Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 12:38 am
All times are UTC + 0
[YR mod] A New Dawn
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [30 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Feb 25, 2006 7:26 pm    Post subject:  [YR mod] A New Dawn Reply with quote  Mark this post and the followings unread

Hi Guys.  Very Happy

After a break from modding YR (and CnC in general), i started working on my YR TC again.

I am trying to make a Tiberian Dawn mod for YR, so alliies and soviets will be replaced with our beloved GDI and Nod (Yuris forces will be removed).
I am NOT aiming to remake TD as close as possible, since some things are simply impossbile with YR or would look stupid, but the basic gameplay should be the same as in TD.
(still thinking bout adding some special game modes with one or two new units)

What has been done so far:
-rules ini coding - most units and building (including ion cannon and nuke missile superweapon) are finisched (cept 2 or 3 infantry units and all aircraft)
-voxel editing - nearly all ground voxel are finished, but i still need some aircraft (anyone knows if there a public avaible sr-71 blackbird?) and fix up harvester and mcv

What needs to done:
-ai editing - needs to be totaly redone, until now i just modded the allied ai to build some GDI tanks
-intfantry shps - atm, i am using allied units for GDI (fits quiete good) and recoloured soviet units for Nod (doesent look very good, i also cant find a good one for flamethrower and chemical warrior)
-cameos - most of the old TD look very plain and colorless in YR pallets
-sidebar - i am still using the YR ones, which doesent fit with GDI/Nod
-buildings - still using old YR buildings and some public assets. Doesent really look like TD, but you get the basic idear what your buildings are for. Having new buildings would be nice, but i dont think anyone would make them :/
-some multiplayer maps


So i am searching for some people who could help me with this, mainly for people who could:
-fix up the old TD cameos
-make a new sidebar
-make a new AI

Having some new building and maps would also be nice, but thats would requiere alot of time so i am not planning to do this :/




Credits:
Gamemate - Napalm explosion
Dark Elf 2001 - GDI Rocket Soldier
Bobing About - recoloured engineers
Xgamer - GDI advanced power plant
ArgCmdr - recoulered Conscript and Flak trooper (nod soldiers)
SpeederYR - Nod power plant
SteelixB  - Nod gunturret
????? - Black Seal (dont remeber who made it :/ )
????? - Tiberium (dont know who made it :/ )
????? - "classified" icon (cant remember where i found it)

Back to top
View user's profile Send private message Skype Account
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Feb 25, 2006 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll work on the cameos...I think i could fix them easily... Very Happy

Back to top
View user's profile Send private message Send e-mail Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Feb 25, 2006 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I going to love this MOD

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Feb 25, 2006 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 26, 2006 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, do you need hosting for it?

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Feb 26, 2006 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Feb 26, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
These pics may help you:
http://cnc2sw.planetcnc.gamespy.com/stuff/wall/tfd/cc/

The harv's colored piece (remap?) should be much bigger.

And why fix up the icons? Aren't they good enough? Just use the TD palette as the cameo one and use em straight away.


thanx for the link, there are some nice pictures Smile
I will remake the harvester, as it didnt came out as i wanted it to be :/
btw, i like most TD icons, but i am thinking about replacing some (mammoth, ion cannon are quiete ugly) with new cameos based on TD render/pictures


@ Banshee
Maybe later, when aircrafts heve been added (so there could be a playable beta) Wink


With some help from carniwhore, i managed to make an own model for the GDI guard tower. Still WiP, but its definitly better than using the old AR2 pillbox for it Smile



guard2.png
 Description:
guard tower WiP
 Filesize:  602.26 KB
 Viewed:  6968 Time(s)

guard2.png



Back to top
View user's profile Send private message Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Feb 27, 2006 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

improved nice since yesterday Wink

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 01, 2006 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!

Back to top
View user's profile Send private message Send e-mail
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Mar 04, 2006 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Heres a WiP for the power plant.
Model was orginally made by my friend Rock'n'Goth Alien and modified by me, still need to modify some textures and add details...



powerplant2.png
 Description:
WiP
 Filesize:  54.06 KB
 Viewed:  6891 Time(s)

powerplant2.png



Back to top
View user's profile Send private message Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Mar 04, 2006 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks...incomplete.

Back to top
View user's profile Send private message Send e-mail
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Mar 04, 2006 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chriz wrote:
Heres a WiP for the power plant.
still need to modify some textures and add details...


It is, it is Work In Progress (WIP) and needs modified textures and more detail - like he said #Tongue

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Mar 04, 2006 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres an updated version (ingame). I know its not perfect, but i am still learning, so i may change it again later....

btw, its supposted to be that big, a test with a smaller one didnt look right :/



umm3.jpg
 Description:
 Filesize:  67.66 KB
 Viewed:  6862 Time(s)

umm3.jpg



Back to top
View user's profile Send private message Skype Account
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Mar 04, 2006 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice.

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Mar 04, 2006 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it but it needs some more texture and pipes.

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sat Mar 04, 2006 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why it's called a "work in progress". So he can take suggestions to better the work.

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

Back to top
View user's profile Send private message Skype Account AIM Address
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Mar 04, 2006 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vincent93 wrote:
I like it but it needs some more texture and pipes.


This is what i said i didn't say anything about it being final.

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Mar 04, 2006 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better indeed.Leave it that size.

Back to top
View user's profile Send private message Send e-mail
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Mar 04, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

New picture, including advanced pp.

Also changed the colors to make them less dark  Smile

@ Vincent93
I will definitly change some textures, but i dont think i will add some pipes - i used a picture from TD as reference and there were no additional pipes, so i wont add any Wink
(but i may remake the existing ones, they got a bit coruppted)



powerplant5.png
 Description:
 Filesize:  673.89 KB
 Viewed:  6833 Time(s)

powerplant5.png



Back to top
View user's profile Send private message Skype Account
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sat Mar 04, 2006 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

And don't forget AA on the final version. Wink
Right now it looks pretty faithful to the original, but the shadow down the big grey thing is quite a bit too hard.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Mar 05, 2006 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG...i was so occupied this week i actually forgot to work on those cameos...i'm deeply sorry, i'll try working on them as much as i can this weekend.

Back to top
View user's profile Send private message Send e-mail Skype Account
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Mar 06, 2006 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

PP and APP are way too big IMO. Looks nice though.

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Mar 06, 2006 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

it was my suggestion to make them bigger to get a better feel of realism scalingwise

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Mar 06, 2006 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, although Carni's idea would kick ass... a big Nuclear plant for all your realism needs. Wink

_________________
...

Back to top
View user's profile Send private message
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Mar 06, 2006 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
And don't forget AA on the final version. Wink
Right now it looks pretty faithful to the original, but the shadow down the big grey thing is quite a bit too hard.


I am not sure if i will use AA. When ever i use AA with Flybys script, building gets an ungly blue area around them.
Havent found an easy way to prevent or remove these "wrong" pixel until now :/

Not sure how to change the shadows, i am still learning how to use 3ds max Razz

@ Alex05
you dont need to work on them, i tried Nyerguds advice an those cameos work great ingame.I still need to find the basic images for the new cameos again, i guess i lost them in a hard drive crash some weeks ago Confused

@ Von Kriplespac
I am trying to make the building scale a bit more realistic than in TD/RA2, but the foundation sizes in RA2 are limited (so they should not be to big Smile )

At the moment i am working on basic models for AGT, Obelisk and gun turret (and searching trought some stuff RnR Alien send me today)

Back to top
View user's profile Send private message Skype Account
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Mar 10, 2006 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im working on the defence and radar buildings now Smile



whatever.png
 Description:
WiP
 Filesize:  785.31 KB
 Viewed:  6641 Time(s)

whatever.png



Back to top
View user's profile Send private message Skype Account
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Mar 10, 2006 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chriz wrote:
New picture, including advanced pp.

Also changed the colors to make them less dark Smile

@ Vincent93
I will definitly change some textures, but i dont think i will add some pipes - i used a picture from TD as reference and there were no additional pipes, so i wont add any Wink
(but i may remake the existing ones, they got a bit coruppted)


i dont see any of your pictures (except 6 in first post)

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Mar 10, 2006 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SAM site looks really good, but the obelisk and the communications centre needs more detail (i know this is WIP Wink ) good work so far Very Happy

EDIT: where is the turret's cannon?

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Mar 10, 2006 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

the turrets barrel is missing because i seperrated it from the main turret for a test, it will be readded when i got more time Smile

@ chielscape
Change your board Style. subSilver doesnt show attachements

_________________

Back to top
View user's profile Send private message Skype Account
Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Mar 11, 2006 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, right ok. Nice work on the mod so far, i like the way this is looking Smile
But, the light tank looks a bit too long, and the barrel a bit too short. Just a thought

_________________


Organised Rules.ini by Judeau

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [30 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2287s ][ Queries: 18 (0.0143s) ][ Debug on ]