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  Topic: XCC Mixer patch for windows 10
xanax

Replies: 9
Views: 1541

Post Posted: Sun Aug 27, 2017 8:08 am    Subject: XCC Mixer patch for windows 10
Forum:  Featured Tools » CnC Editing Tools
Banshee: does the package you provide contains all palettes from  Lin Kuei Ominae ?

See this post : https://ppmforums.com/viewtopic.php?t=33830

It would be cool if your XCC version feature ...
  Topic: OpenRA Playtest 20170722
xanax

Replies: 2
Views: 736

Post Posted: Sat Jul 22, 2017 3:09 am    Subject:   OpenRA Playtest 20170722
Forum:  PPM Zone » PPM News Network
The https://img15.hostingpics.net/pics/92675420170722launchers.png
Individual mods are now launched directly from your Desktop / Application Launcher.

The in-game mod chooser has been removed, but ...
  Topic: Playtest 20170722
xanax

Replies: 1
Views: 246

Post Posted: Sat Jul 22, 2017 3:09 am    Subject:   Playtest 20170722
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
We're pleased to finally announce playtest-20170722, the first release candidate for what will be the biggest OpenRA release in many years. Core development has focused on three areas, and we have inc ...
  Topic: Miggy's Workbench
xanax

Replies: 209
Views: 15456

Post Posted: Sun Jul 09, 2017 8:06 pm    Subject: Miggy's Workbench
Forum:  Modding Central » Media Hut
I've had the idea for a power core with multiple spinning layers for a long time, I decided to quickly throw together some geometry together to see how it might look. Its just a doodle/anim test but I ...
  Topic: Recruit for Openra Mod project.
xanax

Replies: 7
Views: 1044

Post Posted: Wed Jun 28, 2017 5:11 pm    Subject:   Re: Recruit for Openra Mod project.
Forum:  Modding Central » OpenRA Editing Forums
------- Some design I work before ----
Truly I still not satify with it and might rework on them again if I can start this project.

http://i55.photobucket.com/albums/g152/Holy_Master/building_samp ...
  Topic: Enigma (SC) [OpenRA]
xanax

Replies: 17
Views: 3573

Post Posted: Sun Nov 27, 2016 8:55 am    Subject: Enigma (SC) [OpenRA]
Forum:  Modding Central » Public Project Announcements
HG_SCIPCION has recently updated his moddb page with these screenshots:

http://www.moddb.com/mods/enigma-sc/images/gradio-environment-concept-art#imagebox
http://www.moddb.com/mods/enigma-sc/image ...
  Topic: New Release: 0 A.D. Alpha 21 Ulysses
xanax

Replies: 2
Views: 1138

Post Posted: Mon Nov 21, 2016 6:38 pm    Subject:   New Release: 0 A.D. Alpha 21 Ulysses
Forum:  PPM Zone » PPM News Network
0 A.D. Alpha 21 "Ulysses", the twenty-first alpha version of Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free ...
  Topic: Arrakis Reborn
xanax

Replies: 69
Views: 7372

Post Posted: Mon Sep 19, 2016 6:11 pm    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
DonutArnold : do you have any new images to share with us?
Please, tease us Wink
  Topic: Arrakis Reborn
xanax

Replies: 69
Views: 7372

Post Posted: Mon Sep 19, 2016 5:34 pm    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
Merophage's question matters because -nowadays- many players have monitors with (at least) a 1920x1080 resolution.
It will be interesting to address this issue again when [url=https://github.com/Open ...
  Topic: Miggy's new rig
xanax

Replies: 11
Views: 2258

Post Posted: Wed Sep 14, 2016 2:58 pm    Subject: Miggy's new rig
Forum:  Miscellaneous Forums » Offtopic Discussion Area
I fear already that i'll have to upgrade soon too. my PC is producing some strange noises/beeps lately (after 12 years of modding no wonder though Smile )What kind of PC do you currently own (specs... ...
  Topic: [RA2] Some non-standard base defences
xanax

Replies: 24
Views: 3692

Post Posted: Tue Sep 13, 2016 10:20 am    Subject: [RA2] Some non-standard base defences
Forum:  Modding Central » Media Hut
Hey TTFTCUTS.

Yup, full suite of materials. Where appropriate they have normal maps. Almost all of them are procedural too, using the 3dsmax generative texture maps. My games art degree might not h ...
  Topic: Arrakis Reborn
xanax

Replies: 69
Views: 7372

Post Posted: Sun Sep 04, 2016 6:16 pm    Subject: Arrakis Reborn
Forum:  Modding Central » Public Project Announcements
Hello people, are you still interested about this project? #Tongue

Of course we are.
  Topic: Project Teaser
xanax

Replies: 8
Views: 2516

Post Posted: Sat Aug 20, 2016 6:52 pm    Subject: Project Teaser
Forum:  Modding Central » OpenRA Editing Forums
The laserbeams are beautiful !
I am speechless  Surprised
  Topic: Trans_C's Random WIP stuff
xanax

Replies: 255
Views: 32160

Post Posted: Wed Aug 03, 2016 7:37 am    Subject: Trans_C's Random WIP stuff
Forum:  Modding Central » Media Hut
Hello Trans_C

These are amazing graphics! I am speechless. Surprised

Could you tell us more about your OpenRA compilation problems?
Could you paste the content of the exception.log file (located in ...
  Topic: Unofficial Red Alert 2 mod (image heavy)
xanax

Replies: 130
Views: 26936

Post Posted: Sat May 28, 2016 3:58 pm    Subject: Unofficial Red Alert 2 mod (image heavy)
Forum:  Modding Central » OpenRA Editing Forums
Hello everyone.

Let me clarify some points.

*I* made this (openra) RA2 UI by re-using some elements from the original UI and by creating new elements from scratch (the production & order but ...
  Topic: OpenRA Release 20160508
xanax

Replies: 5
Views: 1714

Post Posted: Wed May 11, 2016 9:05 pm    Subject:   OpenRA Release 20160508
Subject description: New version of OpenRA
Forum:  PPM Zone » PPM News Network
http://img15.hostingpics.net/pics/71112520160508newspostbanner.png


The [url=http://www.openra.net]OpenRA developers are proud to announce a new stable release of OpenRA!

Development for this r ...
  Topic: Release 20160508
xanax

Replies: 13
Views: 1627

Post Posted: Wed May 11, 2016 9:05 pm    Subject:   Release 20160508
Subject description: New version of OpenRA
Forum:  Modding Central » OpenRA Editing Forums » OpenRA News
http://img15.hostingpics.net/pics/71112520160508newspostbanner.png


We are proud to announce a new stable release of OpenRA!

Development for this release started about six months ago, and in th ...
  Topic: Can't import Images to SHP
xanax

Replies: 3
Views: 1153

Post Posted: Sun Jan 17, 2016 8:51 am    Subject: Can't import Images to SHP
Forum:  Featured Tools » OS SHP Builder » Support
PNG images were edited with Photoshop. 24 bits depth.

Here they are (ZIP): http://s000.tinyupload.com/index.php?file_id=51265813019895381625

It works it I rename frames to 0001.png, 0002.png ... ...
  Topic: Can't import Images to SHP
xanax

Replies: 3
Views: 1153

Post Posted: Thu Jan 14, 2016 7:29 pm    Subject:   Can't import Images to SHP
Forum:  Featured Tools » OS SHP Builder » Support
Hello.

I can't import frames (png) to SHP with SHP Builder 3.38 Beta 19. Confused
http://img11.hostingpics.net/thumbs/mini_722684ScreenShot003.pnghttp://img11.hostingpics.net/thumbs/mini_859158ScreenSho ...
  Topic: OpenRA wishes you Merry Christmas with the Release 20151224
xanax

Replies: 4
Views: 1449

Post Posted: Sat Dec 26, 2015 5:53 am    Subject: OpenRA wishes you Merry Christmas with the Release 20151224
Forum:  PPM Zone » PPM News Network
Thank you Banshee for the news post !
  Topic: OpenRA Release 20151224
xanax

Replies: 0
Views: 1042

Post Posted: Fri Dec 25, 2015 8:33 pm    Subject:   OpenRA Release 20151224
Forum:  Modding Central » OpenRA Editing Forums
The OpenRA development team wishes you a Merry Christmas and a Happy New Year!

http://img15.hostingpics.net/pics/552279santa.gif

We are proud to announce the Christmas 2015 release of OpenRA!
...
  Topic: OpenRA wishes you Merry Christmas with the Release 20151224
xanax

Replies: 4
Views: 1449

Post Posted: Fri Dec 25, 2015 8:33 pm    Subject:   OpenRA wishes you Merry Christmas with the Release 20151224
Forum:  PPM Zone » PPM News Network
The OpenRA development team wishes you a Merry Christmas and a Happy New Year!

http://www.ppmsite.com/newspic/openra_santa.gif

We are proud to announce the Christmas 2015 release of OpenRA!

...
  Topic: Access violation at address 005232A0 (Batch Tool)
xanax

Replies: 1
Views: 698

Post Posted: Thu Dec 24, 2015 11:39 am    Subject:   Access violation at address 005232A0 (Batch Tool)
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
Hello.

I got this error :
http://img11.hostingpics.net/pics/447052Untitled1.png

...after trying to use the Batch Tool.

I just added several SHP files, then I chose .png as destination image ...
  Topic: File Viewer
xanax

Replies: 3
Views: 944

Post Posted: Thu Dec 24, 2015 11:03 am    Subject:   File Viewer
Forum:  Featured Tools » OS SHP Builder » Suggestions
Hi.

I think a File Viewer could be really handy to quickly browse files.
The Preview frame could be displayed at the top of this pannel (which could be displayed on the right) and a simple Browse ...
  Topic: Privacy Policy
xanax

Replies: 8
Views: 4900

Post Posted: Tue Dec 22, 2015 2:46 pm    Subject: Privacy Policy
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
Alright. You made good points, guys Smile
  Topic: Privacy Policy
xanax

Replies: 8
Views: 4900

Post Posted: Tue Dec 22, 2015 6:29 am    Subject: Privacy Policy
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
Bah, I guess I should have also added http://creativecommons.org/licenses/by-sa/4.0/ when I typed my previous comment. This Creative Commons license is even more permissive (than the other I linked) s ...
  Topic: Privacy Policy
xanax

Replies: 8
Views: 4900

Post Posted: Mon Dec 21, 2015 10:33 pm    Subject: Privacy Policy
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
I think the 2nd paragraph should clearly mention the use of the http://creativecommons.org/licenses/by-nc-sa/4.0/ license.
Of course, unless otherwise stated by the uploader.

... Just to make th ...
  Topic: Donut's 3d TS models for project ReWire [3DS]
xanax

Replies: 16
Views: 6447

Post Posted: Tue Dec 15, 2015 7:24 pm    Subject: Donut's 3d TS models for project ReWire [3DS]
Forum:  Modding Central » Media Hut » 3D Models
Hi DonutArnold.

Can you tell us what license are these models released under ?
Thanks.

http://creativecommons.org/choose/
  Topic: Impor of GIF leads to overlapping frames
xanax

Replies: 14
Views: 2818

Post Posted: Sat Dec 12, 2015 7:45 am    Subject: Impor of GIF leads to overlapping frames
Forum:  Featured Tools » OS SHP Builder » Support
This bug also happens when you try to export a SHP to GIF (File > Export > Frames to image, then choose .gif as filetype).

Here is an exported medi.shp file (RA1) to GIF:
http://img11.hostin ...
  Topic: Export Sprite Sheet Options "bug"
xanax

Replies: 0
Views: 606

Post Posted: Sat Dec 12, 2015 7:39 am    Subject:   Export Sprite Sheet Options "bug"
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
Hello.

When you try to export a SHP file to a spritesheet, the dialog window doesn't calculate the Frame size correctly.

Steps to reproduce this annoyance (it's a very small bug):

- load a S ...
  Topic: Remaking of OS SHP Builder in WPF
xanax

Replies: 18
Views: 5123

Post Posted: Sat Dec 12, 2015 7:05 am    Subject: Remaking of OS SHP Builder in WPF
Forum:  Featured Tools » OS SHP Builder
I bump you, Zaaz to know if you are still interested in porting OS SHP Builder.
Banshee: are you still under Windows XP nowadays?

EDIT : I found this thread: http://www.ppmforums.com/viewtopic.php ...
  Topic: THE DOMINION (OpenRA)
xanax

Replies: 19
Views: 6462

Post Posted: Thu Jul 02, 2015 7:58 pm    Subject:   THE DOMINION (OpenRA)
Forum:  Modding Central » Public Project Announcements
Hi Harry.

This "teaser image" is just so beautiful... I am speechless.  Surprised

This mod offers high quality graphics, new effects, space battles, land battles, evolution and dynamics ...
  Topic: Open Source SHP Builder: Information
xanax

Replies: 83
Views: 152905

Post Posted: Tue Feb 24, 2015 6:43 pm    Subject: Open Source SHP Builder: Information
Forum:  PPM Zone » PPM Discussion Zone » Site Sections
The link svn://svn.ppmsite.com/shp_builder in the first post seems dead.
  Topic: Update # 16
xanax

Replies: 32
Views: 8988

Post Posted: Thu Feb 05, 2015 5:56 pm    Subject: Update # 16
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
ok ok. Let's not pollute this topic (about Gangster's CnC Rewire) with off topic discussions. Well, I think Gangster deserves it. =)
  Topic: Update # 16
xanax

Replies: 32
Views: 8988

Post Posted: Thu Feb 05, 2015 2:55 pm    Subject: Update # 16
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
This would even fix the biggest flaw of within that project - OpenRA would finally stop bastardizing gameplay just because they see that right while at first glance they imply they are the same game.T ...
  Topic: Update # 16
xanax

Replies: 32
Views: 8988

Post Posted: Sun Jan 25, 2015 8:25 am    Subject: Update # 16
Forum:  Other Projects » Alpha Projects » Command and Conquer: Rewire
Maybe even open up development by storing your progress revisioned at https://www.github.com
I strongly advice you to do that too.

Why?
1. Github will allow your fans to send bug reports, suggest ...
  Topic: Rev 67 -- Inspired by xanax, the commlist.ini has been upda
xanax

Replies: 2
Views: 815

Post Posted: Sun Jul 27, 2014 4:05 pm    Subject: Rev 67 -- Inspired by xanax, the commlist.ini has been upda
Forum:  Featured Tools » OS SHP Builder » SVN Beta News Feeds
I've also kept few recommendations there (which he removed).
I removed "Highly recommended" and "best" because I think these recommendations were really unfair to other websites. ...
  Topic: Access Violation at address 005527A4.
xanax

Replies: 13
Views: 2603

Post Posted: Sun Jul 27, 2014 9:18 am    Subject: Access Violation at address 005527A4.
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
I get a different access violation each time I try to Import an Image --> SHP.
I am using 3.38 beta 7 on Windows 8.1 64 bits.

http://img4.hostingpics.net/thumbs/mini_656377ScreenShot001.png
  Topic: New community site(s)
xanax

Replies: 8
Views: 4325

Post Posted: Sat Jul 26, 2014 11:40 am    Subject: New community site(s)
Forum:  Featured Tools » OS SHP Builder » Suggestions
Banshee: ok, no problem, let's place OpenRA in its own category then.
But I still think it deserves to be in Online Gaming Services.

New commlist.ini:
- rearranged categories by name
- added an ...
  Topic: New community site(s)
xanax

Replies: 8
Views: 4325

Post Posted: Sat Jul 26, 2014 7:04 am    Subject: New community site(s)
Forum:  Featured Tools » OS SHP Builder » Suggestions
Hello.

I have updated the commlist.ini file a little bit.

- changed http://www.cnc-community.net/ to http://www.cnccommunity.net/
- added OpenRA.net
- added cnc4ever.com (french)
- removed u ...
  Topic: Update wizard
xanax

Replies: 1
Views: 592

Post Posted: Fri Jul 25, 2014 7:40 pm    Subject:   Update wizard
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
The Update Wizard doesn't check if the user already has the latest version. Currently, the user can perform a thousand of Update checks.

http://img11.hostingpics.net/thumbs/mini_593307ScreenShot001 ...
  Topic: OSSB Z-Branch
xanax

Replies: 16
Views: 4017

Post Posted: Fri Jul 25, 2014 5:50 pm    Subject: OSSB Z-Branch
Forum:  Featured Tools » OS SHP Builder
Thank you for your answer Banshee. I was confused with this fork.
  Topic: OSSB Z-Branch
xanax

Replies: 16
Views: 4017

Post Posted: Fri Jul 25, 2014 5:21 pm    Subject: OSSB Z-Branch
Forum:  Featured Tools » OS SHP Builder
Is this fork going to be the future of OS SHP Builder?

I mean... Is it the tool we (modders) should use instead of the original OS SHP Builder?

Can we expect regular updates in the future?
Or ...
  Topic: Question about shadows in buildings
xanax

Replies: 16
Views: 11890

Post Posted: Fri Jul 25, 2014 5:12 pm    Subject: Question about shadows in buildings
Forum:  Featured Tools » OS SHP Builder
The old SHP Builders have Autoshadows, although they aren't in the recent SHP Builders (I'm not sure when, all I know is that I have the recentest and its not in it). I do believe they were buggy thou ...
  Topic: TS/RA2 grid not exact
xanax

Replies: 9
Views: 2136

Post Posted: Fri Jul 25, 2014 5:05 pm    Subject: TS/RA2 grid not exact
Forum:  Featured Tools » OS SHP Builder » Bug Reporting
Hello.

Have grids been fixed/updated?

I am using OS SHP Builder 3.38 beta 6 (ID: 3.37.99.006) and here is what I see (TS Grid):

http://img11.hostingpics.net/thumbs/mini_723127ScreenShot003. ...
  Topic: What license did you choose ?
xanax

Replies: 7
Views: 749

Post Posted: Tue Jul 22, 2014 3:11 pm    Subject:   What license did you choose ?
Forum:  Featured Projects » Twisted Insurrection » Your Input
Hello.

What license did you choose for your project?

I searched a bit in the text files of the installation folder and if I found the license for QRes, I didn't find it for Twisted Insurrection ...
  Topic: Big Team Tournament
xanax

Replies: 0
Views: 2543

Post Posted: Sun Feb 09, 2014 11:57 am    Subject:   Big Team Tournament
Forum:  Modding Central » OpenRA Editing Forums
Hello.

I know that what I am going to write here is out of topic (since this isn't about editing OpenRA nor creating mods) but I wanted to inform you anyway that a new tournament, organised by Ripl ...
  Topic: Aircraft Carrier
xanax

Replies: 10
Views: 5917

Post Posted: Sun Nov 24, 2013 1:54 pm    Subject: Aircraft Carrier
Forum:  Modding Central » OpenRA Editing Forums
If you want, i can send you a 3dsmax file with the gunboat and moving animation that i did for the DTA TD gunboat.
Sure, it would be very kind of you if you sent me this file. Thanks !
That will hel ...
  Topic: Aircraft Carrier
xanax

Replies: 10
Views: 5917

Post Posted: Sat Nov 23, 2013 5:27 am    Subject: Aircraft Carrier
Forum:  Modding Central » OpenRA Editing Forums
Hi Lin Kuei Ominae.

Even if a carrier which has planes and turrets might be a bit OP, the asymmetric turret layout does look very nice. Do the turrets work independent? Can they target only AA? Wou ...
  Topic: Aircraft Carrier
xanax

Replies: 10
Views: 5917

Post Posted: Fri Nov 22, 2013 6:05 am    Subject: Aircraft Carrier
Forum:  Modding Central » OpenRA Editing Forums
Update:
I have added two turrets. (Teamcolors still not implemented)
http://img15.hostingpics.net/pics/218628ScreenShot001.png
 
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