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YR: Frenzy²
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Jan 23, 2006 12:25 am    Post subject:  YR: Frenzy² Reply with quote  Mark this post and the followings unread

omg no way!


Click to enlarge.

#Tongue

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Jan 23, 2006 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Lots of CnPing going on there...

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Jan 23, 2006 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah... and some aren't even new. The vehicle at the far right looks interesting.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 24, 2006 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

And this is for YR Frenzy?lol.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jan 30, 2006 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
And this is for YR Frenzy?lol.


yeah and is look much beter then u mod !

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Jan 31, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

ANDERWIN'S BACK!!!!

0|-| |\/|`/ |=|_|(|<1|\|6 60[)!!! +|-|@+ 1$ $0 (|2@@@@@Z`/,[)@|\/||\/|1+!!!

Finnaly got over that chick who didn't like you, eh?... That WAS what you were trying to tell us, right?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 31, 2006 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No,I didn't mean it sarcastically,I just thought that - meh,only one screenshot and no info?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Feb 01, 2006 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
No,I didn't mean it sarcastically,I just thought that - meh,only one screenshot and no info?


Fenring is a strang people ^^.

IS look cool #Tongue

DoMoNiC_HuNtEr wrote:

ANDERWIN'S BACK!!!!

0|-| |\/|`/ |=|_|(|<1|\|6 60[)!!! +|-|@+ 1$ $0 (|2@@@@@Z`/,[)@|\/||\/|1+!!!

Finnaly got over that chick who didn't like you, eh?... That WAS what you were trying to tell us, right?


what u mean ^^?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 01, 2006 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol man, you really are letting the grammar down...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Feb 01, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

IS look i care or #Tongue? is a nice forum so them still not mad ^^

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 01, 2006 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yet...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Feb 01, 2006 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think them more mad on u ^^ about u mod.

jeje back too topic nice cut and past #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 01, 2006 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

My mod?!It's not even publicly made and I bet you don't even know it's name.

But yeah,a lot of C and P and downloading.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Feb 02, 2006 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

So where here the whole time, Anderwin? lol. YOU LIED TO US!!

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Thu Feb 02, 2006 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, not too off topic  Confused

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Feb 03, 2006 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMoNiC_HuNtEr wrote:
So where here the whole time, Anderwin? lol. YOU LIED TO US!!


WTF :S?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Feb 03, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please,this is turning into a spam factory...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 01, 2006 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

OK,since Fenring won't post this,I will:

Fenring/ColdFire wrote:
GI
- Slightly increased deployed weapon range at rookie and elite.
- No longer has additional firing animations on his standard or deployed weapons.

Attack Dog
- Slightly increased sight radius.
- Slightly increased attacking speed.
- Promotable like standard army forces.

Engineer
- Wears a new uniform to set him apart from other engineers.
- Utilizes unused structure capture voices.
- Has a unique cameo image.

Guardian GI
- Restored his proper soylent value.
- Rocket launcher is more effective against structure targets.
- Rocket launcher is marginally more efficient against infantry.
- Elite missiles are red-trailed.
- Greatly increased missile tracking speed.
- Utilizes unused deployment voices (single unit only).

Rocketeer
- Slightly increased movement speed.
- Explicitly requires an Allied radar to train.
- Climbing and descent speed are more efficient.
- Worked around the crashing death issue.

Navy SEAL
- Primary weapon does GI-like damage to vehicle targets.
- Slightly increased his stength rating.
- Slightly increased his foot speed.
- Invisible to enemy radar at elite.
- No longer trainable through overrides.
- No longer able to plant C4 charges on Bridge Huts.

Spy
- Immune to psionic weapons and mind control.
- Slightly increased his foot speed.
- Increased his vision radius.
- Invisible on enemy radar.

Chrono Legionnaire
- Fires over walls when elite (bug fix).
- No longer trainable through overrides.
- Wears flak armor for additional durability.
- Explicity requires an Allied Battle Lab to be trained.

Tanya
- Replaced with another hero.

Sniper - British Special
- Fires at airborne targets.
- Has a slight range bonus against airborne targets.
- Begins self-healing at veteran rather than elite.
- Wears plate armor but not immune to dogs.
- Explicitly requires an Allied radar to be trained.
- Increased weapon range to combat Yuri's Virus.

Chrono Miner
- Cost reduced to $1000.
- Plays engine sound while moving.
- Explodes violently when destroyed.
- Emits yellow gas when at half damage.

Grizzly Tank
- Increased shell movement speed.
- Slightly increased weapon range.
- Increased weapon damage.

IFV - Combos to be detailed in another thread.
- Reverted back to the tracked design from prerelease screenshots.
- Missile projectile has uses a new design.
- Able to fire while moving.

Robot Tank
- Utilizes a heavy calibre machine gun rather than a cannon.
- Promotable like standard armored forces.
- Gains bonuses at veteran and elite.

Mirage Tank
- Utilizes a variety of disguises.
- Makes use of the unused elite weapon.
- Has a new firing animation.
- Has a new weapon expiration animation.

Prism Tank
- Does much less damage to heavily armored targets.
- Fries infantry rather than simply obliterating them.
- Able to fire while moving.

Battle Fortress
- Greatly decreased the strength rating.
- Increased battlefield movement speed.
- Must accelerate to reach maximum speed.
- Loaded infantry do not recieve a range bonus.

MCV
- Doubled the strength rating.
- Cost reduced to $2000.
- Immune to mind control.

Nighthawk Transport
- Greatly increased movement, climbing and descending speed.
- Always has self-healing abilities.
- Removed the weapon.
- Able to load a maximum of 10 infantry inside.

Tank Destroyer - German Special
- Now turreted.
- Loadable in Yuri's Tank Bunker.
- Vehicles rock from warhead impact.
- Increased the weapon's damage.
- Reduced warhead's effectiveness against drone targets.
- Explicitly requires an Allied radar to be constructed.
- Slightly increased the elite weapon firing range.
- Cost increased to $1000.

Amphibious Transport
- Now heavily armored.
- Now able to crush infantry.

Destroyer
- Uses a new anti-submarine weapon system.
- No longer a crate goodie.

Dolphin
- Cost increased to $1000.
- Reduced ambient damage power.

Aegis Cruiser
- Fires red-trailed missiles when elite.
- Explicitly requires an Allied radar to be constructed.

Aircraft Carrier
- Discontinued. Replaced with a new bombardment craft.

Harrier
- Cost reduced to $1000.
- Uses a machine gun weapon against infantry clusters.
- Missile weapon is more effective against armored vehicle targets and has a 'laser target.'
- Banks harder after an attack run.
- Increased flight speed.
- Missile projectile has a new design.

Black Eagle - South Korean Special
- Uses a napalm canister weapon against infantry clusters.
- Missile weapon is more effective against armored vehicle targets, has splash damage and has a 'laser target.'
- Banks harder after an attack run.
- Increased flight speed.
- Missile projectile has a new design.

Construction Yard
- Doubled the strength rating.

Power Plant
- Utililzes an unused expire animation.
- Now has 2 upgrade plugs.

Barracks
- In-game SHP updated to match the official cameo.

Ore Refinery
- Scatters ore when destroyed.
- Emits yellow smoke at half-damage.
- Releases yellow smoke when ore is processed.
- Produces a violent explosion when destroyed.
- Able to be placed 4 cells in adjacency.

War Factory
- No changes have been made.

Robot Control Center
- Displays unused damage frames.

Airforce Command HQ
- Updated string to display "AFC HQ."

Naval Shipyard
- No changes have been made.

Service Depot
- Updated cameo to read "Repair Depot."
- AI constructs and utilizes depots.

Battle Lab
- No changes have been made.

Ore Purifier
- Increased additional income output to 40%.
- Emits yellow smoke when constructed.
- Emits yellow smoke at half-damage.

Concrete Wall
- Updated cameo to read "Concrete Wall."
- Constructable only by Allied forces.

Pillbox
- Updated string to display "Pillbox."
- Cost reduced to $400.
- Able to be placed 6 cells in adjacency.

Patriot Missile
- Increased weapon firing speed.
- Fires dual missiles at 60% of the original damage.
- Cost reduced to $800.
- Able to be placed 6 cells in adjacency.

Prism Tower
- Able to be placed 6 cells in adjacency.
- Removed the "POWER" prerequisite to be in-line with the game manual.

SpySat Uplink
- Imposed a build limit of 1.
- Cost increased to $2000.

Gap Generator
- Able to be deployed to shorud more area with 1000 extra power.
- The AI will construct multiple generators.

ChronoSphere
- No changes have been made.

Weather Control Device
- No changes have been made.

Grand Cannon - French Special
- Reduced the strength rating.
- Reduced the power strain.
- Increased turret rotation speed.
- Decreased the warhead's efficiency against structure armor.
- Vehicles rock from warhead impact.


Conscript
- Slightly increased his weapon range.

Attack Dog
- Slightly increased sight radius.
- Slightly increased attack radius.
- Promotable like standard army forces.

Flak Trooper
- Only requires a Barracks to be trained.
- Elite AA weapon damage equal to rookie level.
- No longer has an extra weapon firing animation.
- Cost reduced to $200.

Engineer
- Wears a new uniform to set him apart from other engineers.
- Utilizes unused structure capture voices.
- Has a unique cameo image.

Tesla Trooper
- Requires a radar to be trained.
- Immune to dog attacks.
- Increased weapon attack range.
- Slightly increased strength rating.
- Has an updated cameo image.

Crazy Ivan
- Wears plate armor.
- Increased his strength rating and his foot speed.
- Now tosses grande packs at infantry and vehicle targets.
- Attaches dynamite to structures at an increased rate.
- No longer able to plant dynamite on Bridge Huts.
- Bombs are able to be click detonated and destroy any structure in one blast  to be in-line with the Navy SEAL.
- Cost increased to $1000.

Boris
- Replaced with a new hero team.

Terrorist - Cuban Special
- Discontinued. Cuba gains an effective radar-special.

Desolator - Iraqi Special
- Primary weapon system damages other Desolators, miners and robotic units.
- At elite, his primary weapon is able to punch through structure armor.
- Deployed weapon does slightly more damage to armored targets.
- Cost increased to $900.

War Miner
- Cost reduced to $1000.
- Plays engine sounds while moving.
- Explodes violently when destroyed.
- Emits yellow smoke at half-damage.

Rhino Tank
- Increased shell flight speed.
- Removed build time modifier.
- Has an updated voxel to better match the official cameo.

Flak Track
- Able to fire while moving.

Terror Drone
- Has self-repairing abilities.

V3 Launcher
- Spawns rockets at a faster rate.
- Spawned rockets have an increased flight speed.
- Decreased the weapon's payload.
- Rockets are now immune to radiation.
- Increased the Launcher's strength rating.
- Cost increased to $1200.
- Has a slightly modified voxel.

Apocalypse Tank
- Restored the RA2 muzzle animation.
- Improved the tusk projectile image.
- Slightly increased movement speed and vision radius.
- Able to fire while moving.
- Slightly increased the cannon's efficiency against infantry.
- Increased the cannon shell's and tusk's flight speed.
- Slightly increased the cannon's targeting range.
- Decreased the cannon's power against 'medium' armor.
- Vehicles will rock from the warhead's impact.
- Updated the string to display 'Apocalypse Tank.'
- Updated the voxel better display the power represented.

MCV
- Doubled the strength rating.
- Cost reduced to $2000.
- Immune to mind control.

Kirov Airship
- Reduced strength rating by half.
- Uses the light armor class instead of medium.
- Slightly increased the flight speed.
- Increased the climbing and descending speed.
- Has a slightly lighter payload.

Siege Chopper
- Explicitly requires a Soviet Battle Lab to be constructed.
- Has a faster deploying speed.

Tesla Tank - Russian Special
- Appears to fire from both coils.
- Slightly increased the rookie weapon range.
- Slightly increased the rate of fire.
- Able to fire while moving.
- Cost reduced to $1000.

Demolition Truck - Libyan Special
- Explicitly requires a Soviet Radar to be constructed.
- No longer plays a 'create unit' voice.
- Immune to mind control weapons.
- Increased movement speed and armor.
- Has a heavier playload and increased radiation time.
- Turns infantry gel instead of catching them on fire.
- Cost increased to $2000.
- Has an updated voxel and cameo.

Armored Transport
- No changes have been made.

Typhoon Attack Sub
- Slightly increased the rate of turn and warhead's effeciency against infantry.

Sea Scorpion
- Elite weapon range increased to match rookie weapon.

Giant Squid
- No changes have been made.

Dreadnought
- Spawns rockets faster.
- Spawned rockets have an increased flight speed.
- Decreased the warhead's payload.
- Spawned rocket is immune to radiation.
- Has a new voxel.

Construction Yard
- Doubled the strength rating.

Tesla Reactor
- No changes have been made.

Barracks
- No changes have been made.

Ore Refinery
- Scatters ore when destroyed.
- Emits yellow smoke at half-damage.
- Releases yellow smoke when ore is processed.
- Produces a violent explosion when destroyed.
- Able to be placed 4 cells adjacency.

War Factory
- No changes have been made.

Radar Tower
- Updated string to display "Radar Tower."

Naval Shipyard
- No changes have been made.

Service Depot
- Updated string to display "Service Depot."
- The AI will construct and use the deopt.

Battle Lab
- No changes have been made.

Nuclear Reactor
- Produces an explosive chain reaction when destroyed.
- Emits faint green light when constructed.
- Emits green smoke at half-damage.

Industrial Plant
- Reduces the cost of infantry, vehicles, aircraft, structures and armory.
- Emits yellow smoke at half-damage.
- Scatters ore when destroyed.

Fortress Wall
- Updated cameo to read "Fortress Wall."
- Constructable only by Soviet forces.

Battle Bunker
- Requires a Barracks to be constructed.
- Has an updated SHP.
- Able to be placed 6 cells in adjacency.

Sentry Gun
- Appears to fire from both barrels.
- Cost reduced to $400.
- Able to be placed 6 cells in adjacency.

Flak Cannon
- Cost reduced to $700.
- Able to be placed 6 cells in adjacency.

Tesla Coil
- Able to be placed 6 cells in adjacency.
- Removed the "POWER" prerequisite to be in-line with the game manual.

Iron Curtain
- No changes have been made.

Nuclear Missile Silo
- Explodes violently when destroyed.


Initiate
- Decreased garrison weapon strength.

Engineer
- Wears a new uniform to set him apart from other engineers.
- Utilizes his own unique death voice.
- Has a unique cameo image.

Brute
- Slightly increased his foot speed.
- Detects disguised units.

Virus
- Explicitly requires a Yuri Radar to be trained.
- Dying infantry no longer spawn poison clouds.
- Kills any infantry in one shot.
- Weapon firing range reduced by 1 cell at elite.
- Cost reduced to $600 to be on par with the British Sniper.

Yuri Clone
- Renamed "PsiCorps Trooper."
- Is now the PsiCorps radar special.

Yuri Prime
- Replaced with a new hero unit.

Lasher Tank
- Slightly decreased weapon damage.
- Cost reduced to $600.

Gattling Tank
- All weapon stages use the same warhead.
- Now utilizes an unused DownReport and MoveStart sound.

Magnetron
- Size reduced to 3 to be on par with the Prism Tank and V3 Launcher.
- No longer able to use the "attack->move" function.
- Decreased the firing rate on the tank levitation beam.
- Cost increased to $1200 to be on par with the Prism Tank and V3 Launcher.

MasterMind
- Slightly reduced strength rating.
- Is now the PsiCorps battle lab special.

Floating Disc
- Scorches infantry instead of turning them to gel.

Hover Transport
- Updated string to display "Hover Transport."

Boomer
- Moved up to lab-level technology.
- Torpedo weapon strength slightly reduced.
- Spawns rockets faster.
- Spawned rockets have an increased flight speed.
- Decreased the warhead's payload.
- Spawned rocket is immune to radiation.

Construction Yard
- Doubled the strength rating.

Ore Refinery
- Comparable to that of the Allied and Soviet forces.

War Factory
- Has a slightly modified cameo.

Psychic Radar
- No longer detects troop movement.
- Has a modified SHP to suit.

Naval Shipyard
- Has a slightly modified cameo.

Grinder
- Has a slightly modified cameo.

Battle Lab
- Has a slightly modified cameo.

Cloning Vats
- Moved to the "Tech" tab as per Red Alert 2.
- Has a modified SHP and cameo.

Citadel Wall
- Buildable only by Yuri's forces.

Tank Bunker
- Now requires a War Factory to be constructed.
- Able to be placed 6 cells in adjacency.
- Has a slightly modified cameo.

Gattling Cannon
- All gattling stages use the same warhead.
- Now functions solely as an anti-air structure.
- Able to be placed 6 cells in adjacency.
- Cost reduced to $800.

Psychic Tower
- Able to be placed 6 cells in adjacency.

Genetic Mutator
- Strength rating modified to be on par with the ChronoSphere and Iron Curtain.

Psychic Dominator
- Has a modifed cameo.


Shadow Hand
Infantry
- Gendarme
- Tank Hunter
- Engineer
- Attack Dog
- Cyborg
- Commando
- Shadow Corps
- Saboteur
- Cyborg Commando (hero)

Vehicles
- Harvester
- Razor Assault Tank
- Quad Cannon
- SSM Launcher
- Stealth Tank

Vessels
- Hovercraft
- Gunboat
- Sea Sled
- Missile Frigate

Armory
- Steel Wall
- Guard Tower
- Gun Turret
- Control Center
- Stealth Generator

Structures
The same usual set. Nothing new here.


Control Rods

Requirements: Power Plant, Battle Lab
Cost: $400
Purpose: additional power supply

The Allies lacked in power production and efficiency, always being forced to construct a new plant in times of power strain. This is no longer so with the development of the "Control Rod." Up to two can be placed on each power plant and each provides an additional 150 power.
Credits: EA Pacific (cameo base)

Comanche

Requirements: War Factory, Battle Lab
Cost: $1500
Weapons: 20mm chain gun, Hellfire missiles
Purpose: aerial based assault

Fast and nimble, the Comanche brings in the extra punch the Allies need to combat the new forces seen in battles. Its 20mm chain gun rips infantry to pieces and its hellfire missiles tear vehicle armor and structure armor into nothing.
Credits: Holy_Master (voxel)

Raptor

Requirements: Airforce Command HQ, Battle Lab
Cost: $2000
Weapons: napalm canister, high-explosive missiles
Purpose: air-based structure assault

Destructive... that's how enemy forces describe the power of the Allied Raptor. While designed for structure assaults, the Raptor is also equipped with missiles that deal heavy damage to vehicles and squads will drop napalm canisters on infantry clusters. While structurally weaker than Harriers due to their payload, they are faster and will get in and out of airspace in faster time.
Credits: Mig Eater (voxel), ihateharriers (cameo base)


Iron Fist - Russian Special

Requirements: War Factory, Battle Lab
Cost: $2500
Purpose: mobile tank production

The Russians put tank production before all else and their Lab special provides no exception. When deployed, the Iron Fist turns into a standard War Factory. However, a deployed Iron Fist cannot be unpacked. Additionally, only one vehicle is allowed to be present at any given time.
Credits: Sleipnir, Dark_Elf_2001 (building), Westwood (voxel)


Civilian Expansion


Civilian vehicles have recieved an overhaul. Many have new, improved graphics to replace their small counterparts.
Credits: Arg, BobingAbout, Lord Kal, Hunt7s. Base art for some vehicles by Rockstar North.


Shadow Hand - v1

Click to enlarge.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 01, 2006 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

took me ages to scroll down that Very Happy

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Tue Apr 25, 2006 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah ha ha.

Sorry to post on old topic but is this out already or in progress?

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Wed Apr 26, 2006 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

The Control Rods don't suit the Power Plant. Anyway their all cameos from Generals.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Wed Apr 26, 2006 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

They should be control
"tubes"
And why are they all form generals?

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Wed Apr 26, 2006 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

looks cool

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Apr 26, 2006 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whats with everyone calling Yuri Clones "Psicorps"? They are Yuri clones not part of the Soviet Psicorp anymore -_-. I would call them Psikeepers, not Psicorps, it's so overused. Actually, I wouldn't change the name at all, Yuri Clone pretty much sums it all up. They aren't special units anymore belonging to Soviets but now, they are cloned psy war units so they don't belong to a elete corp.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Apr 26, 2006 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

This topic is kinda useless since the project has been merjed.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Thu Apr 27, 2006 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't agree with you more elerium...

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