[BorgAttackCommand]
Sounds= 60n-112 60n-114 60n-116
Control= random
Volume=85
[BorgMove]
Sounds= 60n-106 60n-108 60n-110
Control= random
Volume=85
[BorgSelect]
Sounds= 60n-100 60n-102 60n-104
Control= random
Volume=85
[BorgDie]
Sounds= 22n-104 22n-106 22n-108
Priority=low
Control= random
rulesmd
Code:
; Cyborg
[BORG]
UIName=Name:BORG
Name=Yuri Initiate
Category=Soldier
Primary=BorgAttack
Secondary=BorgGattling
OccupyWeapon=UCBorgGattling; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCEliteBorgGattling; The weapon I use while Occupying. Defaults to 0 (Primary)
Occupier=yes ; I can Occupy UC buildings
Prerequisite=YABRCK,YATECH
CrushSound=InfantrySquish
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=9
Speed=3.5
Owner=YuriCountry
Cost=750 ;300
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=BorgSelect
VoiceMove=BorgMove
VoiceAttack=BorgAttackCommand
VoiceFeedback=
VoiceSpecialAttack=BorgMove
DieSound=BorgDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=BorgAttackE
EliteSecondary=BorgGattlingE
IFVMode=13
UseOwnName=true
SelfHealing=yes
ImmuneToPsionics=yes
Crushable=no
Strength=400 ;180 ;250
Armor=plate
Unnatural=yes
AllowedToStartInMultiplayer=yes
ImmuneToRadiation=yes
i've also put the sounds in a ecachemd.mix and put them also in the game with xcc sound editor. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Jan 10, 2006 8:06 pm Post subject:
1: Are the sounds PCM 22.050 kHz, 16 Bit, Mono?
2: Are you sure u put them in a audio.bag and the audio.idx has those sounds listed?
3: Are the sounds correctly named?
Also:
Why dont u get XCC Mod Creator/Launcher? Then drag and drop the sounds in the "sound" category along with the rest of your mod in its respective categories. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
He clearly says he put them in ecachemd.mix which is of course where he went wrong. Using XCC mixers sound editor is the correct way to add them (or of course XCCML as already mentioned). QUICK_EDIT
If you use XCC Mod Launcher (which I hope you do, considering none of use want to download a bloated audio.bag) please convert the sounds to Ogg Vorbis for filesize sake. _________________
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