apr 04, 2011 4:38 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Update ..

- now it works on InternetExplorer 9

and now the ai has a guard function .. so it reacts if a unit recives damage Very Happy
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Apr 04, 2011 9:03 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Now what it also needs are sounds Smile

yes sounds are planned but at the moment there are still disagreements with the sound types in browsers so firefox takes only .ogg others mp3 ... and i dont wan ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sun Apr 03, 2011 1:35 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Do add a multiplayer. Then we can have what quake live did for quake, but for C&C. It would really bring the classics back.

yeha Smile but its still a log way till multyplayer

Update Very Happy now mcv ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Thu Mar 31, 2011 5:01 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Update Very Happy

now there can be buildings ... see demo map

now i work on the side bar to make things buildable


edit: attached my current ini set so you can see how it works Smile
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Thu Mar 31, 2011 12:44 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
I thought about multyplayer ... so it is possible .. maybe with websocket instead of ajax ... but i found a big problem Sad

it is very easy to cheat... for example load the demo (http://ronco.packag ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Mar 30, 2011 7:23 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
You don't have to match the 8 angles. I think it's best to just use whatever's closest to the right angle and still take the ideal path.

i tryed this but it looks bad ... Sad

i do what you say wi ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Mar 28, 2011 1:05 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Yeah it's good, though it doesn't seem to do many diagonal maneuvers which would make some moves simpler.

thats because this A* imlementation i use dont goes diagonal but i found a way to clean up ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Mar 28, 2011 6:14 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
i do Smile

A* really rocks Very Happy http://ronco.packagecloud.com/RTS/labyrinth.php
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sun Mar 27, 2011 1:01 am    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
hmm i thought about multyplayer .. im testing some ajax data transfer systhems... but there is much to consider.

i got now some unit to unit collision systhem ...

my new plan is:

- building ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Fri Mar 25, 2011 4:08 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
==> updated

i got the path finding allmoust perfect Very Happy ..
http://ronco.packagecloud.com/RTS/pathfind.php

now i need to work und the unit to unit collision ...

and then ill try to make som ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Mar 23, 2011 8:12 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
unpdate ;P

now with new A* path find systhem still not perfect but now thay dont climp over impassable ... (in my tests -.-)
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Wed Mar 23, 2011 12:16 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
If you need help with algorithms to solve other problems, just post here. I had a bunch of classes of game programming and I might be able to support you with other well known algorithms for it Wink.
...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Tue Mar 22, 2011 8:04 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
woha thanks banshee !

this is exactly what im looking for Very Happy

dindnt know that something like this exists...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Tue Mar 22, 2011 5:30 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
here http://ronco.packagecloud.com/RTS/pathfind.php can you see how the path finding works ATM. everytime i make it look more forword or let it check the complete gemometry of the impassable areas, ja ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Mon Mar 21, 2011 3:41 pm    Subject: CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
Interesting, although AI can be beaten by a single Nod Artillery as long as it becomes veteran to deal with MLRSs and the Mammoth Tank without being attacked.

AI units need to move their asses more ...
  Topic: CnC browser engine pre alpha
ronco

Replies: 78
Views: 24159

Post Posted: Sun Mar 20, 2011 6:51 pm    Subject:   CnC browser engine pre alpha
Forum:  Modding Central » Other Games Modding
im working on it since a while and now i decided to make my pre - alpha version public Smile

here http://ronco.packagecloud.com/ can you see my actual build ..

criticism and suggestions are welcome ...
  Topic: is it legal to use c&c 1 graphics on other engines?
ronco

Replies: 6
Views: 510

Post Posted: Sun Mar 20, 2011 5:40 pm    Subject: is it legal to use c&c 1 graphics on other engines?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
hmm ok .. so here is my current build Very Happy http://ronco.packagecloud.com/

edit: -> http://ppmsite.com/forum/viewtopic.php?p=417290#417290
  Topic: is it legal to use c&c 1 graphics on other engines?
ronco

Replies: 6
Views: 510

Post Posted: Sat Mar 19, 2011 5:59 pm    Subject: is it legal to use c&c 1 graphics on other engines?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
as long as there just temporary it should be alright, personaly i have a folder filled with different coloured blocks i use for place holders to avoid any possible problems with legal issues.


so ...
  Topic: is it legal to use c&c 1 graphics on other engines?
ronco

Replies: 6
Views: 510

Post Posted: Sat Mar 19, 2011 12:07 pm    Subject:   is it legal to use c&c 1 graphics on other engines?
Forum:  Miscellaneous Forums » Game Chat » Command & Conquer Chat
Im working ATM. on a RTS browser engine and i want to use c&c1 graphics to have something to test it .. i read in the open RA forum:


Is that legal?
Maybe. EA have released both C&C and R ...
  Topic: a nother super heavy tank :P
ronco

Replies: 7
Views: 3108

Post Posted: Fri Nov 12, 2010 2:14 pm    Subject:   a nother super heavy tank :P
Subject description: ra2
Forum:  Modding Central » Media Hut » Voxels
i made this one just for fun .. it looks very messy IG but if someone want it ...
  Topic: new website
ronco

Replies: 8
Views: 1481

Post Posted: Thu Mar 25, 2010 11:08 am    Subject: new website
Forum:  Modding Central » Media Hut
Though the kerning on the logo bugs me xD
you mean that "æ" its no kerning its a letter #Tongue and i dont made that logo .. so i wont change it.



Everything looks brilliant.Yet you cou ...
  Topic: new website
ronco

Replies: 8
Views: 1481

Post Posted: Wed Mar 24, 2010 1:31 pm    Subject:   new website
Forum:  Modding Central » Media Hut
as i see that CCHyper gets useful criticism on his website ideas
and im working on a new website for my little company,
i wana know what do you think Smile
  Topic: Free MMORPG's
ronco

Replies: 14
Views: 659

Post Posted: Sun Mar 14, 2010 6:17 pm    Subject: Free MMORPG's
Forum:  Miscellaneous Forums » Game Chat
i played some .. but not for a long time.
these are IMO ok:

[url=http://www.runesofmagic.com]runesofmagic
[url=http://rappelz.gpotato.com]rappelz

thay are a little gay #Tongue but i guess the mous ...
  Topic: TIBRIAN SUN !! S.O.S
ronco

Replies: 8
Views: 3415

Post Posted: Sun Mar 14, 2010 11:50 am    Subject: TIBRIAN SUN !! S.O.S
Forum:  Featured Tools » Community Tools
1. download this voxel ... just to be sure that this is not the problem.

2. unzip it to your TS directory

3. in art.ini... give it a enty

[MAMMOTHX]
Voxel=yes
Remapable=yes


4. ...
  Topic: ra2 normals :P
ronco

Replies: 4
Views: 2519

Post Posted: Sat Mar 13, 2010 8:18 am    Subject: ra2 normals :P
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
It is problematic, because their brightness change when you rotate the camera.

i think its no problem for the usability .. so you can see how thay behave when rotating the camera. i dont know how h ...
  Topic: ra2 normals :P
ronco

Replies: 4
Views: 2519

Post Posted: Fri Mar 12, 2010 10:43 am    Subject:   ra2 normals :P
Forum:  Featured Tools » Voxel Section Editor III » Suggestions
i thought about that ra2 normals... thay are very cofusing...

may it be possible to link the normal palettes brightneses to the 3d priview window?

so for example if you look from top (in the 3d ...
  Topic: CNC4 GDI Support Kodiak
ronco

Replies: 16
Views: 10205

Post Posted: Fri Mar 12, 2010 6:45 am    Subject: CNC4 GDI Support Kodiak
Forum:  Modding Central » Media Hut » Voxels
In fact any other normal's would ruin this awesome voxel, and indeed make it way too bright
IMO. this normals makes it looks like it has a small spot near to it not the sun...
  Topic: CNC4 GDI Support Kodiak
ronco

Replies: 16
Views: 10205

Post Posted: Thu Mar 11, 2010 10:44 pm    Subject: CNC4 GDI Support Kodiak
Forum:  Modding Central » Media Hut » Voxels
ok then 3ds2vxl makes it so smooth.. i guess your voxel wil look better if you do some normal hand paint/improve...

i made that image to show the difference ... its not perfect #Tongue
  Topic: CNC4 GDI Support Kodiak
ronco

Replies: 16
Views: 10205

Post Posted: Thu Mar 11, 2010 9:10 pm    Subject: CNC4 GDI Support Kodiak
Forum:  Modding Central » Media Hut » Voxels
this is freaking awsome! the only thing i dont like is that you use ultra smooth normals .. so it looks very bright in some facings
  Topic: Update #4
ronco

Replies: 23
Views: 10605

Post Posted: Mon Mar 08, 2010 4:42 pm    Subject: Update #4
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
... thx

and we have allredy a smaller version that may be buildable..
 
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