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  Topic: SW activated cloning factory
Millennium

Replies: 4
Views: 111

Post Posted: Sun Aug 13, 2017 3:04 pm    Subject: SW activated cloning factory
Forum:  Modding Central » Red Alert 2 Editing Forum
I might be missing something more or less obvious, but I see no way the EMP approach could consistently achieve a desired result, except if EMP also prevents reloading ammo (which it might, I do not k ...
  Topic: Ideas & suggestions
Millennium

Replies: 53
Views: 4186

Post Posted: Thu Aug 03, 2017 5:23 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
That's difficult to do because all #included INIs are stored in the same object. It appears to load several INIs, but when the data is parsed into buildings, anims and so on, there's only one INI in m ...
  Topic: Ideas & suggestions
Starkku

Replies: 53
Views: 4186

Post Posted: Mon Jul 31, 2017 5:15 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Irregardless of the whole 'protected' mix files argument, not sure how dumping the internal, 'merged' INI to the log would actually achieve much. Much less if it's the separate ones. I mean, maybe I a ...
  Topic: Mystery: Nearly nothing actually appears
tomsons26lv

Replies: 5
Views: 294

Post Posted: Mon Jun 26, 2017 11:25 pm    Subject: Mystery: Nearly nothing actually appears
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Ok so stuff went missing cause in the old map you had "NewINIFormat="
YR's INI format version 4
jesus FA is a ashole to ini's, if a user deletes a value reset it wtf is wrong with you

T ...
  Topic: Ore Mining Facility
ApolloTD

Replies: 13
Views: 529

Post Posted: Mon Jun 19, 2017 10:25 am    Subject: Re: build
Forum:  Modding Central » Red Alert 2 Editing Forum
BTW THIS IS MY CODE... and also that picture is also mine..it can make resources but not GROWING SPREAD... i dunno what to do with that
or maybe i missed something..




Your code is copied off ...
  Topic: An intermezzo called Ares 0.D
AlexB

Replies: 115
Views: 7157

Post Posted: Fri Jun 02, 2017 7:06 pm    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
A bit late, as always, but finally nearing the end. Here's the second and most likely last release candidate for Ares 0.D. It contains no new features, just a few bug fixes and some internal changes. ...
  Topic: ARES-compatible Spawner for YR?
leechy233

Replies: 0
Views: 180

Post Posted: Wed May 24, 2017 6:27 am    Subject:   ARES-compatible Spawner for YR?
Subject description: Publicly available? Documentation anywhere?
Forum:  Modding Central » Red Alert 2 Editing Forum
Hi folks! I am a newbie here in PPM trying to make a small mod for my own research purposes, and bumped into some technical difficulties.

I found myself in need of an ARES-compatible Spawner, like ...
  Topic: Ickus' Random ARES logic questions.
Ickus

Replies: 4
Views: 289

Post Posted: Sun May 21, 2017 1:31 am    Subject:   Ickus' Random ARES logic questions.
Subject description: Sorry to pester.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Howdy all. I am just curious regarding some ARES logic questions. By no means this a logic request but more of a..is it possible at this point in time, I have been rifling through the ARES documentati ...
  Topic: An intermezzo called Ares 0.D
AlexB

Replies: 115
Views: 7157

Post Posted: Tue May 09, 2017 12:20 am    Subject: An intermezzo called Ares 0.D
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Another new unstable binary for testing, another time where I have to say I didn't find time to look at all your posts here, or at the AmbientDamage and Dig problems, or to set up the issues on Launch ...
  Topic: RulesMD Assistance
X6BishopX6

Replies: 9
Views: 453

Post Posted: Thu Mar 16, 2017 1:19 am    Subject: RulesMD Assistance
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok I Finally Got it i made a loop through it using 1.0 1.1 1.2 lol so now how do i get rid of the missing
  Topic: RulesMD Assistance
E1 Elite

Replies: 9
Views: 453

Post Posted: Tue Mar 14, 2017 7:34 pm    Subject: RulesMD Assistance
Forum:  Modding Central » Red Alert 2 Editing Forum
Your code is already correct, place the modified rulesmd.ini in the game
folder. You should see 2 GI icons on the sidebar, one might be with tooltip
Missing:...

Have you started with a fresh YR r ...
  Topic: RulesMD Assistance
G-E

Replies: 9
Views: 453

Post Posted: Tue Mar 14, 2017 3:11 am    Subject: RulesMD Assistance
Forum:  Modding Central » Red Alert 2 Editing Forum
Well being as you didn't mention art.ini code you could be missing a lot of necessary things, why don't you post your code or at least relevant snippets...
  Topic: Jumpjet infantry (and ToolTipColor)
Lin Kuei Ominae

Replies: 14
Views: 1151

Post Posted: Tue Jan 10, 2017 2:01 pm    Subject: Jumpjet infantry (and ToolTipColor)
Forum:  Modding Central » Red Alert 2 Editing Forum
in my gamemd.exe it's called
JumpjetAccel
JumpjetTurnRate
so they have to be used this way.
Ignore wrong comments made by sloppy WW coders.


ah, missing FireFly key makes sense.
The unit has ...
  Topic: Ares 0.Cp1 has just been released
AlexB

Replies: 9
Views: 1699

Post Posted: Sat Dec 24, 2016 11:52 pm    Subject: Ares 0.Cp1 has just been released
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Thanks! Smile

The announcement post is missing some of the lightness of the earlier posts. Let me fix that by wishing you some nice holidays (where it applies), and a calm and peaceful end of the year ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 44
Views: 6109

Post Posted: Sat Oct 22, 2016 6:42 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok UPDATE TIME Smile

AICheck had some minor glitch that didn't process triggers correctly for something with dupes, I forget the details. There were also a some improvements to ownership matching with ...
  Topic: Complete Red Alert Campaign from Ra2-YR?
MI6007198920162000

Replies: 7
Views: 816

Post Posted: Tue Sep 20, 2016 1:08 pm    Subject:   Complete Red Alert Campaign from Ra2-YR?
Forum:  Modding Central » Red Alert 2 Editing Forum
How can i play the campaign missions from ra2 to yr,

i already did everything like editing the missions.ini,battle.ini,mapsel.ini
is there something missing? or something i should add?
when i edi ...
  Topic: Help about to Sequence
PussyPus

Replies: 7
Views: 583

Post Posted: Sun Aug 14, 2016 7:14 pm    Subject: Help about to Sequence
Forum:  Modding Central » Red Alert 2 Editing Forum
No, because infantry are sometimes made in different sequences/missing sequences/have extra sequences, therefore copying another's sequence may be entirely wrong. Please don't give information when yo ...
  Topic: Help about to Sequence
4StarGeneral

Replies: 7
Views: 583

Post Posted: Sun Aug 14, 2016 12:28 pm    Subject: Help about to Sequence
Forum:  Modding Central » Red Alert 2 Editing Forum
No, because infantry are sometimes made in different sequences/missing sequences/have extra sequences, therefore copying another's sequence may be entirely wrong. Please don't give information when yo ...
  Topic: Voxel Making for Cameos? help needed!
EVA-251

Replies: 21
Views: 813

Post Posted: Thu Aug 04, 2016 4:56 pm    Subject: Voxel Making for Cameos? help needed!
Forum:  Modding Central » Red Alert 2 Editing Forum
Then you're missing the entire point of what cameos are.

The cameo is there to inform the user. So when he's looking down that sidebar, he can find exactly what he wants to build quickly. Ideally, ...
  Topic: How to make a repai rring?
Mig Eater

Replies: 7
Views: 501

Post Posted: Tue Jul 26, 2016 2:28 pm    Subject: How to make a repai rring?
Forum:  Modding Central » Red Alert 2 Editing Forum
You can use the method mentioned LKO for a unit or building. Some things missing from his code & or of note tho are setting Range=255 on the weapon & adding AttackFriendlies=yes on the unit to ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 44
Views: 6109

Post Posted: Thu Jun 23, 2016 5:18 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
Had a weird problem, turned out I corrupted a section of ai.ini so it had nothing to do with it, but I updated AICHECK in the meantime.

Now checks for unused art.ini objects, live vestigial leftove ...
  Topic: Troubleshooting Assistance Required: RJiggler's Shenanigans
Graion Dilach

Replies: 133
Views: 9276

Post Posted: Thu May 19, 2016 7:43 am    Subject: Troubleshooting Assistance Required: RJiggler's Shenanigans
Forum:  Modding Central » Red Alert 2 Editing Forum
1) I'd blame TibEd then. That was definitely a missing warhead except.

3) That sounds like XCC Mixer cannot read it's own global mix database.dat. I'm gonna go wild with assumptions here: you insta ...
  Topic: Ideas & suggestions
Millennium

Replies: 53
Views: 4186

Post Posted: Sun May 08, 2016 5:15 pm    Subject: Ideas & suggestions
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Well, I think the only thing that's missing for that to work is changing CanPassiveAcquire to override the factor that prevents DeployToFire vehicles from firing unless ordered to.

...oh, and Vehi ...
  Topic: Airfield Training Issue 2
lionRA2forums

Replies: 6
Views: 575

Post Posted: Tue May 03, 2016 6:21 am    Subject: Airfield Training Issue 2
Forum:  Modding Central » Red Alert 2 Editing Forum
I fixed it!
There was another PadAircraft line below the first one  that didn't have the aircrafts added.

I also added this to art code which was missing:

AddOccupy1=-1,-1
AddOccupy2=-1, ...
  Topic: helicopter air deploy
Mig Eater

Replies: 6
Views: 734

Post Posted: Fri Apr 29, 2016 6:54 am    Subject: helicopter air deploy
Forum:  Modding Central » Red Alert 2 Editing Forum
Missing artwork &/or incorrect code, check that all the necessary vxl/shp files are present and correctly named & that they have entries in the art ini file.
  Topic: Issue with adding a new Side/new Countries
Millennium

Replies: 4
Views: 607

Post Posted: Sat Mar 26, 2016 3:24 pm    Subject:   Issue with adding a new Side/new Countries
Subject description: Attempting to play any country of the new Side in Skirmish immediately leads to defeat.
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
As the topic description says, I have the following issue with a new Side I have added:
If any country of the Side is selected in Skirmish, upon the game starting, the game will immediately proclaim ...
  Topic: Missing stuff from FA2?
MadHQ

Replies: 8
Views: 1415

Post Posted: Sat Mar 19, 2016 10:08 am    Subject:   Missing stuff from FA2?
Forum:  Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Does any one know how many "things" , and what are missing from FA2?

This seems like an odd question I know...

But I was rendering all the mission maps and saw a building I just do no ...
  Topic: Help regarding to the Nuke Missile
chr0nicz420

Replies: 1
Views: 483

Post Posted: Tue Mar 08, 2016 2:05 am    Subject:   Help regarding to the Nuke Missile
Subject description: I'm referring to the missile
Forum:  Modding Central » Red Alert 2 Editing Forum
So I have a completely new SHP for a custom-made silo(Actually it's Dethro's Yuri Silo). The missile-going-up's SHP is correct Yuri Silo's missile but missile-going-down's SHP is the standard Nuke Sil ...
  Topic: The Ares of March
AlexB

Replies: 74
Views: 11767

Post Posted: Mon Mar 07, 2016 4:57 am    Subject: The Ares of March
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I think the unit is missing [url=http://modenc.renegadeprojects.com/Reload]Reload=. It defaults to 0, meaning one every frame, so this would appear like instantaneous full reload.
  Topic: missing name for custom units
lionRA2forums

Replies: 4
Views: 549

Post Posted: Sun Feb 28, 2016 4:46 am    Subject:   missing name for custom units
Forum:  Modding Central » Red Alert 2 Editing Forum
When I try to change the name of a unit it appears as 'MISSING NAME' in-game when scrolling on the unit icon.

Do I have to add the name on some list or something?
  Topic: finding the yuri files in xcc
Frikandel

Replies: 7
Views: 806

Post Posted: Sat Feb 13, 2016 1:22 pm    Subject:   finding the yuri files in xcc
Forum:  Modding Central » Red Alert 2 Editing Forum
I am trying to locate the loadscreen files and flag files for the side of Yuri.
The files of all the other countries are found thememd.mix and then localmd.
Except the ones for Yuri, I have been go ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 44
Views: 6109

Post Posted: Thu Jan 28, 2016 9:19 pm    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
Ok SoundCheck 1.2...

Checks for:
- incorrect ordering of entries (like repeating earlier numbers)
- sounds that exist but aren't indexed
- sounds that are indexed but have no data
- missing sou ...
  Topic: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
G-E

Replies: 44
Views: 6109

Post Posted: Tue Jan 26, 2016 10:27 am    Subject: Ding Ding... RA2 INI cross-checking scripts *UPDATED for YR*
Forum:  Modding Central » Red Alert 2 Editing Forum
New AICheck 3.4...

Checks for:
- objects are properly indexed
- indexed objects with no actual data
- referenced objects exist
- any orphaned objects
- any duplicate objects
- all prerequisit ...
  Topic: AMRAAM Missile Launch Help
Lin Kuei Ominae

Replies: 25
Views: 3767

Post Posted: Sun Jan 17, 2016 9:51 pm    Subject: AMRAAM Missile Launch Help
Forum:  Modding Central » Red Alert 2 Editing Forum
He means the missing momentum on the cluster that fall down when the main missile explodes over the building.
In reality, when the missile flies forward and releases those small clusters, the cluster ...
  Topic: Ares 0.A released
AlexB

Replies: 15
Views: 1757

Post Posted: Sat Jan 02, 2016 4:57 pm    Subject: Ares 0.A released
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Right. 1.0 is a big step forward. Maybe not if you think of 0.9 as 90% of 1.0, but for version numbers it makes a difference. I think a few features are missing for that still.

The next release wil ...
  Topic: Unofficial Bounty Logic applied to ares 0.8
Graion Dilach

Replies: 18
Views: 1884

Post Posted: Wed Dec 09, 2015 11:06 am    Subject: Unofficial Bounty Logic applied to ares 0.8
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
GiveMoney doesn't need anything beyond what it has atm. I specifically checked that one out. I don't remember if anyone ever cared about that, I did it as a freebie.

So really imo just default Boun ...
  Topic: What's next for Ares
AlexB

Replies: 219
Views: 19054

Post Posted: Fri Dec 04, 2015 8:25 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Alas, I'm currently facing technical difficulties. My newish notebook died unexpectedly, after pressing the apparently wrong button in Windows 10, it crashed and now refuses to boot. Thus, I can't acc ...
  Topic: AI Issues in Mod
Mig Eater

Replies: 33
Views: 3494

Post Posted: Mon Nov 30, 2015 11:36 am    Subject: AI Issues in Mod
Forum:  Modding Central » Red Alert 2 Editing Forum
AI.BaseDefenses & AI.BaseDefenseCounts are side not country tags, so they should be under [Nod] not [China]. [China] is however missing AI.PowerPlants.

Also what is [STRYUP]?
  Topic: Unofficial Bounty Logic applied to ares 0.8
otamaa

Replies: 18
Views: 1884

Post Posted: Sun Nov 29, 2015 3:12 pm    Subject:   Unofficial Bounty Logic applied to ares 0.8
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Hi , i try to recreate old bounty logic to lates 0.8 branch
and some feature are removed due my limited C knowledge
and i will try to cover some later


tag :
[Techno]
Bounty.Enabled=bool ...
  Topic: Another straight-shot projectile emulation.Very good result
Lin Kuei Ominae

Replies: 12
Views: 874

Post Posted: Mon Nov 23, 2015 1:06 pm    Subject: Another straight-shot projectile emulation.Very good result
Forum:  Modding Central » Red Alert 2 Editing Forum
Doesn't look that innovative to me
Acceleration, why 50 and not the maximum possible 100?
ROT=20, why not 1?
VeryHigh=yes, why should it try to fly on a high altitude? Wouldn't that cause even more ...
  Topic: What's next for Ares
AlexB

Replies: 219
Views: 19054

Post Posted: Sun Nov 15, 2015 10:03 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Personal note: Can you all please stop to report the same bug over and over again? It's the seventh or eighth time that the missing animation issue has been pointed out. I'm not an idiot, and I got it ...
  Topic: What's next for Ares
Ich-Henker

Replies: 219
Views: 19054

Post Posted: Mon Nov 09, 2015 9:44 pm    Subject:   What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
First thing:

Alex, you are the best!

Second:

-Game runs faster overall!
-Can confirm the missing power plant animations (soviet)
-Can confirm Quick Exit works

Thank you!
  Topic: What's next for Ares
Mig Eater

Replies: 219
Views: 19054

Post Posted: Fri Oct 30, 2015 1:03 pm    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
These strings are missing from ares.csf

TXT_COMMAND_DISABLED
TXT_RELEASE
TXT_RELEASE_NOTE
TXT_SCRNCAP_DESC
  Topic: What's next for Ares
AlexB

Replies: 219
Views: 19054

Post Posted: Tue Oct 13, 2015 11:17 am    Subject: What's next for Ares
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Prism and other Special anims will be fixed in the next build, but the custom palette issue will remain as now these anims are part of the building. The alternative is managing the anims in Ares itsel ...
  Topic: Art code for MadHQ's Soviet Airpad
Aeturnalis

Replies: 8
Views: 1750

Post Posted: Thu Oct 01, 2015 3:44 pm    Subject: Art code for MadHQ's Soviet Airpad
Forum:  Modding Central » Red Alert 2 Editing Forum
i know this is an old thread, but this isn't working for me...

i have the SHPs in the game (ecache98.mix), and the art code is added to artmd.ini...

the airpad structure and bib shows up, but n ...
  Topic: Adding Colors to Multiplayer/Skirmish
VladKA

Replies: 2
Views: 697

Post Posted: Mon Aug 24, 2015 9:20 am    Subject:   Adding Colors to Multiplayer/Skirmish
Subject description: Adding colors to multiplayer and skirmish
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Recently got back into modding RA2, and ran into a problem

See, I'd like to add colors to skirmish, so I followed the documentation, problem is, my uimd.ini looks like this by default (with ares in ...
  Topic: Building clipping problem...
G-E

Replies: 9
Views: 1197

Post Posted: Tue Aug 11, 2015 6:18 am    Subject:   Building clipping problem...
Forum:  Modding Central » Red Alert 2 Editing Forum
So I've been working on shrinking the CASANF* victorian houses from YR and I'm having a problem (aside from the remap colours being screwed).

I converted the individual .pcx's to .shp with XCC Mixe ...
  Topic: Enabling Sandbags
Ich-Henker

Replies: 3
Views: 647

Post Posted: Fri Aug 07, 2015 12:03 am    Subject: Enabling Sandbags
Forum:  Modding Central » Red Alert 2 Editing Forum
Hey  Smile  ,

1 this is all you need=

BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=1
Adjacent=8
Sight=0
Nom ...
  Topic: Non Map Based Weather Effects
Ich-Henker

Replies: 13
Views: 1385

Post Posted: Thu Aug 06, 2015 11:39 pm    Subject:   Non Map Based Weather Effects
Forum:  Modding Central » Red Alert 2 Editing Forum
Hey hey,

I eagerly search for ways to depict weather to create more atmosphere or even playstile differences.
I have seen images of modders using alpha aimages such as clouds (respectively their s ...
  Topic: Reversible Abductor.ChangeOwner
AlexB

Replies: 7
Views: 784

Post Posted: Thu Aug 06, 2015 10:11 pm    Subject: Reversible Abductor.ChangeOwner
Forum:  Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I didn't understand it as a feature request. I just wanted to mention why the feature seems to not be useful in too many circumstances: it's not done, and many things are missing.
 
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