Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 7:26 pm
All times are UTC + 0
Tiberium Flechette Rifle
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
WingDingo
Medic


Joined: 28 Jun 2005
Location: USA

PostPosted: Sat Feb 11, 2006 7:42 pm    Post subject:  Tiberium Flechette Rifle Reply with quote  Mark this post and the followings unread

Hey all, I wondering somthing.  I want to add the Tiberium Flechete gun from Renegade to my edited game (I have no plans for a mod yet, that's why) and all I wanted to know was in which pallete do I recolor the piffpiff shp?  It's the shp used for the Light Infantry's rifle.  One other thing, do I color it the way I want to see it ingame or what?

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Feb 11, 2006 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

the Tiberian sun Anim pallete. you colour it the colour you want it to be unsuprisingly.

_________________

Back to top
View user's profile Send private message Skype Account
WingDingo
Medic


Joined: 28 Jun 2005
Location: USA

PostPosted: Mon Feb 13, 2006 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I was just making sure, cause when you open em in SHP Editor, the colors are all wigged out.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Feb 13, 2006 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

hence u change the palette to ts.anim or set it as default.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
WingDingo
Medic


Joined: 28 Jun 2005
Location: USA

PostPosted: Mon Mar 20, 2006 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finished the anim. So do I just toss it into my ecache and create the new weapon in rules and art?

BTW, in the TS Directory the shp is called flechette, but when I mouse over it, it calls it just a file. That a problem?

EDIT: It's amazing how many times these topics get viewed but not posted in #Tongue

Ran into a mondo problem. When I creat the unit with the Flechette Rifle, the game crashes. Is it because of the weapon or just the way I added the unit?

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
WingDingo
Medic


Joined: 28 Jun 2005
Location: USA

PostPosted: Fri Mar 24, 2006 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to double post, but I've solved my problem with the help of a buddy. I'll post a picture if someone can tell me how. Maybe even the actual animation if someone could teach me that also...

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.5718s ][ Queries: 11 (3.4059s) ][ Debug on ]