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The River [YR] [2-8]
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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Wed Feb 01, 2006 5:09 pm    Post subject:  The River [YR] [2-8] Reply with quote  Mark this post and the followings unread

A cool teamplay map, whether you like 4on4, 2on2 or whatever other handicap.
Set in desert theme and pretty large.

The screenshots should tell you everything  Razz



theriver_shot_3.png
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Screenshot #3
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theriver_shot_3.png



theriver_shot_2.png
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Screenshot #2
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theriver_shot_1.png
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Screenshot #1
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theriver_shot_1.png



theriver.zip
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The map

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 01, 2006 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG!

Great map-very enjoyable!But don't you think that the island is a bit small?

Just curious,but how much time did you take to make this map?

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Wed Feb 01, 2006 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah the island is a little small.. but hey... #Tongue

the map is version 2 if you want so.
I made it ages ago, painted it in paint and imported it, ready, without hills or anything.

then 2005 I started to detail all my maps and I thought The River would make a cool desert map, so I converted it to Desert, fixed shores, put hills here and there, a few more forests.
and the rest of the "detailing" is just putting small areas of rocks or grass here and there... Smile

I can't tell you an exact amount of time.
maybe an hour, maybe two, maximally, I believe.
note that this map hasn't any special lighting or similar, and I tested it once and it was okay.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Feb 01, 2006 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love that island area; it would make for an excellent 'climactic battle zone' (but the AI might get hung up there; they tend to overcrowd their forces in tight places). It looks like an excellent map for online team play. Very Happy

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Feb 02, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah,the AI doesn't know how to use the bridges correctly...

But PaD, why not give it a second bridge?Or another island?

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Feb 02, 2006 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that it may be a good idea to put one of those islands (or something similar) between each player, so you would have three in total - one more above and one more below the original island

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Feb 03, 2006 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhhm,that would make the map too simetrical.Perhaps it's good as it is now.

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